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1 year ago ::
May 10, 2012 - 12:59AM
#1
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Ok so I ran this last week at FNM to a 2-2 out of 6 rounds record due mostly to starving and wanting to go get food so I left. But the deck is a blast to play and the mana is surprisingly capable and I think I was mana-screwed maybe once out all my games that night. Just seeing if the Resident Geniuses had any tips or tricks to improve... 2 x Phantasmal Image 3 x Sun Titan Creatures [5 x ] 1 x Ancient Grudge 4 x Burning Vengeance 1 x Day of Judgment 4 x Desperate Ravings 1 x Devil's Play 3 x Faithless Looting 1 x Forbidden Alchemy 4 x Lingering Souls 1 x Negate 2 x Oblivion Ring 2 x Slagstorm 4 x Think Twice 1 x Unburial Rites Spells [29 x ] 1 x Blackcleave Cliffs 2 x Clifftop Retreat 1 x Copperline Gorge 2 x Dragonskull Summit 2 x Evolving Wilds 1 x Forest 3 x Glacial Fortress 2 x Island 2 x Mountain 1 x Plains 3 x Seachrome Coast 2 x Shimmering Grotto 3 x Sulfur Falls 1 x Swamp Lands [26 x ] SIDEBOARD 2 x Ancient Grudge 2 x Day of Judgment 2 x Feeling of Dread 2 x Geistflame 1 x Memory's Journey 1 x Negate 2 x Ray of Revelation 3 x Timely Reinforcements
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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1 year ago ::
May 10, 2012 - 3:56AM
#2
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Date Joined:
Mar 27, 2003
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You need more dig; 4 Desperate Ravings would be nice.
What exactly is white doing here? It's like the white half of the deck has absolutely nothing to do with the Vengeance stuff. Two half-decks isn't a good way to build a whole deck.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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1 year ago ::
May 10, 2012 - 10:10AM
#3
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You need more dig; 4 Desperate Ravings would be nice.
What exactly is white doing here? It's like the white half of the deck has absolutely nothing to do with the Vengeance stuff. Two half-decks isn't a good way to build a whole deck.
There are 4 Desperate Ravings right under the Day of Judgment.
The white got started because there where times that I needed chump blockers for some reason or another and decided to try Lingering Souls. And it was really good and sometimes added a new win condition. Then a friend asked what I would do if people destroyed my vengeances, and I had no answer. After some thinking Sun Titan brings them back quite nicely and agains make me not entirely dependent on the enchantment to win. So ealy game I can fill my graveyard with flashback spells, titans, and images. Mid game I can start flashing back and picking off guys/getting some damage in, and late I reanimate the Titans and win with massive beaters. its surprisingly effective thouh it does look bad on paper.
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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13 months ago ::
May 29, 2012 - 3:22PM
#4
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Played the deck again at FNM this week after taking a few weeks off to explore some AVR stuff and went 5-1 this week getting 3rd. Im starting to think the deck is rather resilient The only loss was to RWU control. Surprisingly I even won against a turn one Grafdigger's Cage without seeing an Ancient Grudge or O-ring all game. This is starting to be really fun.
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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13 months ago ::
May 31, 2012 - 4:38PM
#5
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Bump or has this forum just died
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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13 months ago ::
Jun 01, 2012 - 4:19AM
#6
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Date Joined:
Mar 13, 2012
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I played a deck like this three month's ago, and it beated the **** out of every other deck (even Delver) when the mana kept coming. But if you were slightly screwed (mana or color), you just lost, and lost hard.
I just heard the distinct noise of a lone guitar string breaking, somewhere off in the distance.
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13 months ago ::
Jun 01, 2012 - 11:01AM
#7
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Date Joined:
Aug 14, 2011
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i like the deck, as well as Burning Vengeance in general. Can i ask why no Snapcaster Mage s? I realize they are quite expensive, which is a good reason, but they are very nice to flashback stuff for usually cheaper cost.
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13 months ago ::
Jun 01, 2012 - 11:24AM
#8
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i like the deck, as well as Burning Vengeance in general. Can i ask why no Snapcaster Mage s? I realize they are quite expensive, which is a good reason, but they are very nice to flashback stuff for usually cheaper cost.
and give what flashback? all the spells that already have flashback?
as is, it doesn't make sense to add it, but if the deck adds things like pillar of flame (recommended), and such, then it makes sense to play like 2 snaps.
Blue is the best color ever. How do you deal? Team GFG - "gulf, foxtrot, gulf" Twitter: Burning_Forest ------------------------------------------------------ I started making some Dubstep and Electronica. Check me out here: http://www.youtube.com/watch?v=yXLxlHeE1rg My Channel: http://www.youtube.com/user/whitefender69?feature=mhee It is a little bit chill. Let me know what you think.
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13 months ago ::
Jun 01, 2012 - 12:46PM
#9
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Burning Fores hit the nail on the head. Snapcaster just doesn't do enough. At best he could bring back Day or Slagstorm but at that point in the game you could be having Titans or winning through multiple BV's.
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
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13 months ago ::
Jun 02, 2012 - 11:00AM
#10
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Date Joined:
May 20, 2009
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I wanted to post my list to get some suggestions on it from you guys. It is UR (lacking white) due to not having the duals for UWR. I've been tweaking for a while now and still haven't found a perfect balance. Here's the list: Lands:
6x Island 10x Mountain 2x Shimmering Grotto 3x Ghost Quarter 4x Sulfur Falls 1x Desolate Lighthouse
Spells:
4x Think Twice 4x Desperate Ravings 2x Forbidden Alchemy 1x Faithless Looting
4x Mana Leak 4x Dissipate
3x Slagstorm 2x Whipflare
2x Devil's Play 1x Ancient Grudge 3x Geistflame
4x Burning Vengeance
Sideboard:
2x Ancient Grudge 3x Frost Titan 2x Ratchet Bomb 1x Slagstorm 1x Karn Liberated 2x Phantasmal Image 4x Delver of Secrets
It has good Aggro and Delver Matchups but has really bad Ramp and Control matchups.
On the topic of Treasure Mage: Hello planeswalkers. Look at your hand, now back to me, now back to your hand, now back to me. Sadly, your hand doesn't have a big game-winning bomb in it, but if you searched through your library for an artifact with converted mana cost of 6 or greater, you could get one. Look down, now back up, shuffle your library. Where are you? You're in a Magic game, and you're losing. What's that in your hand? It's a Wurmcoil Engine. Look again, the Wurmcoil Engine is now a ticket to Nagoya. Anything is possible when you cast Treasure Mage. I'm on a dragon.
Currently Playing: U/R Burning Vengeance Control 10-2 http://tappedout.net/mtg-decks/ur-burning-vengeance-2/
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