Undead King It feels very strange for a 'king' to be a common, and to have no lord -style effects. I don't see why anyone would delve every last card from their 'yard when they have this, meaning it's almost always going to be a 2/1 with evasion for 2, which is a little too good for these colors.
Doesn't Highborn Ghoul suggest that this is okay? The cost might be easier to play but Intimidate is worse because it's dual-coloured and it's conditional so graveyard hate could hose this. In addition, during early turns, it might be a key 'Delve'd card in casting a crucial spell. Thanks for the feedback. Cheers, vlord.
Mown, I don't really think having two abilities alone is an issue. It's a random "evasive" ability and if it was just something like flying or trample, you wouldn't have said anything because that happens all the time. If the "can't be blocked except by two or more creatures" thing was keyworded, I doubt you would have mentioned it at all.
Kavu does have a valid point for my card. I suppose I could have made it cost double red to balance it out a little more.
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I chose graft and exalted because they make for cool gameplay: you can graft counters onto your exalted champion. Unleashed Potential helps with the 'attack with one creature' strategy by pumping the creature you were going to attack with.
Think of how Neo couldn't beat the robots, but they kept him around anyways to defeat Agent Smith. Sure, the robots might not like having a Neo running rampant because instead of playing their favorite 4 drop fatty robot, they have to play a bunch of one mana Matrixs to contain him, but at least Neo keeps Agent Smith from reanimating an Iona on turn two.
I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.
I mean, In KevinWorld, Mark is reading the very words I'm typing as well. Heck, in KevinWorld maybe I am Mark.
[In response to a thread about how hard grading is]
Upon reading this, I've found myself completely unable to operate in the world. I tried to decide what to eat for breakfast, and pondered the vast consequences of my choice. How do I balance my dietary needs against my desire to eat good-tasting food? Should I factor in how long it takes to prepare? Cereal is ready in moments, but bacon takes longer to cook.
Then there is the impact on other industries. Do people in the cereal industry deserve to be employed more than people in the bacon industry? Which industry should I support? I don't even have the data regarding HOW MUCH the cereal industry benefits from me eating a bowl of cereal, or how much the bacon industry benefits from me eating a side of bacon. How can I compare two qualities I can't even quantify?
And let's not forget the milk on the cereal. In addition to determining whether or not milk is healthy for me, how much that benefits the milk industry, and how much the people in the milk industry deserve my support, we have to factor in the fact that cows are put under brutal conditions in order to collect thier milk. Of course, the same goes for the pigs, and then they get killed. Of course, I really like bacon. So I need to come up with a scale that compares the value of cow happiness to pig happiness to my happiness. What trade-offs am I willing to make here? Does the fact that the pig gets put out of its misery count as a plus or a minus? Isn't bacon bad for me anyway?
Deciding what to eat for breakfast (or any meal) is impossible. Help me!
Anyway, you'd be surprised about Time Stop. When I first saw that card as a relatively new player I didn't see its full potential until I read the reminder text. Is it that unintuitive, though? Mine I mean. What is possibility? Is it possible for me to type these words with my tusks? No, because I don't have tusks. Although I am now tempted to go buy some - obviously not from poachers or whatever - and use them as typing apparatus. I could be the best secretary ever. "What's your words per minute sir?" "Well, only six, but I use these tusks to type them." "You're hired!" That was the interview. And is anyone else disappointed that "apparati" is not the plural form of apparatus? I just could strangle a dictionary, because "apparatuses" is a real word. I guess it sounds pretty cool. I'll call them my Apparatusks.
It's an interesting overlap to attack, one that isn't too showy and allows players to discover it's usefulness with ninjitsu. I think it might suit green better, but it still feels at home in red. The overall flavor is okay.
This card screams white in its efficiency. Blue doesn't get this brand of army creation very easily. The idea is a solid one, if a bit obvious (part of what makes designing commons difficult).
I think a 2/2 would have been fine for this mechanic; maybe even 2/3. While the growth ability makes for a rather impossing force, it still needs to sneak through combat to be useful. The distraction provided by provoke makes this interesting in that environment. The graft interaction is obvious but nice. The name really works well.
It's missing "Enchant creature"! And it could easily be costed at . It's the type of card WOTC might print at a heavier cost, so I don't consider this too much of a drawback to your design, but the reason something like Asha's Favor is costed highly is the evasion. Still, the card makes a lot of sense for the environment you chose.
The any-colored-ness of this card is suspect. We've seen the idea in two previous incarnations: as a hybrid, and to facilitate a specific theme . Obviously your card is claiming the latter, and that's acceptible, but it still brings the question to the forefront. I do like the simplicity of this card in regards to your chosen themes.
"Common" rounds are notorious for being difficult to keep rarities correct. Yours toes the line. Looking at Innistrad as an example, the self-milling was less gimmicky. That said, I think your card can fit as a common in this type of environment, but could easily become an uncommon. Also, the token type felt like a bad choice, especially so with the history skeletons have of regenerating.
This could have been easily overlooked without your blurb. With it, though, it becomes an elegant "bridge" between the two mechanics. That said, its a bit powerful in what it does and a bit more uncommon than I'd like it to be for this assignment.
I'd like the card more at common with just the first ability. It would still fit both themes and be simpler overall. It could still fit at common, but less so than the more stripped-down version. It could at least have had Intimidate instead of the blocker ability; it's just so wordy and the abilities don't really do much together.
The Buried Alive ability has limited usefulness and just isn't appropriate for a common. Some cards were close to not being common, but this just plain isn't. The mechanic is at least interesting.
I think the keyword is a tad messy. Although it changes the function slightly, I'd go with "Tramplecast (This spell costs less to cast for each combat damage a blocked creature you control dealt to an opponent this turn.)" It's just a simpler idea and doesn't force the casting to be done right when the combat damage is being dealt. The color reduction does get lost in this version, but the design is much cleaner. The design is still a nice one, despite my above grievance.
This is quite the neat little bugger. Unblockability on one-drops is becoming more of a thing, and this is an elegant approach to making it work. The threat of losing that ability is constant and the way it can be utilized by both keywords is neat. Very nice submission.
This leans toward being an uncommon, partially because of its abusability, partially because it requires other cards with +1/+1 counters to do anything. Limited just wouldn't want to see this as often for those reasons. It also feels more welcome as a sorcery at that cost.
Rather basic idea. It doesn't inspire ninjitsu toward great things, but I suppose someone would add it to a ninjitsu deck specifically. The overall flavor made me smile a bit.
Delve might want this for the color-fixing, but beyond that, I don't understand how it fits. It's also confusing as a mana ability; how many people are going to understand that the cost increase doesn't happen to the spell you're casting (should you use this card midcasting)? It's a complex card, really, and the design is a bit too cute for common. I like the idea behind upping the Sunburst count, but I don't like this execution in doing it.
These type of cards don't work as mana abilities. You can cast spells before using mana abilities to pay for them, but a card like this won't let you know beforehand. Add to that the weird condition this card sets and you don't have a very common design at all. I'd change the abilities so that they're separate, maybe the milling being a trigger at the beginning of your upkeep.
I want this to feel common. If it were a keyword, it might. Even then, it's a niche ability and not something I'd expect on a common. I like the idea you're working with; it's bizarre for sure, but interesting. It just really isn't common. The name is sorta amazing for the card's mechanics. Also... forgotten shuffle clause!!!
Woah-ho-ho... that's not common. Look what you're asking of players. This card lacks simpclicity in every way there is. Also, as you noted, it's rarely as useful as a Giant Growth . That combination of being niche and being complex kills any hope this had of remaining common. The design is a neat mental exercise, but nothing I'd ever want to see printed.
That's... actually a smart design. It's very concentrated and very easy to work into both deck types. I forgot until you posted this card what graft really cares about. It was easy to accidentally post a too-boring card this round, and while this one pretends to be that card, it really isn't. Nice design!
This is an example of a card that tried to fit the criteria too much. Take away the first ability and what do you have? A better card that actually fits ninjitsu and delve. Sure, it doesn't mechanically interact with delve, but it benefits from the same things. The triggered ability takes a bit away from what makes this card interesting. That said, it doesn't take THAT MUCH away, and both abilities work with each other, so the lost simplicty isn't much lost. Just realize that this card inched way closer to uncommon than it needed to. After that, we still have the glaring issue of the condition being WAY too easy to meet. (Also of note: taking away the second ability also leaves you with a card that interacts with both abilities.)
Provoke isn't a mechanic I expect to see on insects all that often. It just doesn't tie together flavorfully. I also dislike that this effects opposing insects. They got rid of such things because it made tribal strategies less fun, and they are geared toward fun more than most things. I also find this a bit too narrow. Imidazoline submitted a similar card, but his constraints are much more sensible.
it's interesting how none of the eliminees were on all three lists. shows some diversity in judging opinions, as well as a fairly strong level of overall quality, since there was nothing all three judges went "woah ew" to.