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Switch to Forum Live View 05/10/2012 FtL: "Common Nonsense"
1 year ago  ::  May 09, 2012 - 4:45PM #1
Garmichael
Date Joined: Jun 24, 2008
Posts: 1,572
This thread is for discussion of this week's From the Lab article, which goes live Thursday morning on magicthegathering.com.

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1 year ago  ::  May 09, 2012 - 9:27PM #2
greg9381
Date Joined: Sep 1, 2010
Posts: 44
Too bad it's not blue or black, but Kruin Striker seems like it could have a place in that last deck.
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1 year ago  ::  May 09, 2012 - 10:55PM #3
Yoyo92
Date Joined: Mar 29, 2012
Posts: 7
Well Regarding deadeye navy~ could play around with it pairing with any titans would be extra sick since titans is already powerful in standard...frost titan can lockdown almost every creature of your opponents just for multiple times of 1U mana...two times same as every turn frost breath~ and attack with deadeye navy himself and deadeye navy himself is a five power is quite a large chump of your opponents life...plus the activated ability is not pay and tap to activate...so other surprise defender will just get tapped with another flicker of frost titan...but everything will be solved as long as it doesn't get paired...so it is another creature to protect with all cost...plus solving the mana problem...like playing UG ramp? will be fine i guess...O.O is the most basic use of him anyway =w= haha~ cont thinking of other interesting stuff...
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1 year ago  ::  May 10, 2012 - 1:23AM #4
SadisticMystic
Date Joined: Aug 6, 2003
Posts: 1,068
Morselhoarder + Essence Warden ?

(Or replace Morselhoarder with the individually cheaper pieces Priest of Gix or Urabrask + Gemstone Array , but that's more colors for the deck to take on.)
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1 year ago  ::  May 10, 2012 - 1:27AM #5
ExtremePain
Date Joined: Sep 29, 2009
Posts: 2
this is my Deadeye Navigator Deck

4#Cloudshift
2#Goldnight Redeemer
4#Restoration Angel
4#Deadeye Navigator
4#Ghostly Flicker
4#Mist Raven
4#Nephalia Smuggler
2#Conjurer’s Closet
1#Geralf’s Mindcrusher
3#Pierce Strider
2#Glimmerpoint Stag
1#Precursor Golem
1#Venser, the Sojourner
4#Seachrome Coast
9#Plains
11#Island

What this deck does:
Spam Golems
Enemy life loss
Life gain
Milling
Send back creatures
Save your own creatures

I am still working on the sideboard and it really needs a Frost Titan or two, or maybe a splash of black with skinrender ...Maybe you can help me with that..

Greetings Wesley
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1 year ago  ::  May 10, 2012 - 2:44AM #6
Chimaera2357
Date Joined: May 10, 2012
Posts: 1
Here are some good cardswith Deadeye. (no particular format)


Prime Time+Amulet of Vigor
Mystic Snake
Draining Whelk (The snake is generally better because it's cheaper, and counters on a body you're flickering all the time are almost useless.) 
Coiling Oracle
Nevermaker
Dominus of Fealty (Flicker the Deadeye, bond it to the stolen creature, then flicker the new creature to keep it permanently.)

Mana base should include as many duels as possible, to maximize the Amulet. The best land would be Breeding Pool. Seaside Citadel should also be in there. Remember that multiple Amulets mean you can tap your land more than once when they ETB.

Putting this together into a decklist...

4 Amulet of Vigor
4 Birds of Paradise
4 Coiling Oracle
4 Deadeye Navigator
4 Dominus of Fealty
4 Mystic Snake
4 Nevermaker
4 Primeval Titan
4 Rampant Growth
4 Breeding Pool
4 Hinterland Harbor
4 Seaside Citadel
5 Forest
7 Island.
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1 year ago  ::  May 10, 2012 - 4:31AM #7
cybishop
Date Joined: Jun 16, 2010
Posts: 315
Deadeye Navigator , Primeval Titan and Amulet of Vigor gets all the land in your deck into play. Then you can just cast some X spell for the win next turn.

The Navigator costs 6 and to use him in a deck, you'd want the mana to flicker him the turn he comes out to protect him, which means quite a bit of mana, which means playing green (or infinite mana shenanigans like mentioned above). There's the aforementioned Titan for mana, and the usual elves and stuff, and land tutoring.

What to flicker? Acidic Slime becomes ": destroy target artifact, enchantment, or land." See also Mist Raven and Phyrexian Ingester . Gryff Vanguard becomes ": draw a card." Soul of the Harvest works well with all of these. You could make a golem deck by flickering Splicers.

Rules question: If you flicker Dungeon Geists repeatedly in response to its ETB trigger, what happens? Do you get to tap-and-keep-tapped one creature for each time you flickered it, or just once, or what?
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1 year ago  ::  May 10, 2012 - 5:09AM #8
Yoyo92
Date Joined: Mar 29, 2012
Posts: 7

May 10, 2012 -- 4:31AM, cybishop wrote:

Deadeye Navigator , Primeval Titan and Amulet of Vigor gets all the land in your deck into play. Then you can just cast some X spell for the win next turn.

The Navigator costs 6 and to use him in a deck, you'd want the mana to flicker him the turn he comes out to protect him, which means quite a bit of mana, which means playing green (or infinite mana shenanigans like mentioned above). There's the aforementioned Titan for mana, and the usual elves and stuff, and land tutoring.

What to flicker? Acidic Slime becomes ": destroy target artifact, enchantment, or land." See also Mist Raven and Phyrexian Ingester . Gryff Vanguard becomes ": draw a card." Soul of the Harvest works well with all of these. You could make a golem deck by flickering Splicers.

Rules question: If you flicker Dungeon Geists repeatedly in response to its ETB trigger, what happens? Do you get to tap-and-keep-tapped one creature for each time you flickered it, or just once, or what?


if you flicker at opponents turn...tap one each flicker...so kinda defensive tapping but you can swing with mostly no opposition on your turn...i think as far as i know bout the rules~ if wrong do correct me...

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1 year ago  ::  May 10, 2012 - 6:19AM #9
NEStomato
Date Joined: Jul 3, 2010
Posts: 1,125

May 10, 2012 -- 4:31AM, cybishop wrote:

Rules question: If you flicker Dungeon Geists repeatedly in response to its ETB trigger, what happens? Do you get to tap-and-keep-tapped one creature for each time you flickered it, or just once, or what?




Every creature you target with the ability will tap, but only the final instance of the ability (IE: the one that resolves first off the stack) will keep the creature locked down.  Every other instance of the ability on the stack is referencing a version of Dungeon Geists that no longer is on the battlefield, since each time you flicker it a "new" Dungeon Geists is showing up.  The "Keep this tapped until" duration will already have passed because the Geists left the field before the duration even started.

Example: You flicker the Geists to tap down 4 copies of Mons Goblin Raiders and a Goblin Hero , in that order.  All 5 creatures will tap, but only the Hero will stay tapped while the Geists stay in play, since the "version" of the Geists that tapped the Raiders will have already left the battlefield, fulfilling the end condition of the Geist's lockdown duration.

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1 year ago  ::  May 10, 2012 - 6:33AM #10
hoffmkr
Date Joined: Nov 10, 2011
Posts: 14
Shouldn't the tragic slips be bone splinters?  Then that would allow the sacrifice of Phantasmal image.
Also, I might go mortar pods instead of Typhoid Rats.
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