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1 year ago ::
May 09, 2012 - 3:50PM
#201
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Date Joined:
May 11, 2011
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stonewright.
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1 year ago ::
May 09, 2012 - 5:05PM
#202
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Date Joined:
Mar 23, 2006
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shock.
120.6. Some effects replace card draws.
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1 year ago ::
May 10, 2012 - 6:07AM
#203
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Date Joined:
Oct 25, 2009
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Pillar
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1 year ago ::
May 10, 2012 - 9:05AM
#204
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1 year ago ::
May 10, 2012 - 9:19AM
#205
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Date Joined:
Oct 26, 2011
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Is it just me, or is this a terrible pack all around?
The only two cards I even remotely think are playable are Fettergeist and Guise of Fire. I haven't played any with the Geist, and I don't think it will work in this deck.
I think the only choice real here is the Guise of Fire. It can be removal...
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1 year ago ::
May 10, 2012 - 9:32AM
#206
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Date Joined:
Aug 24, 2011
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I'm fine with fettergeist here.
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1 year ago ::
May 10, 2012 - 9:54AM
#207
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This doesn't seem like the deck for Fettergeist so I would say Guise of Fire.
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1 year ago ::
May 10, 2012 - 10:14AM
#208
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Date Joined:
Jun 15, 2009
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In a pack this bad I think you have to go for the 1 cost cantrip. Fleeting Distraction As a side note, the more I think about Pillar of Flame the less I like it. I already like it less than Shock and Magma Spray and I didn't love either of those cards. My feeling is that if you must pay R for sorcery speed removal, it ought to do 4 damage and be called Flame Slash .
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1 year ago ::
May 10, 2012 - 1:23PM
#209
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Date Joined:
Sep 30, 2010
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Fettergeist.
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1 year ago ::
May 10, 2012 - 4:48PM
#210
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Date Joined:
May 11, 2011
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My feeling is that if you must pay R for sorcery speed removal, it ought to do 4 damage and be called Flame Slash.
welcome to magic, there is variance between sets, enjoy your stay.
fettergeist.
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