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Switch to Forum Live View 05/03/2012 Sealed Deck Builder
1 year ago  ::  May 03, 2012 - 2:01PM #31
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,120
I started out U/W, but then decided the U was just too underwhelming.  Yes you have Tamiyo and Spirit away, but the mill just isn't going to work in these numbers.  Also white is good, but it wants aggro, whilst blue wants to sit back and control to a mill victory.  It's just not going to work

I ended up R/W aggro, but I'm going to take another look at green to see if that might be the better second color choice.  I eschewed almost all of my removal for an aggressive strategy that I think will be able to win before the opponent can get off the ground.

This Deck was built in 0:20:54

Total Deck Size: 40
17 Lands
---------------
9 Mountain
8 Plains


13 Creatures
---------------
1 Archwing Dragon
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Holy Justiciar
1 Lightning Mauler
2 Midnight Duelist
1 Moonlight Geist
2 Moorland Inquisitor
1 Riot Ringleader
2 Seraph of Dawn


10 Other Spells
---------------
1 Angel's Tomb
2 Banners Raised
1 Bladed Bracers
1 Commander's Authority
1 Divine Deflection
1 Guise of Fire
1 Thatcher Revolt
1 Thunderous Wrath
1 Tormentor's Trident

Hm...I'm second guessing on Commander's Authority here.  I should probably cut it for either a removal spell or another creature.  Sure it's token swarm, but it's just so expensive.  On the other hand if I do get stalled out, it gives me an ever increasing board position to eventually break the stalemate.  Decisions, decisions... I'll keep it and just call it my backup plan.  On the other-other hand I can't deal with bombs anyway...I dunno.

Let's see what Green's got for me.

It's really hard to fill in the last two creature slots, but I guess Diregraf Escort and Wildwood Geist will do in a pinch.  I don't like flowering lumberknot with only 5 soulbond creatures.  Sure when it works it will be a 5/5 beater, but when it doesn't work, it will be a dead card.

I still think R/W is the way to go.

This Deck was built in 0:07:13

Total Deck Size: 40
17 Lands
---------------
9 Forest
8 Mountain


15 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Diregraf Escort
1 Geist Trappers
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
1 Wildwood Geist
2 Wolfir Avenger


8 Other Spells
---------------
1 Angel's Tomb
1 Grounded
1 Pillar of Flame
1 Sheltering Word
1 Thatcher Revolt
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident


If someone could share their opinion on my decks (and on my opinions on my decks) this week I'd be greatly appreciative.
Thanks.
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From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
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Post #777
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1 year ago  ::  May 03, 2012 - 3:09PM #32
Griffyn16
Date Joined: Sep 16, 2005
Posts: 159
Initial WG deck Show
This Deck was built in 0:05:26

Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Island
1 Plains


11 Creatures
---------------
1 Borderland Ranger
1 Elgaud Shieldmate
1 Fettergeist
2 Havengul Skaab
1 Mist Raven
1 Timberland Guide
1 Trusted Forcemage
1 Wandering Wolf
2 Wolfir Avenger


11 Other Spells
---------------
1 Abundant Growth
1 Amass the Components
1 Angel's Tomb
1 Commander's Authority
1 Crippling Chill
1 Divine Deflection
1 Ghostform
1 Ghostly Touch
1 Lair Delve
1 Sheltering Word
1 Spectral Prison


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage



There are several ways to construct a deck from this pool.  Overall the weekest color looked to be black.  Initially I went with WG because it looked like it comboed well together.  I also though about UW, but Wolfir Avenger pushed me into green as a definite color.  I like the flying in white, but it only offers 3 fliers.  There are 2 white cards that I really want to play, so decided to splash white and UG as my main colors.  This makes the strongest deck.

Blue has a couple of fliers, but several forms of control that will eliminate the blockers.  It doesn't have the aggro creatures white has, but it should be able to hold the opponent's creatures off long enough to establish my board.  Green has some aggressive creatures that can get some early damage in, and can slow opponent's attacks down.  Havengul Skaab combos will with Timberland Guide , Borderland Ranger and Angel's Tomb .  Although not as fast as cloud shift, it stays for more than a 1-of spell.  With the Skaab and the Guide comboing, it can make Wandering Wolf a very large threat.

A RW deck may be interesting to play.  Red has some cards that would combo well with the white humans.  It also looks to be a very good aggro deck.  Although black is the weakest color overall, it has one of the best creatures in the pool, Demonlord of Ashmouth .  It may make a nice deck with blue or red.  Either UB or BR would be a control/tempo deck.  Not sure they would win as many games, but it would be fun to build them.

Give me your opinions!
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1 year ago  ::  May 03, 2012 - 3:43PM #33
creedfox
Date Joined: Apr 19, 2012
Posts: 17

This Deck was built in 0:03:35


Total Deck Size: 40
17 Lands
---------------
9 Island
8 Plains



11 Creatures
---------------
1 Angelic Wall
1 Elgaud Shieldmate
1 Fettergeist
1 Mist Raven
1 Moonlight Geist
2 Rotcrown Ghoul
2 Seraph of Dawn
2 Stern Mentor



11 Other Spells
---------------
2 Amass the Components
1 Commander's Authority
2 Crippling Chill
1 Defang
1 Divine Deflection
2 Righteous Blow
1 Spectral Prison
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

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1 year ago  ::  May 03, 2012 - 3:55PM #34
Lexie101
Date Joined: May 3, 2012
Posts: 6
This Deck was built in 0:10:46

Total Deck Size: 40
17 Lands
---------------
8 Forest
7 Island
2 Mountain


12 Creatures
---------------
1 Borderland Ranger
1 Elgaud Shieldmate
1 Fettergeist
1 Geist Trappers
1 Mist Raven
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
1 Wildwood Geist
2 Wolfir Avenger


10 Other Spells
---------------
1 Abundant Growth
2 Amass the Components
1 Angel's Tomb
2 Crippling Chill
1 Pillar of Flame
1 Spectral Prison
1 Spirit Away
1 Thunderbolt


1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage




   
   
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    pluginspage="http://www.adobe.com/go/getflashplayer" />
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1 year ago  ::  May 03, 2012 - 4:45PM #35
cnacus
Date Joined: Dec 14, 2011
Posts: 6
I feel that the blue rares are a trap- the rest of U is not gonna do much. Red looked great and I haven't had the chance to try it yet but a deck with a critical mass of soulbound creatures has got to be good- so R/G. 2 wolfir avengers! I fell about 2 cards short though so splashed one plains with the ranger for the kill spells- and that X spell can win games by itself. 

I noticed a lot of people built blue decks- here's why I didn't. 1. all that ghostly and chilly stuff really doesn't change the board state- can only help if you are already in good shape. 2. Fettergeist, Tamiyo, and Grasp are good but fetter is going to mess with your curve terribly and the rares are slow.  

My only regret is that it's light on creatures and can probably get dumb draws that don't do anything, but that's Magic for you.


This Deck was built in 0:17:57


Total Deck Size: 40
17 Lands
---------------
8 Forest
8 Mountain
1 Plains



13 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Flowering Lumberknot
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
2 Wolfir Avenger



10 Other Spells
---------------
1 Angel's Tomb
1 Divine Deflection
1 Lightning Prowess
1 Pillar of Flame
2 Righteous Blow
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident
1 Uncanny Speed

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1 year ago  ::  May 03, 2012 - 6:24PM #36
PONYCRAP
Date Joined: Mar 23, 2012
Posts: 12
I just finished and realized my list was practically the same as yours, nice. There are a few changes:

1. Having 2 white sources isn't enough to support your three white cards, especially because two of them are early-game cards. Half the time you'll be waiting into mid/later game to draw a white source, when you'd much rather be casting bigger creatures than bad Shocks. Also, you're missing one good soulbond creature in the pool for your Flowering Lumberknot. -2 Righteous Blow +1 Wildwood Geist +1 Geist Trappers

2. Uncanny Speed isn't great; Pillar of Flame, Thunderbolt and Thunderous Wrath will almost always be more useful. Swap it for the sneaky and always playable land-aura to ensure that, with three white sources, you can always cast Divine Deflection. Like you said, it wins games, and making those game-wins more reliable is key when it comes to limited. -1 Uncanny Speed +1 Abundant Growth

3. Hitting your Wolfs on turn three is more important (on average) than your turn four vampire or dragon. You have more green than red anyway, and with Abundant Growth in the mix you have more flexibility. To make a long story short, -1 Mountain +1 Forest
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1 year ago  ::  May 03, 2012 - 7:19PM #37
Masqueradedfury101
Date Joined: Feb 2, 2012
Posts: 6

I love 

This Deck was built in 0:07:03[/b 


[b]Total Deck Size: 40
15 Lands
---------------
6 Forest
9 Island



16 Creatures
---------------
1 Borderland Ranger
1 Elgaud Shieldmate
1 Fettergeist
1 Flowering Lumberknot
1 Geist Trappers
1 Havengul Skaab
1 Mist Raven
2 Rotcrown Ghoul
2 Stern Mentor
1 Timberland Guide
1 Vorstclaw
1 Wandering Wolf
2 Wolfir Avenger



8 Other Spells
---------------
1 Abundant Growth
2 Amass the Components
1 Angel's Tomb
1 Crippling Chill
1 Ghostly Touch
1 Spectral Prison
1 Spirit Away



1 Planeswalkers
---------------
1 Tamiyo, the Moon Sage

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1 year ago  ::  May 03, 2012 - 8:00PM #38
SpeedReeder
Date Joined: Feb 24, 2012
Posts: 24
This deck is terrible, even worse that I'm going to a midnight release tonight.  Guess I'd better build something better there.  I don't think mill is possible, but I put it in, then added green for creature support, and continued on to white since it had such good cards.  I should know better, less is generally more.


This Deck was built in 0:09:02


Total Deck Size: 40 17 Lands ---------------
8 Forest
6 Island
3 Plains


12 Creatures ---------------
1 Borderland Ranger
1 Geist Trappers
2 Rotcrown Ghoul
2 Stern Mentor
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
2 Wolfir Avenger


10 Other Spells ---------------
1 Abundant Growth
2 Amass the Components
1 Cloudshift
1 Commander's Authority
1 Divine Deflection
1 Natural End
2 Righteous Blow
1 Spirit Away


1 Planeswalkers ---------------
1 Tamiyo, the Moon Sage

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1 year ago  ::  May 03, 2012 - 8:10PM #39
Toddo
Date Joined: Apr 23, 2012
Posts: 3

I was keeping green in my deck for ages during the build (double Wolfir Avengers ) but decided to cut them for this very aggressive red-white build.

I do not understand why everybody is so amazed by the blue in the pool. Tamiyo is good when she is good and Spirit Away can obviously win games if you can get to play it (which means you have to build a deck that stalls, which the pool has mediocre support for). But what more is there that is properly playable in blue? Two Amass the Components and one Mist Raven is pretty much all I can find.

(I have very little experience of building mill decks so I'm not going to evalute the potential for a mill strategy.)

I'd be happy to hear people criticize my deck and my choices. Please tell me how wrong I am somehow...

This Deck was built in 0:55:14


Total Deck Size: 40
17 Lands
---------------
8 Mountain
9 Plains



13 Creatures
---------------
1 Archwing Dragon
1 Devout Chaplain
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Holy Justiciar
1 Lightning Mauler
1 Midvast Protector
1 Moonlight Geist
2 Moorland Inquisitor
1 Riot Ringleader
2 Seraph of Dawn



10 Other Spells
---------------
1 Bladed Bracers
1 Cloudshift
1 Defang
1 Divine Deflection
1 Pillar of Flame
2 Righteous Blow
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident

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1 year ago  ::  May 03, 2012 - 8:21PM #40
SSNightingale
Date Joined: Oct 19, 2011
Posts: 4

I chose Green-Red for mana stability and lots and lots of creatures!

This Deck was built in 0:08:56


Total Deck Size: 40
17 Lands
---------------
9 Forest
7 Mountain
1 Seraph Sanctuary



16 Creatures
---------------
1 Archwing Dragon
1 Borderland Ranger
1 Diregraf Escort
1 Flowering Lumberknot
1 Geist Trappers
1 Hanweir Lancer
1 Heirs of Stromkirk
1 Lightning Mauler
1 Riot Ringleader
1 Timberland Guide
1 Trusted Forcemage
1 Vorstclaw
1 Wandering Wolf
1 Wildwood Geist
2 Wolfir Avenger



7 Other Spells
---------------
1 Abundant Growth
1 Angel's Tomb
1 Bladed Bracers
1 Pillar of Flame
1 Thunderbolt
1 Thunderous Wrath
1 Tormentor's Trident

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