|
1 year ago ::
Apr 30, 2012 - 1:36AM
#1
|
|
|
I'm concerned about Sarkhan not having enough counters on him to be sustainable and not being able to get my dragons out in time to win. I realize it's technically a bit slow, but I play primarily in multiplayer. 4 x Dragon Whelp 2 x Hoarding Dragon 1 x Kilnmouth Dragon 4 x Voracious Dragon 2 x Goblin Arsonist 2 x Goblin Bushwhacker 2 x Mogg War Marshal 2 x Facevaulter 2 x Prickly Boggart ____ 2 x Crucible of Fire 2 x Boggart Shenanigans 4 x Dragon Fodder 2 x Empty the Warrens 2 x Goblin Grenade 2 x Infernal Plunge 2 x Whipflare 4 x Terminate ____ 2 x Sarkhan the Mad ____ 14 x Mountain 6 x Swamp
|
|
|
|
1 year ago ::
Apr 30, 2012 - 2:24AM
#2
|
Date Joined:
Jul 17, 2003
|
Your deck looks too fragile for an MP game... unless your meta is very sweeper-light. Speaking of which, Whipflare is cool, but does a number on your team. Barter in Blood is in AVR, and Flamebreak , Slagstorm , and Volcanic Fallout are all better sweepers, imo. Hoarding Dragon might be better as Flameblast Dragon , Steel Hellkite , or Scourge of Kher Ridges . A few Goblin Offensive supported by Molten Slagheap could be good; Auntie's Hovel , too. The MP boards has some great guides posted by Tich. Go give them a read for other card ideas. Cheers!
A shout out to Gaming Grounds in Kent, Ohio and Gamers N Geeks in Mobile, Alabama.
www.zombiehunters.org for all your preparation needs.
http://shtfschool.com/ - why prepping is useful, from one who has been there.
|
|
|
|
1 year ago ::
Apr 30, 2012 - 4:39AM
#3
|
Date Joined:
Dec 12, 2007
|
You are not using sarkhan very well. His most powerful ability is the card draw and that requires some library manipulation so that you always draw a land for 0 loyalty. jace, the mind sculptor scroll rack sensei's divining top You cannot use loyalty abilities like activated abilities, the timing restriction is severe. This means you need better planning if you want him to produce dragons. You will want some form of creature you can cast from the graveyard. ( gravecrawler or reassmebling skeleton Also with planeswalkers like sarkhan you will want either proliferate or some form of bounce. contagion engine flicker volt charge grim affliction dream stalker aether tradewinds Crucible of fire is win more if you can get a large dragon to stick. Oddly enough it has uses but usually to bump weenies not fat. 4 gravecrawler 4 reassembling skeleton 4 Fire-Belly Changeling 2 bladewing the risen 1 Sarkhan the Mad 1 Nicol Bolas, Planeswalker 1 jace, the mindsculptor 4 coalition relic 4 tezzeret's gambit 4 volt charge 2 scroll rack 1 grim monolith 1 recurring nightmare 1 red sun's zenith 1 black sun's zenith 1 blue sun's zenith 4 Crumbling Necropolis 4 Crosis's Catacombs 4 gemstone mine 4 reflecting pool 4 lotus vale 4 rakdos carnarium
|
|
|
|
1 year ago ::
Apr 30, 2012 - 6:25AM
#4
|
Date Joined:
Nov 24, 2011
|
Personally I would be adding green, not blue, to make a dragon deck tick. Ramp is wonderful for getting your dragons out faster, as is Dragonspeaker Shaman and Dragonmaster Outcast if you are running a few cards like Cultivate , Collective Voyage or for later game, Explosive Vegetation . Additionally, it gives you access to Hellkite Overlord who is a maaaagnificent beatstick to play around with, Darigaaz, the Igniter who is a more tactical beatstick, Karrthus, Tyrant of Jund who gets you a bit more speed, Broodmate Dragon who is good power for cmc, Dragon Broodmother who combo's nicely with Crucible of Fire . Dragon Appeasement works nicely with the number of dragons that use the Devour mechanic, as does Badewing's Thrall if you fancy branching in that direction. In all honesty I would look at Sarkhan the Mad as being a finishing play more than anything. Play him just for his -4 if you have knocked your opponent down to where it will kill. Without proliferate, he is not going to do too much else. It will also allow you to play Sarkhan Vol +1, +1 again and then next turn -6 to kill him, Sarkhan the Mad -4 and you have 20 damage there alone (yes, it isn't a guaranteed play but we are talking about casual multiplayer here, where pulling off a move like that is both more likely and the sort of funny that I usually aim for)
100th post 29/01/12 500th post 19/05/12 1000th post 19/07/12 How many planeswalkers does it take to screw in a lightbulb? Spoiler:
Show
Better question, what does Nicol Bolas want with the lightbulb?
|
|
|
|
1 year ago ::
Apr 30, 2012 - 9:32PM
#5
|
|
|
|
|
|
|
1 year ago ::
May 01, 2012 - 3:18AM
#6
|
Date Joined:
Nov 24, 2011
|
Branching Bolt , if you add green, will hit their creatures for more while sparing your dragons and is also an instant Rough is more in the range of Whipflare Ryusei, The Falling Star deserves a mention, as most opponents will be too scared to kill it and wipe most of their field. But I would also look at more Devour dragons, as they combo nicely with your Boggart Shenanigans as well, as I'm sure you can imagine with your Voracious Dragon "I'll summon Voracious Dragon , Devour two goblins (om nom nom) and you can take 6 damage" Predator Dragon gets you more pump per goblin than any other Devour dragon and has haste, always a nice bonus. Sounds good to me.
100th post 29/01/12 500th post 19/05/12 1000th post 19/07/12 How many planeswalkers does it take to screw in a lightbulb? Spoiler:
Show
Better question, what does Nicol Bolas want with the lightbulb?
|
|
|
|
1 year ago ::
May 02, 2012 - 1:10AM
#7
|
|
|
|
|
|
|
1 year ago ::
May 03, 2012 - 4:29PM
#8
|
Date Joined:
Jan 19, 2010
|
Your card quality and card synergy look much better in your most recent post than in your original, but you still have an issue with the ratios of your types of cards. You have 28 creatures (effectively), 16 non-creatures, and 20 lands. That's 64 cards. There's not a bad thing all on it's own, but you don't have nearly enough lands for a deck that wants to curve into dragons at the end game. Also your deck is a little heavy on the non-creatures for the number of creatures you have. Your first option, which most people would reccomend against, is to just add more lands and be done with it. What I would suggest doing is cutting 5-6 spells (2 creatures, 3-4 non-creatures) and adding 5-6 lands. What most other people will tell you to do, is cut 5 spells, add 4 lands and then cut 3 more spells. My suggestions for cutting 5 spells: -2x Empty the Warrens You're not focusing on building up storm count here and by the time you get up to 4-5 mana you want to be casting the hellkite hatchling and voracious dragon anyway. -2x contagion clasp The clasp is a support plan that only supports 8 of your cards. It's just not worth the slots in your deck. -1-2x Crucible of Fire As much as it pains me to say this (and it does pain me, I LOVE dragons and I keep trying to find a spot for this card too...I haven't found one yet) this card is just not necessary. Dragons are already huge, and being bigger than huge, while fun, doesn't quite cut it. If you end up cutting 4 more spells after that (assuming you only cut 5 spells and added 5 lands), here's what I would suggest: -1x Crucible of Fire The second one falls to the same logic as the first. -1x Skirk Prospector -1x Goblin Arsonist The last two cards cut there were a hard decision. I had to pick something and you had a dearth of cards in your 1-drop slot so...out they went. For adding 6 lands: +1x Swamp +1x Forest +4x Jund Panorama For adding 5 lands, add just 3 panormas; likewise for 4 lands, only add 2 panoramas. On the other hand if you don't want to cut any cards at all, you should add 10 lands: +3x Swamp +3x Forest +4x Jund Panorama There are more effective land choices out there, but I was trying to stick to the cheap ones.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
|
|
|
|
1 year ago ::
May 03, 2012 - 8:31PM
#9
|
|
|
I'm hesitant to remove Empty the Warrens just because it can net me a lot of goblin tokens if I'm willing to stall for a turn and I have a Skirk Prospector and a few other goblins in play. I'm also hesitant to remove Contagion Clasp just because of Sarkhan the Mad . Ditching Crucible of Fire is more than fair since the dragons I'll most want to play have devour anyways. In its place I'll add one forest and one swamp, setting me at 22 lands. I'll have to play the deck and see what else I can take out.
|
|
|
|
1 year ago ::
May 03, 2012 - 9:54PM
#10
|
Date Joined:
Mar 18, 2012
|
|
|
|