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13 months ago ::
May 27, 2012 - 11:26PM
#1
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Date Joined:
Jun 29, 2008
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Been trying to find good general enchantments for red. One for each rarity. I don't play red much so I'm looking for some help on cost. Thanks in advance. CARDNAME  EnchantmentWhenever a nonbasic land becomes tapped, CARDNAME does 1 damage to its controller. CARDNAME  EnchantmentWhenever a creature you control attacks the turn it entered the battlefield, put a +1/+1 counter on it. CARDNAME   EnchantmentDuring your upkeep you may discard a card at random. If you do CARDNAME deals 3 damage to target creature or player, otherwise sacrifice CARDNAME.
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13 months ago ::
May 27, 2012 - 11:33PM
#2
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13 months ago ::
May 27, 2012 - 11:37PM
#3
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Date Joined:
Jun 29, 2008
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Until all are named they all don't have names so they don't jump around in MSE. I like to keep all my cards in order so I know what designs I have covered at a glance.
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13 months ago ::
May 27, 2012 - 11:58PM
#4
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The first one seems like a good card, I like how it punishes people who use alot of dual lands to get easy mana in multiple colors. The seond one, I'm not a fan of. Lots of haste creatures are needed for it to be of any use, and it just doesn't seem worth it. Especially since it costs the same as curse of stalked prey . And I don't think the third is something I should judge, because I would never play it. The last thing red needs is more card disadvantage.
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13 months ago ::
May 28, 2012 - 12:24AM
#5
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Date Joined:
Oct 17, 2010
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If you lowered the damage to shock on the third one, I think you could probably remove the sacrifice part. As to the first one, it's too lowly costed. It's like Manabarbs, except insane due to the frequency of nonbasics, especially in certain formats *cough*legacy*cough*modern*cough*. What's the point of punishing people who run multiple colors? Clunky manabases and less consistent decks is punishment enough.
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13 months ago ::
May 28, 2012 - 6:44AM
#6
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Date Joined:
Jun 29, 2008
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Thanks for the comments. I'll toss out what I have and would love to hear more.
Card 1) The set these cards belong to encourages mono-color play. With red's history of punishment and hate of nonbasics I feel like this fits. However, should the cost be adjusted?
Card 2) Lower it to a single red for cost? Again, not certain about pricing.
Card 3) The sacrifice clause is as much flavor as anything, the design is opting to feed into a violent storm or not (hence lightning bolt damage also). Again, not sure about cost. I feel like if I dropped it to 3 it would be a bit OP. Would it be better if cost and damage were dropped?
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13 months ago ::
May 28, 2012 - 3:13PM
#7
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Date Joined:
Oct 17, 2010
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I feel like the first one is fine at 2R. At that cost it's less of a pain to answer (both in terms of life total and in terms of having options available when it lands). It gives blue time to counter it, green and white time to float mana for a Disenchant or Naturalize . The second one would be fine at 1R or R depending on the amount of haste creatures in your set. In a vacuum I'd say R is fine. The third one I could see at 2R with a shock effect.
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13 months ago ::
May 28, 2012 - 4:34PM
#8
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Date Joined:
Jun 29, 2008
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I feel like the first one is fine at 2R. At that cost it's less of a pain to answer (both in terms of life total and in terms of having options available when it lands). It gives blue time to counter it, green and white time to float mana for a Disenchant or Naturalize .
The second one would be fine at 1R or R depending on the amount of haste creatures in your set. In a vacuum I'd say R is fine.
The third one I could see at 2R with a shock effect.
Thanks. So here is my next question for you:
Is 2 damage enough for you to justify discarding a card at random? This is the question that would ultimately determine if it would ever get play. I, personally, feel like 2 is on the undesireable side of most damage ranges that red will hope to deal with a card in hand while 3 is about right. Also considering changing it to not be random.
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13 months ago ::
May 28, 2012 - 5:04PM
#9
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Date Joined:
May 27, 2012
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Here's my own red enchantment: Bad Luck     Enchantment No player may play spells as Miracles. During each player's upkeep, flip a coin. If it lands on tails, that player loses 3 life. "We're cursed I tell you!""Ehhhh shutup Mimsy, we need a miracle to get us out of this one!"
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13 months ago ::
May 28, 2012 - 6:29PM
#10
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Date Joined:
Oct 17, 2010
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If it's not random, I'd say shock is fine. If it random, I would say a tentative 3 is a possibility. If this were actually wizards, I'd say 3 but have it go under extensive FFL testing.
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