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Magic: The Gathering You Make the Card Rarity, color, type and cost distribution of...
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1 year ago  ::  Apr 30, 2012 - 1:37PM #1
Sebanovich
Date Joined: Jun 6, 2007
Posts: 8,090
Where can I find the card structure of a set with rarity and color distribution (on average or of a certain set)?

You, set makers, what did you do to do the structure and distribution for your set?

Thanks
worship the horn Show

http://community.wizards.com/go/thread/view/75842/28209491/Conch_Horn
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1 year ago  ::  Apr 30, 2012 - 1:40PM #2
Zokorad
Date Joined: Sep 26, 2011
Posts: 2,866
For me I go:

Large Set:

Rarity: 101/60/50/21
Color: x/x/x/x/x/y
Type: No Sync
Cost: No Sync

Small Set:

Rarity: 60/40/32/16
Color: x/x/x/x/x/y
Type: No Sync
Cost: No Sync
Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
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1 year ago  ::  Apr 30, 2012 - 4:48PM #3
Elzaban_the_Ethereal
Date Joined: Oct 24, 2002
Posts: 777
I scan through several sets of similar size on magiccards.info to get a rough feel for how the rarities should be divided, how colours should be alloted, what types, creature sizes and mana costs should be in each colour at each rarity, types of effects that should show up in some form, etc.

The current set I'm working on has 264 cards, 20 of which are DFCs and 15 of which are basic lands. The non-basic-land break down is 107/67/59/16, and of those, the DFC breakdown is 6/7/6/1. At common, there are 18 cards per colour, 13 artifacts and 4 lands. For uncommonm, it's 10/9/3 plus five multicolour cards, and at rare/mythic it's about 11/6/11, with another five multicolour cards.
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1 year ago  ::  Apr 30, 2012 - 10:01PM #4
Jessica_Morgan
Date Joined: Jun 26, 2007
Posts: 3,252
I've honestly just been running around like a crazy person with mine. I set the number of cards at specific rarities per faction and have just been creating them as they come to me, which is probably a horrifically bad idea. however, as I know next-to-nothing about set design and the Nuts-and-Bolts articles were heinously unhelpful to me, that's pretty much all I've got to run on.
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1 year ago  ::  May 01, 2012 - 3:58AM #5
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,720
I don't use mythics, so my ration for commons to uncommons to rares is 3:2:2, and I try to make roughly half the commons of each color be creatures.
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1 year ago  ::  May 01, 2012 - 11:18AM #6
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,204
I just use Gatherer to figure out the breakdown of the most recent set and use it as a guideline.
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1 year ago  ::  May 01, 2012 - 11:51AM #7
Dudibus
Date Joined: Mar 18, 2003
Posts: 1,125

May 1, 2012 -- 11:18AM, TPmanW wrote:

I just use Gatherer to figure out the breakdown of the most recent set and use it as a guideline.




This for me as well.

Spoiler: Show

Oct 22, 2012 -- 7:39PM, magicpablo666 wrote:

These cards are Ball Tightening.



Apr 28, 2013 -- 5:38AM, Ephemeron wrote:

Perfect originality is overrated and often ugly. The best and most beautiful cards I've ever seen were clearly inspired by something else.

Cards are not entirely unlike living organisms in this regard. All the good ones are a result of long evolution; the 'original' ones are either monocellular or mutant aberrations.



Oct 24, 2012 -- 9:48AM, magicpablo666 wrote:

Graveborn are strictly better than Zombies. I mean, look at that wicked beard . You try growing that when your dead. And I know aging fellows who are suffering from Male Pattern Baldness, who would kill for a Mop like Ribsy's over there.



Dec 26, 2012 -- 9:48PM, magicpablo666 wrote:

Hey Dudibus, I can't take you seriously until you take your shirt off!


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