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1 year ago ::
May 10, 2012 - 11:13AM
#21
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Date Joined:
Apr 26, 2012
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1 year ago ::
May 10, 2012 - 11:25AM
#22
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Date Joined:
Mar 16, 2010
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1 year ago ::
May 10, 2012 - 11:40AM
#23
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Date Joined:
Jan 12, 2012
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The tough part for me was cutting down to 40 cards. I went Red/Blue. I liked the come into play effects from Red creatures and blue having ways to cause the come into play affect, plus the combos were realy abundent. White I chose not to use because there was more combos with R/U. White has the better high end creatures though, but I am hoping to kill you before you can get them. Green was tempting just for the "you can't block me" creatures. This Deck was built in 0:26:56Total Deck Size: 4017 Lands --------------- 8 Island 9 Mountain 14 Creatures --------------- 2 Elgaud Shieldmate 1 Falkenrath Exterminator 2 Fervent Cathar 1 Galvanic Alchemist 1 Kessig Malcontents 1 Kruin Striker 2 Mad Prophet 1 Narstad Scrapper 2 Nephalia Smuggler 1 Wingcrafter 9 Other Spells --------------- 1 Bladed Bracers 1 Crippling Chill 1 Dual Casting 1 Fleeting Distraction 1 Ghostform 1 Reforge the Soul 1 Rush of Blood 1 Spectral Prison 1 Thatcher Revolt
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1 year ago ::
May 10, 2012 - 12:01PM
#24
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Date Joined:
May 10, 2012
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1 year ago ::
May 10, 2012 - 12:45PM
#25
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Date Joined:
Jan 19, 2010
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Ended up W/R/g splashing for the howlgeists. I really REALLY wanted to go W/G but I just didn't feel like there were enough pump spells to warrant the Wandering Wolf s. So I took red as my second main color b/c it had a couple of "you cannot block" spells to help push damage through. It really hurt to lose the Soul of the Harvest but GG on a splash color is generally not a good idea. Maybe I should go back and try G/W/r... This Deck was built in 0:16:00Total Deck Size: 4017 Lands --------------- 2 Forest 5 Mountain 10 Plains 16 Creatures --------------- 1 Archangel 1 Cathedral Sanctifier 1 Emancipation Angel 2 Fervent Cathar 1 Holy Justiciar 2 Howlgeist 1 Kessig Malcontents 1 Kruin Striker 1 Midnight Duelist 2 Moonlight Geist 1 Narstad Scrapper 1 Nearheath Pilgrim 1 Riders of Gavony 7 Other Spells --------------- 2 Bladed Bracers 1 Call to Serve 1 Commander's Authority 1 Defang 1 Malicious Intent 1 Righteous Blow Hm...I think the only reason to keep red is the malcontents. I think even the "you can't block" cards can go in favor of more of green's heavier creatures. This Deck was built in 0:28:19Total Deck Size: 4017 Lands --------------- 6 Forest 2 Mountain 9 Plains 17 Creatures --------------- 1 Archangel 1 Emancipation Angel 1 Geist Trappers 1 Holy Justiciar 2 Howlgeist 1 Kessig Malcontents 1 Midnight Duelist 2 Moonlight Geist 1 Narstad Scrapper 1 Nearheath Pilgrim 1 Riders of Gavony 1 Soul of the Harvest 1 Timberland Guide 2 Wandering Wolf 6 Other Spells --------------- 2 Bladed Bracers 1 Call to Serve 1 Commander's Authority 1 Defang 1 Righteous Blow Yeah. I like this one better.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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1 year ago ::
May 10, 2012 - 12:52PM
#26
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Date Joined:
Jan 19, 2010
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******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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1 year ago ::
May 10, 2012 - 1:00PM
#27
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Date Joined:
Apr 17, 2007
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Different take on the pool, built around the 3 Butcher's Ghoul + 3 Necrobite. This Deck was built in 0:16:08Total Deck Size: 4018 Lands --------------- 6 Forest 12 Swamp 17 Creatures --------------- 1 Blood Artist 1 Bloodflow Connoisseur 3 Butcher Ghoul 1 Crypt Creeper 2 Howlgeist 1 Marrow Bats 2 Polluted Dead 1 Renegade Demon 1 Soul of the Harvest 1 Timberland Guide 1 Undead Executioner 2 Wandering Wolf 5 Other Spells --------------- 1 Appetite for Brains 1 Essence Harvest 3 Necrobite
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1 year ago ::
May 10, 2012 - 2:52PM
#28
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Date Joined:
Jul 31, 2011
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1 year ago ::
May 10, 2012 - 3:16PM
#29
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Date Joined:
Jun 17, 2011
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1 year ago ::
May 10, 2012 - 4:43PM
#30
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Date Joined:
Mar 19, 2012
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This Deck was built in 0:12:42Total Deck Size: 4018 Lands --------------- 8 Forest 10 Mountain 14 Creatures --------------- 1 Falkenrath Exterminator 2 Fervent Cathar 1 Geist Trappers 1 Kessig Malcontents 1 Kruin Striker 2 Mad Prophet 1 Narstad Scrapper 1 Soul of the Harvest 1 Timberland Guide 3 Wandering Wolf 8 Other Spells --------------- 2 Bladed Bracers 1 Demolish 1 Dual Casting 1 Rain of Thorns 1 Reforge the Soul 1 Snare the Skies 1 Thatcher Revolt this deck is very simalar to the deck i ran at my pre-release and went 4-0-1 it was very good and ran very good ageant all decks but RW because of the fliers.
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