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11 months ago ::
Jul 01, 2012 - 10:41PM
#181
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Shimian spector in a format with lingering souls is a little disappointing.
------------------------------------------------------------- Decks that I play Legacy- Ravager Affinity Modern- Standard- RWU Flicker EDH/Commander -RWU Numot
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11 months ago ::
Jul 02, 2012 - 8:39AM
#182
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Date Joined:
Jan 30, 2012
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Black has always been my favorite color. Glad to see it is getting a lot of awesome cards.
My general impression is that the direction they are moving is to slow the game out of the gate a little, opening up more options for different strategies. Hopefully this will make for a more fun game once rotation happens.
Can't wait for Mana Leak, Birds of Paradise, and Birthing Pod to rotate.
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11 months ago ::
Jul 02, 2012 - 8:49AM
#183
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Date Joined:
Jan 16, 2012
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Black has always been my favorite color. Glad to see it is getting a lot of awesome cards.
My general impression is that the direction they are moving is to slow the game out of the gate a little, opening up more options for different strategies. Hopefully this will make for a more fun game once rotation happens.
Can't wait for Mana Leak, Birds of Paradise, and Birthing Pod to rotate.
I actually feel that they are pushing towards one direction, and that is aggro. Control decks are losing out on the fun while aggro gets most of it.
People are going to miss good counterspells if they do not see a reprint.
I honestly do not see a format of aggro and uncounterable creatures with no good kill spells ( so far, i mean Murder? bleh) to be fun.
Overall, i am not too impressed with the set as a whole.
100th post on 5/29/12 500th post on 8/20/12
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11 months ago ::
Jul 02, 2012 - 11:06AM
#184
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Black has always been my favorite color. Glad to see it is getting a lot of awesome cards.
My general impression is that the direction they are moving is to slow the game out of the gate a little, opening up more options for different strategies. Hopefully this will make for a more fun game once rotation happens.
Can't wait for Mana Leak, Birds of Paradise, and Birthing Pod to rotate.
If you want to slow down the format, you hit the creatures first. They are always what dictates the clock of the game. 5 years ago people were playing 6,7, and 8 cc creatures because the 1 and 2 drop creatures were 1/1 and 2/2. Then we got figure of destiny, wild nacatl, goblin guide, and finally delver. Each time the creatures got better and the game went faster. As a result the spells had to become cheaper and more effective to keep up. Now they stopped the cheap spells, but left the fast hard to kill creatures. That was a mistake imo.
------------------------------------------------------------- Decks that I play Legacy- Ravager Affinity Modern- Standard- RWU Flicker EDH/Commander -RWU Numot
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11 months ago ::
Jul 02, 2012 - 12:39PM
#185
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Date Joined:
Jul 29, 2006
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I want to see if we can get MORE conditional creatures in red. Seriously WTF!!! Muckwader is meh but to get anything out of it you are forced into another color. Hatchling is meh, semi usable meh but meh nonetheless. Would it have killed them them to put at least 1 power on it? Firewing Phoenix is a joke in a format with pillar of flame. Slumbering Dragon is just a slap in the face. Mogg Flunkies only works if you have decent one drops, of which we only have Falkenrath Noble. Reckless Brute is silly since even WHEN you attack with it in limited its going to die off a ARBOR ELF!!! let alone the spirit tokens that are infesting standard.
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11 months ago ::
Jul 02, 2012 - 1:20PM
#186
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Date Joined:
Aug 11, 2008
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So instead of Day of Judgment, we get Planar Collapse (+1W). Instead of Mana Leak as an all purpose counter, we get Rewind (+1U). We lose Ponder for card drawing, but we get to keep Divination! Instead of Mind Control, we get Switcheroo, which requires you to have a creature to switch. Thank god Blue at least got Sleep, even if it's not a permanent solution. Red loses Shock and Incinerate, only to replace it with a poor man's Incinerate (Spear) and Turn to Slag! Oh, and let's not forget that instead of giving us Earthquake, who could hurt players, we get Magmaquake! Let's not forget it hits Planeswalkers (even though Earthquake could have too by redirecting, but let's not say that.) Black loses Doom Blade, Sorin's Thirst, Consume Spirit and Deathmark, but gets Murder, Essence Drain, Public Execution and Mutilate instead (and Mutilate is so much better in mono-black than anything else)! Are we seeing a pattern yet?
Meanwhile, Green may have lost a turn one accelerator, but it got one of the most ridiculous creature auras in the game in Rancor. It gets Thragtusk, which replaces itself when it dies and gives a life bonus when it comes in. White gains Faith's Reward which could be a great sideboard card against board sweepers, as well as getting Serra Avenger and Sublime Archangel.
I have never seen such an unbalanced core set toward one of the three basic Magic archtypes: Control. The sad part is that this has been a continuing trend. Now I have played all three archtypes. I like them all. But the neutering of control has been happening more and more as Magic has gone on. But it was never this bad. Even Boil wasn't this horrid to control as you could work around it by playing some non-basics and you could just counter it. Instead, they give Cavern of Souls in their prior release whose only drawback is that it can't make colored mana unless you are casting the right creature type. It's not even Legendary! Compare it to Boseiju which came into play tapped, made you pay 2 life to use and didn't produce colored mana. They also give undying which, unlike persist, makes the dead creature better instead of worse.
I think most of the board agrees with it too, as I continue to see people commenting on the way control decks are being hosed out. Pillar of Flame is an alright answer to cheap undying, but it's a sorcery, not an instant, and does not stop regeneration. There are so many good hexproof creatures that Rancor's weakness is lessened because countermagic is worse. It just feels like Magic has skewed towards aggro more and more and to me, that makes Magic BORING. I grew up in a time where each archetype had a shot to win, and you had to prepare for decks of all three types. But when I can maindeck control hosers with no real drawback, I think the game needs a hard look at how they may be alienating a group of their players.
Those who fear the darkness have never seen what the light can do.
I've seen angels fall from blinding heights. But you yourself are nothing so divine. Just next in line.
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11 months ago ::
Jul 02, 2012 - 1:48PM
#187
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Date Joined:
Jul 29, 2006
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I personally like aggro, but I STILL hate what they are doing to control players. On the whole I dont mind control decks, what I hate is when control gets all its toys but not reciprocating to the aggro player. This has happend so many times in the past. Currently though they seem to be hosing control, but in a very familar way, aggro is getting all the toys but control is not. This is creating a weird timmyesk state of game. The development team seems to be forgetting that there are other colors than white and green with the advent of M13, and pushing out quite alot of chaff cards, while saying oh yeah black could use a few tools cant they.
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11 months ago ::
Jul 02, 2012 - 6:12PM
#188
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Date Joined:
Mar 27, 2003
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Black has always been my favorite color. Glad to see it is getting a lot of awesome cards.
My general impression is that the direction they are moving is to slow the game out of the gate a little, opening up more options for different strategies. Hopefully this will make for a more fun game once rotation happens.
Can't wait for Mana Leak, Birds of Paradise, and Birthing Pod to rotate.
No, they're speeding the game up.
When you add 1 or 2 mana to the cost of all the cornerstone removal spells, most of them become much less playable because they're too slow. This means the game is speeding up, because creatures dictate the speed of the game.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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11 months ago ::
Jul 02, 2012 - 7:43PM
#189
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Date Joined:
Oct 14, 2007
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3 is the new 2. Once rotation hits we will probably only have 3cmc and higher spells to play with and we will all have to like it.
No sir I don't like it at all, not one bit!
R&D's vision for standard is crippling other formats by giving us like one to 5 cards max.
Modern is kinda boring, half of legacy and half of standards half. legacy is going to go the way of vintage, one good card every year or so. Extended is just dead and I hope they find a way to revive it somehow.
Limited, standard and edh are a boom'n! ..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />I think next year the 4 is going to be the new 1.
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Do you even play Legacy? Seriously, Legacy has gotten about twenty new toys in the last year alone.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/ "Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K DISCLAIMER: I'm not a nice person. MOTL Sale List: http://www.magictraders.com/ubb/Forum3/HTML/087367.html#0  Sig by the modest, yet talented, zpikduM.
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11 months ago ::
Jul 02, 2012 - 7:47PM
#190
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Date Joined:
Oct 14, 2007
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OK, so do I need to take a control deck to SCG Denver this year? Cause that's the impression I'm getting.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/ "Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K DISCLAIMER: I'm not a nice person. MOTL Sale List: http://www.magictraders.com/ubb/Forum3/HTML/087367.html#0  Sig by the modest, yet talented, zpikduM.
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