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Switch to Forum Live View Wedge set, need help with mechanics
1 year ago  ::  May 04, 2012 - 3:22PM #41
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,252
Ruin might be better off renamed "Wrath" or "Destruction" or something of that nature. That being said, a reverse metalcraft is kinda interesting, but as-is is pretty much a certainty to occur. Might be too broad.

I think the Doombond idea might be worth investigating into.
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1 year ago  ::  May 04, 2012 - 4:59PM #42
afroakuma
Date Joined: May 30, 2009
Posts: 38
I'm sort of not feeling Ruin. Especially not at a limit of three. I get that the concept's in flavor for all three colors, but... ehh. It feels lacking.
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1 year ago  ::  May 06, 2012 - 3:03PM #43
afroakuma
Date Joined: May 30, 2009
Posts: 38
I think I'm satisfied with Doombond working for , though it might need a rename.

Next obstacle is , the Revolution. This one feels a bit trickier.
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1 year ago  ::  May 06, 2012 - 9:08PM #44
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,208
I tried doing a wedge set myself and found to be particularily challenging. I figured the flavour would be a warlike but learned and orderly people. Basically it was all Roman from there.
Mechanically I tried to create some sort of universal trigger that would have cards that started out as defensive weenies turn into aggresive beaters and vice versa later in the game. The idea was cool but I never pulled it off.
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1 year ago  ::  May 07, 2012 - 12:20AM #45
theScion
Date Joined: Oct 21, 2007
Posts: 1,449

May 6, 2012 -- 3:03PM, afroakuma wrote:

I think I'm satisfied with Doombond working for , though it might need a rename.

Next obstacle is , the Revolution. This one feels a bit trickier.


I think something about saboteur abilities (effects that trigger when a creature deals combat damage to a player) would go perfectly there. Orderly and warlike = effects from combat.

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1 year ago  ::  May 07, 2012 - 1:27AM #46
Taramoor
Date Joined: Apr 13, 2012
Posts: 362
See, to me a Revolutionary group would rally around the idea of turning others to their cause in a few different ways.

So you could have abilities that either take control of the opponent's creatures (temporarily or permanently) or redirect damage from those creatures to the opponent.

Rebellious Bowman

Creature - Human Rebel

, Rebellious Bowman deals 1
damage to target creature.

If a creature dealt damage by Rebellious
Bowman this turn would deal damage to you,
it deals that damage to target opponent instead. 

"My bow is my best friend.  I named 'im Plink."

2/2 
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1 year ago  ::  May 07, 2012 - 5:46AM #47
afroakuma
Date Joined: May 30, 2009
Posts: 38
Here are some of the ideas that have been bandied about:

Cascade as a death trigger
Transmute
Attack triggers
Cards that permanently evolve when they have attacked
• Using flp cards to represent same
Replicate
Flash "rally" spells - cheaper if you flash them, but have a weaker effect. Full strength if you can commit to your main phase and full cost.
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1 year ago  ::  May 13, 2012 - 9:49AM #48
afroakuma
Date Joined: May 30, 2009
Posts: 38
Alright, so here are the tentative mechanical identities I've hashed out for each wedge:

focuses on aggression, destruction, exile and is using the Doombond mechanic: Doombond an X (You may pair this with an unpaired X when either enters the battlefield. When either leaves the battlefield, put the other into its owner's graveyard)

bleeds the traditions of its colors using the Dream mechanic: Dream {cost} (At the beginning of your upkeep, if this permanent came under your control since the beginning of your last upkeep, you may pay {cost}. This cost is tracked by the card, which may care if the dream cost has or has not been paid (or even both).

uses tokens and sacrifice effects and employs the Convoke mechanic, with certain cards responding to how they were convoked or requiring that they be convoked.

recalls Rebels and dips into Flash, but its chief mechanical identity is creatures that flip at end of combat after attacking.

applies a Dimir mentality to Green ideals (or vice versa). The theme is acquisition of resources, whether through theft, draw, accessing the graveyard or otherwise looking everywhere for something else to grab.

I'm currently working on the monocolor commons for the set. If anyone has any suggestions or a card idea, I'd love to hear them.
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1 year ago  ::  May 16, 2012 - 9:20PM #49
afroakuma
Date Joined: May 30, 2009
Posts: 38
Currently trying to wrap my head around commons. The theme is playing hard-to-get in all attempts at uncomplicated cards, and it's driving me more than a little nuts.
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1 year ago  ::  May 17, 2012 - 8:47PM #50
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,208
I think you need to refine the theme for BUG a bit beyond resource aquisition.

Her's a card:

Creature - ___
, Sacrifice ~: add to your mana pool.
2/2
cutthroat, resource gainer that could fit into BGW or BUG equally well.

This isn't a common but I like it:

Instant
Target creature gets -2/-2 until end of turn. Gain control of that creature until end of turn.

For the BGW faction try making things that trigger off of sacrifices and maybe a few easy watys to recur sac'd creatures.
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