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Switch to Forum Live View Infect Stinger (A Delver Spin-Off)
1 year ago  ::  May 16, 2012 - 3:53PM #1
CrazyBN319
Date Joined: May 12, 2012
Posts: 27
Lands: 24
20 Swamp
4 x Inkmoth Nexus

Creatures: 14
4 x Plague Stinger
4 x Phyrexian Crusader
2 x Necropede
2 x Hand of the Praetors
2 x Skithiryx, the Blight Dragon


Spells: 22
2 x Dismember
3 x Livewire Lash
4 x Virulent Wound
2 x Skeletal Grimace
3 x Lashwrithe
4 x Victim of Night
4 x Mutagenic Growth


I really want to try this deck out. I might need me some Sword of War and Peace for solid protection and incredible infect damage by turn 5-ish.

I also want this to be Standard~

EDIT: I worked it around a little bit, added more creature influence.
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1 year ago  ::  May 17, 2012 - 9:03AM #2
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
I would swap the Dark Favor s for Inkmoth Nexus , it's pricey but the card WORKS, its an essential part of any infect deck.
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1 year ago  ::  May 17, 2012 - 1:29PM #3
Maraxas-of-Keld
Date Joined: Dec 11, 2009
Posts: 7,954
You should probably run more lands, at least 3-4 more. Inkmoths are definately great if you have the money.

I would cut the creature enchantments and maybe even the equipment, having more of them then actual creatures is silly and sets you up to lose to a removal spell. Something like Duress might be nice for that. Also Mutagenic Growth is kinda nice with livewire lash, if you really want some pump.

Necropede s are really great, probably better then the stingers, but you might want to end up running more guys anyway.
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1 year ago  ::  May 17, 2012 - 4:18PM #4
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
Duress isn't standard legal

But he raises a good point, the 3 extra lands are important and you want more creatures in all honesty.

Hand of the Praetors can be effective for when you are popping out a few cheap critters with Infect (also stacks nicely with Phyrexian Metamorph to give them lots of counters without even needing to attack) 
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1 year ago  ::  May 17, 2012 - 4:25PM #5
Maraxas-of-Keld
Date Joined: Dec 11, 2009
Posts: 7,954

May 17, 2012 -- 4:18PM, Cogminded wrote:

Duress isn't standard legal



I had no idea at all, that is why I said something standard-like lol

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1 year ago  ::  May 17, 2012 - 4:58PM #6
CrazyBN319
Date Joined: May 12, 2012
Posts: 27
I completely forgot about my inkmoths, and I'll definitely throw in Necropedes. However many I can find in my cards.

+2 Hand of the Praetors
+4 Inkmoth Nexus
-3 Dark Favor (Though I really like its +3 for infect)
+1 Phyrexian Metamorph
+2 or 3 Necropede
-2 Plague Stingers (I only have 2 anyways)
-4 Grim Affliction . I don't know what else I should take out to make room for my inkmoths
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1 year ago  ::  May 18, 2012 - 12:03AM #7
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
Yes the +3 infect would be nice but it is simply begging your opponent to wait till you cast that then kill your creature to 2-for-1 you.

As we saw with mono-blue Blazing Shoal deck, boosting is good in infect but it needs to be done fast, something your opponent isnt seeing coming.

In mono black, either the Blazing Shoal or Mutagenic Growth routes would be my suggestion 
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1 year ago  ::  May 18, 2012 - 3:40AM #8
AzazelWandering
Date Joined: Mar 31, 2011
Posts: 1,311

May 18, 2012 -- 12:03AM, Cogminded wrote:

In mono black, either the Blazing Shoal


The alternate cost of Blazing Shoal requires you to remove a card from your hand ( Progenitus and DragonStorm were common targets). 
I'm not sure mono- offers the same level of library manipulation as mono- (you lose Muddle The Mixture , Peer Through Depths , Ponder , Preordain , etc, etc) which means you'd be sacrificing reliability (as it becomes much harder to connect after the first 3 turns). As a whole, I wouldn't try Mono- Blazing Shoal

But, if you're committed to it, you'd have to run it alongside things like Demonic Tutor , Vampiric Tutor , Gitaxian Probe and Sign In Blood (and maybe Street Wraith too) to help keep the deck fast enough.

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1 year ago  ::  May 18, 2012 - 12:21PM #9
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
I wasn't suggesting it as a reliable option, simply a better one than auras.
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How many planeswalkers does it take to screw in a lightbulb?
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Better question, what does Nicol Bolas want with the lightbulb?

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1 year ago  ::  May 20, 2012 - 9:03AM #10
CrazyBN319
Date Joined: May 12, 2012
Posts: 27
20 x Swamp
4 x Inkmoth Nexus

4 x Phyrexian Crusader
4 x Plague Stinger
2 x Whispering Specter
2 x Skithiryx, the Blight Dragon

4 x Virulent Wound
4 x Mutagenic Growth
3 x Lashwrithe
3 x Tezzeret's Gambit
2 x Postmortem Lunge
4 x Victim of Night
2 x Dismember
2 x Livewire Lash


I think I have myself a deck with nice tempo and aggressive unexpected damage to stun if not defeat my opponents. Kudos to the Mutagenic Growth tip, it's ridiculously good guerilla damage and keeps a fast tempo that I need.

Now as far as sideboard goes.

3 x Nihil Spellbomb 
3 x Gruesome Encore
2 x Black Sun's Zenith
2 x Appetite for Brains


This is all I have so far, an answer for graveyard players, an answer for Solar Flare, and a small answer to Wolf Run/ any ramp or late game variant. Though it's only 2.
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