This thread is for discussion of this week's Limited Information, which goes live Tuesday morning on magicthegathering.com.
Swinging for 5 or 6 on turn 2 doesn't sound too bad to me... and there are a lot of ways to do that, especially in R/G. Two drops are great in this format, whether it's a Wandering Wolf that you pump late in the game to make him unblockable, Timberland Guide to beef up a guy who needs it (like, say, Wandering Wolf), the Kruin Striker you mentioned, the Lightning Mauler that soulbonds to give haste, the Nearheath Pilgrim to give Lifelink, Nightshade Peddlar to give deathtouch, Tandem Lookout to turn someone into Ophidian... yeah, two drops matter. I drafted a deck with 8 2-drops, and still went 2-1 with it (losing a match only cause I punted by not miracling Thunderous Wrath). Especially in R/G/W based strategies, 2-drops are amazing, and that forces the other colors to have ways to respond to them.
Edit: Heck, I even saw people playing Midnight Duelist profitably at GP Minneapolis!
Post Your Reply
Please login to post a reply.