Fiend of Shadows states if it does damage to a player that player exiles a card from his/her hand. I can play that card as long as it it exiled. Do I have to use its casting cost? Does it exile straight to my hand? Battlefield under my control? If it is killed while under my control does it go to my graveyard? Opponents graveyard? Is it still exiled so I can use Rise from the Grave or Unburial Rites?
When attacking, my creatures are set, opponent sets blockers, can I then use intants after all is set or must I use instants on creatures before attacking and/or blocking so opponent may see the total strength of attackers or blockers?
I know there is a limit of 4 cards of the same type in a deck. I also know there is allowed one Mythic Rare card of each type per deck. Is there a limit as to the gold rare cards per deck?
Do I have to use its casting cost? Yes, unless you have something like Fist of Suns
Does it exile straight to my hand? No, the exile zone is a zone like your hand, your library, your graveyard or the battlefield
Battlefield under my control? If it is a creature card and you cast it, yes it will enter the battlefield under your control
If it is killed while under my control does it go to my graveyard? No, only cards you own go to your graveyard, if it died it would go to its owner's graveyard likewise if it was returned to hand or put in a library it would go to its owner's hand or library
Opponents graveyard? yes
Is it still exiled so I can use Rise from the Grave or Unburial Rites? no, though if it was a creature card and you cast it and then it died on the field, it would go to your opponent's graveyard and you could target it with Rise from the Grave , but not with Unburial Rites
When attacking, my creatures are set, opponent sets blockers, can I then use instants after all is set? yes
I know there is a limit of 4 cards of the same typename in a deck. except basic lands, yes
I also know there is allowed one Mythic Rare card of each type per deck. no, there is no such limit, just the same 4 of limit
Is there a limit as to the gold rare cards per deck? no, just the same 4 of limit
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJ DJ Vortex
DCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320
Wit found in Rules Q&A
RPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?"
When playing a card exiled by Fiend of the Shadows , you must pay all associated costs and follow all the normal rules for playing that card (i.e., if it's a sorcery, you can only play it at times when you could normally play a sorcery).
When you cast a spell exiled by Fiend, it moves from exile to the stack, and from the stack to your opponent's graveyard (for instants and sorceries) or to the battlefield unbder your control (for creatures, enchantments, artifacts, and planeswalkers). If it's a land, when you choose to play it, it moves from exile to the battlefield (under your control).
If it is a spell, it goes to it's owners graveyard. If it is a creature, when it's killed, it goes to its owner's graveyard. (A card's owner is the person in whose deck the card started the game.)
...
After opponents declare blockers, both players receive priority, starting with the active player. Players can play instants or activate abilities at this point. (Note that this also applies to after attackers are declared.)
There is no special limit on mythic rares or gold rares. The only limit is 4 cards of the same name in a deck (excluding lands and Relentless Rats ). You can have 4 mythic rares of the same name in a deck if you like.
1-you must pay the casting cost or any alrernatives when you cast the card, or it would state otherwise, i.e: "you may play that card without paying it's casting cost" or something similar.
1a-There is a separate zone called the Exile Zone. This is where things exist when the have been "Exiled" (or "Removed from game", for older sets). As far as I know there are no real cards that put opponents cards into your hand, and Exiled does NOT put it onto the battlefield.
1c- If the exiled card is played, and it is a permanent, and it dies while you have control over it, it goes to it's owners graveyard.
sidenote: Rise from the grave and unburial rites target the Graveyard, not the Exile Zone.
2-Here is how the attack step works: Declare Attack Step: The player whose turn it is declares the beginning of the Attack Step. Their opponent is free to respond to this.
Declare Attackers: The Attacking Player declares which of his creatures will attack. The Defending Player is free to respond to the declaration of attackers before any attacks are declared, but to my knowledge once they allow the attacking player to declare which creatures are attacking, they cannot prevent any creatures from attacking.
declare blockers: The defending Player declares which of his creatures are blocking which of the Attacking Players creatures. Again, the attacking player can respond to the declare blockers step, but cannot do anything while blockers are being assigned.
Damage: This is where all the tricks happen. You will commonly hear, "Before Damage" from one or more players. Any player may cast cards that can be cast any time you could play an instant, and this is the time when attackers and blockers are killed, exiled or removed from combat. The important thing to remember is that once a creature is blocked it is treated like it is blocked regardless of whether the blocking creature makes it to the damage step.
cleanup: damage is calculated.
3-there is no limit beyond the "playset" limit of four copies per deck, unless otherwise stated on the banned/restricted list.
I would have killed, literally ended someones life, to NOT have Arrogant Bloodlord riding a giant ant...
but where DID the other fork come from? Spoiler:Show
Lord_Zed: I was at my friends house when this happened. He's married and his wife was an excellent baker. She had baked a homemade apple pie the night before.
I was hungry, and my friend convinced me to try those low carb monster drinks. Before this day, I had never triend energy drinks before.
Boy was I in for a treat.
When I tried that first monster, I really enjoyed the flavor, but the taste that it left in my mouth wasn't so good. What was my solution? Drink another!
before I could finish drinking that 2nd monster, I felt it already kicking in(these drinks were not very far apart, we're talking minutes here) my friend decided that it was a good idea to whip out that fresh pie his wife made the night before. I didn't know what to do, since I felt incredibly invigorated, and at the same time, freaked out by the rush I was feeling, but I was also hungry, and my friend have me an entire plate with a fork and said "help yourself." He extended his saucer to me, and I cut him a piece of the pie and handed it to him, then I looked at the pie, noticed that the pie was in an aluminum holder, and dumped the entire pie onto my plate and started eating it with 2 forks. I don't know where I found that other fork, it probably came from my friend. Anyhow, his wife wasn't happy, and I was already in magical christmas land. 2 days later, I was in my friends bed and I slept for 14 hours.
His wife outlawed my from having any of her baked goods for a while(which sucked because I could just show up at there house, steal some sweets, and leave) and said I couldn't have any energy drinks at her house, unless under close watch.
My friend, on the other hand, had to take me out to a steak dinner, because apparently I won a bet where I climbed a tree and didn't die.
2-Here is how the attack step works: Declare Attack Step: The player whose turn it is declares the beginning of the Attack Step. Their opponent is free to respond to this.
Declare Attackers: The Attacking Player declares which of his creatures will attack. The Defending Player is free to respond to the declaration of attackers before any attacks are declared, but to my knowledge once they allow the attacking player to declare which creatures are attacking, they cannot prevent any creatures from attacking.
declare blockers: The defending Player declares which of his creatures are blocking which of the Attacking Players creatures. Again, the attacking player can respond to the declare blockers step, but cannot do anything while blockers are being assigned.
Damage: This is where all the tricks happen. You will commonly hear, "Before Damage" from one or more players. Any player may cast cards that can be cast any time you could play an instant, and this is the time when attackers and blockers are killed, exiled or removed from combat. The important thing to remember is that once a creature is blocked it is treated like it is blocked regardless of whether the blocking creature makes it to the damage step.
cleanup: damage is calculated.
Sorry, but most of that is wrong.
This is how the Combat Phase works:
Beginning of Combat step: this is when you get a chance to do things before attackers are declared (like tap them or kill them), and it is the last chance your opponent gets to animate manlands (like Stirring Wildwood ) if he wants to attack with them. If your opponent skips over this and tries to start declaring attackers straight away, you can back them up to this point.
Declare Attackers step: the very first thing that happens is the active player declares his attackers. This is a turn based action and doesnt use the stack, so cannot be responded to. If you wait until now to stop a creature attacking, it is too late - it will already have attacked by the time you can do anything. Next, anything that triggered when a creature attacked (like Beastmaster Ascension ) goes on the stack, and players can respond. After a player declares attackers, both players get a chance to do things. This is the last chance the defending player has to animate a manland that he intends to block with (or Flash in a potential blocker, like Wolfir Avenger ), but note that the attacking player still gets a chance to remove (or tap) such creatures before the game moves on (and before they actually get a chance to block). This is normally when the attacking player will remove or tap down potential blockers, or when he would give attackers Flying, Protection or some other form of evasion (if they wait any longer it wont stop the creature from being blocked).
Declare Blockers step: the very first thing that happens is the non-active player declares his blockers. This is a turn based action and doesnt use the stack, so cannot be responded to. If your opponent waits until now to stop a creature blocking, it is too late - it will already have blocked an attacking creature by the time they can do anything. If an attaking creature was blocked by multiple creatures, this is when the attacking player decides what order damage will be dealt to them. Anything that triggers when a creature blocks or becomes blocked goes on the stack next, and players can respond. Both players get a chance to do things. This is normally when you would use pump effects (like Giant Growth or Kessig Wolf Run ) - any later and they wont help, when you would Regenerate a creature that is about to die (leave it any later and it will be too late), and it is your last chance to kill a creature to prevent it dealing damage. Note that if you remove a blocker now, the creature it blocked stays blocked, and wont deal any combat damage unless it has trample (or a similar ability).
Combat Damage step: the very first thing that happens is that the attacking and blocking creatures deal their combat damage. This is a turn based action and doesnt use the stack, so cannot be responded to (this changed about 3 years ago, so some players might not realise this). Any creature that has already been removed from combat wont deal it's damage now, and any creature that will die in combat will be dead before you have a chance to do anything else with it (so if you want to sacrifice a creature that is about to die for some effect, like a Mogg Fanatic activating it's ability after it has blocked, then it wont also get to deal combat damage - it will either be dead before the combat damage step starts, or it will die from combat before you can activate it's ability). Both players do get a chance to do things after combat damage is dealt, but there is rarely any point (if your Cathodion died in combat, this would be when you would need to spend the mana or lose it when the step ends, for example).
End of Combat step: this is when triggers that happen "at the end of combat" are put on the stack (like the trigger that gets rid of Geist of Saint Traft 's angel token), and players can respond. This step is the last chance players get to do things before creatures, Planeswalkers and Players are removed from combat (which happens as soon as the step ends). Players get a chance to do things now, but there is rarely any point since it is too late to influence combat (this is when you might want to Condemn one of your own surviving attaking creatures to gain some life, for example).
After the Combat Phase, the game moves on to the second Main Phase of the turn.
506. Combat Phase 506.1. The combat phase has five steps, which proceed in order: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat. The declare blockers and combat damage steps are skipped if no creatures are declared as attackers or put onto the battlefield attacking (see rule 508.4). There are two combat damage steps if any attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4). 506.2. During the combat phase, the active player is the attacking player; creatures that player controls may attack. During the combat phase of a two-player game, the nonactive player is the defending player; that player and planeswalkers he or she controls may be attacked. 506.2a During the combat phase of a multiplayer game, there may be one or more defending players, depending on the variant being played and the options chosen for it. Unless all the attacking player's opponents automatically become defending players during the combat phase, the attacking player chooses one of his or her opponents as a turn-based action during the beginning of combat step. (Note that the choice may be dictated by the variant being played or the options chosen for it.) That player becomes the defending player. See rule 802, "Attack Multiple Players Option," rule 803, "Attack Left and Attack Right Options," and rule 809, "Emperor Variant." 506.2b In the Two-Headed Giant multiplayer variant, the nonactive team is the defending team. See rule 810, "Two-Headed Giant Variant." 506.3. Only a creature can attack or block. Only a player or a planeswalker can be attacked. 506.3a If an effect would put a noncreature permanent onto the battlefield attacking or blocking, the permanent does enter the battlefield but it's never considered to be an attacking or blocking permanent. 506.3b If an effect would put a creature onto the battlefield attacking under the control of any player except an attacking player, that creature does enter the battlefield, but it's never considered to be an attacking creature. 506.3c If an effect would put a creature onto the battlefield attacking either a player not in the game or a planeswalker no longer on the battlefield or no longer a planeswalker, that creature does enter the battlefield, but it's never considered to be an attacking creature. 506.3d If an effect would put a creature onto the battlefield blocking but the creature it would block isn't attacking either the first creature's controller or a planeswalker that player controls, that creature does enter the battlefield, but it's never considered to be a blocking creature. 506.4. A permanent is removed from combat if it leaves the battlefield, if its controller changes, if it phases out, if an effect specifically removes it from combat, if it's a planeswalker that's being attacked and stops being a planeswalker, or if it's an attacking or blocking creature that regenerates (see rule 701.12) or stops being a creature. A creature that's removed from combat stops being an attacking, blocking, blocked, and/or unblocked creature. A planeswalker that's removed from combat stops being attacked. 506.4a Once a creature has been declared as an attacking or blocking creature, spells or abilities that would have kept that creature from attacking or blocking don't remove the creature from combat. 506.4b Tapping or untapping a creature that's already been declared as an attacker or blocker doesn't remove it from combat and doesn't prevent its combat damage. 506.4c If a creature is attacking a planeswalker, removing that planeswalker from combat doesn't remove that creature from combat. It continues to be an attacking creature, although it is attacking neither a player nor a planeswalker. It may be blocked. If it is unblocked, it will deal no combat damage. 506.4d A permanent that's both a blocking creature and a planeswalker that's being attacked is removed from combat only if it stops being both a creature and a planeswalker. If it stops being one of those card types but continues to be the other, it continues to be either a blocking creature or a planeswalker that's being attacked, whichever is appropriate. 506.5. A creature attacks alone if it's the only creature declared as an attacker during the declare attackers step. A creature is attacking alone if it's attacking but no other creatures are. A creature blocks alone if it's the only creature declared as a blocker during the declare blockers step. A creature is blocking alone if it's blocking but no other creatures are. 506.6. Some spells state that they may be cast "only [before/after] [a particular point in the combat phase]," in which that point may be "attackers are declared," "blockers are declared," "the combat damage step," "the end of combat step," "the combat phase," or "combat." 506.6a A spell that states it may be cast "only before (or after) attackers are declared" is referring to the turn-based action of declaring attackers. It may be cast only before (or after) the declare attackers step begins, regardless of whether any attackers are actually declared. (See rule 508.) 506.6b A spell that states it may be cast "only before (or after) blockers are declared" is referring to the turn-based action of declaring blockers. It may be cast only before (or after) the declare blockers step begins, regardless of whether any blockers are actually declared. (See rule 509.) 506.6c Some spells state that they may be cast only "during combat" or "during a certain player's combat phase" in addition to the criteria described in rule 506.6. If a turn has multiple combat phases, such spells may be cast at an appropriate time during any of them. 506.6d Some spells state that they may be cast "only before (or after) [a particular point in the combat phase]," but don't meet the additional criteria described in rule 506.6c. If a turn has multiple combat phases, such spells may be cast that turn only before (or after) the stated point of the first combat phase. 506.6e If a spell states that it may be cast "only before [a particular point in the combat phase]," but the stated point doesn't exist within the relevant combat phase because the declare blockers step and the combat damage step are skipped (see rule 508.6), then the spell may be cast only before the declare attackers step ends. If the stated point doesn't exist because the relevant combat phase has been skipped, then the spell may be cast only before the precombat main phase ends. 506.6f If a spell states that it may be cast "only during combat after blockers are declared," but the declare blockers step is skipped that combat phase (see rule 508.6), then the spell may not be cast during that combat phase. 506.6g Rules 506.6 and 506.6a-f apply to abilities that state that they may be activated only at certain times with respect to combat just as they apply to spells that state that they may be cast only at certain times with respect to combat. 507. Beginning of Combat Step 507.1. First, if the game being played is a multiplayer game in which the active player's opponent's don't all automatically become defending players, the active player chooses one of his or her opponents. That player becomes the defending player. This turn-based action doesn't use the stack. (See rule 506.2.) 507.2. Second, any abilities that trigger at the beginning of combat go on the stack. (See rule 603, "Handling Triggered Abilities.") 507.3. Third, the active player gets priority. Players may cast spells and activate abilities. 508. Declare Attackers Step 508.1. First, the active player declares attackers. This turn-based action doesn't use the stack. To declare attackers, the active player follows the steps below, in order. If at any point during the declaration of attackers, the active player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 717, "Handling Illegal Actions"). 508.1a The active player chooses which creatures that he or she controls, if any, will attack. The chosen creatures must be untapped, and each one must either have haste or have been controlled by the active player continuously since the turn began. 508.1b If the defending player controls any planeswalkers, or the game allows the active player to attack multiple other players, the active player announces which player or planeswalker each of the chosen creatures is attacking. 508.1c The active player checks each creature he or she controls to see whether it's affected by any restrictions (effects that say a creature can't attack, or that it can't attack unless some condition is met). If any restrictions are being disobeyed, the declaration of attackers is illegal. Example: A player controls two creatures, each with a restriction that states "[This creature] can't attack alone." It's legal to declare both as attackers. 508.1d The active player checks each creature he or she controls to see whether it's affected by any requirements (effects that say a creature must attack, or that it must attack if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of attackers is illegal. If a creature can't attack unless a player pays a cost, that player is not required to pay that cost, even if attacking with that creature would increase the number of requirements being obeyed. Example: A player controls two creatures: one that "attacks if able" and one with no abilities. An effect states "No more than one creature can attack each turn." The only legal attack is for just the creature that "attacks if able" to attack. It's illegal to attack with the other creature, attack with both, or attack with neither. 508.1e If any of the chosen creatures have banding or a "bands with other" ability, the active player announces which creatures, if any, are banded with which. (See rule 702.20, "Banding.") 508.1f The active player taps the chosen creatures. Tapping a creature when it's declared as an attacker isn't a cost; attacking simply causes creatures to become tapped. 508.1g If any of the chosen creatures require paying costs to attack, the active player determines the total cost to attack. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. Once the total cost is determined, it becomes "locked in." If effects would change the total cost after this time, ignore this change. 508.1h If any of the costs require mana, the active player then has a chance to activate mana abilities (see rule 605, "Mana Abilities"). 508.1i Once the player has enough mana in his or her mana pool, he or she pays all costs in any order. Partial payments are not allowed. 508.1j Each chosen creature still controlled by the active player becomes an attacking creature. It remains an attacking creature until it's removed from combat or the combat phase ends, whichever comes first. See rule 506.4. 508.2. Second, any abilities that triggered on attackers being declared go on the stack. (See rule 603, "Handling Triggered Abilities.") 508.2a Abilities that trigger on a creature attacking trigger only at the point the creature is declared as an attacker. They will not trigger if a creature attacks and then that creature's characteristics change to match the ability's trigger condition. Example: A permanent has the ability "Whenever a green creature attacks, destroy that creature at end of combat." If a blue creature attacks and is later turned green, the ability will not trigger. 508.3. Third, the active player gets priority. Players may cast spells and activate abilities. 508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player or which planeswalker a defending player controls it's attacking as it enters the battlefield (unless the effect that put it onto the battlefield specifies what it's attacking). Such creatures are "attacking" but, for the purposes of trigger events and effects, they never "attacked." 508.4a If the effect that put a creature onto the battlefield attacking specifies it's attacking a certain player, and that player is no longer in the game when the effect resolves, the creature is put onto the battlefield but is never considered an attacking creature. The same is true if the effect specifies a creature is put onto the battlefield attacking a planeswalker and that planeswalker is no longer on the battlefield or is no longer a planeswalker when the effect resolves. 508.5. If an ability of an attacking creature refers to a defending player, or a spell or ability refers to both an attacking creature and a defending player, then unless otherwise specified, the defending player it's referring to is the player that creature was attacking at the time it became an attacking creature that combat, or the controller of the planeswalker that creature was attacking at the time it became an attacking creature that combat. 508.5a In a multiplayer game, any rule, object, or effect that refers to a "defending player" refers to one specific defending player, not to all of the defending players. If a spell or ability could apply to multiple attacking creatures, the appropriate defending player is individually determined for each of those attacking creatures. If there are multiple defending players that could be chosen, the controller of the spell or ability chooses one. 508.6. If no creatures are declared as attackers or put onto the battlefield attacking, skip the declare blockers and combat damage steps. 509. Declare Blockers Step 509.1. First, the defending player declares blockers. This turn-based action doesn't use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 717, "Handling Illegal Actions"). 509.1a The defending player chooses which creatures that he or she controls, if any, will block. The chosen creatures must be untapped. For each of the chosen creatures, the defending player chooses one creature for it to block that's attacking him, her, or a planeswalker he or she controls. 509.1b The defending player checks each creature he or she controls to see whether it's affected by any restrictions (effects that say a creature can't block, or that it can't block unless some condition is met). If any restrictions are being disobeyed, the declaration of blockers is illegal. A restriction may be created by an evasion ability (a static ability an attacking creature has that restricts what can block it). If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesn't affect that block. Different evasion abilities are cumulative. Example: An attacking creature with flying and shadow can't be blocked by a creature with flying but without shadow. 509.1c The defending player checks each creature he or she controls to see whether it's affected by any requirements (effects that say a creature must block, or that it must block if some condition is met). If the number of requirements that are being obeyed is fewer than the maximum possible number of requirements that could be obeyed without disobeying any restrictions, the declaration of blockers is illegal. If a creature can't block unless a player pays a cost, that player is not required to pay that cost, even if blocking with that creature would increase the number of requirements being obeyed. Example: A player controls one creature that "blocks if able" and another creature with no abilities. An effect states "Creatures can't be blocked except by two or more creatures." Having only the first creature block violates the restriction. Having neither creature block fulfills the restriction but not the requirement. Having both creatures block the same attacking creature fulfills both the restriction and the requirement, so that's the only option. 509.1d If any of the chosen creatures require paying costs to block, the defending player determines the total cost to block. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. Once the total cost is determined, it becomes "locked in." If effects would change the total cost after this time, ignore this change. 509.1e If any of the costs require mana, the defending player then has a chance to activate mana abilities (see rule 605, "Mana Abilities"). 509.1f Once the player has enough mana in his or her mana pool, he or she pays all costs in any order. Partial payments are not allowed. 509.1g Each chosen creature still controlled by the defending player becomes a blocking creature. Each one is blocking the attacking creatures chosen for it. It remains a blocking creature until it's removed from combat or the combat phase ends, whichever comes first. See rule 506.4. 509.1h An attacking creature with one or more creatures declared as blockers for it becomes a blocked creature; one with no creatures declared as blockers for it becomes an unblocked creature. This remains unchanged until the creature is removed from combat, an effect says that it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature remains blocked even if all the creatures blocking it are removed from combat. 509.2. Second, for each attacking creature that's become blocked, the active player announces that creature's damage assignment order, which consists of the creatures blocking it in an order of that player's choice. (During the combat damage step, an attacking creature can't assign combat damage to a creature that's blocking it unless each creature ahead of that blocking creature in its order is assigned lethal damage.) This turn-based action doesn't use the stack. Example: Vastwood Gorger is blocked by Llanowar Elves, Runeclaw Bear, and Serra Angel. Vastwood Gorger's controller announces the Vastwood Gorger's damage assignment order as Serra Angel, then Llanowar Elves, then Runeclaw Bear. 509.2a During the declare blockers step, if a blocking creature is removed from combat or a spell or ability causes it to stop blocking an attacking creature, the blocking creature is removed from all relevant damage assignment orders. The relative order among the remaining blocking creatures is unchanged. 509.3. Third, for each blocking creature, the defending player announces that creature's damage assignment order, which consists of the creatures it's blocking in an order of that player's choice. (During the combat damage step, a blocking creature can't assign combat damage to a creature it's blocking unless each creature ahead of that blocked creature in its order is assigned lethal damage.) This turn-based action doesn't use the stack. 509.3a During the declare blockers step, if an attacking creature is removed from combat or a spell or ability causes it to stop being blocked by a blocking creature, the attacking creature is removed from all relevant damage assignment orders. The relative order among the remaining attacking creatures is unchanged. 509.4. Fourth, any abilities that triggered on blockers being declared go on the stack. (See rule 603, "Handling Triggered Abilities.") 509.4a An ability that reads "Whenever [this creature] blocks, . . ." generally triggers only once each combat for that creature, even if it blocks multiple creatures. It triggers if the creature is declared as a blocker. It will also trigger if that creature becomes a blocker as the result of an effect, but only if it wasn't a blocking creature at that time. (See rule 509.1g.) It won't trigger if the creature is put onto the battlefield blocking. 509.4b An ability that reads "Whenever [this creature] blocks a creature, . . ." triggers once for each attacking creature the creature with the ability blocks. It triggers if the creature is declared as a blocker. It will also trigger if an effect causes that creature to block an attacking creature, but only if it wasn't already blocking that attacking creature at that time. It won't trigger if the creature is put onto the battlefield blocking. 509.4c An ability that reads "Whenever [this creature] becomes blocked, . . ." generally triggers only once each combat for that creature, even if it's blocked by multiple creatures. It will trigger if that creature becomes blocked by at least one creature declared as a blocker. It will also trigger if that creature becomes blocked by an effect or by a creature that's put onto the battlefield as a blocker, but only if the attacking creature was an unblocked creature at that time. (See rule 509.1h.) 509.4d An ability that reads "Whenever [this creature] becomes blocked by a creature, . . ." triggers once for each creature that blocks the named creature. It triggers if a creature is declared as a blocker for the attacking creature. It will also trigger if an effect causes a creature to block the attacking creature, but only if it wasn't already blocking that attacking creature at that time. In addition, it will trigger if a creature is put onto the battlefield blocking that creature. It won't trigger if the creature becomes blocked by an effect rather than a creature. 509.4e If an ability triggers when a creature blocks or becomes blocked by a particular number of creatures, the ability triggers if the creature blocks or is blocked by that many creatures when blockers are declared. Effects that add or remove blockers can also cause such abilities to trigger. This applies to abilities that trigger on a creature blocking or being blocked by at least a certain number of creatures as well. 509.4f If an ability triggers when a creature with certain characteristics blocks, it will trigger only if the creature has those characteristics at the point blockers are declared, or at the point an effect causes it to block. If an ability triggers when a creature with certain characteristics becomes blocked, it will trigger only if the creature has those characteristics at the point it becomes a blocked creature. If an ability triggers when a creature becomes blocked by a creature with certain characteristics, it will trigger only if the latter creature has those characteristics at the point it becomes a blocking creature. None of those abilities will trigger if the relevant creature's characteristics change to match the ability's trigger condition later on. Example: A creature has the ability "Whenever this creature becomes blocked by a white creature, destroy that creature at end of combat." If the creature becomes blocked by a black creature that is later turned white, the ability will not trigger. 509.4g An ability that reads "Whenever [this creature] attacks and isn't blocked, . . ." triggers if no creatures are declared as blockers for that creature. It won't trigger if the attacking creature is blocked and then all its blockers are removed from combat. 509.5. Fifth, the active player gets priority. Players may cast spells and activate abilities. 509.6. If a spell or ability causes a creature on the battlefield to block an attacking creature, the active player announces the blocking creature's placement in the attacking creature's damage assignment order. The relative order among the remaining blocking creatures is unchanged. Then the defending player announces the attacking creature's placement in the blocking creature's damage assignment order. The relative order among the remaining attacking creatures is unchanged. This is done as part of the blocking effect. 509.7. If a creature is put onto the battlefield blocking, its controller chooses which attacking creature it's blocking as it enters the battlefield (unless the effect that put it onto the battlefield specifies what it's blocking), then the active player announces the new creature's placement in the blocked creature's damage assignment order. The relative order among the remaining blocking creatures is unchanged. A creature put onto the battlefield this way is "blocking" but, for the purposes of trigger events and effects, it never "blocked." Example: Giant Spider is blocked by Canyon Minotaur. The defending player casts Flash Foliage, which puts a Saproling token onto the battlefield blocking the Giant Spider. Giant Spider's controller announces the Giant Spider's damage assignment order as the Saproling token, then Canyon Minotaur. 510. Combat Damage Step 510.1. First, the active player announces how each attacking creature assigns its combat damage, then the defending player announces how each blocking creature assigns its combat damage. This turn-based action doesn't use the stack. A player assigns a creature's combat damage according to the following rules: 510.1a Each attacking creature and each blocking creature assigns combat damage equal to its power. Creatures that would assign 0 or less damage this way don't assign combat damage at all. 510.1b An unblocked creature assigns its combat damage to the player or planeswalker it's attacking. If it isn't currently attacking anything (if, for example, it was attacking a planeswalker that has left the battlefield), it assigns no combat damage. 510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are currently blocking it (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocked creature to divide its combat damage. However, it can't assign combat damage to a creature that's blocking it unless, when combat damage assignments are complete, each creature that precedes that blocking creature in its order is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. An amount of damage that's greater than a creature's lethal damage may be assigned to it. Example: The damage assignment order of an attacking Vastwood Gorger (a 5/6 creature) is Pride Guardian (a 0/3 creature) then Llanowar Elves (a 1/1 creature). Vastwood Gorger can assign 3 damage to the Guardian and 2 damage to the Elves, 4 damage to the Guardian and 1 damage to the Elves, or 5 damage to the Guardian. Example: The damage assignment order of an attacking Vastwood Gorger (a 5/6 creature) is Pride Guardian (a 0/3 creature) then Llanowar Elves (a 1/1 creature). During the declare blockers step, the defending player casts Giant Growth targeting Pride Guardian, which gives it +3/+3 until end of turn. Vastwood Gorger must assign its 5 damage to the Guardian. Example: The damage assignment order of an attacking Vastwood Gorger (a 5/6 creature) is Pride Guardian (a 0/3 creature) then Llanowar Elves (a 1/1 creature). During the declare blockers step, the defending player casts Mending Hands targeting Pride Guardian, which prevents the next 4 damage that would be dealt to it. Vastwood Gorger can assign 3 damage to the Guardian and 2 damage to the Elves, 4 damage to the Guardian and 1 damage to the Elves, or 5 damage to the Guardian. Example: The damage assignment order of an attacking Enormous Baloth (a 7/7 creature) is Trained Armodon (a 3/3 creature) that already has 2 damage marked on it, then Foriysian Brigade (a 2/4 creature that can block an additional creature), then Silverback Ape (a 5/5 creature). The damage assignment order of an attacking Durkwood Boars (a 4/4 creature) is the same Foriysian Brigade, then Goblin Piker (a 2/1 creature). Among other possibilities, the active player may have the Baloth assign 1 damage to the Armodon, 1 damage to the Brigade, and 5 damage to the Ape, and have the Boars assign 3 damage to the Brigade and 1 damage to the Piker. 510.1d A blocking creature assigns combat damage to the creatures it's blocking. If it isn't currently blocking any creatures (if, for example, they were destroyed or removed from combat), it assigns no combat damage. If it's blocking exactly one creature, it assigns all its combat damage to that creature. If it's blocking two or more creatures, it assigns its combat damage to those creatures according to the damage assignment order announced for it. This may allow the blocking creature to divide its combat damage. However, it can't assign combat damage to a creature that it's blocking unless, when combat damage assignments are complete, each creature that precedes that blocked creature is assigned lethal damage. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. An amount of damage that's greater than a creature's lethal damage may be assigned to it. 510.1e Once a player has assigned combat damage from each attacking or blocking creature he or she controls, the total damage assignment (not solely the damage assignment of any individual attacking or blocking creature) is checked to see if it complies with the above rules. If it doesn't, the combat damage assignment is illegal; the game returns to the moment before that player began to assign combat damage. (See rule 717, "Handling Illegal Actions"). 510.2. Second, all combat damage that's been assigned is dealt simultaneously. This turn-based action doesn't use the stack. No player has the chance to cast spells or activate abilities between the time combat damage is assigned and the time it's dealt. This is a change from previous rules. Example: Squadron Hawk (a 1/1 creature with flying) and Goblin Piker (a 2/1 creature) are attacking. Mogg Fanatic (a 1/1 creature with the ability "Sacrifice Mogg Fanatic: Mogg Fanatic deals 1 damage to target creature or player) blocks the Goblin Piker. The defending player sacrifices Mogg Fanatic during the declare blockers step to deal 1 damage to the Squadron Hawk. The Hawk is destroyed. The Piker deals and is dealt no combat damage this turn. If the defending player instead left Mogg Fanatic on the battlefield, the Fanatic and the Piker would have dealt lethal damage to one another, but the Squadron Hawk couldn't have been dealt damage. 510.3. Third, any abilities that triggered on damage being assigned or dealt go on the stack. (See rule 603, "Handling Triggered Abilities.") 510.4. Fourth, the active player gets priority. Players may cast spells and activate abilities. 510.5. If at least one attacking or blocking creature has first strike (see rule 702.7) or double strike (see rule 702.4) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step. 511. End of Combat Step 511.1. First, all "at end of combat" abilities trigger and go on the stack. (See rule 603, "Handling Triggered Abilities.") 511.2. Second, the active player gets priority. Players may cast spells and activate abilities. 511.3. As soon as the end of combat step ends, all creatures and planeswalkers are removed from combat. After the end of combat step ends, the combat phase is over and the postcombat main phase begins (see rule 505).
Not bad. But what happens flavor wise when one kamahl kills the other one?
Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]
If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed?
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
sidenote: Rise from the grave and unburial rites target the Graveyard, not the Exile Zone.
technically, they target a creature card in the graveyard, not the graveyard zone itself.
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJ DJ Vortex
DCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320
Wit found in Rules Q&A
RPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?"
but where DID the other fork come from? Spoiler:Show
Lord_Zed: I was at my friends house when this happened. He's married and his wife was an excellent baker. She had baked a homemade apple pie the night before.
I was hungry, and my friend convinced me to try those low carb monster drinks. Before this day, I had never triend energy drinks before.
Boy was I in for a treat.
When I tried that first monster, I really enjoyed the flavor, but the taste that it left in my mouth wasn't so good. What was my solution? Drink another!
before I could finish drinking that 2nd monster, I felt it already kicking in(these drinks were not very far apart, we're talking minutes here) my friend decided that it was a good idea to whip out that fresh pie his wife made the night before. I didn't know what to do, since I felt incredibly invigorated, and at the same time, freaked out by the rush I was feeling, but I was also hungry, and my friend have me an entire plate with a fork and said "help yourself." He extended his saucer to me, and I cut him a piece of the pie and handed it to him, then I looked at the pie, noticed that the pie was in an aluminum holder, and dumped the entire pie onto my plate and started eating it with 2 forks. I don't know where I found that other fork, it probably came from my friend. Anyhow, his wife wasn't happy, and I was already in magical christmas land. 2 days later, I was in my friends bed and I slept for 14 hours.
His wife outlawed my from having any of her baked goods for a while(which sucked because I could just show up at there house, steal some sweets, and leave) and said I couldn't have any energy drinks at her house, unless under close watch.
My friend, on the other hand, had to take me out to a steak dinner, because apparently I won a bet where I climbed a tree and didn't die.