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Switch to Forum Live View 05/10/2012 Sealed Deck Builder
1 year ago  ::  May 10, 2012 - 11:13AM #21
reapingdragon
Date Joined: Apr 26, 2012
Posts: 4

I went WB, tons of evasion with flying and some decent removal so it seemed like a good choice. And sadly enough Butcher's Ghoul is like the best undying creature in the set


This Deck was built in 0:04:00


Total Deck Size: 40
16 Lands
---------------
9 Plains
7 Swamp



14 Creatures
---------------
1 Archangel
1 Blood Artist
3 Butcher Ghoul
1 Cathedral Sanctifier
1 Emancipation Angel
1 Marrow Bats
1 Midnight Duelist
1 Moonlight Geist
1 Nearheath Pilgrim
1 Polluted Dead
1 Riders of Gavony
1 Searchlight Geist



10 Other Spells
---------------
1 Angel's Mercy
1 Call to Serve
1 Cloudshift
1 Commander's Authority
1 Defang
1 Essence Harvest
2 Necrobite
1 Righteous Blow
1 Unhallowed Pact

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1 year ago  ::  May 10, 2012 - 11:25AM #22
deanimator
Date Joined: Mar 16, 2010
Posts: 3

This Deck was built in 0:14:11 but not really because the boss walked in while i working on it.


Total Deck Size: 40
18 Lands
---------------
9 Forest
9 Plains



17 Creatures
---------------
1 Cathedral Sanctifier
1 Devout Chaplain
1 Diregraf Escort
1 Emancipation Angel
1 Geist Trappers
2 Howlgeist
2 Moonlight Geist
1 Nearheath Pilgrim
1 Riders of Gavony
1 Soul of the Harvest
1 Timberland Guide
3 Wandering Wolf
1 Wildwood Geist



5 Other Spells
---------------
1 Call to Serve
1 Cloudshift
1 Defang
1 Rain of Thorns
1 Righteous Blow




Agressive early creatures, late game big green nasty threats and some mid range flyers for cheap in white. Cloushift to play some tricks, defang and righteous for oppenents threats.
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1 year ago  ::  May 10, 2012 - 11:40AM #23
BlackFro
Date Joined: Jan 12, 2012
Posts: 130
The tough part for me was cutting down to 40 cards.

I went Red/Blue.  I liked the come into play effects from Red creatures and blue having ways to cause the come into play affect, plus the combos were realy abundent.

White I chose not to use because there was more combos with R/U.  White has the better high end creatures though, but I am hoping to kill you before you can get them.  Green was tempting just for the "you can't block me" creatures.

This Deck was built in 0:26:56

Total Deck Size: 40
17 Lands
---------------
8 Island
9 Mountain


14 Creatures
---------------
2 Elgaud Shieldmate
1 Falkenrath Exterminator
2 Fervent Cathar
1 Galvanic Alchemist
1 Kessig Malcontents
1 Kruin Striker
2 Mad Prophet
1 Narstad Scrapper
2 Nephalia Smuggler
1 Wingcrafter


9 Other Spells
---------------
1 Bladed Bracers
1 Crippling Chill
1 Dual Casting
1 Fleeting Distraction
1 Ghostform
1 Reforge the Soul
1 Rush of Blood
1 Spectral Prison
1 Thatcher Revolt


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1 year ago  ::  May 10, 2012 - 12:01PM #24
Ayulover
Date Joined: May 10, 2012
Posts: 1

My first time

This Deck was built in 1:05:31


Total Deck Size: 40
17 Lands
---------------
7 Mountain
10 Plains



11 Creatures
---------------
1 Cathedral Sanctifier
1 Devout Chaplain
1 Emancipation Angel
2 Fervent Cathar
1 Holy Justiciar
1 Kessig Malcontents
1 Kruin Striker
1 Midnight Duelist
1 Nearheath Pilgrim
1 Riders of Gavony



12 Other Spells
---------------
2 Bladed Bracers
1 Call to Serve
1 Cloudshift
1 Commander's Authority
1 Defang
1 Dual Casting
1 Righteous Blow
1 Rush of Blood
1 Thatcher Revolt
1 Uncanny Speed
1 Vanguard's Shield

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1 year ago  ::  May 10, 2012 - 12:45PM #25
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,124
Ended up W/R/g splashing for the howlgeists.  I really REALLY wanted to go W/G but I just didn't feel like there were enough pump spells to warrant the Wandering Wolf s.  So I took red as my second main color b/c it had a couple of "you cannot block" spells to help push damage through.  It really hurt to lose the Soul of the Harvest but GG on a splash color is generally not a good idea.  Maybe I should go back and try G/W/r...


This Deck was built in 0:16:00

Total Deck Size: 40
17 Lands
---------------
2 Forest
5 Mountain
10 Plains


16 Creatures
---------------
1 Archangel
1 Cathedral Sanctifier
1 Emancipation Angel
2 Fervent Cathar
1 Holy Justiciar
2 Howlgeist
1 Kessig Malcontents
1 Kruin Striker
1 Midnight Duelist
2 Moonlight Geist
1 Narstad Scrapper
1 Nearheath Pilgrim
1 Riders of Gavony


7 Other Spells
---------------
2 Bladed Bracers
1 Call to Serve
1 Commander's Authority
1 Defang
1 Malicious Intent
1 Righteous Blow



Hm...I think the only reason to keep red is the malcontents.  I think even the "you can't block" cards can go in favor of more of green's heavier creatures.

This Deck was built in 0:28:19

Total Deck Size: 40
17 Lands
---------------
6 Forest
2 Mountain
9 Plains


17 Creatures
---------------
1 Archangel
1 Emancipation Angel
1 Geist Trappers
1 Holy Justiciar
2 Howlgeist
1 Kessig Malcontents
1 Midnight Duelist
2 Moonlight Geist
1 Narstad Scrapper
1 Nearheath Pilgrim
1 Riders of Gavony
1 Soul of the Harvest
1 Timberland Guide
2 Wandering Wolf


6 Other Spells
---------------
2 Bladed Bracers
1 Call to Serve
1 Commander's Authority
1 Defang
1 Righteous Blow


Yeah.  I like this one better.
********************************************************************************************************************************************************************************************
From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
********************************************************************************************************************************************************************************************
Post #777
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1 year ago  ::  May 10, 2012 - 12:52PM #26
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,124

May 10, 2012 -- 12:01PM, Ayulover wrote:


My first time

This Deck was built in 1:05:31


Total Deck Size: 40
17 Lands
---------------
7 Mountain
10 Plains



11 Creatures
---------------
1 Cathedral Sanctifier
1 Devout Chaplain
1 Emancipation Angel
2 Fervent Cathar
1 Holy Justiciar
1 Kessig Malcontents
1 Kruin Striker
1 Midnight Duelist
1 Nearheath Pilgrim
1 Riders of Gavony



12 Other Spells
---------------
2 Bladed Bracers
1 Call to Serve
1 Cloudshift
1 Commander's Authority
1 Defang
1 Dual Casting
1 Righteous Blow
1 Rush of Blood
1 Thatcher Revolt
1 Uncanny Speed
1 Vanguard's Shield



Welcome to the boards and to sealed deck building.

You have 17 lands, that's good.  One thing you'll want to change is to add more creatures.  I would try to stick to ~16 creatures (+ or - 1 or 2 depending on how much removal you have).  I wouldn't count Thatcher revolt as a creature card b/c they only stick around for 1 turn.  I would count Commander's Authority as half a creature card b/c although it makes creatures, you need another creature out already in order to cast it.

Your picks look solid, but you just need to prioiritize creatures a little more b/c they're what make most sealed decks work.

********************************************************************************************************************************************************************************************
From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
********************************************************************************************************************************************************************************************
Post #777
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1 year ago  ::  May 10, 2012 - 1:00PM #27
Kemev
Date Joined: Apr 17, 2007
Posts: 69
Different take on the pool, built around the 3 Butcher's Ghoul + 3 Necrobite.

This Deck was built in 0:16:08

Total Deck Size: 40
18 Lands
---------------
6 Forest
12 Swamp


17 Creatures
---------------
1 Blood Artist
1 Bloodflow Connoisseur
3 Butcher Ghoul
1 Crypt Creeper
2 Howlgeist
1 Marrow Bats
2 Polluted Dead
1 Renegade Demon
1 Soul of the Harvest
1 Timberland Guide
1 Undead Executioner
2 Wandering Wolf


5 Other Spells
---------------
1 Appetite for Brains
1 Essence Harvest
3 Necrobite

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1 year ago  ::  May 10, 2012 - 2:52PM #28
Darkwolfer2002
Date Joined: Jul 31, 2011
Posts: 1,091

This Deck was built in 0:07:16


Total Deck Size: 40
17 Lands
---------------
7 Island
10 Plains



16 Creatures
---------------
1 Archangel
1 Cathedral Sanctifier
1 Devout Chaplain
2 Elgaud Shieldmate
1 Emancipation Angel
1 Fettergeist
1 Holy Justiciar
1 Midnight Duelist
1 Mist Raven
1 Moonlight Geist
1 Nearheath Pilgrim
2 Nephalia Smuggler
1 Riders of Gavony
1 Wingcrafter



7 Other Spells
---------------
1 Call to Serve
1 Cloudshift
1 Crippling Chill
1 Defang
1 Fleeting Distraction
1 Righteous Blow
1 Spectral Prison

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1 year ago  ::  May 10, 2012 - 3:16PM #29
MommyHellkite
Date Joined: Jun 17, 2011
Posts: 16

This Deck was built in 0:10:23


Total Deck Size: 40
20 Lands
---------------
5 Forest
5 Island
5 Mountain
5 Plains



15 Creatures
---------------
1 Emancipation Angel
1 Galvanic Alchemist
1 Howlgeist
1 Kessig Malcontents
1 Kruin Striker
1 Midnight Duelist
1 Mist Raven
1 Nearheath Pilgrim
1 Nephalia Smuggler
1 Raging Poltergeist
1 Timberland Guide
3 Wandering Wolf
1 Wildwood Geist



5 Other Spells
---------------
2 Bladed Bracers
1 Cloudshift
1 Commander's Authority
1 Ghostform

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1 year ago  ::  May 10, 2012 - 4:43PM #30
losiebi
Date Joined: Mar 19, 2012
Posts: 9
This Deck was built in 0:12:42

Total Deck Size: 40
18 Lands
---------------
8 Forest
10 Mountain


14 Creatures
---------------
1 Falkenrath Exterminator
2 Fervent Cathar
1 Geist Trappers
1 Kessig Malcontents
1 Kruin Striker
2 Mad Prophet
1 Narstad Scrapper
1 Soul of the Harvest
1 Timberland Guide
3 Wandering Wolf


8 Other Spells
---------------
2 Bladed Bracers
1 Demolish
1 Dual Casting
1 Rain of Thorns
1 Reforge the Soul
1 Snare the Skies
1 Thatcher Revolt

this deck is very simalar to the deck i ran at my pre-release and went 4-0-1 it was very good and ran very good ageant all decks but RW because of the fliers.

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