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Switch to Forum Live View Standard Burn Deck Attempt
1 year ago  ::  May 07, 2012 - 10:43PM #1
MCD1982
Date Joined: Aug 6, 2011
Posts: 51

Mountain x19
Cavern of Souls x3

22 Lands

Koth of the Hammer x 2

2 Planeswalkers

Vexing Devil x4
Grim Lavamancer x2
Stormblood Berserker x4
Chandra's Phoenix x4
Charmbreaker Devils x3


17 Creatures

Pillar of Flame x4
Shock x4
Thunderbolt x2
Thunderous Wrath x4
Devil's Play x3
Bonfire of the Damned x2

19 Instants/Sorceries

My thoughts: For Cavern of Souls declare "humans," "devils," and "phoenixes" (should I be able to get all three out). Thunderbolt is there to deal with any annoying flyers that can't be dealt with by Chandra's Phoenix . Thunderous Wrath should hopefully be a "miracle" play -- but not bad even if paying full mana. Devil's Play is included for it's Flashback capability while Bonfire of the Damned is also hopefully a "miracle" play while also being able to sweep the board. Koth is added as a nice target that is not me/my creatures (i.e. sorta a decoy) and/or a useful "end game" card. Pillar of Flame is to deal with "undying" creatures (or any other annoying card that could come back from the Graveyard) and Stormblood should be coming in pumped up and hard to block.

Having never really played a burn deck, I'm not sure what to expect. Obviously, I would think this deck needs to play fast and furious. Is it best to only burn the opponenet? Or, should I burn creatures that potentially pose a threat? Also, what would be good sideboard cards? I was thinking of cards that that destroy enchantments or artifacts.

Any thoughts would be greatly appreciated; thanks!
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1 year ago  ::  May 07, 2012 - 11:58PM #2
RorixCollector
Date Joined: Apr 26, 2006
Posts: 1,968
If your going to play straight burn or RDW you want the deck to be consistent and the curve to be as low as possible.
I'd try something like this to start with.

Land
17 x Mountain
4 x Rootbound Crag

Creatures
4 x Grim Lavamancer
4 x Stromkirk Noble
4 x Stormblood Berserker
4 x Vexing Devil
4 x Chandra's Phoenix

Spells
4 x Galvanic Blast
4 x Pillar of Flame
4 x Incinerate
3 x Brimstone Volley

Artifacts
4 x Shrine of Burning Rage

Sideboard
4 x Ancient Grudge
4 x Tibalt, the Fiend Blooded
3 x Act of Agression
2 x Combust
2 x Arc Trail


Please feel free to comment/flame me about Vexing Devil being good/bad in RDW at your own desire.
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1 year ago  ::  May 08, 2012 - 5:24AM #3
iamajellydonut
  • UnCon Prizewinner 2008
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Date Joined: Jan 20, 2008
Posts: 7,223
@OP:

Grim Lavamancer is too good (in Standard) not to include 4x.

You have 0.0 draw, and your only accel is Koth. You will never hit the six mana for Charmbreaker Devils. Likewise, you won't ever see enough mana to make Devil's Play ever higher than X=3. Its flashback X=1. 4cc should be your curve's cap. Never expect to see more than four mana, and never expect to see four mana often.

You have no draw. No card advantage. Dangerous Wager is probably your best bet.

Incinerate
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I'm the world's leading astrophysicist. You can trust me, because I said I was.

Oct 11, 2012 -- 9:16AM, Enigma256 wrote:

Oct 11, 2012 -- 8:50AM, Chaikov wrote:

What's wrong with my formating?

you make paragraphs shorter than the page width


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1 year ago  ::  May 08, 2012 - 9:12AM #4
MCD1982
Date Joined: Aug 6, 2011
Posts: 51
Thanks for the comments. I can see how not having card draw could be a bag thing (if I've used up my cheap burn spells and have no hand, and only draw one card per turn, that could suck, esp if it's a land), so I'll think about adding Dangerous Wager in. The Shrine is also probably a good addition. Also, why the Stromkirk Noble ? If I'm playing anything but a human deck, isn't this guy basically worthless? I would think the Vexing Devil or Grim Lavamancer are much better one-drops.

Just for my edification, why do you say I'll never be hitting the six mana? Is that because I'd be dead by then? Or that I should be using six mana for different things?
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1 year ago  ::  May 08, 2012 - 9:30AM #5
iamajellydonut
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Date Joined: Jan 20, 2008
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May 8, 2012 -- 9:12AM, MCD1982 wrote:

Just for my edification, why do you say I'll never be hitting the six mana? Is that because I'd be dead by then? Or that I should be using six mana for different things?



Twenty-two land. No draw. Napkin math probability says you'd have to hit turn ten to see six mana.

lel♯ jenk♯ ∞ Show


I'm the world's leading astrophysicist. You can trust me, because I said I was.

Oct 11, 2012 -- 9:16AM, Enigma256 wrote:

Oct 11, 2012 -- 8:50AM, Chaikov wrote:

What's wrong with my formating?

you make paragraphs shorter than the page width


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1 year ago  ::  May 08, 2012 - 9:50AM #6
MCD1982
Date Joined: Aug 6, 2011
Posts: 51
How's this?

Mountain x22

22 Lands

Vexing Devil x4
Grim Lavamancer x4
Stormblood Berserker x4
Chandra's Phoenix x4

16 Creatures

Pillar of Flame x4
Galvanic Blast x4
Incinerate x3
Thunderous Wrath x3
Dangerous Wager x4

18 Instants/Sorceries

Shrine of Burning Rage x4

4 Artifacts

Question on Dangerous Wager -- I'm assuming that if you don't have any cards in hand (i.e. notinhg to discard), you can still draw two cards, correct?

Thanks!
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1 year ago  ::  May 08, 2012 - 10:25AM #7
iamajellydonut
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Date Joined: Jan 20, 2008
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May 8, 2012 -- 9:50AM, MCD1982 wrote:

How's this?

Question on Dangerous Wager -- I'm assuming that if you don't have any cards in hand (i.e. notinhg to discard), you can still draw two cards, correct?

Thanks!



Deck looks much better. Note that Bonefire of the Damned doesn't suffer like Devil's Play does. A Bonfire of the Damned for X=2 still nukes their board. It's just that Devil's Play for X=2 is an incredibly overcosted Shock .

As for Dangerous Wager, that is correct.

p.s. Pitching away crap lands with Dangerous Wager is ok. Try not to discard any actual spells as it will defeat the purpose. Sometimes it might be a good idea to cast Dangerous Wager on your opponent's turn to take advantage of any miracles, but not always. 

lel♯ jenk♯ ∞ Show


I'm the world's leading astrophysicist. You can trust me, because I said I was.

Oct 11, 2012 -- 9:16AM, Enigma256 wrote:

Oct 11, 2012 -- 8:50AM, Chaikov wrote:

What's wrong with my formating?

you make paragraphs shorter than the page width


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1 year ago  ::  May 08, 2012 - 10:30AM #8
MCD1982
Date Joined: Aug 6, 2011
Posts: 51
this just dawned on me, since i've added in the Shrine of Burning Rage , should I put in Volt Charge to proliferate the Shrine and/or Stormblood Berserker ? It's got a slightly higher mana cost, but maybe it could replace Incinerate ? Or should I not worry about it?
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1 year ago  ::  May 08, 2012 - 11:47AM #9
iamajellydonut
  • UnCon Prizewinner 2008
  • …mmm
Date Joined: Jan 20, 2008
Posts: 7,223

May 8, 2012 -- 10:30AM, MCD1982 wrote:

this just dawned on me, since i've added in the Shrine of Burning Rage , should I put in Volt Charge to proliferate the Shrine and/or Stormblood Berserker ? It's got a slightly higher mana cost, but maybe it could replace Incinerate ? Or should I not worry about it?



Volt Charge is a great idea, but I think if you went that route, you'd definitely want to run Stromkirk Noble. Also, Stromkirk Noble isn't as terrible as you think (not that you called it terrible). A good many decks run mostly humans just naturally. Hell, as a good example, your deck is half human. Even if they aren't running a good many humans, they'll still have to commit cards to block, or you can sneak him through naturally, or burn a path...

p.s. If I had to make changes to accomidate, I'd go...

-4xVexing Devil
-1/2xPillar of Flame
-2/3xIncinerate

+4xStromkirk Noble
+4xVolt Charge

lel♯ jenk♯ ∞ Show


I'm the world's leading astrophysicist. You can trust me, because I said I was.

Oct 11, 2012 -- 9:16AM, Enigma256 wrote:

Oct 11, 2012 -- 8:50AM, Chaikov wrote:

What's wrong with my formating?

you make paragraphs shorter than the page width


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1 year ago  ::  May 08, 2012 - 2:12PM #10
MCD1982
Date Joined: Aug 6, 2011
Posts: 51
thanks, i appreciate all of the comments/suggestions. this is what i'm going to play test the next couple of days and tweak (if needed) for a FNM on Friday!

Mountain x22

22 Lands

Vexing Devil x4
Grim Lavamancer x4
Stormblood Berserker x4
Chandra's Phoenix x4

16 Creatures

Pillar of Flame x4
Galvanic Blast x3
Incinerate x3
Thunderous Wrath x2
Bonfire of the Damned x2
Dangerous Wager x4

18 Instants/Sorceries

Shrine of Burning Rage x4

4 Artifacts

I hate to give up the Vexing Devil for the Stromkirk Noble...just doesn't seem an even-trade (of course, the *potential* is there) but I guess I'm going with the safer bet. I either get a 4/3 creature that stomps in the early game, or I can burn them for 4 from the get go. I put the 2 Bonfire's back in; with all the lifelinking White creatures out there, I def need something to clear the board, and with only two in the deck (plus, I only have 2), it should always be a "miracle" play -- same goes with Thunderous Wrath -- by decreasing it's number in the deck, it should also come up as a "miracle" -- though, I suppose the draw back would be Dangerous Wager -- if I played that and drew a "miracle" card -- it would not be my first card that turn - unless it was the opponent's turn. Either way, I still really like the mechanic and want to try it out.
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