|
13 months ago ::
May 20, 2012 - 9:31AM
#31
|
Date Joined:
May 19, 2012
|
Would Goblin Minedigger only be able to target creatures on the land battlefield, because otherwise it doesn't really make sense? And if you have cards that can move between the land and sky battlefield--such as Some Dragon--what would happen if Some Dragon had a Mine counter on it while it was in the sky; does it just plummet out from the sky and fall into the ground?
The idea is interesting and in the true Alpha spirit, it makes absolutely no sense. Just imagine how complex that would get when you have creatures with Shadow and Reach and other various abilities that affect how blocking works. Pretty cool concept.
All I would want would be some sort of flying Goblin scrap-zeppelin that would drop bombs on creatures in the land battlefield whenever it attacks.
|
|
|
|
13 months ago ::
May 20, 2012 - 9:35AM
#32
|
Date Joined:
Aug 28, 2008
|
Would Goblin Minedigger only be able to target creatures on the land battlefield, because otherwise it doesn't really make sense? And if you have cards that can move between the land and sky battlefield--such as Some Dragon--what would happen if Some Dragon had a Mine counter on it while it was in the sky; does it just plummet out from the sky and fall into the ground?
The idea is interesting and in the true Alpha spirit, it makes absolutely no sense. Just imagine how complex that would get when you have creatures with Shadow and Reach and other various abilities that affect how blocking works. Pretty cool concept.
All I would want would be some sort of flying Goblin scrap-zeppelin that would drop bombs on creatures in the land battlefield whenever it attacks.
Thanks, I completely forgot what I was actually doing with the minedigger. It was supposed to say something along the lines of "the battlefield above ~" or something.
|
|
|
|
13 months ago ::
May 20, 2012 - 9:39AM
#33
|
Date Joined:
May 19, 2012
|
Would Goblin Minedigger only be able to target creatures on the land battlefield, because otherwise it doesn't really make sense? And if you have cards that can move between the land and sky battlefield--such as Some Dragon--what would happen if Some Dragon had a Mine counter on it while it was in the sky; does it just plummet out from the sky and fall into the ground?
The idea is interesting and in the true Alpha spirit, it makes absolutely no sense. Just imagine how complex that would get when you have creatures with Shadow and Reach and other various abilities that affect how blocking works. Pretty cool concept.
All I would want would be some sort of flying Goblin scrap-zeppelin that would drop bombs on creatures in the land battlefield whenever it attacks.
Thanks, I completely forgot what I was actually doing with the minedigger. It was supposed to say something along the lines of "the battlefield above ~" or something.
Also, the main Green tribe would have to become Moles with Tunneling :D
|
|
|
|
13 months ago ::
May 20, 2012 - 1:26PM
#34
|
Date Joined:
Sep 30, 2010
|
I'm thinking that the main thing would be needing to push damage through in other colors. Blue would play up unblockability, Green would play up trample, Red's panic effects would be much more relevant, and Black's swampwalkers and fear creatures would be better, too. White is the main problem, so that was the one I felt I needed to spend most text on.
Prophet of Panic   Creature - Human Shaman (R)
Whenever ~ attacks, up to X target creatures cannot block until end of turn, where X is ~'s power. 2/1 Blade of the Inquisitors   Creature - Human Knight (U)If ~ attacks alone, it must be blocked by exactly one creature if possible. Exalted (whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn). 3/4 Cloaked Shadowmage   Creature - Human Wizard (U)
Fear, shroud. 1/3
|
|
|
|
13 months ago ::
May 20, 2012 - 2:09PM
#35
|
Date Joined:
May 19, 2012
|
With those rules how would you depict cards that currently have Flying, for example Angels, Dragons, or Birds? Those are cards that, without Flying, lose a lot of their flavor. They are also extremely important to the general idea of Magic.
|
|
|
|
13 months ago ::
May 20, 2012 - 3:32PM
#36
|
|
|
With those rules how would you depict cards that currently have Flying, for example Angels, Dragons, or Birds? Those are cards that, without Flying, lose a lot of their flavor. They are also extremely important to the general idea of Magic.
While true, the contest is asking how things may have turned out if these things were never in the game to begin with.
|
|
|
|
13 months ago ::
May 20, 2012 - 7:16PM
#37
|
Date Joined:
Oct 24, 2010
|
Without the inclusion of flying the game of Magic definately lacks something. While in this reality the game takes off much like it did in ours it takes a different path early on. The need for some sort of evasive ability is clearly recognized by the time Arabian Nights is off to the printers and a solution is desperately sought. The resulting keyword- outmaneuver is used as the basis for the set that in our world became The Dark, here instead the set is called warring kingdoms. Silent Shiver    Summon Assassin Outmaneuvers White Creatures (this creature cannot be blocked by white creatures) 2/2 " To catch a crook, I'd have to think like a rook and I'm afraid that wouldn't be very proper" Nathenn, Albian Constable The early outmaneuver creatures all outmaneuver creatures of opposing colors and are naturaully overcosted, especially by today's standards. Kithkin Sneak   Summon Kithkin Outmaneuvers creatures with more power (this creature cannot be blocked by creatures with more power) 1/1 Strength means nothing without speedOutmaneuver is greated with such fanfare that it is hastily shoehorned into Legends. Most of the cards play it safe and no new ground is broken except for a large RG legend that outmaneuvers past black (it was Legends) and Kithkin Sneak which finds a home in the emerging white weenies archtype. Cards from the initial print run with the name Kithkin Sn eek are today worth $200 in good condition and effectively made it legal to run four copies of the sneak in tournaments of the time. The misprint was briefly banned in France. Neurok Spy    Creature - Kithkin Sneak (This creature can't be blocked except by creatures with Watchful) 2/1 " What eludes the eye, evades the hand" - Neurok adage. In Mirrodin Outmaneuvers is delivered its deathblow with the introduction of Sneak and Watchful, though lack of interblock planning means it shows up again for one last hurrah in Kami Wars, including the new "outmaneuvers all creatures except artifact creatures". Sneak is concentrated in blue and black as opposed to white red and blue like outmaneuver and watchful is most common in white but present in every color except black (excepty for a few oddballs and a sizable chunk of Time Crisis).
|
|
|
|
13 months ago ::
May 20, 2012 - 9:34PM
#38
|
|
|
Flying cuts such an iconic figure that it is difficult to imagine the game without it. In a world where trample, protection and landwalk are the major evasion types (and also assuming that the frequency of said keywords does not increase) as I see it the following may occur. White and blue might seem to be missing a little something in the creature stakes. However, white decks everwhere are happily chugging away with their Knights, unaware of the big ol' piece of mechanical pie that has never existed to this point, and blue still has - well, everything else at this point. Results: Green now has the best dudes (moreso). In a world with less zig, why would you zag? Size and curve are king, meaning that other colours still need ways to keep up, or get stomped. So removal needs to hit pretty freaking hard to avoid games devolving into ridicuous board states too often, or change things up on the fly. Regardless, more removal becomes leveled around creature power more than toughness / colour. Trample, being a premium evasive-type ability, is shared around a bit more than it is at the moment. And as the game develops, blue needs a way to punch through damage for wins in limited. Soul-bit |  Enchantment - Aura
Enchant creature with power 4 or less. You control enchanted creature Don't ask what the reins are made of. Fleetsteed Lancer |   Creature - Human KnightFirst strike, trample If you see him coming, your guards can't help you. 3/1
Phantom Crow |  Creature - Illusion
Mindstrike 2 (This permanent deals combat damage to players equal to its Mindstrike value instead of it's power). Against the feeble minded, its beak is sharper than a scythe, and its wings filled with a murderous wind. 4/4
|
|
|
|
13 months ago ::
May 20, 2012 - 11:03PM
#39
|
Date Joined:
Jan 13, 2012
|
I really like this premise and the ideas it has created so far. So, what's obvious is that some sort of flying has to exist, as Magic needs it. You can't make a fantasy game without Dragons, and Dragons walking into battle is a little weird. So what goes through Garfield's mind is this: "Flying creatures don't always fly, do they? So for flying we need to design a mechanic that reflects the idea of 'taking off'." He goes through numerous variants, like some that require an activation cost or with specific time windows to 'take off'. But he doesn't like them as having to activate an ability every time you want to attack is too taxing on players. That said, he doesn't want to scrap his original idea so he tries to look at flying from different angles. Looking for inspiration, he starts looking at all things that fly, and finally pictures of WWII fighters give him an awesome idea: "What if we play on the fuel aspect of a flier? It can be stamina for creatures and let us make creatures 'take off' once." Eureka! In order to showacse the idea of getting tired after a long flight, he settles for making it so that creatures that are out of 'stamina' stay tapped (on the ground) for one turn. What he eventually sets for is this. Flying X ( This creatures enters the battlefield with X flight counters. Remove one flight counter from it at the beginning of your upkeep. Creature with flight counters on them can only be blocked by other creatures with flight counters. When the last flight counter is removed from a creature with flying, tap it and put X flight counters on it.) He really likes the design for it's flavour and gameplay, but is a little worried about it being a too wordy or complicated. Eventually, he decideds that the mechanic is cool, flavourful and opens design space enough to outweigh those concerns. Plus, he reckons that since flying is going to be evergreen and omnipresent, people will see it enough to just know what's going on when they see "Flying X". Cards; Griffin Sky Patrol   Creature - Griffin Vigilance, flying 10 Whenever ~ blocks or becomes blocked by a creature with flying, it gains first strike and gets +2/+0 untile the end of turn. "Tireless, these handpicked order of Griffin fighters rule the skies."1/2 Dwarven Sharpshooter   Creature - Dwarf  : ~ deals 2 damage to target creature with flying. Remove a flight counter from it. "I never understood creatures with wings. What do they gain by making themselves obvious and easy to shoot-at targets?" - Burin Silverbeard, dwarven sharpshooter1/1 Lunging Drake  Creature - Drake Haste, flying 1 3/1 Bonus card; Obligatory Anthem.
Show
Favorable Winds    Enchantment Creatures with Flying you control get +1/+1 and can't have flight counters removed from them.
Quotes
Show
Okay, here is the clincher. I've been waiting to say this.
The "cam girl" this was inspired by was just a girl from a social networking website, Stickam. Her name was TinyTerror and she was just a regular girl who was on her webcam, totally unrelated to any type of adult content.
I hope you all feel really smart now. 
This is like someone coming into class with a bloody nose and everyone's like "Jeez what happened to you" and they're like "I ran into a wall" and everyone laughs at them for being an idiot but then at the end of the class they say "HAHA JUST KIDDING I PUNCHED MYSELF IN THE FACE!!!!!! TALK ABOUT OWNED HAHAHAHAHA"
I really enjoy imagining this from Kevin's perspective. Because in Kevin's world, Rosewater actually reads everything he types. Mark is sitting there right now, reading this, and thinking "The greatest trick the devil ever pulled. . ." Or some such. He chuckles low, then clicks on "The Best Of KEVINSET" and says "Yes, this'll do just fine. A busty lady with banding who deals direct damage to Zones!? Why this will be the star of my next set, and no one will ever believe you Kevin." Then he closes his Macbook, so his servant may move it out of the way, while another servant puts a Fetal Richard Garfield Clone lathered in Steak Sauce in front of him. Then Mark Feasts.
Sorin walked into the chamber where his newly wed bride, Vampy, awaited. A beam of moonlight illuminated his brilliant silver hair as he strode with confidence towards the bed. His shirtless body showcased his powerful abdominal muscles and he was wearing jeans with holes in the knees.
I wish more girls play magic cards... 
Have you considered assassinating Kevin?
|
|
|
|
13 months ago ::
May 20, 2012 - 11:14PM
#40
|
Date Joined:
Apr 13, 2012
|
Magic without Flying? Crazypants. Honestly, there are a few different ways to take this. Assuming they forget to keyword it as it was but still wind up implementing a similar evasion procedure. Grand Crane  Summon Bird(Birds can only be blockedby other birds.)
2/2 In this case, the implementation would grant a form of unblockability that would actually be BETTER than modern flying in most ways and worse in others. Air Elemental, if it were printed, would have "This can only be by other Elementals" (worse) while Dragons would have "This can only be blocked by other Dragons" (better). Birds and Dragons and Griffins are too ubiquitous as fantasy-relevant species to be ignored entirely, even if they forget to implement a keyword. But when you look at some of the later cards that developed, and abilities that interact with flying, like Reach, you'd see some truly inspired diversion. Arachnid of Dark Hollow   
Creature - SpiderWeb (This creature may block birdsand dragons)
Two eyes to watch the ground Two eyes to watch the clouds Two eyes to watch the view, and two eyes for watching YOU!
3/3 --------- Or looking at cards that came much later and could take flight out of the equation Marksman's Bow Artifact - Equipment
Equipped creature has "  : This deals damage equal to its power to target creature that this cannot legally block." Equip  (  : Attach to target creature you control. Equip only as a sorcery)
To create a great archer,start with his grandfather.---------
|
|
|