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Magic: The Gathering Future Card and Se.. I think people have figured out how to do aggro...
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Switch to Forum Live View I think people have figured out how to do aggro in AVR
1 year ago  ::  Apr 29, 2012 - 9:59PM #1
kaamoku
Date Joined: Jan 26, 2010
Posts: 330
I have been reading and listening to everyone talking about how slow game play was in AVR.  They have also grumbled about how swingy the big bombs were and how so many games were stalemates until bombs.

Well that may have been true Friday and Saturday.  But, by the Sunday's prelease, people have clearly figured out aggro.

I took 1st in sealed (5-0-0) with a U/G and every other deck from 2nd-8th was some version of an aggro deck.  All of our decks were successful largely through commons and uncommons.  Most of the others were R/W though some put green in with the red (and one did it with R/B).
 
My two bombs were Champion of Lambholt and Tamiyo, The Moon Sage .  When active, the Champion definitely helped end the game but ate removal most of the time.  Tamiyo was a great.  But, most of my games were so fast that she only served as a 5 CMC single target Frost Breath for the final turn of the game.  My MVPs were 3 Wingcrafter s as they comboed nicely with 2 Trusted Forcemage s, 2 Tandem Lookout s (an absolutely sick card!!) and 1 Druid's Familiar .  I was extremely removal light (not surprising in my colors) with only Vanishment (always paid full cost), Crippling Chill (I was always happy to have this card) and sideboard Eaten By Spiders .  My most consistent removal was my 1 Wolfir Avenger (as good as expected in this format).  I had some green pump and counter placement.  My creature high end was 2 Gryff Vanguard s and they often served as late game blockers as my wingcrafters and partners got in for the kill.

The suprise of the day for me was how much I ended up valuing my Haunted Guardian .  Since the R/W decks were the only decks fast enough to beat me the Guardian was critical in holding off their agro rush.  Another card I ended up valuing very highly despite tossing it in at the last minute was my Terrifying Presence .  It proved to be incredibly effective!

The wingcrafter/tandem lookout was probably the most broken combo and guaranteed me very consistent games.  Then green pump coupled with my blue evasion brought the kill.

The most cripplying plays against me were R/W decks playing Thatcher Revolt with a Goldnight Commander on the field.  Usually these agro players had 2-3 other early creatures including very painful Kruin Striker s (8/4 tramplers on the Goldnight led Revolt turn).  These decks had already gotten 5-10 damage in on early turns (as I was generally unwilling to block with my wingcrafters until their green buddies paired with them) so the Thatcher Revolt was an easily way for them to finish the game.

I enjoyed myself at prerelease and while I was impressed with the big angels, they were surprising not relevant for most of the top 8 decks.

Agro was the winner (with my evasive deck somehow squeezing in on top in some very close matches).
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1 year ago  ::  Apr 30, 2012 - 2:04AM #2
mepersoner
Date Joined: Oct 9, 2011
Posts: 226
I 4-0'd on a deck based on lifegain, removal, and dropping griselbrand.  Almost all my games were close though.  (Played 10 games I think, and dropped Griselbrand in 5 of them).

All stars for me:

Necrobite

This card saved my creatures and killed stuff all night long.  This card is awesome in limited.

Griselbrand  

Do I need to say anything?  Probably not.

Essence harvest               

In two games this was the killing blow and in a third it bought me the turn I needed to find answers.

Driver of the Dead

I think I missed getting a creature from my grave 1 time with him, and that was because it had been killed by pillar of flame .  Very good for recurring angelic wall and nearheath pilgrim which helped me stall out most games until I found answers or bombs.

Dread Slaver 

People basically treated him like a 3/5 unblockable when he attacked and a 3/5 "creatures without flying can't attack you" when he didn't.

Death Wind

I'll take what I can get for spot removal.

White wasn't fantastic for me, but it paired well with what I had for stalling. Defy death probably did the most work there for me.  Cloudshift was surprisingly unhandy in my deck, and mostly for saving creatures a couple times.  Angelic Wall  definitely saved my butt in two different games against a 3/3 flier and a 3/4 flier respectively.  The 3/4 did end up getting pumped for a turn and killing my wall eventually, but it came back with driver of the dead .


Overall, I had a lot of fun.  Cards I learned to watch for: Bonfire of the damned and  thatcher revolt paired with several cards.            
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1 year ago  ::  Apr 30, 2012 - 9:47AM #3
clownkingdon
Date Joined: Sep 13, 2008
Posts: 205
Limited agro all star for me is Goldnight Commander Kruin Striker and riot ringleader . Any of theis with token generators is win.
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1 year ago  ::  Apr 30, 2012 - 10:25AM #4
kaamoku
Date Joined: Jan 26, 2010
Posts: 330

Apr 30, 2012 -- 9:47AM, clownkingdon wrote:

Limited agro all star for me is Goldnight Commander Kruin Striker and riot ringleader . Any of theis with token generators is win.




Agree with this 100%.  This was a consistent and powerful combo that I faced numerous times.

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1 year ago  ::  Apr 30, 2012 - 11:30AM #5
Grond88
Date Joined: Jan 13, 2012
Posts: 68
I got the best card pool of my life satuday. I was running GW with a single mountain for Gisela, Blade of Goldnight . All stars were Champion of Lambholt soulbond with Druid's Familiar , Somberwald Sage (for turn FOUR gisela nuttiness) and triple Blessings of Nature . Also had two Borderland Ranger and a pair of Wolfir Avenger to round out the awesome.

I won every match without losing a game until the finals, where my opening hand was forest plains both Borderland Rangers and some 4 drops. Drew no land until turn 5 and got pasted. Next game drew 9 lands in my first 14 cards. Variance! 
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Magic: The Gathering Future Card and Se.. I think people have figured out how to do aggro...
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