Your right, self-mill didn't really get any love from AVR. Which I think is a shame as it's my favourite deck to play in Block. I see you've got Sheltering Word
in your sideboard, which I think is a good replacement for Ranger's Guile
, but other than that there's not much to add from AVR. I'm thinking about maybe running the new
land Alchemist's Refuge
, since there's not a whole load of instant speed removal you can cast your creatures on your opponents end step and then swing with them on your turn. However if you haven't got the Dual lands your mana base might be a bit shaky.
I run the deck in
and main deck Blasphemous Act
but thats due to the ubiquitous nature of
aggro decks I play against. So if they're not too prevalent in your meta maybe stick with the
As far your deck contents go I have a few suggestions, first of all you need more lands, 19 isn't enough, even really fast aggro decks run more then that, I know you run mana accelerators but you still need more, I'd say a minimum of 22 lands. Also seeing as you are tri-colour, with no dual lands, you need to put in Evolving Wilds
to help fix your mana.
24 creatures is a good number in this sort of deck as you need to be able to reliably get alot of them into your yard, so I wouldn't run any less, but I would change some around. First off I don't think Avacyn's Pilgrim
is that amazing in this deck, I used to run him in my build, but just found I didn't need him. For me he didn't fix my mana as I had no
mana requirements and I found the the ramp wasn't that useful. You can't use him to get Splinterfright
out on turn 2 as you'll have no creatures in the yard and he'll just die. The best creature to get out early would be Kessig Cagebreakers
so they are useful there, but I don't think they are that important, however alot of list I see run them so maybe I'm missing something, if I am someone please let me know. Now what to replace them with? The first thing noticed when looking at your creature base was no Ghoultree
s, I love this card, it's at the other end of your curve but often in the late game he'll cost you the same as an Avacyn's Pilgrim
lol, and in the mid-game he can reliably cost 4-mana. One of the thing's I like to do with him is cast Artful Dodge
on him and swing for the win. One other creature I'd like to suggest is Dawntreader Elk
, he fixes your mana, and seeing as you are not running the duals, mana fixing is very important to you, he also ramps up a little and he puts himself in the yard to power up your other creatures. He's definately worth considering. There's one more creature I sometimes run, however I'm not necessarily recommending him, it's just he has 2 of my favourite abilities, is Ambush Viper
. He's not the best, but as these decks generally lack removal he is good at snagging an unsuspecting Champion of the Parish
or Stromkirk Noble
early on. So he's removal on a stick and he happily puts himself in the yard, maybe consider some for the sideboard.
Now onto the spells, I think a must have in
selfmill is Trackers Instinct
, it helps to mill you and find a creature you're looking for, so I'd definately include some of these. I'd probably swap them out for Unburial Rites
because A) I'd be taking the Pilgrims out so I wouldn't have access to
mana and B) the idea of the deck is that it wants as many creatures in the yard as possible, you don't want to be taking them back out. Yeah it's nice to get Cagebreakers or a Spliterfright back once in a while but overall it's not worth it. Spider Spawning
can be good but it's vulnerable to Sever the Bloodline
and Curse of Death's Hold
and othe mass removal, so if alot of people are playing these cards in your meta maybe you should consider them for the Board.
The sideboard looks o.k but I wouldn't bother with the lone Mountain
and the Blasphemous Act
s, in a self-mill deck it's all to easy to mill that lone mountain and then you've got an uncastable card sitting in your hand/deck, which is not what you want. Like I said before if you feel like you need the sweeper
consider maindecking it and swapping to
and dropping the
. 1 last thing, you've got Natural End
in the board to deal with pesky artifacts and enchantments, which is good but I'd replace it with Bramblecrush
as that also deals with Planeswalkers and annoying lands.