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Switch to Forum Live View What are your hopes/predictions for Return to Ravnica?
1 year ago  ::  May 11, 2012 - 1:29AM #71
Mown
Date Joined: Apr 28, 2008
Posts: 16,676

May 10, 2012 -- 11:33PM, KyCygni wrote:

May 8, 2012 -- 10:04AM, Bursama wrote:

May 8, 2012 -- 9:52AM, Mown wrote:

At least call it by it's real name, Mjölnir.
I'd like a Nordic setting too (probably for the same reasons), but snow doesn't wow me, so I'm okay with skipping that.




... Has WotC ever used any other letters in english card names besides a-z or ae (in aether)?
Well, there's always a first time. 



Bösium Strip
magiccards.info/wl/en/146.html



It would have taken you less effort to scroll down and see that it has been answered twice already than making a new post you know.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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1 year ago  ::  May 11, 2012 - 3:28PM #72
Akatsuki_Emperor
Date Joined: Nov 1, 2011
Posts: 84
What I want to see:

-More Orzhov.(Seirously, I love W/B and my first good deck was an W/B control deck that used a metric ton of Orzhov cards.)
-More love for the wedges, possibly including tri-color wedge lands not unlike the tri-color arc lands from the shards block
-More Niv Mizzet. Dose not matter if he's a walker, just that he shows up somehow.
-Bolas as a major antagonist, if not the main villain of the block.
-Legendary Nephilem, to make 4-colored commander decks possible
-Possible Phyrexian meddeling/incursion. Mainly because I'm a phyrexia fanatic, though I seirously doupt this will happen since we just left the Scars block.
-Enough good mill support to make mill a viable deck in standard. Hopefully this will have synergy with Innistrad's zombie mill strategy to create a kind of Mill/Zombie deck, though this is not required
-Re-prints of select cards from the old Ravnica block.(I'd KILL to be able to use my playset of godless shrines in standard!)
-A new W/B wrath of god type card that is better then Culling Sun(Seirously, the two best colors at killing creatures outright en mass combind to make a harder to cast consume the meak? Combinding white mana and black mana ought to produce a better wrath effect then that!)
-More devils and demons in R/B to combind with Innistrad's R devils to make an all demon/devil aggro deck possible.

What we will probally get

-More Jace, like we really needed to see the most famous planeswalker AGAIN.
-More good cards for creature-based and attack-centric decks, since wizards has been in a love affair with aggro and creature-based stratigies and kinda giving control the short end of the stick as of late.

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1 year ago  ::  May 12, 2012 - 4:16AM #73
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

May 11, 2012 -- 3:28PM, Akatsuki_Emperor wrote:


-Legendary Nephilem, to make 4-colored commander decks possible




I would love to see this - they should erratta the old ones to make them legends. It'd be cool for them to do that, then make the next 5 precons for Commander 4-colour as well, so we have 3-4 different 4-colour options for General.

-Enough good mill support to make mill a viable deck in standard. Hopefully this will have synergy with Innistrad's zombie mill strategy to create a kind of Mill/Zombie deck, though this is not required




The difficulty is simply that mill is intrinsically weak. The only way they can print enough good mill cards to make a viable mill deck is for every other archetype in the format to be unplayable because mill is either broken or just too ubiquitous.

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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1 year ago  ::  May 12, 2012 - 8:27AM #74
Wynzerman
Date Joined: Oct 23, 2010
Posts: 3,491
Honestly, it's going to fantastically dissapointing in the same way that DKA and AVR are pretty neat sets, but because INN was so awesome, the sequels could not have lived up to the audience's god awful expectations. People of the time didn't really care for Ravnica until it was all done, and this one is going to feel like Dissension all over again, because "omg it's going to be awesome" turns into "It's soooo disappointing" until a reasonable time later after people have severely undervalued a set.


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1 year ago  ::  May 12, 2012 - 9:03AM #75
ChainedNBeaten
Date Joined: Apr 26, 2010
Posts: 626
Yeah I also disliked disseniont i got 2 booster boxed and got all crap, my friends would buy one pack and get a dual and all good stuff I just keep getting crap. But it wasn't bad I just have a dislike due to lack of good.
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1 year ago  ::  May 12, 2012 - 11:44PM #76
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

May 12, 2012 -- 8:27AM, Wynzerman wrote:

People of the time didn't really care for Ravnica until it was all done, and this one is going to feel like Dissension all over again, because "omg it's going to be awesome" turns into "It's soooo disappointing" until a reasonable time later after people have severely undervalued a set.




This is not true - Ravnica was hugely popular from the beginning and one of the best selling sets of the time.


Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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1 year ago  ::  May 13, 2012 - 12:01AM #77
catowner
Date Joined: Jun 8, 2010
Posts: 6,967

May 10, 2012 -- 11:40AM, will_dice wrote:


Do characters need to be planeswalkers to be interesting? Your favorite legend needs to become a 'walker, so you can gush about this?



Sincerely, Niv-Mizzet is an interesting character on its own. A badass non-walker dealing with walkers on the same level (or even outsmarting them) is what I want to see. Keep Mizzet non-walker! He's a better character this way.



But then he can't be reprinted and put into every storyline from now until WOTC finally breaks the game so badly that they need to ban all cards other than nonbasic lands Cry

1000th post November 26, 2010.
Where Islands gets his decks:
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Apr 23, 2012 -- 12:20AM, Islands wrote:

It was revealed to me in a dream.  All the cards were in my dream except for three slots which I plugged in as Vault Skirge.

FULL DISCLOSURE:  The dream was post AVR so there was a copy of Slayer's Stronghold.  I decided to keep it pre AVR in my post here.

EDIT: I just remembered.  The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.

EDIT2:  Currently 4-0 in my first four games with this.  My opponents have been very angry.  I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch.  Jeez, I can do a lot of damage.

EDIT3: Streak broken.  Lost to an unexpected Overrun.    Cracking a Shrine for 10 wasn't enough.   



How Kedi tests his decks:
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also, I've been playtesting this deck in my sleep today
that kinda freaked me out

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Halloween is a conspiracy by crossdressers and furries.

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1 year ago  ::  May 14, 2012 - 1:24AM #78
TheMOTI
Date Joined: May 17, 2011
Posts: 650

May 12, 2012 -- 4:16AM, MrIndigo wrote:

The difficulty is simply that mill is intrinsically weak. The only way they can print enough good mill cards to make a viable mill deck is for every other archetype in the format to be unplayable because mill is either broken or just too ubiquitous.




This is simply untrue. They could print good mill cards by, say, doubling the effectivenss of Tome Scour , and printing a few cards on a similar power level. You just need to get 5 of those off to win, or less if some are more effective.

The problem is that such a deck would be really really boring. Almost nothing in the game interacts with mill. It would turn games into simple races, damage vs. mill.

If they really wanted to push mill, they would need to find a way to make it interesting. For instance, they could make it possible to build a deck that plays a traditional control game, but incrementally milling the opponent, with spells that care about the opponent's graveyard. For instance, a counterspell that gets better if the spell being countered has the same name as a spell in the player's graveyard.

Such a deck would be a cool variation on a standard control deck. If something made it flavorful for a block, I could see them doing this.

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1 year ago  ::  May 14, 2012 - 1:47AM #79
MrIndigo
  • Mr. Indigo
Date Joined: Mar 27, 2003
Posts: 13,416

May 14, 2012 -- 1:24AM, TheMOTI wrote:

May 12, 2012 -- 4:16AM, MrIndigo wrote:

The difficulty is simply that mill is intrinsically weak. The only way they can print enough good mill cards to make a viable mill deck is for every other archetype in the format to be unplayable because mill is either broken or just too ubiquitous.




This is simply untrue. They could print good mill cards by, say, doubling the effectivenss of Tome Scour , and printing a few cards on a similar power level. You just need to get 5 of those off to win, or less if some are more effective.

The problem is that such a deck would be really really boring. Almost nothing in the game interacts with mill. It would turn games into simple races, damage vs. mill.

If they really wanted to push mill, they would need to find a way to make it interesting. For instance, they could make it possible to build a deck that plays a traditional control game, but incrementally milling the opponent, with spells that care about the opponent's graveyard. For instance, a counterspell that gets better if the spell being countered has the same name as a spell in the player's graveyard.

Such a deck would be a cool variation on a standard control deck. If something made it flavorful for a block, I could see them doing this.




This is my point - if they made mill cards powerful enough and numerous enough that you could ignore everything your opponent did, then it would make every other archetype unplayable. Because it doesn't interact with the board at all, any level of power less than that broken unbeatableness would be unplayable.

That's the nature of the beast - it's like all-burn-that-only-hits-players. 

Nov 4, 2010 -- 9:11AM, Niche wrote:

Nov 3, 2010 -- 10:05PM, Razorgore wrote:

It's really not even about giving niche cards to black.



It should be about giving black cards to Niche.

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1 year ago  ::  May 14, 2012 - 5:03AM #80
Akatsuki_Emperor
Date Joined: Nov 1, 2011
Posts: 84
Well, I personally like Innistrad's take on mill, hence why I mentioned it. The Innistrad zombie mill is a bit more interactive then a normal mill deck because it's mill comes from creatures, not sorceries/instants. When playing against the Innistrad Zombie mill strategy, your opponent can interact with you more and potentinally stop your mill easier since your mill is dependend on creatures, nor sorcereries/instants and creatures can be blocked, burned, doom-bladed ect... Having creatures, not spells, be your main source of mill makes the mill deck much more interactive and much easier to counter. Thus, for a return to ravnica mill strategy I'd like it to build up on the already-exsisting creature-based mill Innistrad created with Undead Alchemist and the like rather then be a totally new mill deck. Since Innistrad already provided the core of the deck(Undead Alchemist + some zombies) what I'd want from ravnica is some cards to support and make standard viable an undead alchemist mill deck. Like one of the above posters said, the "support" dose not even need to provide mill itself, but rather just support a mill-strategy. In the case of Undead Alchemist and his zombie friends, counterspells that play with aid to mill, creature removal that somehow interacts with mill ect.. would all be the kind of things I'm looking for. However, I can also see how a mill deck could get pretty broken if made a certain way, so all of you against mill have a valid point to make.
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