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Switch to Forum Live View [M13-ICD] Primal Huntbeast
12 months ago  ::  Jun 10, 2012 - 1:00PM #21
blood77
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Date Joined: Dec 19, 2006
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Annoying to play against in limited, should be interesting.  

   
   
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12 months ago  ::  Jun 11, 2012 - 3:22AM #22
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,695
How often do you want to use your limited removal against a Hill Giant anyway? Unless someone puts volcanic strength on him when you are using mountains... landwalk is such a #####y ability
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12 months ago  ::  Jun 11, 2012 - 9:26AM #23
RorixCollector
Date Joined: Apr 26, 2006
Posts: 1,968
Hexproof is the stupidest least skill intensive ability ever I hate it.
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12 months ago  ::  Jun 11, 2012 - 9:57AM #24
Darkwolfer2002
Date Joined: Jul 31, 2011
Posts: 1,087

Jun 11, 2012 -- 9:26AM, RorixCollector wrote:

Hexproof is the stupidest least skill intensive ability ever I hate it.




I hate it too. Shround actually made it a skill with both players. Hexproof just screws over one. Not to mentioned since hexproof says" opponents" it allows allies to buff too which is so dumb in multiplayer formats.

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12 months ago  ::  Jun 12, 2012 - 5:11PM #25
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,541

Jun 9, 2012 -- 4:42AM, TEA_DEMON wrote:

god i hate hexproof.





This.

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12 months ago  ::  Jun 25, 2012 - 7:25PM #26
Libe
Date Joined: Jul 20, 2006
Posts: 6,017
The art on this card sucks. All it is is blurred patches of distorted light.
Hoard of Notions: Cards and general design musings from yours truly.
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12 months ago  ::  Jun 26, 2012 - 3:19AM #27
Purple_Shrimp
  • UnCon Prizewinner 2008
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Date Joined: Jul 29, 2006
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Jun 25, 2012 -- 7:25PM, Libe wrote:

The art on this card sucks. All it is is blurred patches of distorted light.



looks pretty true to me

Apr 8, 2013 -- 2:06PM, Matt_Holck wrote:

firstrike



Jan 20, 2013 -- 11:33AM, Dilleux_Lepaire wrote:

Jan 19, 2013 -- 1:54PM, bay_falconer wrote:

Jan 18, 2013 -- 11:16AM, Dilleux_Lepaire wrote:

Jan 18, 2013 -- 9:19AM, bay_falconer wrote:


Ceci n'est pas une pipe.


This definitely doesn't mean what you think it means.


I was referring to the painting The Treachery of Images.


I know.

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11 months ago  ::  Jul 02, 2012 - 3:21PM #28
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,120
To all those Hexproof haters out there, here are the cards with hexproof currently in standard (grouped as I feel they are in constructed, feel free to make your own judgments):

OP
Geist of Saint Traft
Invisible Stalker
Sigarda, Host of Herons
Thrun, the Last Troll

Dangerous
Angelic Overseer
Asceticism
Drogskol Captain
Dungrove Elder
Lone Revenant
Lord of the Unreal
Swiftfoot Boots

Annoying
Elgaud Shieldmate
Lumberknot
Mask of Avacyn
Ranger's Guile
Sheltering Word
Witchbane Orb

Crap
Aven Fleetwing
Gladecover Scout
Sacred Wolf

I'm not sure if Thrun belongs in OP or just Dangerous so I played it safe and called him OP.  Being Legendary is the only thing keeping him from being clearly OP.  Honestly, Hexproof isn't the issue by itself here.  It's Hexproof+stats or abilities that make the creatures it's on nigh impossible to deal with in combat.  Giving Hexproof to a Hill Giant just pumps it from Crap to Annoying.  Primal Huntbeast is not an issue.
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From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
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