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1 year ago ::
May 07, 2012 - 4:18PM
#1
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Date Joined:
Mar 13, 2012
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Can someone explain how flicker works?
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1 year ago ::
May 07, 2012 - 4:25PM
#2
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Date Joined:
Jul 28, 2010
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I'm assuming you mean the most recent " Flicker "-effects, since they changed slightly in functionality over the years if you use Cloudshift on a creature you own it gets exiled and returns almost instantly that is nice to save it from something like Doom Blade since that spell loses tracks of the creature when it changes zones it can also be used to make Act of Treason permanent it can also be used to change which creatures pair with each other or if you just want to get more out of your ETB effect did that answer it?
proud member of the 2011 community team
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1 year ago ::
May 07, 2012 - 4:31PM
#3
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Date Joined:
Jan 24, 2011
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it can also be used to make Act of Treason permanent
This only applies to cloudshift, because it says return it "under your control" rather than "under its owner's control." Every other flicker (afaik) returns under owner's control.
Flicker effects are primarily used to "untarget" your permanents from enemy spells. Since the thing flickering leaves the battlefield, it comes back as a new object which targeted spells can't keep track of anymore. It's also used to recur come-into-play effects.
It will not save your stuff from field-wide effects like Day of Judgment , since those don't need to target your stuff to kill them. Similar flicker abilities like Otherworldly Journey will help in those cases, because the creature stays exiled until the end step, long after DoJ has killed everything.
Rules Advisor Please autocard: [c ]Disenchant[/c ] = Disenchant .
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1 year ago ::
May 07, 2012 - 4:32PM
#4
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Date Joined:
Jul 28, 2010
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it applies to all AVR Flicker effects that's what my answer was about. it does not apply to older cards like Flicker or Momentary Blink
proud member of the 2011 community team
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1 year ago ::
May 07, 2012 - 4:38PM
#5
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Date Joined:
Jan 24, 2011
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Aha! I forgot about the soulbond flicker guy. I didn't realize they did that for every flicker in the set.
Rules Advisor Please autocard: [c ]Disenchant[/c ] = Disenchant .
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1 year ago ::
May 07, 2012 - 4:50PM
#6
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Date Joined:
Aug 13, 2001
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Some potentially useful things Flicker effects can do to a permanent:
- Untap it
- Give it summoning sickness (usually only good on your opponent's stuff, but could save you from some Siren's Call - type effect)
- Reuse "enter the battlefield" effects
- Use "leave the battlefield" effects without losing the permanent
- Retrieve control of something someone else stole from you (provided they use the old, "owner's control" wording)
- Make effects like Act of Treason permanent (provided they use the new, "same player's control" wording)
- Cause things targeting it to lose track of it
- Get rid of Auras and unattach Equipment
- Get rid of damage
- End effects like "target permanent gets -1/-1 until end of turn"
- Get rid of counters, or replenish them if they get "spent" to power some ability
- Remove it from combat
- Change pairings for Soulbond (specific to Avacyn Restored)
This list probably isn't complete.
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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1 year ago ::
May 07, 2012 - 6:28PM
#7
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Date Joined:
Oct 29, 2007
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and they can be used to kill tokens (not sure why you'd want to kill your own, but hey you can)
MtG Rules Advisor & Goth/Industrial/EBM/Indie/Alternative/80's-Wave DJDJ VortexDCI Certified Rules Advisor from July 14, 2009 to July 14, 2012 DCI #5209514320 Wit found in Rules Q&ARPJesus: "Man, screw the rules, I'll play a game of 2HG Archenemy Planechase Emperor EDH draft yet. Once I figure out the rules for it..." Chaikov: "Of course, casual Magic may be played any way your Pokemon group agrees on..." and "It's not logic. It's Magic!" GainsBanding: "I only play online. The Magic Online shuffler is AWESOME!" Ikegami: "one might think [adult cats] would make excellent tokens. The issue, though, is that they are very hard to exile. They return to the battlefield more often than an undying creature." Astarael7: "Does 121.1 imply that players are supposed to wear their poison counters?" Bimmerbot: "If you move the wrong way and [the poison counters] fall, it's a game rule violation" Helluminatus: "Just remember, if it looks like a duck, smells like a duck, and quacks like a duck, but the oracle text says creature - Bunny , then by god, it's a bunny." MadCow21: "Who are you and what have you done with the real Chaikov?" My Wife's Makeup Artist Page <-- cool stuff - check it out
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1 year ago ::
May 07, 2012 - 11:42PM
#8
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Date Joined:
Aug 13, 2001
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and they can be used to kill tokens (not sure why you'd want to kill your own, but hey you can)
I had a feeling I'd missed a potentially important one!
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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1 year ago ::
May 08, 2012 - 12:37AM
#9
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Date Joined:
Sep 27, 2010
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They can also be used to manipulate effects of ETB Items using the stack Fiend Hunter is played, its Etb effect goes on the stack targeting X You Instant in Cloudshift targeting Fiend Hunter Placing it on top of the triggered ability to exile Then the stack resolves Cloudshift exiles Hunter and returns hunter ETB effect goes on stack above older ETB targeting Y Exile Y Exile X (this one has no Hunter to associate with Exiled Forever)
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1 year ago ::
May 08, 2012 - 1:15AM
#10
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Date Joined:
Aug 13, 2001
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I could argue that's a special case of reusing ETB abilities, but it might be different enough to deserve its own spot. A few more:
- Turn a Morph crawler face-up
- Turn a Morph crawler face-up without triggering any "when you turn this face-up" abilities
- Unflip a Kamigawa flip card (by far the simplest way to do this I can think of!)
- Transform a dual-faced card to the "day" side
- Revise choices made for cards like Clone and Primal Clay (not what's usually meant by ETB abilities, as it's a replacement effect, not a triggered ability)
Jeff Heikkinen DCI Rules Advisor since Dec 25, 2011
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