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13 months ago  ::  Jun 27, 2012 - 9:39AM #61
wbeard7
Date Joined: Aug 14, 2011
Posts: 486
Not sure if ya'll already knew or not but I just looked at the spoiler and saw Door to Nothingness making a comeback in m13. I'm excited, just thought I'd share, haha.


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13 months ago  ::  Jun 27, 2012 - 11:18AM #62
VRdragoon
Date Joined: May 5, 2011
Posts: 904


The more complicated the plumbing, the easier it is to stop it up.



Fair enough. Its hard to evaluate something that requires as many pieces as door does, and those selections stood out.

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13 months ago  ::  Jun 27, 2012 - 11:28AM #63
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
Ok so I have usurped the power this time for a challenge that I want to put forward to everyone.

Build me a modern deck that uses descent into madness as part if it's primary win condition. I'm not bothered about a sideboard but you will be judged on creativeness and reliability.

I will begin judging on the morning (UK time) of next Thursday, results should be up that evening at the latest.

I think that that is all you need to know, feel free to ask me on here or message if you need anything else.
100th post 29/01/12
500th post 19/05/12
1000th post 19/07/12

How many planeswalkers does it take to screw in a lightbulb?
Spoiler: Show

Better question, what does Nicol Bolas want with the lightbulb?

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13 months ago  ::  Jun 27, 2012 - 12:28PM #64
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
I feel I should point out that I have not requested modern for tournament reasons, I simply prefer the way that the cards look. What can I say? I'm shallow
100th post 29/01/12
500th post 19/05/12
1000th post 19/07/12

How many planeswalkers does it take to screw in a lightbulb?
Spoiler: Show

Better question, what does Nicol Bolas want with the lightbulb?

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13 months ago  ::  Jun 28, 2012 - 9:52AM #65
VRdragoon
Date Joined: May 5, 2011
Posts: 904
So we are limited to modern for card choices then?
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13 months ago  ::  Jun 28, 2012 - 10:54AM #66
JBTM
Date Joined: Nov 27, 2011
Posts: 1,840
Here's my first draft, I may come back and make some minor changes.  It's pretty clear how I wanted to use Descent - total resource denial.  The hard part was deciding between red or green as a second color, or trying to fit in all 3.  Here's what I came up with.

3 x Descent into Madness
2 x Mimic Vat
3 x Liliana of the Veil

3 x Thoughtseize
2 x Blightning
4 x Lightning Bolt
3 x Molten Rain

4 x Ravenous Rats
2 x Nezumi Shortfang
2 x Sanity Gnawers
2 x Hellhole Rats
3 x Avalanche Riders
2 x Solemn Simulacrum
1 x Marrow-Gnawer

4 x Blood Crypt
10 x Swamp
10 x Mountain

I have creatures that act as resource denial and stay on the board to exile with Descent, lots of discard and destruction, and awesome Mimic Vat shenanigans.  Landing a Descent is the final nail in the coffin, I will be way ahead in resources by that time.  They will soon be exiling whatever they have left, while I can ditch excess lands and swing away.  If they do have some defense up and choose to get rid of their hand, Nezumi Shortfang eats away their life for free.
Marrow-Gnawer makes the rat subtheme a viable win condition after I've removed all answers, as well as making an army of expendable tokens for Descent fodder.
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13 months ago  ::  Jun 28, 2012 - 12:44PM #67
RedPete
Date Joined: Mar 21, 2012
Posts: 20

Nice idea! My  mate already has a totally janky deck built around this and zombie tokens so I thought I’d go one further in the janky deck stakes and use a card I’ve been aching to find a home for - Barren Glory


W/B – Controlled Descent


Lands (23)
Isolated Chapel (x4)
Godless Shrine (x4)
Plain (x7)
Swamp (x8)

Creatures (4)
Hex Parasite (x4) 


Artifacts and Enchantments (15)
Greater Auramancy (x4)
Phyrexian Arena (x4)
Descent into Madness (x4)
Barren Glory (x3) 


Instants and Sorceries (16)
Sign in Blood (x4)
Idyllic Tutor (x4)
Wrath of God (x4)
Damnation (x4) 


Planeswalkers (2)
Liliana Vess (x2)


CMC: 1(4), 2(8), 3(8), 4(8), 5(6), 6(3)


So, pretty simple really – stick around long enough to get Barren Glory into play then sit back and let Descent into Madness do its thing. Greater Auramancy is there to protect the multitude of enchantments, there’s board wipes to protect against token strategies, draw from Phyrexian Arena and Sign in Blood and Hex Parasite to control the counters on Descent (although only after Greater Auramancy has been exiled - haven't forgotten that!). The only card I’m not that happy about is Sign in Blood but I couldn’t think of anything else effective (that’s legal in Modern) to get a bit more draw in the deck.

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13 months ago  ::  Jun 28, 2012 - 6:15PM #68
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,138
Wow that was hard.  I went through 2 previous iterations/ideas before I got to this.  This deck is probably jank, but it's more doable than the other versions.  Personally I'm proud I found the Selective Memory x Misthollow Griffin combo.  I also like that I can use Helvault to "rescue" a griffin from a kill spell. XD  Moorland Haunt is the only reason I splash white and is also there to "rescue" a downed griffin.  The 'walkers are there mostly to draw me cards.  Everything else is filling their typical roles. so no explanation really needed there.  Oh and one more piece of synergy in that the Descent can exile the Helvault so the opponent's creatures never come back. =D

I realize that playing a low-permanent count for a descent deck is counterproductive, but there just aren't enough creatures I feel like playing and have it still feel like a descent deck.

Insane Griffins
Creatures (4)
4x Misthollow Griffin

Non-creatures (28)
4x Mana Leak
4x Dissipate
4x Forbidden Alchemy
2x Helvault
2x Diabolic Tutor
4x Selective Memory
4x Damnation
4x Descent into Madness

Planeswalkers (4)
2x Jace Beleren
2x Tamiyo, the Moon Sage

Lands (24)
4x Moorland Haunt
4x Arcane Sanctum
4x Drowned Catacomb
4x Darkslick Shores
6x Island
2x Swamp

I'm not invested enough in this to bother with a sideboard.
********************************************************************************************************************************************************************************************
From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
********************************************************************************************************************************************************************************************
Post #777
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13 months ago  ::  Jun 29, 2012 - 5:58AM #69
VRdragoon
Date Joined: May 5, 2011
Posts: 904
So far every idea I have involves cards outside of Modern

This deck wants Ichorid , since it dodges Descent.

If I can't come up with anything else, I'll post my completely illegal deck just for luls.

Ok, here's something that is probably really, really awful.
Enchantments
3 x Descent into Madness

Resource Control
4 x Liliana of the Veil
2 x Barter in Blood
3 x Thoughtseize
3 x Sign In Blood
2 x Death Cloud

The Fun Part
4 x Bloodghast
4 x Vengevine
4 x Memnite
3 x Stinkweed Imp
4 x Golgari Thug
1 x Tombstalker

Land
3 x Dakmor Salvage
2 x Crypt of Agadeem
12 x Swamp
4 x Overgrown Tomb
2 x Woodland Cemetery


So, what's the plan here? Well, Liliana and Death Cloud both provide "symmetrical" discard, removing your opponent's hand, creatures, and land, making the impending Descent into Madness more impactful as soon as it comes into play. Meanwhile, you're discarding your win conditions, putting them in the only place they are safe from Descent: the graveyard. Once descent is online, it should only take a turn or two (if you keep harassing them after the fact) before they are sitting on no hand and no lands. You can start using your dredgers to fill your graveyard with goodies. Memnites, cheap creatures (like golgari thug), and crypt of agadeem should let you play two creatures in one turn, snagging 4 vengevines and smashing face. Dakmor salvage also lets you recur your bloodghasts free of charge, so you can beat face early, sac your creatures to barter and death cloud worry free, and then cast them even if you have no lands!

Even if you dredge all your Descents or just never draw it, the Bloodghast/Vengvine engine should prove devestating enough, often putting hasty leathal damage on the board in one or two turns.

So yeah.

This was hard.
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13 months ago  ::  Jul 02, 2012 - 9:21AM #70
VRdragoon
Date Joined: May 5, 2011
Posts: 904
*Bump* Because I posted in my old post instead of a new one, and this should make it easier for our judge to find it.
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