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1 year ago ::
May 08, 2012 - 7:07PM
#11
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Date Joined:
Jul 19, 2001
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Take a look at direct damage for example. It is primarily found in both Red and White. Red has the much stronger unrestricted direct damage in the forms of shock, fireblast, and pyroclasm. Whites direct damage is usually restricted to only attacking and blocking creatures such as brigid, hero of kinsbaile, coordinated barrage, and catapult squad. White direct damage appears often enough to keep Red from have a strict monopoly on the mechanic while at the same time the color pie still favors red more when it comes to direct damage thus making red the color to go to when you want to splash burn.
This isn't really direct damage for white as it can't hit the player. Plus, white has the most abilities and mechanics in the game, it doesn't need another one. If I had to give counters to another color, it would be green.
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1 year ago ::
May 08, 2012 - 7:08PM
#12
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Date Joined:
Oct 23, 2010
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I think we too often discount non-blue non-counterspell permission, and the game could simply use more of it. I think our concept of "blue counters stuff" is kind of out of whack too and unfortunately, R&D seems to agree with that large opinion. I think that it would be nice to have counterspells in every color, but the conditions for countering be very color dependent. Force Spike s make sense in  , while Browbeat s like Dash Hopes are fantastic in  and  , and I think it is  alone that should have the power to counter creature spells on the cheap (aside from catchall counters like Mana Leak .) Enabling both counter permissions and non-counter permissions in every color is what goes towards creating roles for players to fill out and play to according to their preferences.
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1 year ago ::
May 08, 2012 - 7:33PM
#13
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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The Plan: Give everything to everything.
Does this mean green'll get discard effects? Does this mean blue'll get lifelink? Does this mean red'll get enchantment removal?
Not everything gets everything. If anything, black should get the counterspells. It will do anything for the right cost...
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I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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1 year ago ::
May 08, 2012 - 9:50PM
#14
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Date Joined:
Dec 16, 2008
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It's the most splashable color because it's the one with the most versability (that's an opinion, but I think it's a shared opinion, proof : the cost of blue/color dual lands VS the cost of non-blue dual lands)
Could it be the case that blue isn't the most splashable color, but rather the color that most people want to splash?
I'm like you: almost every single deck I have ever made contains blue. But I don't think that it's because blue is any easier to splash than any other color, it just provides the most utility when splashed.
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Disregard women acquire chase rares.
There are a lot of dudes for whom this is not optional.
How;s a 2 drop 1/2, Flying broken? What am I missing?
You're missing it because *turns Storm Crows sideways* all your base are belong to Chuck Norris and every other overused meme ever.
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1 year ago ::
May 08, 2012 - 10:17PM
#15
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Date Joined:
Jul 21, 2010
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I like it. I dislike counterspells, but would prefer a little more diversity than blue ALWAYS being the top color. I agree with the other posters about white having a little too much of the color pie. I think this is a great place for black. Against a typical counterspell deck, I feel that my opponent is like a movie villain, who is just biding their time, building in secret, waiting to strike.
Black is also very much out of the color pie for removing artifacts/enchantments. They also don't have a way with contending against planeswalkers without attacking. Black plays a tempo game with Intimidate and cheap removal. Counter seems like it would be a great fit. Here's an example:
Abyssal Disruption BB Discard a creature card from your hand: counter target spell.
This sort of thing would make it difficult to splash, have negative card advantage, force the deck away from pure control, but could be the perfect spell to help a recursion deck survive until it can do its thing.
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1 year ago ::
May 08, 2012 - 10:45PM
#16
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Date Joined:
May 18, 2002
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Abyssal Disruption BB Discard a creature card from your hand: counter target spell.
and suddenly, Squee becomes a "black" card!
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1 year ago ::
May 09, 2012 - 1:44AM
#17
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Date Joined:
Mar 27, 2003
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Counterspells are intrinsically weaker than straight-up removal in the abstract.
It's not just counterspells that keep blue on top - it's the fact that you can't get decent card draw anywhere else.
It's really not even about giving niche cards to black.
It should be about giving black cards to Niche.
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1 year ago ::
May 09, 2012 - 9:04AM
#18
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Date Joined:
May 18, 2002
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It's not just counterspells that keep blue on top - it's the fact that you can't get decent card draw anywhere else.
Giving counters to Black would just make that the go-to Control color instead - because Black also gets draw, and it has some of the best removal.
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1 year ago ::
May 09, 2012 - 1:44PM
#19
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Date Joined:
Jun 24, 2010
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It's not just counterspells that keep blue on top - it's the fact that you can't get decent card draw anywhere else.
Giving counters to Black would just make that the go-to Control color instead - because Black also gets draw, and it has some of the best removal.
I think the keyword was decent not draw.
My decks, mostly casuals, but some I use online with some small changes:
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1 year ago ::
May 09, 2012 - 2:13PM
#20
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Date Joined:
Mar 22, 2009
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Let me preface this by saying that I dont consider myself a Blue player. Blue is probably my 4th most played color (or 5th out of 6 if you include colorless/artifacts).
Personally, I like that Blue has counterspells as part of it's own unique character. I wouldnt want other colors taking a piece of that away from Blue.
That said, I do like that the other colors still have some interaction of this kind - just in their own ways. When Green makes it's creatures uncounterable, thats a bit like countering your opponent's counter spell. When White redirects damage, or gives it's creature pro-red, thats a bit like countering a burn spell. When Green makes a creature Hexproof, thats a bit like countering a removal spell.
~ Tim
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That makes no sense to me.
If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed?
~ Tim
Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch . YAY COLOR IDENTITY 
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Survey says yes.
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
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