How often do you want to use your limited removal against a Hill Giant anyway? Unless someone puts volcanic strength on him when you are using mountains... landwalk is such a #####y ability
Hexproof is the stupidest least skill intensive ability ever I hate it.
I hate it too. Shround actually made it a skill with both players. Hexproof just screws over one. Not to mentioned since hexproof says" opponents" it allows allies to buff too which is so dumb in multiplayer formats.
To all those Hexproof haters out there, here are the cards with hexproof currently in standard (grouped as I feel they are in constructed, feel free to make your own judgments):
I'm not sure if Thrun belongs in OP or just Dangerous so I played it safe and called him OP. Being Legendary is the only thing keeping him from being clearly OP. Honestly, Hexproof isn't the issue by itself here. It's Hexproof+stats or abilities that make the creatures it's on nigh impossible to deal with in combat. Giving Hexproof to a Hill Giant just pumps it from Crap to Annoying. Primal Huntbeast is not an issue.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr:
the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?
I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777