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Switch to Forum Live View UW Tamiyo and friends...
1 year ago  ::  May 11, 2012 - 11:04PM #1
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231
 I didn't want to highjack the other UW thread so I made this one.
I been testing and tweaking this deck and it seems to have great matchups against practically everything.
I beat BW tokens 2-0 (twice)
I even beat Wolfrun 2-0
and had a couple draws but got 3rd place tonight at FNM with the following list....
4 x day of judgment
3 x terminus
2 x righteous blow
2 x oblivion ring
4 x think twice 
2 x  ponder
4 x mana leak
3 x snapcaster mage
1 x elesh norn, grand cenobite
1 x white sun's zenith
2 x  entreat the angels
1 x batterskull
1 x timely reinforcements
3 x tamiyo, the moon sage
2 x gideon jura
1 x elspeth tirel
4 x seachrome coost
4 x glacial fortress
4 x ghost quarter
6 x island 
7 x plains

After FNM I seen some changes that needed to be made and changed them. Here is the new list
4 x day of judgment
3 x terminus
2 x righteous blow
2 x oblivion ring
4 x think twice
3 x ponder
4 x mana leak
3 x snapcaster mage
1 x elesh norn, grand cenobite
3 x entreat the angels
3 x tamiyo, the moon sage
2 x gideon jura
1 x elspeth tirel
4 x seachrome coost
4 x glacial fortress
4 x ghost quarter
7 x  island
7 x plains

I just didn't think timely and batterskull weren't  worth the spots in the deck. Also alot of times i drew WSZ and wished it was just entreat the angels.
Any thoughts? Suggestion?
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1 year ago  ::  May 12, 2012 - 9:28PM #2
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231
Bump? 
Also I tested my changes and so far I think my original list was better.
What is everyone elses thoughts on the two lists?
 
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1 year ago  ::  May 12, 2012 - 10:26PM #3
RorixCollector
Date Joined: Apr 26, 2006
Posts: 1,968
Looks good what's your Wolf Run matchup like?
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1 year ago  ::  May 12, 2012 - 11:08PM #4
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231

May 12, 2012 -- 10:26PM, RorixCollector wrote:

Looks good what's your Wolf Run matchup like?



 Really good! I played against one of the best players in our store last night in Round 5 and I (2-0'd) him! I control the board heavy with sweeps and PWs tapping down whatever needs to be tapped or use Gideon as a meat shield. I deal with inkmoths with the 4 Ghost Quarters and Righteous Blow. Snapcaster can flashback Righteous blow to deal with additional Inkmoth nexus as well. 
Here is a story I will not forget for a long time.
I was at 10 life and 8 poison , he had a Primeval titan and activated all 4 Inkmoth knowing I could have Righteous Blow and snapcasters in hand so he wanted to be sure to make the kill. He moves to combat and before attackers I think twice. Draw terminus ! Proceeded to play Tamiyo, he plays Titan. I play Elesh Norn, tap Titan. He passes the Turn. Top deck Entreat the Angels for 5! He draws and scoops!
That is a story Haha. I have good matchups against practically everything I have tested against thus far.
Terminus and Entreat are absolutely amazing.

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1 year ago  ::  May 12, 2012 - 11:33PM #5
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,491
What makes this list awkward is that it's a control shell on a combo deck, but unlike Solar Flare you aren't just stuffing a powerful combo into an intrinsicly powerful control shell. Or in plain English, you're trying to play too much like Solar Flare with a completely different strategy. Superfriends decks thrive on their ability to cast as many spells with their planeswalkers as possible within any given span of turns. You care less about actually interacting with and dominating the board than you do crushing your opponent with pure value casting. For this reason, you really want to push strong draw/filtration, early turn survival tricks and cheap, minimally interactive removal


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1 year ago  ::  May 13, 2012 - 12:23AM #6
FiveMinuteCatNap
Date Joined: Oct 17, 2010
Posts: 678

May 12, 2012 -- 11:33PM, Wynzerman wrote:

What makes this list awkward is that it's a control shell on a combo deck, but unlike Solar Flare you aren't just stuffing a powerful combo into an intrinsicly powerful control shell. Or in plain English, you're trying to play too much like Solar Flare with a completely different strategy. Superfriends decks thrive on their ability to cast as many spells with their planeswalkers as possible within any given span of turns. You care less about actually interacting with and dominating the board than you do crushing your opponent with pure value casting. For this reason, you really want to push strong draw/filtration, early turn survival tricks and cheap, minimally interactive removal



You do realize control is all about interactivity, right? At any given point where they Mana Leak your spell, it's interaction. At any given point where they Go for the Throat or Doom Blade a creature, it's interaction. At any given point where a Day of Judgment occurs, it's interactivity. Tamiyo's +1 is interactivity, Sorins' vampire tokens entering combat is Interactivity, Gideon's abilities are interactivity. Because control is usually a reactive strategy, it cares all about interacting with the board or the stack.

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1 year ago  ::  May 13, 2012 - 1:23AM #7
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

May 13, 2012 -- 12:23AM, FiveMinuteCatNap wrote:



You do realize control is all about interactivity, right? At any given point where they Mana Leak your spell, it's interaction. At any given point where they Go for the Throat or Doom Blade a creature, it's interaction. At any given point where a Day of Judgment occurs, it's interactivity. Tamiyo's +1 is interactivity, Sorins' vampire tokens entering combat is Interactivity, Gideon's abilities are interactivity. Because control is usually a reactive strategy, it cares all about interacting with the board or the stack.





Sorin's Vampire tokens and Gideon's last ability are not interactive (they don't require your opponent to have anything but a life total), but otherwise your statements are correct.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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1 year ago  ::  May 13, 2012 - 8:14AM #8
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231
 Can anyone explain to me how I am a combo deck with a control shell? Because I just don't see it. 
Is it the think twice into terminus/Entreat the Angels that makes me a combo deck? I see those two cards as what control needed to actually survive and possibly thrive in the meta.
I am not reanimating anything so how am I solarflare?
Sorry guys I am not trying to contradict anyones opinions or thoughts. I just don't see anything Wynzerman said there.
The deck works though, atleast in my meta and I plan on taking it to a SCGIQ next weekend to see how it does there.
 
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1 year ago  ::  May 13, 2012 - 9:02AM #9
RorixCollector
Date Joined: Apr 26, 2006
Posts: 1,968
Hayne's list that just won the block pro tour I feel like that deck could easily be ported into standard with a few changes what are people's thoughts on this?
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1 year ago  ::  May 13, 2012 - 9:20AM #10
shredder387
Date Joined: Sep 20, 2009
Posts: 1,231

May 13, 2012 -- 9:02AM, RorixCollector wrote:

Hayne's list that just won the block pro tour I feel like that deck could easily be ported into standard with a few changes what are people's thoughts on this?





Main Deck
60 cards


4 Evolving Wilds
13 Island
10 Plains
27 lands


0 creatures


4 Devastation Tide
1 Dissipate
4 Entreat the Angels
4 Feeling of Dread
4 Temporal Mastery
4 Terminus
4 Think Twice
4 Thought Scour
29 other spells


4 Tamiyo, the Moon Sage
4 planeswalkers


Sideboard
1 Angel's Mercy
4 Cathedral Sanctifier
3 Dissipate
3 Geist of Saint Traft
2 Midnight Haunting
2 Snapcaster Mage
15 sideboard cards

I really like the list here and I believe with some work it can be carried over to standard. I wouldn't run mastery though but I do like Devastation tide in there. Seems this deck would just run through the top 8 decks at the PT easily. 


Also I think my original decklist performed far better than the 2nd one does. Although I would like more ponder in there to manipulate my draws. 
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