1 year ago ::
May 18, 2012 - 7:56PM
Just took this to FNM going 3-1, losing to G/W Angel Ramp.
I swapped out Perilous Myr for Vexxing Devil, and I did not have a Zealous Conscript in the sideboard because I only have three. Vexxing actually synergizes well with the deck, if durns, is a creature to trigger the tomb and triggers a morbid Brimstone Volley.
G/W Hexproof was something there isn't an answer to in this deck. I think there needs to be a change to the sideboard, because their angels stop angel's tomb dead and we have a hard time removing them. I am leaning towards taking out one Arc Trail, one BV and one Zealous Conscripts (as mentioned I am short it) and running three Blasphemous Acts. I don't want to run this card, but Sigarda has been popular lately and Angel's have been seeing more and more play. And then with Entreat the Angels (bigger than Slagstorm) and the human tribe, we need a sweeper somewhere. I am hoping someone has a better solution though.