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1 year ago ::
May 07, 2012 - 10:43PM
#1
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Mountain x19 Cavern of Souls x3 22 Lands Koth of the Hammer x 2 2 Planeswalkers Vexing Devil x4 Grim Lavamancer x2 Stormblood Berserker x4 Chandra's Phoenix x4 Charmbreaker Devils x3 17 Creatures Pillar of Flame x4 Shock x4 Thunderbolt x2 Thunderous Wrath x4 Devil's Play x3 Bonfire of the Damned x2 19 Instants/Sorceries My thoughts: For Cavern of Souls declare "humans," "devils," and "phoenixes" (should I be able to get all three out). Thunderbolt is there to deal with any annoying flyers that can't be dealt with by Chandra's Phoenix . Thunderous Wrath should hopefully be a "miracle" play -- but not bad even if paying full mana. Devil's Play is included for it's Flashback capability while Bonfire of the Damned is also hopefully a "miracle" play while also being able to sweep the board. Koth is added as a nice target that is not me/my creatures (i.e. sorta a decoy) and/or a useful "end game" card. Pillar of Flame is to deal with "undying" creatures (or any other annoying card that could come back from the Graveyard) and Stormblood should be coming in pumped up and hard to block. Having never really played a burn deck, I'm not sure what to expect. Obviously, I would think this deck needs to play fast and furious. Is it best to only burn the opponenet? Or, should I burn creatures that potentially pose a threat? Also, what would be good sideboard cards? I was thinking of cards that that destroy enchantments or artifacts. Any thoughts would be greatly appreciated; thanks!
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1 year ago ::
May 07, 2012 - 11:58PM
#2
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Date Joined:
Apr 26, 2006
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If your going to play straight burn or RDW you want the deck to be consistent and the curve to be as low as possible. I'd try something like this to start with. Land 17 x Mountain 4 x Rootbound Crag Creatures 4 x Grim Lavamancer 4 x Stromkirk Noble 4 x Stormblood Berserker 4 x Vexing Devil 4 x Chandra's Phoenix Spells 4 x Galvanic Blast 4 x Pillar of Flame 4 x Incinerate 3 x Brimstone Volley Artifacts 4 x Shrine of Burning Rage Sideboard 4 x Ancient Grudge 4 x Tibalt, the Fiend Blooded 3 x Act of Agression 2 x Combust 2 x Arc Trail Please feel free to comment/flame me about Vexing Devil being good/bad in RDW at your own desire.
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1 year ago ::
May 08, 2012 - 5:24AM
#3
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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@OP: Grim Lavamancer is too good (in Standard) not to include 4x. You have 0.0 draw, and your only accel is Koth. You will never hit the six mana for Charmbreaker Devils. Likewise, you won't ever see enough mana to make Devil's Play ever higher than X=3. Its flashback X=1. 4cc should be your curve's cap. Never expect to see more than four mana, and never expect to see four mana often. You have no draw. No card advantage. Dangerous Wager is probably your best bet. Incinerate .
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1 year ago ::
May 08, 2012 - 9:12AM
#4
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Thanks for the comments. I can see how not having card draw could be a bag thing (if I've used up my cheap burn spells and have no hand, and only draw one card per turn, that could suck, esp if it's a land), so I'll think about adding Dangerous Wager in. The Shrine is also probably a good addition. Also, why the Stromkirk Noble ? If I'm playing anything but a human deck, isn't this guy basically worthless? I would think the Vexing Devil or Grim Lavamancer are much better one-drops. Just for my edification, why do you say I'll never be hitting the six mana? Is that because I'd be dead by then? Or that I should be using six mana for different things?
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1 year ago ::
May 08, 2012 - 9:30AM
#5
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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Just for my edification, why do you say I'll never be hitting the six mana? Is that because I'd be dead by then? Or that I should be using six mana for different things?
Twenty-two land. No draw. Napkin math probability says you'd have to hit turn ten to see six mana.
lel♯ jenk♯ ∞
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I'm the world's leading astrophysicist. You can trust me, because I said I was.

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1 year ago ::
May 08, 2012 - 9:50AM
#6
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How's this? Mountain x22 22 Lands Vexing Devil x4 Grim Lavamancer x4 Stormblood Berserker x4 Chandra's Phoenix x4 16 Creatures Pillar of Flame x4 Galvanic Blast x4 Incinerate x3 Thunderous Wrath x3 Dangerous Wager x4 18 Instants/Sorceries Shrine of Burning Rage x4 4 Artifacts Question on Dangerous Wager -- I'm assuming that if you don't have any cards in hand (i.e. notinhg to discard), you can still draw two cards, correct? Thanks!
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1 year ago ::
May 08, 2012 - 10:25AM
#7
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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How's this?
Question on Dangerous Wager -- I'm assuming that if you don't have any cards in hand (i.e. notinhg to discard), you can still draw two cards, correct?
Thanks!
Deck looks much better. Note that Bonefire of the Damned doesn't suffer like Devil's Play does. A Bonfire of the Damned for X=2 still nukes their board. It's just that Devil's Play for X=2 is an incredibly overcosted Shock .
As for Dangerous Wager, that is correct.
p.s. Pitching away crap lands with Dangerous Wager is ok. Try not to discard any actual spells as it will defeat the purpose. Sometimes it might be a good idea to cast Dangerous Wager on your opponent's turn to take advantage of any miracles, but not always.
lel♯ jenk♯ ∞
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I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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1 year ago ::
May 08, 2012 - 10:30AM
#8
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this just dawned on me, since i've added in the Shrine of Burning Rage , should I put in Volt Charge to proliferate the Shrine and/or Stormblood Berserker ? It's got a slightly higher mana cost, but maybe it could replace Incinerate ? Or should I not worry about it?
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1 year ago ::
May 08, 2012 - 11:47AM
#9
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- UnCon Prizewinner 2008
- …mmm
Date Joined:
Jan 20, 2008
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this just dawned on me, since i've added in the Shrine of Burning Rage , should I put in Volt Charge to proliferate the Shrine and/or Stormblood Berserker ? It's got a slightly higher mana cost, but maybe it could replace Incinerate ? Or should I not worry about it?
Volt Charge is a great idea, but I think if you went that route, you'd definitely want to run Stromkirk Noble. Also, Stromkirk Noble isn't as terrible as you think (not that you called it terrible). A good many decks run mostly humans just naturally. Hell, as a good example, your deck is half human. Even if they aren't running a good many humans, they'll still have to commit cards to block, or you can sneak him through naturally, or burn a path...
p.s. If I had to make changes to accomidate, I'd go...
-4xVexing Devil -1/2xPillar of Flame -2/3xIncinerate
+4xStromkirk Noble +4xVolt Charge
lel♯ jenk♯ ∞
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I'm the world's leading astrophysicist. You can trust me, because I said I was.

What's wrong with my formating?
you make paragraphs shorter than the page width
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1 year ago ::
May 08, 2012 - 2:12PM
#10
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thanks, i appreciate all of the comments/suggestions. this is what i'm going to play test the next couple of days and tweak (if needed) for a FNM on Friday! Mountain x22 22 Lands Vexing Devil x4 Grim Lavamancer x4 Stormblood Berserker x4 Chandra's Phoenix x4 16 Creatures Pillar of Flame x4 Galvanic Blast x3 Incinerate x3 Thunderous Wrath x2 Bonfire of the Damned x2 Dangerous Wager x4 18 Instants/Sorceries Shrine of Burning Rage x4 4 Artifacts I hate to give up the Vexing Devil for the Stromkirk Noble...just doesn't seem an even-trade (of course, the *potential* is there) but I guess I'm going with the safer bet. I either get a 4/3 creature that stomps in the early game, or I can burn them for 4 from the get go. I put the 2 Bonfire's back in; with all the lifelinking White creatures out there, I def need something to clear the board, and with only two in the deck (plus, I only have 2), it should always be a "miracle" play -- same goes with Thunderous Wrath -- by decreasing it's number in the deck, it should also come up as a "miracle" -- though, I suppose the draw back would be Dangerous Wager -- if I played that and drew a "miracle" card -- it would not be my first card that turn - unless it was the opponent's turn. Either way, I still really like the mechanic and want to try it out.
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