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Switch to Forum Live View 05/02/2012 LI: "Reanalysis"
1 year ago  ::  May 02, 2012 - 4:47PM #31
Vlad74205
Date Joined: Dec 31, 2003
Posts: 369
I went undefeated with a mid range W/G deck. My most reliable beater was the 3 copies of Seraph of Dawn . It combined with one each of Champion of Lambholt , Moonsilver Spear , and Howlgesit . I also had a Seraph Sanctuary . That allowed me to constantly gain life, often ending above 20. The evasion on all my main creatures allowed me to get past defenses, while the spear kept giving me more beaters and defense.

I went in hoping to draw a highly aggressive R/g deck with Vexing Devil and Thunderous Wrath . But, I only had one good red card. From my view, The G/R decks will put you in a tight spot, but if you can stabalize, they don't have much that can overcome (other then the Bomb Rares).
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1 year ago  ::  May 02, 2012 - 5:15PM #32
Flyheight
Date Joined: Jan 19, 2010
Posts: 1,139
My Saturday pool was my favorite of my two (the other being Sunday).  Saturday was bananas as I opened both a Temporal Mastery and an Entreat the Angels with plenty of power in both colors to supplement them.  The deck below is rebuilt from memory with help from gatherer-I already took it apart b/c I have plans for my miracle cards...=D.  The deck itself was U/W/g splashing for some green tech that changed from game to game depending on the opponent.

40 Cards
23 Spells
15 Creatures
1 x Nephalia Smuggler
2 x Alchemist's Apprentice
1 x Moorland Inquisitor
1 x Devout Chaplain
1 x Latch Seeker
1 x Midvast Protector
1 x Elgaud Shieldmate
1 x Goldnight Commander
1 x Gryff Vanguard
1 x Entreat the Angels
2 x Goldnight Redeemer
2 x Voice of the Provinces


8 Non-Creatures
1 x Spectral Prison
1 x Devastation Tide
1 x Temporal Mastery
1 x Crippling Chill
1 x Ghostly Flicker
2 x Vessel of Endless Rest
1 x Eaten by Spiders


Lands 17
1 x Seraph Sanctuary
2 x Forest
6 x Island
8 x Plains



Temporal mastery was miracled twice and hard-cast once that day.
Entreat the Angels was miracled once for 6 and hard-cast twice-once for 3 and the other for 2.

Actually the Miracle of Entreat the Angels is kind of funny b/c I didn't actually get to attack with the angels.  I already had Goldnight Commander and 4 other creatures on the board at the time I cast the Angel Clusterbomb, so I was swinging for 40+ damage that turn while my (currently 10/10) angels sat back and held down the fort in case there was a disastrous combat trick (there wasn't).
Timmy was ecstatic. =D

While I definitely rode my mythics hard to victory more than once, Goldnight Redeemer was definitely my MVP.  She gained me sooooo much life.  My opponents would have me down to 5-8 life and then I'd either drop or flicker her and I'd be back up to 13-15.  Redeemer+Smuggler was particularly nasty and happened at least once:  Block, flicker, gain life.

I ended up 3-1.  It was so much fun that while I had orignally not intended to, I went back on Sunday to play again (went 2-2 that day with a R/B build).
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From Mark Rosewater's Tumblr:

the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play?

I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
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Post #777
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1 year ago  ::  May 02, 2012 - 5:54PM #33
Onetocast
Date Joined: May 2, 2012
Posts: 1
I went 3-1 using following 40 cards:

10 Forest
7 Island

Green Creatures
1 Champion of Lambholt
1 Timberland Ranger
1 Gloomwidow
1 Trusted Forcemage
1 Nettle Swine
1 Druid's Familiar
1 Pathbreaker Wurm

Blue Creatures
1 Captain of the Mists
1 Galvanic Alchemist
1 Latch Seeker
1 Mist Raven
1 Gryff Vanguard
1 Havengul Skaab

Green Spells:
2 Abundant Growth
1 Terrifying Presence
1 Blessings of Nature

Blue Spells:
2 Ghostform
1 Peel from Reality
1 Crippling Chill

White Spell:
1 Defang

Artifact:
1 Vessel of Endless Rest

Had a third Ghostform but decided 2 main is good enough since I paid particular attention to my creature count. There was a second Defang but my inital thoughts was to have one main only but given 2 Abundant Growth and 1 Vessel of Endless Rest, my mana would've supported the second copy and I could've blanked out more bombs than the bounce spells could.

Lost third round due to a misplay on my part. Nevertheless, the deck was incredibly aggresive to my surprise, the 3-drops were exceptionally on point and soulbond making things even more difficult for my opponents. The flyers never met much opposition at all. Most games I have one Ghostform waiting for the lethal and a tapped out opponent. Favorite moments were bouncing the Forcemage and my creatures that got Defang-ed with the Skaab and hitting a third-turn Gloomwidow or Captain followed by fourth-turn Forcemage (would've preferred the Familiar but the Forcemage was more consistently drawn). Last match of the pod was a fourth-turn Swine pumped by Blessings of Nature a turn after, knocking opponent's life from 23 (he Naturally Ended a Growth) to 0 in three consecutive turns.

In hindsight, I guess I could've made it 9 Forest and 8 Island but I never felt manascrewed given the mana fixers and cantrips of the deck.

The format was dry of hard removal but the bounce spells were a-plenty so gravitating to blue and picking a second color seemed the natural thing for me. During the next pod, I went 2-2 with a UW deck which included nearly the same blue bounce/tap spells and highlighted by 2 Emancipation Angels and 2 Call to Serve. First loss was due to an opponent playing 3-colors outdrawing and outpositioning me in the board while second loss was due to flooding and dry creature draws. The deck would've been perfectly synergistic (as noticed by another player there) given the Angels, 2 Peel into Reality, 1 Cathedral Sanctifier and 1 Angel's Tomb but I was worried about the manabase and the higher-costings spells causing me to go 18 lands. Best moments were stealing a Wolfir Avenger with Spirited Away during a standstill and an opponent's Nettle Swine (his only bomb on that game) with same enchantment.

Hopefully I can play Sealed during the release party and if I get to have 2 Abundant Growths and plenty of bounce again, I'll go UG again.
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1 year ago  ::  May 02, 2012 - 6:33PM #34
sketchesofpayne
Date Joined: Apr 26, 2005
Posts: 19
Killing Wave was interesting to play.  None of my opponents really knew how to react to it.  Most just sac'ed all their creatures even if they were up in life.
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1 year ago  ::  May 02, 2012 - 6:41PM #35
EvincarMcCoy
Date Joined: Sep 28, 2010
Posts: 24
Got 3-1 with a WG Soulbond-heavy deck, and a lot of the games I won involved Seraph of Dawn paired with Wolfir Silverheart . Life gain is amazing in Limited. I quickly got the achievement of gaining 10 more than starting life. Most non-life gaining decks cannot win the race with a 6/8 attacking in the air. I would have wanted to make a UW aerial assault but my blue card pool didn't look good. The three copies of  Seraph of Dawn really rocked the house. My losses was mostly due to mana screw.

Wolfir Silverheart was very nice and even Trusted Forcemage and Druid's Familiar when paired with  Seraph of Dawn . Some other notable creatures I used were Nearheath Pilgrim , Pathbreaker Wurm - all enabled by the great Wolfir .

As an aside, my rares in the first 6 boosters were kind of underwhelming, but winning 3 rounds and opening a Tamiyo, the Moon Sage on one of the price packs more than made up for it. Just on my third PR, and I can say this was my greatest so far.


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1 year ago  ::  May 02, 2012 - 7:10PM #36
Guest1130598577
Date Joined: Sep 24, 2011
Posts: 6

My record was 5-1.  Here's what I ended up with.  

Land


8 Forest
10 Swamp


Creatures


Haunted Guardian
Wandering Wolf
Crypt Creeper
Dark Impostor     
Searchlight Geist
Trusted Forcemage
Borderland Ranger
Druid's Familiar
Nettle Swine
Demonlord of Ashmouth
Evernight Shade
Undead Executioner
Renegade Demon
Maalfeld Twins
Howlgeist


Spells


Joint Assault
Bone Splinters
Death Wind
Sheltering Word
Revenge of the Hunted



White was tempting with Avacyn, Angel of Hope , Archangel and Angel of Jubilation , but I didn't think I could swing those mana costs.  There were quite a few nice ways to abuse Undying, Soulbond and sacrifice effects.  I found only a single 2-drop in each color, so really had to dig for early game answers.  I struggled against red all day, but Sheltering Word won a couple tight races.   Revenge of the Hunted pretty much auto-won every time it Miracled.   Dark Impostor was the MVP tide-turning workhorse of the day.

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1 year ago  ::  May 02, 2012 - 8:32PM #37
hwango
Date Joined: Apr 3, 2006
Posts: 15
8 Plains
8 Forest
Cavern of Souls
Scroll of Avacyn

Nearheath Pilgrim
Thraben Valiant
Devout Chaplin
Farbog Explorer
Moonlight Geist
Seraph of Dawn
Goldnight Redeemer
Righteous Blow
Banishing Stroke
2x Cloudshift
Leap of Faith

Ulvenwald Tracker
Timberland Guide
Wandering Wolf
Nightshade Peddler
Trusted Forcemage
Druid's Familiar
Nettle Swine
Wildwood Geist
VorstClaw
Terrifying Presence

I was a bit underwhelmed by the removal available in my pool, so I decided to focus on the colors that gave me the most cheap creatures, a few bigger ones, a little evasion, and as many wacky tricks as possible.  

Leap of Faith does everything - save a creature from death-by-damage, surprise block an incoming flier, or jump over a defending ground force.  I did all three at the prerelease.  Cloudshift also does a little of everything - it was very handy for dodging enemy removal, and I also got to use it to reassign pairings for Soulbond creatures, often in the middle of combat.  Heck, once I even used it to bring a creature back to the field untapped just so I could surprise block, and once to get an extra +1/+1 counter from Ulvenwald Tracker.  Terrifying Presence is the best Fog variant ever.

Ulvenwald Tracker was amazing, particularly any time I also had the biggest creature on the table.  In one game I had it teamed up with a lifelink creature that could fight and kill a possible blocker and then still attack, gaining life both times.   I won that game at 41 life. 
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1 year ago  ::  May 02, 2012 - 8:44PM #38
ardonut
Date Joined: Aug 27, 2009
Posts: 1
7-0 without losing a game:

Creatures
2 Moorland Inquisitor
1 Thraben Valiant
1 Wandering Wolf
1 Farbog Explorer
1 Emancipation Angel
1 Borderland Ranger
1 Wolfir Avenger
2 Seraph of Dawn
1 Restoration Angel
1 Druid's Familiar
1 Nettle Swine
2 Undead Executioner
1 Spectral Gateguards
1 Wolfir Silverheart

Spells
1 Human Frailty
1 Abundant Growth
1 Eaten by Spiders
1 Revenge of the Hunted

Artifacts
1 Scroll of Avacyn
1 Bladed Bracers 

Lands
8 Plains
7 Forest
2 Swamp

Revenge of the Hunted was a clear allstar.  At worst it was a 2 for 3 at best it was a 4 for 1.  It set up really nicely with the Executioners because with that guy on the field your opponent will hold back creatures, then when you attack with lure there are plenty of small creatures who have to block and die.

Undead Executioner on his own was always a 2 for 1.

Emancipation Angel and Abundant Growth is lovely synergy.

I do not need to explain hiw bonkers Wolfir Silverheart is.

In one game my opponent played Gisela, Blade of Goldnight, Angel of Glory's Rise, and Goldnight Redeemer over 3 consecutive turns gaining 12 life and returning 4 humans in the process.  My opponent was at 28 life (effectively 56 with Gisela) and I killed him in 2 turns.  Ate Gisela with Spiders, paired Silverheart with a Moorland Inquisitor, and Revenge of the Hunted.
 
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1 year ago  ::  May 02, 2012 - 9:17PM #39
JoshG317
Date Joined: Apr 20, 2010
Posts: 2
I also expected sealed to be a pretty slow format. Except when i glanced through the spoiler i noticed red is meant to be pretty quick. And when i opened my cards i knew i had to go R/W. I had one of the fastest decks you could have for a sealed pool. my best card for me was prolly Gallows at Willow Hill that helped me win a couple longer games. My deck went 4-1 with 2 of my matches lasting no more than 10 minutes and another less than 15. Anyway here is my deck and  im interested in ur thoughts. Nothing in my main deck costs more than 3.

LANDS 

       8 Mountain
       7 Plains
       Cavern of Souls

CREATURES

       Devout Chaplain
       Farbog Explorer
       Moonlight Geist
       Nearheath Pilgrim
       2 Thraben Valiant
       3 Fervent Cathar
       Hanweir Lancer
       2 Kruin Striker
       Scalding Devil
       Somberwald Vigilante
       Vexing Devil

ARTIFACTS

       2 Bladed Bracers
       Gallows at Willow Hill

SPELLS

       Defang
       Divine Reflection
       Zealous Strike
       Lightening Prowess
       Pillar of Flame
       Uncanny Speed

Gallows was definately my best card when it was in play if my opponent wasnt dead yet. Lightening Prowess and all the vigilance in the deck work very well with it. And the Scalding Devil can also help finish off a player if they can stabilize. Didint have much of a sideboard for this deck but Guise of Fire and Vigilante Justice helped me win a game against another weenie deck with a couple wingcraters and some other one toughness creatures
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1 year ago  ::  May 03, 2012 - 10:32AM #40
Tmoiy
Date Joined: Jul 12, 2006
Posts: 99
Built a really fun comboish B/R deck with double Thatcher Revolt , Blood Artist , Bloodflow Connoisseur , and Kruin Striker . One opponent actually compared my deck to Ravager Affinity.
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