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Switch to Forum Live View "horror" themed decks?
1 year ago  ::  May 08, 2012 - 10:21AM #11
kyris420
Date Joined: Apr 10, 2012
Posts: 119
So, you think this would be a better set up?

Zombies - Blue/Black
creature cards -
2 diregraf ghoul
4 gravecrawler
4 Diregraf Captain
2 Lich Lord of Unx
2 undead alchemist
4 vedalken ghoul
2 ghoulraiser

spell cards - 16
2 secrets of the dead
2 call to the grave
2 cellar door
4 moan of the unhallowed
2 zombie apocalypse
4 endless ranks of the dead

land cards 24
12 swamp
12 island

Also, do tokens count as "creatures"? Like, for Lich Lord of Unx , would all my tokens count to the life lost as well?
edit: So, I managed a werewolf deck as well but I really know absolutely nothing about green so I'm sure there are plenty of other spells that are worth swapping these out for, I do however really like the creatures.

Creatures 20
4 huntmaster of the fells
4 immerwolf
2 scorned villager
2 reckless waif
2 wolfbitten captive
2 mayor of avabruck
4 grizzled outcasts


Spells 16
4 moonmist
4 titanic growth
4 naturalize
2 fog
2 clinging mists
I'm not sure how I should do the mana spread, I have almost no reds this time around so it would probably be something like 16 forest 8 mountain , I almost wish rootbound crag was cheaper/easier to get or I'd just have a bunch of those and never have to worry. I also noticed a lot of the werewolves are pretty cheap to cast, so I might go a little less then the "standard" 24 land..I also noticed, most decks I make end up being 20/16/24 split between creatures, spells and lands..weird.
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1 year ago  ::  May 08, 2012 - 2:42PM #12
Stfuppercut
Date Joined: Apr 1, 2012
Posts: 73
For white it might be a bit out there but you can do a kithkin deck. They are midgets so you can claim that they are some kind of porcelain doll or something. Like a chuckie kinda idea.
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1 year ago  ::  May 08, 2012 - 5:21PM #13
kyris420
Date Joined: Apr 10, 2012
Posts: 119
Perhaps, although I think for white I think I'll go with more of a like..witch hunt, paranoia, everyone else is clearly possessed and or in cahoots with the bad guys and must be killed, vibe, Not sure how to go about getting that feel in a deck though.
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1 year ago  ::  May 08, 2012 - 7:38PM #14
pyromancer244
Date Joined: Jan 28, 2012
Posts: 223
you don't really need 4 endless ranks, but having them isn't technically wrong either.

the zombie tokens are creature tokens. in fact any token with power and toughness is a creature token and therefore counts as a creature in any spell that doesn't distinguish between tokens and normal creatures. that's why endless ranks is so good. given time it will pump itself and eventually overwhelm your opponent.

the werewolves looks runnable. I can't be too critical, because I haven't seen it play, but there is at the least a werewolf with intimidate and 1 with first strike. and the red rares are hard to argue with.

and I'd use evolving wilds for mana fixing on a budget.
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1 year ago  ::  May 08, 2012 - 7:46PM #15
kyris420
Date Joined: Apr 10, 2012
Posts: 119
Yea, I didn't see any werewolves with intimidate or first strike although I may of glossed over them, I'll have to check gatherer again as I know I don't have any like that in my collection, as for endless ranks, I'm half thinking swapping one or two of them out for Army of the Damned < /span> , maybe 1 AoTD and another card, but at the same time I'm hesitent of having any card of only 1 copy in my deck as the chance of drawing it on the average game are slim enough that I don't feel it would be worth adding - with a few exceptions of course.

edit: so I checked gatherer, Gatstaf Howler < /span> has intimidate, and village ironsmith has first strike, theres also another werewolf, kruin outlaw who was first strike as long as its not transformed, if it transforms into terror of kruin pass it has double.
I also think I might hold off on red andwhite for now until I get a better feel for those sets, I have -very- little knowledge of them other then that they exist, so..
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