Just got to chime in here with my support for wurms.
While Legendary creatures are genearlly humanoid, sometimes they are just exceptionally powerful individual creatures.
Here's my take:
Primeval Godwurm Legendary Creature - Wurm Haste, Vigilance, Trample ~ can't be blocked except by creatures with a power or toughness of 3 or greater. ~ can't be the target of instants or sorceries your opponents control with a converted mana cost of 3 or less. If ~ would be put into a graveyard from anywhere, shuffle it into it's owner's library instead. 12/12
First of all, let's be honest. Any legendary wurm should be a Timmy card, and NOT a Spike card. It shouldn't see tournament play on a regular basis. Having said that, let's give Timmy a big fat creature he can rely on. It should be answerable, but not easily. We're looking for an Akroma-like creature in Green.
But then you can't Giant Growth it, regenerate it, etc.
I think Green really wants to be able to buff their creatures. Plus, it is rare for any color besides White to get protecion.
Although, on second thought (and some research), apparently it's not as rare as I thought...
--> Protection from spells, abilities, and creatures your opponents control with a CMC of 3 or less.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
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At the beginning of your upkeep, sacrifice all other creatures you control. For each creature sacrificed this way, gain 4 life and put two +1/+1 counters on Timmy Gambles Everything.
8/8
Agreed on the vigilance, but I was trying to say "this guy is so big he can attack and block" Thought of a better idea though: ~ can block while tapped.
As for Haste, I figure if you hardcast this guy you diserve to swing right away.
RE: Timmy Gambles Everything Historically, Timmy does not like sacrificing his own creatures, or downsides in general. Not particularly sure that's a downside on yours, but it is kind of weird. Just saying.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
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Just got to chime in here with my support for wurms.
While Legendary creatures are genearlly humanoid, sometimes they are just exceptionally powerful individual creatures.
Here's my take:
Primeval Godwurm Legendary Creature - Wurm Haste, Vigilance, Trample ~ can't be blocked except by creatures with a power or toughness of 3 or greater. ~ can't be the target of instants or sorceries your opponents control with a converted mana cost of 3 or less. If ~ would be put into a graveyard from anywhere, shuffle it into it's owner's library instead. 12/12
First of all, let's be honest. Any legendary wurm should be a Timmy card, and NOT a Spike card. It shouldn't see tournament play on a regular basis. Having said that, let's give Timmy a big fat creature he can rely on. It should be answerable, but not easily. We're looking for an Akroma-like creature in Green.
Casual Magic player since 2003 (Onslaught Block). 60% Johnny, 40% Timmy.
Want a free, graphics-based, collection database to inventory your cards? I made one! Feedback welcome. Program runs offline, includes powerful search options, art, Oracle text, data import/export, and a rigorously updated list of every card ever printed. Beta 5.9 (Return to Ravnica) now available!
Commanders don't belong in the library. The only benefit I can see from it would be that you can cast the card for the CMC each time you draw it... but you'd have to rely on drawing it.
Commanders don't belong in the library. The only benefit I can see from it would be that you can cast the card for the CMC each time you draw it... but you'd have to rely on drawing it.
if it is your Commander you have the choice to shuffle it into the library or put it in the command zone
I fail to see how that is a disadvantage (except for resurrection decks)