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1 year ago ::
May 02, 2012 - 9:18AM
#21
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Date Joined:
Jul 21, 2010
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As always, it's based on cards, but my best deck was G/W, with a bunch of mid-range fat, teamed up with enchantments or equipment to fly over. I'd have a few decent early white drops that would either trade, or force the opponent to use removal. Then, as I'd graduate up to the 4/3 boar, they would have to trade and use a spell. I largely just focused on card advantage, with the last fattie standing, forcing their Boros into top deck mode.
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1 year ago ::
May 02, 2012 - 9:21AM
#22
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Date Joined:
Jan 10, 2012
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Well, I don't have the deck together, but I think I can remember most of it, at least in it's final form. I ended up going 5-1 with my G/u/w deck, losing to an efficient Aggro W/R/u deck. A lot of my games would go to stall outs until someone pulled a few cards to turn it all around, due to my strong on field control, especially versus the angels of the format. I did realize the day after that maybe I should have went with a different build, since I could have combined my two Nightshade Peddler's with the red enchantment that allows a creature to (Tap):Deal 1 damage to target creature or player (as well as the blue Soulbond guy that untaps creatures for (2)(u)). Also, I could have combined Ghostly Flicker or Peel from Reality with my Kessig Malcontents . Man, I feel stupid now. Well, here is the cards I remember from the main deck: 2x Nightshade Peddler 1x Geist Trappers (Combined with the Peddler stopped most Angels in their tracks) 1x Gloomwidow 1x Abundant Growth 1x Eaten By Spiders 1x Flowering Lumberknow 2x Joint Assault 2x Lair Delve 1x Pathbreaker Wurm 1x Terrifying Presence (Amazing combat trick) 1x Timberland Guide 1x Trusted Forcemage 1x Vorstclaw 1x Defy Death 1x Divine Deflection (This card turn a few games around, even ending one game when my opponent swung with his Malignus) 1x Nearheath Pilgrim 1x Goldnight Redeemer 1x Elgaud Shieldmate 1x Galvanic Alchemist 1x Into the Void 1x Spectral Prison 1x Wingcrafter (I love combining this with Flowering Lumberknot) 1x Sigarda, Host of Herons 1x Vessel of Endless Rest 10x Forest 3x Island 4x Plains (Due to the three double white spells) I only had mana issues once or twice, but usually I had the lands I needed, or had the mana fixing I needed. Overall, it ran quite well, and I placed 9th out of 54 people (one short from the top 8 to play in the finals). Not sure if I would have been better off running some red instead of white, but Sigarda pushed me into white. My first game of the prerelease, I played her on turn 4, due to my Vessel. Overall, I had quite a bit of fun and enjoyed the overall slower games, due to the more tactical nature of them. I'd love to see how things would have went if I ran blue and red a bit more, but Sigarda pushed me into white quite a bit.
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1 year ago ::
May 02, 2012 - 9:32AM
#23
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My prerelease experience started off amazing when I opened Tamiyo first pack! I ended up putting together a UW deck that out-performed my expectations! Unfortunately I had to leave the event early; I dropped after round 2 going 2-0. Easily the star of my deck was the 2 Seraph of Dawn that I opened. The card was unbelievably difficult for my opponent to deal with, and easily began making up lost ground to faster decks. The other unexpected stars were Latch Seeker + Nearheath Pilgrim. I foresee those two making a long-lasting friendship for drafts-to-come.
Creatures (13)
1x Angel of Jubilation 1x Latch Seeker 1x Lunar Mystic 1x Midvast Protector 1x Mist Raven 1x Nearheath Pilgrim 1x Nephalia Smuggler 2x Seraph of Dawn 1x Spectral Gateguards 1x Thraben Valiant 1x Voice of the Provinces 1x Wingcrafter
Instants (6)
1x Banishing Stroke 1x Fleeting Distraction 1x Ghostly Flicker 1x Peel from Reality 1x Righteous Blow 1x Zealous Strike
Sorceries (1)
1x Into the Void
Planeswalkers (1)
1x Tamiyo, the Moon Sage
Enchantments (2)
2x Defang
Obviously Nephalia Smuggler was a blast to play with, having Mist Raven, Midvast Protector, Voice of the Provinces, and some soulbond. Tamiyo was a great Icy Manipulator, but did little more unfortunately. Angel of Jubilation made everything extra beefy, and her additional ability helped out against a particularly annoying undying/self-sacrifice deck. I think the Lunar Mystic could have been replaced, but I was running a good number of instants and I'm particularly fond of combat tricks. While I never got to cast Banishing Strokes for the miracle cost, I did get to use it on an Archwing Dragon!
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1 year ago ::
May 02, 2012 - 10:06AM
#24
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Date Joined:
Sep 19, 2011
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Thatcher Revolt + Riot Ringleader . The Revolt also makes Bloodflow Connoisseur less underwhelming. Also, I noticed that anyone who opened Cavern of Souls used it to make a 4-color Human tribal deck, and the ones I saw seemed pretty good.
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1 year ago ::
May 02, 2012 - 10:39AM
#25
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I played in one pre-release and on initial inspection wasn't too impressed with the draw. Managed to get a lockdown but agressive deck from U/W. It proved reasonable successful with a 4-1 win/loss ratio.
Creatures Angelic Wall Emancipation Angel Farbog Explorer Goldnight Commander Midnight Dualist Moonlight Geist Moorland Inquisitor Restoration Angel Elgaud Shieldmate x2 Lone Revenant Snapskin Drake Wingcrafter
Spells Banishing Stroke Call to Serve Defang Amass the components Crippling Chill x2 Geist Snatch Ghostform Spectral Prison Angels Tomb Bladed Bracers
Evasion and Hexproof proved the winning combination in most games with locking down using the (impressive) crippling chill. Struggled against direct red but I sideboarded in Outwit, which saved the day on more than one occasion. Soulbond is a powerful combination, particularly with the opportunity to move them in the later game (with flickering)
Fast Green and White was the one defeat, where I didn't draw any answers to the early invasion, which was (twice) followed up by Sigarda:-(
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1 year ago ::
May 02, 2012 - 11:09AM
#26
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Date Joined:
Jan 28, 2010
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Black/Red deck 40 (8 S + 9 M)
Critters (14) 2x Demonic Taskmaster 2x Evernight Shade 1x Soulcage Fiend 1x Polluted Dead 1x Dark Impostor (1x Matchwinner) 1x Blood Artist 1x Demonlord of Ashmouth 1x Stonewright 1x Sombelwald Vigilante 1x Falkenrath Exterminator (1x Matchwinner) 2x Gang of Devils (1x Matchwinner)
Instants (2) 1x Necrobite 1x Death Wind
Enchantments (1) 1x Ghoulflesh
Sorcery (6) 1x Bone Splinters 1x Killing Wave 1x Essence Harvest 2x Pillar of Flame (1x Matchwinner) 1x Reforge the Soul
Made it 6th place of 32. (0-2, 2-0, 2-0, 2-0, 2-1)
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1 year ago ::
May 02, 2012 - 11:12AM
#27
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angelic wall emancipation angel holy justiciar midnight duelist midvast protector riders of gavony thraben valiant elgaud shieldmate latch seeker lone revenant lunar mystic myst raven nephalia smuggler 2 spectral gateguards wing crafter
2 peel from reality zelous strike geist snatch
tamiyo, the moon sage
defang infinite reflection
8 plains 7 islands seraph sanctuary
I realized the midvast protector nephalia smuggler combo midway through round 3, that one does work Infinite reflection ing my latch seeker gave me 7 unblockable 3/1s and with all these blockers Tamiyo popped at 9 a few times, but by the time she did I didn't care much Slow but sure, this deck brought me to turns but always performed. Split the last round with a 3-0-1 record.
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1 year ago ::
May 02, 2012 - 12:41PM
#28
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Date Joined:
Dec 23, 2010
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implejr's Avacyn Restored Pre-Release DeckI have been anticipating Avacyn from the moment it became clear this set would have a grip of angels, which was the theme of the first deck I ever built when I got into Magic last year. I got even more excited when spoilers began to trickle out and I couldn't wait to get a hold of some wolfir. Lo and behold, at my first pre-release on 4/30, while not a stellar draft, I did get to make the WG Angel Deck I had been wanting to make. Creature Spells: 1 Angel of Jubilation 1 Archangel 1 Borderland Ranger 1 Emancipation Angel 1 Nettle Swine 1 Seraph of Dawn 2 Spectral Gateguards 1 Timberland Guide 2 Wolfir Avenger Non-Creature Spells: 1 Abundant Growth 2 Banishing Stroke 1 Builder's Blessing 2 Call to Serve 1 Defy Death 1 Terminus 1 Terrifying Presence Lands: 7 Forest 13 Plains Results: 1 Tie, 2 Losses, 2 Wins, in that order. Analysis
- There are a lot of 3-drops in my creatures and the Wolfir Avengers were the most useful creature cards I drafted. They could regenerate and made excellent soulbond partners and targets for Call to Serve.
- The angels performed quite well, especially Emancipation Angel which combo'd with Abundant Growth, Borderland Ranger and Timberland Guide.
- The buffing provided by Angel of Jubilation (better than Honor of the Pure, in my opinion) and the combo-buff provided by Spectral Gateguard's soulbond and Builder's Blessing made it difficult for me to lose by swinging.
- The miracles surprised me by just how handy they were in this format. Half of the rounds I won ended by clearing the battlefield with a Terminus and/or Banishing Stroke and then putting a creature down. My enemies couldn't get anything on the field for a few rounds and thats all I would need to pull off the win.
- The biggest problem with this set-up is that it was slow. I needed more land-get but the only things that helped were the Abundant Growth & Borderland Ranger. I plan to build a deck similar to this over the next coming weeks and I will definitely be adding more land get and combo things like Cloudshift and Emancipation Angel to take advantage of entering effects.
- The codename for my deck will be "Avacyn: Angelic Battlecruiser Online".
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1 year ago ::
May 02, 2012 - 1:15PM
#29
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Date Joined:
Feb 17, 2011
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I played Black/White as my other colors didn't give me much to work with. My pair of Essence Harvest kept me alive long enough to win games I otherwise would have lost, and was insane when I drew both and took my opponent down from 15 in one turn. I only drew my Entreat the Angels once, and got five angels that lost the game because they couldn't block a pumped Howlgeist. Marrow Bats and Death Wind also did very well for me.
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1 year ago ::
May 02, 2012 - 3:47PM
#30
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Date Joined:
Jun 16, 2010
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I went 2-2 playing U/R aggro/control. The same human tribal stuff in red everyone is talking about, plus a little control like Captain of the Mists or Wingcrafter . In hindsight, maybe I should have played W/R, but I'm not sure. The first pack I opened had Griselbrand. I was specifically looking forward to him for a certain EDH deck I have, plus, of course, it's cool to open a mythic like that right off. I was really tempted to play him, and I did have some green mana acceleration, but my black card pool wasn't all that great otherwise and my green was even worse.
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