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1 year ago ::
May 27, 2012 - 5:14AM
#1
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Todays other AVR card to rate is... Descendants' Path Spoiler:
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5.0: I will always play this card. Period. 4.5: I will almost always play this card, regardless of what else I get. 4.0: I will strongly consider playing this as the only card of its color. 3.5: I feel a strong pull into this card’s color. 3.0: This card makes me want to play this color. (Given that I’m playing that color, I will play this card 100% of the time.) 2.5: Several cards of this power level start to pull me into this color. If playing that color, I essentially always play these. (Given that I’m playing that color, I will play this card 90% of the time.) 2.0: If I’m playing this color, I usually play these. (70%) 1.5: This card will make the cut into the main deck about half the times I play this color. (50%) 1.0: I feel bad when this card is in my main deck. (30%) 0.5: There are situations where I might sideboard this into my deck, but I’ll never start it. (10%) 0.0: I will never put this card into my deck (main deck or after sideboarding). (0%).
I'm not able to give this card a proper rating. I've never gotten a chance to play it and I haven't gone up against anyone that has either. It does seem like it could be a solid card depending on your deck though. Discuss!
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1 year ago ::
May 27, 2012 - 6:47AM
#2
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Date Joined:
Oct 25, 2011
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0.5
It's very rare that you'll find a deck worth playing this card I think. Green has fewer humans than red or white (especially when you consider rarity), so it would be hard to draft a deck that would use this. It seems like it wants to be a constructed card in some kind of tribal deck, but I think it fails miserably there as well. Maybe in a casual deck I guess.
I gave it a 0.5 because it's situational depending on your deck, not really as a sideboard card. It's not going to hit the 30% mark for a 1.0
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1 year ago ::
May 27, 2012 - 7:02AM
#3
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Date Joined:
Jun 15, 2009
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This is another card, like the Triumphs that either completely dominates the game or has little/no effect. I'll give it a 3.0 on potential... any deck with a focused creature base will be playing one card for free most turns. I ran up against someone with this in sealed and his turn 2 Nigthshade Peddler turned into a a free turn 3 Riders of Gavony . His turn 4 Seraph Angel turned into a free turn 5 Voice of the Provinces . You can't beat an opponent when their additional free cards have higher mana costs than the cards they actually cast.
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1 year ago ::
May 27, 2012 - 9:38AM
#4
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Date Joined:
Oct 25, 2011
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any deck with a focused creature base will be playing one card for free most turns.
To do that not only would they have to be playing over 20 creatures, but they'd have to have a lot of shared creature types. "Most turns" is certainly an overstatement.
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1 year ago ::
May 27, 2012 - 9:56AM
#5
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Date Joined:
Jun 15, 2009
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any deck with a focused creature base will be playing one card for free most turns.
To do that not only would they have to be playing over 20 creatures, but they'd have to have a lot of shared creature types. "Most turns" is certainly an overstatement.
Even if you could only do it every other turn, it doesn't need too many 'hits' before it gets overwhleming. For my opponent just hitting the two creatures I mentioned was too much for me, overall I think he was getting a free creature around 40% of his turns. If you play the standard 17 creatures, once you get one of each creature type in your deck into play, you're hitting it 42.5% of the time on average and it only needs to hit once to be worth it.
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1 year ago ::
May 27, 2012 - 12:06PM
#6
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Date Joined:
Sep 30, 2010
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Green sadly has quite a mixed creature-base (some humans, a bear, a swine, a wurm, a spider, etc.), which makes it less than optimal. I still hope it can work in some decks. 1.5.
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1 year ago ::
May 27, 2012 - 12:31PM
#7
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Date Joined:
Jun 15, 2009
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Green sadly has quite a mixed creature-base (some humans, a bear, a swine, a wurm, a spider, etc.), which makes it less than optimal. I still hope it can work in some decks. 1.5.
Yes, certainly it will need to be paired with a color that has a more consolidated creature base. The opponent that beat me with it was in W/G, Angels and Humans.
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1 year ago ::
May 27, 2012 - 12:37PM
#8
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It's hard to rate this card because it's so deck-dependent. If you're running like 15-20 humans, it's worth it. If not, well, it's not worth it.
1000th post November 26, 2010. Where Islands gets his decks: Spoiler:
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It was revealed to me in a dream. All the cards were in my dream except for three slots which I plugged in as Vault Skirge.
FULL DISCLOSURE: The dream was post AVR so there was a copy of Slayer's Stronghold. I decided to keep it pre AVR in my post here.
EDIT: I just remembered. The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.
EDIT2: Currently 4-0 in my first four games with this. My opponents have been very angry. I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch. Jeez, I can do a lot of damage.
EDIT3: Streak broken. Lost to an unexpected Overrun. Cracking a Shrine for 10 wasn't enough.
How Kedi tests his decks: Spoiler:
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also, I've been playtesting this deck in my sleep today that kinda freaked me out
Sleeping on Halloween: Spoiler:
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Halloween is a conspiracy by crossdressers and furries.
 Thanks to Kipz for the sig. Make a contract with me to become a magical girl!
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1 year ago ::
May 27, 2012 - 3:12PM
#9
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Date Joined:
Sep 26, 2011
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X rating
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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