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Magic: The Gathering Multiplayer First ever black weenie deck made, check it.
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1 year ago  ::  May 02, 2012 - 6:09AM #1
Unthouchable
Date Joined: May 2, 2012
Posts: 7
So I just started playing about a week ago. I need some general knowledge from some pros, I'll list the cards in my 60 card black weenie deck here.

1x Geralf's Messenger
2x Warpath Ghoul
1x tormented soul
1x Diregraf Ghou
1x Death's Shadow
1x Black Cat
1x Fume Spitter
1x Village Cannibals
2x Falkenrath Torturer
1x Spiteful Bully-non tourny
1x sengir Vampire
1x Bitterheart Witch
1x Rotting Fensnake
1x Blind Zealot
1x Morkrut Banshee
1x Chosen of Markov/Markov's Servant
1x Manor Skeleton
1x Ghoulraiser
1x Duskhunter Bat

Kept out Instants, Spells etc.

Kept in 18 Mana, Too much, too little?
 
Remember this is suppose to be a "weenie" deck. Keep in mind I have about 4 big mana drop creatures.

Please give me some feedback.
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1 year ago  ::  May 02, 2012 - 7:07AM #2
Tich
Date Joined: May 27, 2006
Posts: 2,105
The biggest concern that I have about your creature base is that all of your cards have a very low impact on the game. A turn 1 Diregraf Ghoul is a powerful play in a duel setting where you only need to sap 20 life from a single opponent, but it's far less impressive when you're facing down the combined 120 life of 5 other players. When you sit down at a multiplayer table, you need a solid plan to take home the win. A bunch of 2/2s isn't going to cut it.

First of all, I suggest that you glance at the Black guide that I have linked in my signature. It highlights the kinds of cards and effects that you should be looking to field in a multiplayer setting. The most relevant sections of the guide will probably be the "Creature Curves" and "Sample Decklists" sections since they'll give you a much better idea on how to build your aggro decks.

As far as specific advice goes, I would personally build a much more synergestic deck that is designed to beat any number of opponents. Since you're new to the game, I think exact decklists will do you more good than broad, generic advice. Here are some Black aggro decks that have a solid gameplan to take any number of opponents down:

Tribal Vampire Drain Show

Vampire Drain

Lands
20 x Swamp
4 x Leechridden Swamp

Creatures
4 x Pulse Tracker
4 x Blood Artist
4 x Blood Seeker
4 x Falkenrath Noble
4 x Malakir Bloodwitch
4 x Chancellor of the Dross

Spells
4 x Exsanguinate
4 x Phyrexian Arena
4 x Blood Tithe

This is a no-thrills, no-gimmicks Drain deck where every card is either draining all of your opponents for some amount, or drawing you into more drain. I won't harp on it too much since it's fairly self-explanatory.

Tribal Zombie Lifeloss Show

Zombie Tribal

Lands
18 x Snow-Covered Swamp
4 x Leechridden Swamp
2 x Unholy Grotto

Creatures
4 x Gravecrawler
4 x Maggot Carrier
2 x Carrion Feeder
4 x Shepherd of Rot
4 x Gangrenous Zombies
4 x Vengeful Dead

Spells
4 x Skullclamp
3 x Exsanguinate
2 x Grave Pact
3 x Tombstone Stairwell
2 x Patriarch's Bidding

My take on the classic Zombie archetype. The list features tons of small bodies and global drain effects, all in the hopes of chaining Skullclamp draws into a critical mass of Vengeful Dead s and Tombstone Stairwell s. Both cards on the field simultaneously should end the game in under an orbit, but you can also simply try and ride them to victory on their own. Carrion Feeder is very interesting, as it can sac your Gravecrawler and stairwell tokens to get big. It also has a lot of fun with Grave Pact and Vengeful Dead obviously. Zombies are a very unique tribe, and so I encourage people to play around with different builds.

Demonic Fury Show

Demonic Fury

Lands
20 x Swamp
4 x Leechridden Swamp
1 x Volrath's Stronghold

Creatures
4 x Reassembling Skeleton
4 x Soulcage Fiend
4 x Blistergrub
3 x Phyrexian Rager
4 x Howling Banshee
3 x Rathi Fiend
2 x Harvester of Souls
4 x Xathrid Demon

Spells
4 x Exsanguinate
4 x Skullclamp

This deck is all about Xathrid Demon . The deck has an aggressive curve that ultimately seeks to beat everyone low enough so that a combination of Exsanguinate , Howling Banshee , Blistergrub and Xathrid Demon can finish everyone off. Skullclamp is an insane draw engine in any creature-based deck, and so its power will certainly be felt here. Beyond that the deck is looking to stay somewhat defensive when needed, and also field as many value creatures as possible.


As you can plainly see, the recurring theme of the creatures in these decks is that they're "global" threats. It doesn't matter if you're facing down 1 or 100 players; they're always going to have relevant abilities. That is the most important consideration to make that you could possible make in a multiplayer setting. Even if you don't want to copy these decks card-for-card, they should still highlight the stronger creatures at your disposal.

Finally, for whatever it's worth, I don't like any of the creatures in your deck. Village Cannibals is fringe playable in a meta filled with human decks, but otherwise none of the creatures that you've listed thrive in a multiplayer setting. I know that this probably isn't the news that you wanted to hear, especially as a newer player, but I'm not going to give you any false hope and make you think that your deck might do ok. It stands to lose miserably each and every time. As harsh as that sounds, you're better off hearing this from me now than wasting time and money trying to fix up a deck that will never work. Buying packs is like playing the lottery; it's not a worthwhile pursuit for the average consumer. You're much better off buying an actual deck online (or from a bricks and mortar store) than buying packs and trying to trade for one. A lot of the cards in the decks that I've posted are cheap commons/uncommons and/or dollar rares, so it shouldn't cost you much to straight-up buy similar ones. Some major websites (such as starcitygames.com) even have cheap, uninsured shipping options which are fairly safe to use if you're only buying a ~$25.00 deck. The chance that your package will get lost in negligeable and you're not exactly losing the house if you find yourself out a couple of dimes.
My guide to Black multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706

My guide to Red multiplayer cards and strategies:
http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879

My guide to White multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211

My guide to Green multiplayer cards and strategies
http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
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1 year ago  ::  May 02, 2012 - 6:43PM #3
slave
Date Joined: Jul 22, 2011
Posts: 1,302
^^^
What Tich said.

Of the decks above, the vast majority of those cards are gonna be great for MP for a loooooong time to come, so even if you get bored of the deck, you'll probably still be using them in other decks.
You'd hard pressed to make a killer deck based on what you have. 
If you're new to Magic, just buy one of those and you're done until you understand why some cards are good/bad etc. and how to build a deck well.
I wasted a fair bit of money until I properly understood what made a good card choice......

Also, lands should always be between ~22 to 26 depending on your list. 
18 lands is low too low, as especially in a weenie deck, you wanna put you creatures down as quickly as possible.   
  
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1 year ago  ::  May 02, 2012 - 8:44PM #4
Unthouchable
Date Joined: May 2, 2012
Posts: 7
I thank you both very much for taking the time to give me some exelent feedback, I'm going to have to take it into consideration.
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Magic: The Gathering Multiplayer First ever black weenie deck made, check it.
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