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13 months ago ::
May 23, 2012 - 6:37AM
#21
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Date Joined:
Mar 31, 2005
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We of course can't ignore pulling the red card: it practically has protection from: Whipflare , Slagstorm , GBlast , ITitan , BVolley , and blocks Hellrider .
Is the "it" you're referring to the Surgeon? Because I don't see how it has protection from those things you listed as they don't deal combat damage.
I thought he was talking about removing the red splash and therefore the Falkenrath Aristocrat (which if any other critter is around on your side does have protection against the named spells).
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13 months ago ::
May 23, 2012 - 7:35AM
#22
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Date Joined:
Jul 21, 2010
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Again. Not an amazing deck, but I MUCH prefer this at budget than him trying to justify putting in 8 mythics and a dozen rares, trying to justify how cheap they are on Magic Online. Yes, there are a bunch of rares here, but Gravecrawler and Messenger have gone down a lot since the event decks have them.
My only feedback is that I really enjoyed the earlier article format, seeing the matches played. I understand that time is a big factor there. But, for decks that have aren't just rush decks, I would ask that you explain how you actually pilot the deck more efficiently. What are some common interactions? I just started playing standard again, and have been thinking about a pod deck, but really don't know the in/outs because people don't really play them much at my FNM store.
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13 months ago ::
May 23, 2012 - 7:45AM
#23
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Date Joined:
Sep 22, 2007
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I'm a bit surprised he took out the free sac outlet. and all the metamorphs... one of the strongest things you can do in standard at the moment is constant messangers... pod a messenger into a metamorph as a copy, and then pod the copy into another one...
The aristocrat could have been replaced by Bloodflow connoisseur to maintain the tutorable kill condition...
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13 months ago ::
May 23, 2012 - 9:22AM
#24
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No discussion about Killing Wave ? It's such a great victory condition, especially when you get multiple Blood Artist s in play.
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13 months ago ::
May 23, 2012 - 9:41AM
#25
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Date Joined:
Jul 26, 2011
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My only feedback is that I really enjoyed the earlier article format, seeing the matches played. I understand that time is a big factor there. But, for decks that have aren't just rush decks, I would ask that you explain how you actually pilot the deck more efficiently. What are some common interactions? I just started playing standard again, and have been thinking about a pod deck, but really don't know the in/outs because people don't really play them much at my FNM store.
I did too. Even 1-2 matches, and then an explanation of his sideboard tech for the rest? Is AVR not online yet? I understand how hard it is to make match reports at actual cardboard tournaments; It's hard enough to even record solitaire matches.
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13 months ago ::
May 23, 2012 - 10:06AM
#26
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Date Joined:
May 23, 2012
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Needs to have 1 or 2 copies of Black Sun's Zenith in the SB to deal with spirits, either that or Ratchet Bomb as in the original.
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13 months ago ::
May 23, 2012 - 1:36PM
#27
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Date Joined:
Apr 14, 2012
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I think we can agree, this was much better than budget reanimator. Maybe he could do some more artcles like this in the future? (not to brag, but I suggested the idea)
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13 months ago ::
May 23, 2012 - 2:06PM
#28
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Date Joined:
Jun 21, 2010
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Is the "it" you're referring to the Surgeon? Because I don't see how it has protection from those things you listed as they don't deal combat damage.
You're right, unfortunately, that was my favorite thing about the GSurgeon.
My only feedback is that I really enjoyed the earlier article format, seeing the matches played
That was actually the biggest criticism of the old format as he listed maybe 2 games and they were riddled with gameplay errors. Nobody was liking "1) give us deck, 2) give us board, 3) show 2 bad match write-ups". In the new system, he should be taking more feedback. You can read where he asks for feedback if we want to hear more. If we do, he should further develop the deck like a real player does.
I'm a bit surprised he took out the free sac outlet. and all the metamorphs... one of the strongest things you can do in standard at the moment is constant messangers... pod a messenger into a metamorph as a copy, and then pod the copy into another one...
It sounds neat, but maybe it's not quite worth the large pricetag.
No discussion about Killing Wave ? It's such a great victory condition, especially when you get multiple Blood Artist s in play.
KWave is effectively a burn card. It's good sideboard against other decks with floods of creatures that hope to race you, but pointless against everything else.
Needs to have 1 or 2 copies of Black Sun's Zenith in the SB to deal with spirits, either that or Ratchet Bomb as in the original.
It's unfortunate how expensive those things still hit your wallet. This deck's lucky they can outrace so well, my Pod deck just ignores the card mostly, and thankfully it isn't around FNM much at all for some reason. All I've really got is CDemon , but that's been pretty damn good.
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13 months ago ::
May 23, 2012 - 7:57PM
#29
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No discussion about Killing Wave ? It's such a great victory condition, especially when you get multiple Blood Artist s in play.
KWave is effectively a burn card. It's good sideboard against other decks with floods of creatures that hope to race you, but pointless against everything else.
First, it seems like that would be most of the field, yeah? Second, it's a sac outlet for all your guys for only B, so it's a cheap finisher if you're the aggressor, and yet it's a potent (partial) sweeper if your opponent is ahead on the board.
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13 months ago ::
May 24, 2012 - 3:50AM
#30
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Date Joined:
Jun 21, 2010
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Not my field for sure. Mage-Blade doesn't care if it pays 2, goes to 10 for GoSTraft . FRites doesn't care if it pays 2 to go to 18 for Elesh Norn, GC . RG Ramp doesn't care if it pays 4 for PrimeTime and Thrun, tLT , meanwhile sacrificing SSimulacrum willingly. But against UB Zombies it can win a race, although it seems situational since they're just like you: they may just take free sacs on most of their creatures. Aggro decks: many of them don't care about life, and willingly pay anything to keep board presence, because hey, if you win the game at 10 or 4 doesn't matter. Even worse, many of the decks have answers to death in the form of death being only the beginning. Everything else: the card burns these decks for an insignificant amount of damage.
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