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Switch to Forum Live View 05/07/2012 MM: "Avacyn-gle Ladies, Part 3"
1 year ago  ::  May 09, 2012 - 11:34AM #41
Senyuno
Date Joined: Jun 21, 2010
Posts: 425
Yeah, copy can be misunderstood considering magic terminology.


This is a massive flavor topic, and yeah it also delves into the legend rule. With a particular time your spell takes a legend/PWer, the problem is that there can be infinite of such PWer in the multiverse, but the PWer is still from that time, it's still that individual PWer, it still has that essence of being a unique person. When you try to bring two in contact with each other, instead they phase out of existence to prevent time paradox.

Now the flavor of why Ajani let you craft a summoning spell of him all that time ago is of course another entire story in itself, one for you to decide. 
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1 year ago  ::  May 09, 2012 - 2:03PM #42
chronego
Date Joined: Jul 6, 2011
Posts: 1,275
I always interpreted the Planeswalker cards as mere beacons beseeching the aid of a friend in the moment of need. No clone shenanigans, no space/time manipulation, just a friendly request for aid and an offer to return the favor in due course.

The planeswalker teaches you a spell to contact him, regardless of his location in the multiverse, at the moment you form an alliance with him. This spell doesn't represent the planeswalker himself, and as such it doesn't need to meet the same color-requirements of the planeswalker (explaining why, for instance, Nissa Revane , though she wields both Green and Black magic, only costs Green); all the spell does is send out a call for help and a timestamp, telling the planeswalker who is calling and from where. The planeswalker then determines whether it's worth showing up (the game abstracts this to 'always shows up' for simplicity and fun) and which spells to bring.

The reason a planeswalker always brings the same spells when you use the same beacon is likely because of the nature of the relationship. You met the planeswalker under a certain set of circumstances and saw his repertoire at that time. The beacon he gives you at that moment encodes the style of magic he was wielding, because if that's the version of him you know, and you're now sending out a call for his aid, it's likely because you've determined that repertoire of spells is most beneficial in your current situation. He could show up wielding a different set of spells, just like he could just choose to not show up at all, but the game abstracts this as well.

Finally, the reason he doesn't have any memory of loyalty to you. Again, this is an abstraction to make the cards work in the game, but I'll take a crack at the flavor nonetheless.

Every time you summon a planeswalker, you're promising a favor in return. Some planeswalkers may be more friendly to you, but this isn't represented by a memory of loyalty from the last time they were summoned; rather, it is represented by an overall higher starting loyalty. The planeswalker determines the value of a return favor from you, and that is represented by his starting loyalty. He always comes with that estimated value in mind, so his starting loyalty is unchanging. Letting him do simple, fun spells isn't very taxing, so he doesn't count them against your eventual return favor; however, the more powerful magic at his disposal is valuable, and he knows that, if you ask him to use it, he can then ask you for a greater favor in return, and thus doesn't need to stick around for as long to get a valuable use of you in the future.

Edit: Additionally, the reason for the 'lengedary rule':

When a planeswalker is fighting on your side, and your opponent calls in a favor as well, he cannot fight for both of you. As such, he interprets the opponent's favor as a request for a return to neutrality, and he 'walks away. This is especially beneficial, as now the both of you owe him a favor, and he doesn't have to do anything for either of you to gain it.
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1 year ago  ::  May 09, 2012 - 2:56PM #43
Senyuno
Date Joined: Jun 21, 2010
Posts: 425
Yeah, I prefer time travel aka magic.

Mostly because it has answers to when three people at the table cast Ajani Goldmane 's spell (and not the real Ajani , who's actually travelling about somewhere), all of which decide to show up despite being in the middle of saving his friends from Nicol Bolas ("Sorry guys, I got a ring, you stay right there and I'll be back in a few days, k buuuuy."), and for some reason doesn't make a return of neutrality when the two PWers (who are not your opponents) on the other side of the room (multiverse) call on Ajani in spellform; other than the answer: "because don't worry about that, it's an abstraction of something that can't be flavorfully interpreted.", which implies major flavor disconnect, and pretty much means we should just stop printing PWers/Legends.
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1 year ago  ::  May 10, 2012 - 9:02AM #44
radiationman
Date Joined: May 10, 2012
Posts: 1
Mark,

As I am sure you have discussed, I think rather than evoking Magic's past, you should use Planeswalkers to give us a peek at the future.  I think it would be cool to engage player's speculations about what kind of world that Planeswalker came from (a bit of a teaser).  When that world is unveiled in a future set, a connection with the players would have already been created, stimulating further enjoyment and a feeling of investment.  
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1 year ago  ::  May 10, 2012 - 9:58PM #45
Fireballmage
Date Joined: Mar 21, 2012
Posts: 243

May 8, 2012 -- 3:31PM, notthephonz wrote:

Re:  Tamiyo
I just realized something: Tamiyo is a Japanese female wizard who lives on the moon.  SHE IS RITA REPULSA.



Genius. Even the hair is alike.

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