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1 year ago  ::  May 27, 2012 - 11:26PM #1
Ronin-Yojimbo
Date Joined: Jun 29, 2008
Posts: 853
Been trying to find good general enchantments for red.  One for each rarity.  I don't play red much so I'm looking for some help on cost.  Thanks in advance.

CARDNAME
Enchantment
Whenever a nonbasic land becomes tapped, CARDNAME does 1 damage to its controller.

CARDNAME 
Enchantment
Whenever a creature you control attacks the turn it entered the battlefield, put a +1/+1 counter on it.

CARDNAME 
Enchantment
During your upkeep you may discard a card at random. If you do CARDNAME deals 3 damage to target creature or player, otherwise sacrifice CARDNAME.

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Vomit Elemental
Creature - Elemental
Tap an untapped creature you control: Vomit Elemental gets +2/+2 until end of turn.
Other creatures you control don't untap during your untap step.
"Drink and feed me, my followers!"
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1 year ago  ::  May 27, 2012 - 11:33PM #2
infinight
Date Joined: Aug 8, 2011
Posts: 936

May 27, 2012 -- 11:26PM, Ronin-Yojimbo wrote:

Been trying to find good general enchantments for red.  One for each rarity.  I don't play red much so I'm looking for some help on cost.  Thanks in advance.

CARDNAME
Enchantment
Whenever a nonbasic land becomes tapped, CARDNAME does 1 damage to its controller.

CARDNAME 
Enchantment
Whenever a creature you control attacks the turn it entered the battlefield, put a +1/+1 counter on it.

CARDNAME 
Enchantment
During your upkeep you may discard a card at random. If you do CARDNAME deals 3 damage to target creature or player, otherwise sacrifice CARDNAME.






I'm not sure which one I like the most, it's a toss up between CARDNAME and CARDNAME.

CARDNAME however is horribly overpowered and neads seriously nerfed...

Actually... I think CARDNAME is probably the best, I just love CARDNAME's design.        

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1 year ago  ::  May 27, 2012 - 11:37PM #3
Ronin-Yojimbo
Date Joined: Jun 29, 2008
Posts: 853
Until all are named they all don't have names so they don't jump around in MSE.  I like to keep all my cards in order so I know what designs I have covered at a glance.
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[24 Hour Challenge] Why is the rum always gone?
Winner- Sebanovich 
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Vomit Elemental
Creature - Elemental
Tap an untapped creature you control: Vomit Elemental gets +2/+2 until end of turn.
Other creatures you control don't untap during your untap step.
"Drink and feed me, my followers!"
1/1

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My blog for any interested> http://roninyojimbo.wordpress.com/
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1 year ago  ::  May 27, 2012 - 11:58PM #4
infinight
Date Joined: Aug 8, 2011
Posts: 936
The first one seems like a good card, I like how it punishes people who use alot of dual lands to get easy mana in multiple colors.

The seond one, I'm not a fan of. Lots of haste creatures are needed for it to be of any use, and it just doesn't seem worth it. Especially since it costs the same as  curse of stalked prey .

And I don't think the third is something I should judge, because I would never play it. The last thing red needs is more card disadvantage.
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1 year ago  ::  May 28, 2012 - 12:24AM #5
FiveMinuteCatNap
Date Joined: Oct 17, 2010
Posts: 678
If you lowered the damage to shock on the third one, I think you could probably remove the sacrifice part. As to the first one, it's too lowly costed. It's like Manabarbs, except insane due to the frequency of nonbasics, especially in certain formats *cough*legacy*cough*modern*cough*. What's the point of punishing people who run multiple colors? Clunky manabases and less consistent decks is punishment enough.
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1 year ago  ::  May 28, 2012 - 6:44AM #6
Ronin-Yojimbo
Date Joined: Jun 29, 2008
Posts: 853
Thanks for the comments.  I'll toss out what I have and would love to hear more.

Card 1) The set these cards belong to encourages mono-color play.  With red's history of punishment and hate of nonbasics I feel like this fits.  However, should the cost be adjusted?

Card 2) Lower it to a single red for cost?  Again, not certain about pricing.

Card 3) The sacrifice clause is as much flavor as anything, the design is opting to feed into a violent storm or not (hence lightning bolt damage also).  Again, not sure about cost.  I feel like if I dropped it to 3 it would be a bit OP.  Would it be better if cost and damage were dropped?
Challenge & Contest Winners Show

[24 Hour Challenge] Why is the rum always gone?
Winner- Sebanovich 
Spoiler: Show
Vomit Elemental
Creature - Elemental
Tap an untapped creature you control: Vomit Elemental gets +2/+2 until end of turn.
Other creatures you control don't untap during your untap step.
"Drink and feed me, my followers!"
1/1

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My blog for any interested> http://roninyojimbo.wordpress.com/
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1 year ago  ::  May 28, 2012 - 3:13PM #7
FiveMinuteCatNap
Date Joined: Oct 17, 2010
Posts: 678

I feel like the first one is fine at 2R. At that cost it's less of a pain to answer (both in terms of life total and in terms of having options available when it lands). It gives blue time to counter it, green and white time to float mana for a Disenchant or Naturalize


The second one would be fine at 1R or R depending on the amount of haste creatures in your set. In a vacuum I'd say R is fine.


The third one I could see at 2R with a shock effect.

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1 year ago  ::  May 28, 2012 - 4:34PM #8
Ronin-Yojimbo
Date Joined: Jun 29, 2008
Posts: 853

May 28, 2012 -- 3:13PM, FiveMinuteCatNap wrote:


I feel like the first one is fine at 2R. At that cost it's less of a pain to answer (both in terms of life total and in terms of having options available when it lands). It gives blue time to counter it, green and white time to float mana for a Disenchant or Naturalize


The second one would be fine at 1R or R depending on the amount of haste creatures in your set. In a vacuum I'd say R is fine.


The third one I could see at 2R with a shock effect.



Thanks.  So here is my next question for you:

Is 2 damage enough for you to justify discarding a card at random?  This is the question that would ultimately determine if it would ever get play.  I, personally, feel like 2 is on the undesireable side of most damage ranges that red will hope to deal with a card in hand while 3 is about right.  Also considering changing it to not be random.

Challenge & Contest Winners Show

[24 Hour Challenge] Why is the rum always gone?
Winner- Sebanovich 
Spoiler: Show
Vomit Elemental
Creature - Elemental
Tap an untapped creature you control: Vomit Elemental gets +2/+2 until end of turn.
Other creatures you control don't untap during your untap step.
"Drink and feed me, my followers!"
1/1

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My blog for any interested> http://roninyojimbo.wordpress.com/
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1 year ago  ::  May 28, 2012 - 5:04PM #9
AvengerRestored
Date Joined: May 27, 2012
Posts: 87
Here's my own red enchantment:

Bad Luck 
Enchantment

No player may play spells as Miracles.
During each player's upkeep, flip a coin.  If it lands on tails, that player loses 3 life.

"We're cursed I tell you!"
"Ehhhh shutup Mimsy, we need a miracle to get us out of this one!"

 
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1 year ago  ::  May 28, 2012 - 6:29PM #10
FiveMinuteCatNap
Date Joined: Oct 17, 2010
Posts: 678
If it's not random, I'd say shock is fine. If it random, I would say a tentative 3 is a possibility. If this were actually wizards, I'd say 3 but have it go under extensive FFL testing.
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