|
13 months ago ::
Jun 02, 2012 - 9:47AM
#21
|
Date Joined:
Jul 25, 2003
|
Need Random Foils in non-expansion products.
|
|
|
|
13 months ago ::
Jun 02, 2012 - 11:23AM
#22
|
Date Joined:
May 14, 2012
|
Need Random Foils in non-expansion products.
I strongly disagree. I don't see that having any upside at all.
|
|
|
|
13 months ago ::
Jun 02, 2012 - 5:03PM
#23
|
Date Joined:
Oct 23, 2003
|
Need Random Foils in non-expansion products.
I strongly disagree. I don't see that having any upside at all.
The logistics possibly aren't worth it, but why do you disagree? Foils are basically all upside - people who like collecting things get to have foils, and people who don't care can trade their foils for more stuff from the people who want to collect the foils. Foils were a far better implementation of extra rarities than Mythic Rares are.
|
|
|
|
13 months ago ::
Jun 02, 2012 - 6:15PM
#24
|
Date Joined:
Jul 10, 2010
|
On an unrelated note, anybody notice that they've cut all the borders off of the Planechase 2012 Edition cards on gatherer? (Like the Cultivate in this article.) Seems kind of cheap. And a bit jarring when looking through gatherer. What, are the borders adding too much to site's bandwidth?
|
|
|
|
13 months ago ::
Jun 03, 2012 - 5:54PM
#25
|
Date Joined:
Oct 31, 2011
|
Need Random Foils in non-expansion products.
I strongly disagree. I don't see that having any upside at all.
The logistics possibly aren't worth it, but why do you disagree? Foils are basically all upside - people who like collecting things get to have foils, and people who don't care can trade their foils for more stuff from the people who want to collect the foils. Foils were a far better implementation of extra rarities than Mythic Rares are.
Actually, not everybody is part of some greater Magic collective. In the UK, card shops are a 'major cities sometimes have one' thing. Trading isn't something everyone can just do. And even if it were, you're probably overestimating the proportion of the playerbase that even wants to plug themselves into that community. Myself, I might trade some cards if I found myself at a Magic event, but that's not something I want to do. So if I pull a foil, I'm pretty much stuck with it. The fact that a solution technically exists doesn't matter if it's inconvenient. I receive substandard product and have to put in the work to make my purchase usable. It's rather as though my rare slot is filled with a voucher which promises me a Primeval Titan on condition that I travel to Leicester and attend a timeshare presentation. The fact that there is a system in place to undo the fault doesn't make me content with the product.
|
|
|
|
13 months ago ::
Jun 03, 2012 - 6:47PM
#26
|
Date Joined:
May 14, 2012
|
Need Random Foils in non-expansion products.
I strongly disagree. I don't see that having any upside at all.
The logistics possibly aren't worth it, but why do you disagree? Foils are basically all upside - people who like collecting things get to have foils, and people who don't care can trade their foils for more stuff from the people who want to collect the foils. Foils were a far better implementation of extra rarities than Mythic Rares are.
I think randomly getting foils in booster packs is a different animal than random foils in a fixed package like the Planeshase decks. If I don't get a foil in a booster, no big deal. Getting one would be a bonus, not getting one doesn't ruin my day. And booster packs are cheap enough (well, in comparison) that i can afford to try again if I want to. I'm really only going to ever by one of any particular Planechase package, so if I don't get a foil (or get a foil of a card that's meh), I'm going to feel a little angry at Wizards (whether it's warrented or not). The secondary market prices would proabably be out of most peoples price range as well, like the Helvault foils. To me, random foils in things like Planechase would feel like a blatant cash grab. Either make the entire product foil (From The Vault, Premium Deck Series, the 2 foils a Duel Deck), or not foil.
(For what it's worth, I think Mythics are a cash grab too. Even so, all fixed products like Planechase, Duel Decks and so on all have the same mythics, the same rares, and so on.)
|
|
|
|
13 months ago ::
Jun 03, 2012 - 11:45PM
#27
|
|
|
On an unrelated note, anybody notice that they've cut all the borders off of the Planechase 2012 Edition cards on gatherer? (Like the Cultivate in this article.) Seems kind of cheap. And a bit jarring when looking through gatherer. What, are the borders adding too much to site's bandwidth?
I believe it's a coding problem. It definitely doesn't have anything to do with bandwidth. If bandwidth was the issue, there'd be any number of far more effective options than cutting the borders off a few measly card images.
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
|
|
|
|
13 months ago ::
Jun 04, 2012 - 5:13AM
#28
|
|
|
I know at one point, all the card images were borderless 200x285, with the card borders on Gatherer pages drawn in separate images (black, white, silver, or Alpha borders).
|
|
|
|
13 months ago ::
Jun 04, 2012 - 4:34PM
#29
|
Date Joined:
Oct 12, 2010
|
Plus, casual tends to be a place where you can get away with more Johnny shenanigans. Another thing for multiplayer is politics. Nothing quite like running a Curse of Stalked Prey or Edric, Spymaster of Trest and watching your opponents do the dirty work for you. And then there's safety, a.k.a. War Tax , Propaganda , Ghostly Prison AND Norn's Annex .
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
|
|
|
|
12 months ago ::
Jun 13, 2012 - 10:22AM
#30
|
Date Joined:
Jul 17, 2003
|
What would I like to see more of? I'd like a return to cards that affect "all" rather than "you control"; more Crusade effects over Honor of the Pure effects. Aside from allowing for overwhelming team game shenanigans, this adds risk and more decisions to the game. After all, if my 6-way FFA game features three mono or heavy white decks, than I might just sit on my Crusade. Yet, if I am the only one playing white, those same Crusades become a huge advantage. I, for one, like both the decision-making and the way these cards can change a game's dynamic almost instantly - and then backfire almost as quickly. After all, the assorted stories involving magic often feature magic that has dangerous and unforseen consequences. A return to the MUST cards over the MAY cards. Soul Warden s for Soul's Attendant , and that type of thing, after all, sometimes magic should backfire. I also enjoy the alternate-win cards, although I am hard-pressed to think of any more options than those that already exist. Cards that speed games along always make me smile. The Ankh of Mishra s, Antagonism s, Sulfuric Vortex es (vortices?), and Impatience s of the game (among many others, in all colors) should be available. Larger games - especially in metas with passive players and/or those with limited resources (meaning few sweepers) - can often drag on interminably, which I suspect is one reason why some Magic players dislike the bigger games. Group hug cards, like Rites of Flourishing (kudos to whomever designed that card!), are a blast! Even printing one per set or block would be enough to keep FFA games more interesting. And try to do any/all of the above at all rarities. Thank you. Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
|
|
|