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Switch to Forum Live View 6/18/2012 MM: "To Each Their Own"
12 months ago  ::  Jun 17, 2012 - 1:10PM #1
WotC_Monty
Date Joined: Nov 5, 2003
Posts: 1,652
This thread is for discussion of this week's Making Magic, which goes live Monday morning on magicthegathering.com.
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12 months ago  ::  Jun 17, 2012 - 9:51PM #2
Mooby
Date Joined: Mar 4, 2006
Posts: 556
Writing a decent article and then forcing a sale on the end just doesn't sit right with me.  It feels a bit... insincere?
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12 months ago  ::  Jun 17, 2012 - 9:54PM #3
NecknNeck
Date Joined: Jul 22, 2010
Posts: 20
Is there a reason for the Overwhelm card showing up in the article?  Is Maro trying to hint at Convoke in Return to Ravinica or is it just some error (or would he admit to it to begin with)?
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12 months ago  ::  Jun 17, 2012 - 10:08PM #4
riverbirdman
Date Joined: Aug 1, 2005
Posts: 5
This is a very helpful article. I have been trying for months to come up with a deck that is simple but flavorful enough to entice my wife to play. The current idea I am working on is a polar bear deck (her favorite animal). Maybe you guys could help me out by printing some more polar bears? =)
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12 months ago  ::  Jun 17, 2012 - 11:08PM #5
SadisticMystic
Date Joined: Aug 6, 2003
Posts: 1,086

Jun 17, 2012 -- 9:54PM, NecknNeck wrote:

Is there a reason for the Overwhelm card showing up in the article?  Is Maro trying to hint at Convoke in Return to Ravinica or is it just some error (or would he admit to it to begin with)?




He's just finding cards that share names with some of the key points he's trying to stress. Like Simplify ...that card doesn't look to be coming back any time soon either.

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12 months ago  ::  Jun 18, 2012 - 1:10AM #6
Zoidberg
Date Joined: Aug 16, 2005
Posts: 2,388

Jun 17, 2012 -- 9:51PM, Mooby wrote:

Writing a decent article and then forcing a sale on the end just doesn't sit right with me.  It feels a bit... insincere?



This.

Rules question? Have you read the Basic rulebook already? No? Why not take some time to do that?

I'm Rules Advisor

How to autocard (do this to specify a card in your posts):
Type [c]Black Lotus[/c] to get Black Lotus .
Type [c=Black Lotus]The Overpowered One[/c] to get The Overpowered One .
   
   
   
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12 months ago  ::  Jun 18, 2012 - 2:24AM #7
Mazca
Date Joined: Jul 19, 2004
Posts: 93

Jun 17, 2012 -- 11:08PM, SadisticMystic wrote:

Jun 17, 2012 -- 9:54PM, NecknNeck wrote:

Is there a reason for the Overwhelm card showing up in the article?  Is Maro trying to hint at Convoke in Return to Ravinica or is it just some error (or would he admit to it to begin with)?




He's just finding cards that share names with some of the key points he's trying to stress. Like Simplify ...that card doesn't look to be coming back any time soon either.




I'm not sure it's even that - I suspect it's just the script they run to autolink cards finding a few words that share card names and linking them overzealously!

 

Rules Advisor. Used to play a lot of old Extended tournaments, now I just play prereleases and casual kitchen-table games with friends.

My regular decks, many of which have been evolving for years:
Contested Cliffs Beasts
Coastal Piracy
Hana Kami Spirit recycling
Rout Multiplayer control
Seizan, Perverter of Truth Commander
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12 months ago  ::  Jun 18, 2012 - 3:29AM #8
bateleur_
Date Joined: Oct 16, 2007
Posts: 282
This attitude to new players seems to be a kind of article of faith within R&D. Last time someone wrote about it I pointed out in the comments that I didn't know one single Magic player who'd actually picked up the game this way and got a serious telling off from the article writer (Ken Nagle, I think it might have been).

This isn't an opinion of mine, it's empirical (albeit anecdotal) data: players get interested in games by watching real play, not by being taught like a child. (And yes, that includes most actual children!)
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12 months ago  ::  Jun 18, 2012 - 4:27AM #9
DeEer
Date Joined: Oct 7, 2011
Posts: 108

Jun 18, 2012 -- 3:29AM, bateleur_ wrote:

This attitude to new players seems to be a kind of article of faith within R&D. Last time someone wrote about it I pointed out in the comments that I didn't know one single Magic player who'd actually picked up the game this way and got a serious telling off from the article writer (Ken Nagle, I think it might have been).

This isn't an opinion of mine, it's empirical (albeit anecdotal) data: players get interested in games by watching real play, not by being taught like a child. (And yes, that includes most actual children!)



i can agree with this on a very high decree.
"what I consider to be Magic's greatest flaw - it's high barrier to entry"

this for example, i think this barrier is 'overrated' by what i mean: if you just play standerd, the number of cards stay constant (more or less) and so does the complexity of standerd.
only eternal formats will increase in complexity over time as more cards get printed
 

" players get interested in games by watching real play, not by being taught like a child. (And yes, that includes most actual children!)"
i guess this is even more true

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12 months ago  ::  Jun 18, 2012 - 6:11AM #10
Dragon_Bloodthirsty
  • Warm, wet and squishy inside
Date Joined: Apr 9, 2003
Posts: 364

I like this kind of article, and it reminds me how much teaching Magic has helped me learn teaching in general.  I studied aerospace engineering with a big interest in space exploration, but that's not familiar to most people, so I have to do a little teaching along the way to be able to talk about my interests with laymen.  Halo orbits, for example, are a result of analysis of the three body problem (with two large bodies and one negligable mass) that identify the five Lagrange points (also called libration points or L points) about which you can place a ...


All the technical jargon doesn't matter though: Halo orbits take place around the points where the gravity of two big bodies cancels out so that small things look like they are orbiting empty space.    And then when I say there's a moderately big interest in putting a space station into a halo orbit at the L2 point on the far side of the moon for telerobotics (remote-controlled robots) later in the same conversation, I don't draw totally blank stares later in the same 2 minute story.  I make it a point to slip in a little technical jargon so people don't feel like I'm dumbing everything down for them, but I try to keep it relevant.


I'm not perfect, but I like to think I'm made a little better by my experience with this game.  The little discoveries when you're teaching can be exciting too.  I have an old teaching deck I played against newish players where most of the creatures have fire-breathing.  I always thought it was fun to see the player's eyes light up when they realize they can count my Mountain s to see how big my guy can get.  A subtle benefit was encouraging players to "attack while they can" -- they seem to start capitalizing on the times when I tapped out more quickly than when there wasn't an obvious use for my mana.  I like to think they eventually pick up on the extremely advanced idea that I'm going to do better the longer the game goes (since all my guys obviously keep getting better when I play land), and they need to make sure they have a plan to either end the game first or neutralize my dudes.  There's also the benefit of planting a template for building future decks in the other player's mind (That one guy had a deck where all the creatures had the same ability...).  I was so excited when I found a deck with so much subtley packed into such an obvious package -- it was my own little discovery.


Thank you for indulging my rambling.

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