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13 months ago  ::  May 24, 2012 - 11:30AM #1
ViciousBanana
Date Joined: May 23, 2012
Posts: 1
if i control a heartless summoning and a geralf's messanger does the heartless allow for repeated undying? does the -1-1 cancel out the +1+1
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13 months ago  ::  May 24, 2012 - 11:33AM #2
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,833
Heartless Summoning doesn't give -1/-1 counters, so it does not remove the +1/+1 counter from Undying.
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13 months ago  ::  May 24, 2012 - 11:42AM #3
DocDoom
Date Joined: Aug 15, 2006
Posts: 2,021
No - -1/-1 and justa  -1/-1 Counter are not the same. Compare Giant Growth and Battlegrowth .
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13 months ago  ::  May 24, 2012 - 1:01PM #4
Novacat
Date Joined: Mar 29, 2005
Posts: 8,733
What's more, even if Heartless Summoning worked by causing creatures to enter the battlefield with -1/-1 counters, Undying still wouldn't work an indefinite number of times, because the creature would leave the battlefield with both +1/+1 and -1/-1 counters on it.
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13 months ago  ::  May 24, 2012 - 9:46PM #5
ikegami
Date Joined: Nov 16, 2007
Posts: 2,231

May 24, 2012 -- 1:01PM, Novacat wrote:

What's more, even if Heartless Summoning worked by causing creatures to enter the battlefield with -1/-1 counters, Undying still wouldn't work an indefinite number of times, because the creature would leave the battlefield with both +1/+1 and -1/-1 counters on it.



That's not true.

CR 704.5r If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.



It would indeed work.

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13 months ago  ::  May 24, 2012 - 10:44PM #6
Gemstone386
Date Joined: Aug 9, 2010
Posts: 1,033

May 24, 2012 -- 9:46PM, ikegami wrote:

May 24, 2012 -- 1:01PM, Novacat wrote:

What's more, even if Heartless Summoning worked by causing creatures to enter the battlefield with -1/-1 counters, Undying still wouldn't work an indefinite number of times, because the creature would leave the battlefield with both +1/+1 and -1/-1 counters on it.



That's not true.

CR 704.5r If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it, where N is the smaller of the number of +1/+1 and -1/-1 counters on it.



It would indeed work.




Novacat is referring to if the amount of negative -1/-1 counters on the creature causes the creature to have 0 or less toughness when state-based actions are performed.

704.7. If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent's last known information is derived from the game state before any of those state-based actions were performed.
Example: You control Young Wolf , a 1/1 creature with undying, and it has a +1/+1 counter on it. A spell puts three -1/-1 counters on Young Wolf. Before state-based actions are performed, Young Wolf has one +1/+1 counter and three -1/-1 counters on it. After state-based actions are performed, Young Wolf is in the graveyard [for having 0 or less toughness]. When it was last on the battlefield, it had a +1/+1 counter on it, so undying will not trigger.

Also, from the Dark Ascenstion FAQ

If a creature with undying that has a +1/+1 counter on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, undying won't trigger and the card won't return to the battlefield. That's because undying checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.


Edit: Edited because of a slight derp. My writing skills still need improving.
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13 months ago  ::  May 24, 2012 - 11:15PM #7
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,833

May 24, 2012 -- 9:46PM, ikegami wrote:

May 24, 2012 -- 1:01PM, Novacat wrote:

What's more, even if Heartless Summoning worked by causing creatures to enter the battlefield with -1/-1 counters, Undying still wouldn't work an indefinite number of times, because the creature would leave the battlefield with both +1/+1 and -1/-1 counters on it.



That's not true.


it is true if the creature enters as 0/0 or less after applying Undying counter and the -1/-1 counter

if it dies later you are right, counters would have eliminated each other.

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13 months ago  ::  May 25, 2012 - 9:09AM #8
ikegami
Date Joined: Nov 16, 2007
Posts: 2,231

May 24, 2012 -- 10:44PM, Gemstone386 wrote:

Novacat is referring to if the amount of negative -1/-1 counters on the creature causes the creature to have 0 or less toughness when state-based actions are performed.




That's not what he said at all. He said you can't make undying work repeatedly by giving -1/-1 counters, and you absolutely can.

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Why does the foum software always add the following to my posts:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" />

I have to edit all of my posts to remove it!

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13 months ago  ::  May 25, 2012 - 9:13AM #9
Chaikov
Date Joined: Jun 21, 2006
Posts: 5,792

May 25, 2012 -- 9:09AM, ikegami wrote:

May 24, 2012 -- 10:44PM, Gemstone386 wrote:

Novacat is referring to if the amount of negative -1/-1 counters on the creature causes the creature to have 0 or less toughness when state-based actions are performed.




That's not what he said at all. He said you can't make undying work repeatedly by giving -1/-1 counters, and you absolutely can.



What he meant is
«if a creature dies with BOTH +1/+1 counters AND -1/-1 counters on it, Undying won't trigger»,
which is true.

 

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13 months ago  ::  May 25, 2012 - 9:34AM #10
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,833

May 25, 2012 -- 9:09AM, ikegami wrote:

Why does the foum software always add the following to my posts:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" />

I have to edit all of my posts to remove it!


because you copy too much (or too little, so the tag gets broken up)

the forum wants to make it easier to format, but often you have to dive into the HTML to get the desired effect, and even that doesn't help you hotlinking cards with special characters because it insists on replacing them.

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