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1 year ago  ::  Apr 27, 2012 - 3:12PM #1
TototheCat
Date Joined: Mar 18, 2012
Posts: 332
using the affinity mechanic! I want to build a golem deck around using Mycosynth Golem and Blightsteel Colossus as a win condition, using Artisan Golem to pump up Collosus for the win either next turn, or that turn for an equip on Swiftfoot Boots . i think it could be a damn good combo.

I just barely thought of this idea, but pretty much all 3 of those cards are at least 2 ofs. Probably use blue/green for deck search and control until I get combo pieces out. maybe use some green creature search like Commune with nature , or even better, Gift of the Gargantuan .

4 x battered Golem
3 x Palladium Myr
3 x Adaptive Automaton
3 x Voltaic Construct
2 x Lodestone Golem
2 x Golem Artisan
2 x Mycosynth golem
2 x Blightsteel Colossus

2 x Coat of Arms
2 x Unsummon
4 x Fabricate
4 x Tezzeret's Gambit
3 x Ponder

4 x Seat of the Synod
4 x Halimar Depths
20 x Island



Thats what I'm thinking of running!
I am Blue/Green
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1 year ago  ::  Apr 27, 2012 - 4:34PM #2
AVHer
Date Joined: Feb 13, 2011
Posts: 588
Seems like a good deck to me except for the land and the cards that add any color mana to your pool.  You only have two cards that are colored spells, and I assume by Tezzeret's Gamble you mean Tezzeret's Gambit , which also can be cast without islands.

I'd get rid of:

Alloy Myr . Not worth the 3 mana for the two cards he would be useful for.  If you want a myr here for extra mana, put in a few Palladium Myr
Manalith . Not worth the one time you might maybe use it.
Cavern of Souls . All your golems are colorless so this is really not needed.

Add:
2x Forest
2x Island
2x Crumbling Colossus It's a golem, plus if you buff him with your Golem Artisan he can be his own win conditon.
2x Coat of arms Buffs your golems, gets your Mycosynth Golem out a turn quicker.

Just some ideas.
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1 year ago  ::  Apr 27, 2012 - 4:43PM #3
Denzark
Date Joined: Dec 27, 2011
Posts: 69
If you are needing affinity you could perhaps (depending on how friendly your play group is)
go for the artifact lands

such as:
Darksteel Citadel
Ancient Den
Seat of the Synod
Vault of Whispers
Great Furnace
Tree of Tales

I am Black/Green


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1 year ago  ::  Apr 27, 2012 - 5:03PM #4
TototheCat
Date Joined: Mar 18, 2012
Posts: 332
Updated decklist. added in DSP because for colossus. theres nothing better than a creature who can't be killed by his own effect.
I am Blue/Green
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1 year ago  ::  Apr 27, 2012 - 5:32PM #5
AVHer
Date Joined: Feb 13, 2011
Posts: 588

Apr 27, 2012 -- 3:12PM, TototheCat wrote:

using the affinity mechanic! I want to build a golem deck around using Mycosynth Golem and Blightsteel Colossus as a win condition, using Artisan Golem to pump up Collosus for the win either next turn, or that turn for an equip on Swiftfoot Boots . i think it could be a damn good combo.

I just barely thought of this idea, but pretty much all 3 of those cards are at least 2 ofs. Probably use blue/green for deck search and control until I get combo pieces out. maybe use some green creature search like Commune with nature , or even better, Gift of the Gargantuan .

4 x Soultether Golem
3 x  palladium Myr
3 x  adaptive Automaton
3 x Voltaic Construct
2 x Crumbling Colossus
2 x Golem Artisan
2 x Mycosynth golem
2 x Blightsteel Colossus

2 x Coat of Arms
2 x darksteel plate
4 x tezzeret's Gambit
4 x Gift of the Gargantuan
3 x Ponder

4 x darksteel citadel
4 x tree of Tales
4 x seat of the Synod
4 x vault of Whispers
4 x great Furnace
4 x Ancient Den


Thats what I'm thinking of running!




All that artifact land is going to cost a pretty penny.

At most, I'd just have 4 Seat of the Synod and 4 Tree of Tales and then leave the rest as regular Forest and Island .

You could add another win condition by putting a couple Broodstar s.  Potentially he could be a 6/6 flyer for 2 by turn 4, who just keeps getting bigger as you play artifacts.

Darksteel Plate wont prevent Crumbling Colossus and Soultether Golem from having to be sacrificed so there's little point to having it.

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1 year ago  ::  Apr 27, 2012 - 5:38PM #6
TototheCat
Date Joined: Mar 18, 2012
Posts: 332

Apr 27, 2012 -- 5:32PM, AVHer wrote:

Apr 27, 2012 -- 3:12PM, TototheCat wrote:

using the affinity mechanic! I want to build a golem deck around using Mycosynth Golem and Blightsteel Colossus as a win condition, using Artisan Golem to pump up Collosus for the win either next turn, or that turn for an equip on Swiftfoot Boots . i think it could be a damn good combo.

I just barely thought of this idea, but pretty much all 3 of those cards are at least 2 ofs. Probably use blue/green for deck search and control until I get combo pieces out. maybe use some green creature search like Commune with nature , or even better, Gift of the Gargantuan .

4 x Soultether Golem
3 x  palladium Myr
3 x  adaptive Automaton
3 x Voltaic Construct
2 x Crumbling Colossus
2 x Golem Artisan
2 x Mycosynth golem
2 x Blightsteel Colossus

2 x Coat of Arms
2 x darksteel plate
4 x tezzeret's Gambit
4 x Gift of the Gargantuan
3 x Ponder

4 x darksteel citadel
4 x tree of Tales
4 x seat of the Synod
4 x vault of Whispers
4 x great Furnace
4 x Ancient Den


Thats what I'm thinking of running!




All that artifact land is going to cost a pretty penny.

At most, I'd just have 4 Seat of the Synod and 4 Tree of Tales and then leave the rest as regular Forest and Island .

You could add another win condition by putting a couple Broodstar s.  Potentially he could be a 6/6 flyer for 2

Darksteel Plate wont prevent Crumbling Colossus and Soultether Golem from having to be sacrificed so there's little point to having it.




tought DSP would interact by causing indestructible, which means creature abilties can't destroy it? yeah, playset of Seat is about 12 bucks. Dont know bout the others, but I'd say they were exact same. 

what would you add in as alternate to DSP? I would put in 2 more CoA because that abiliy is just amazing!

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1 year ago  ::  Apr 27, 2012 - 5:48PM #7
AVHer
Date Joined: Feb 13, 2011
Posts: 588
Yes it makes them indestructible.

Rules:
700.4. If a permanent is indestructible, rules and effects can’t destroy it. Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action. Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.

Seat of the Synod is actually the cheapest of the artifact lands; they run around $1.49 each.  A playset of all the different ones will run you about 60-70 bucks conservatively.  There isn't much you can do to prevent having to sacrifice those creatures unless you Unsummon or Saving Grasp them to your hand after you attack or they are about to die.
You are Red/Blue!

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I'm Johnny/Spike.  I want to win, but I want to win with fun and awesome deck ideas and/or great card combos.
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1 year ago  ::  Apr 27, 2012 - 5:51PM #8
TototheCat
Date Joined: Mar 18, 2012
Posts: 332

Apr 27, 2012 -- 5:48PM, AVHer wrote:

Yes it makes them indestructible.

Rules:
700.4. If a permanent is indestructible, rules and effects can’t destroy it. (See rule 701.6, “Destroy.&rdquo Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.

Seat of the Synod is actually the cheapest of the artifact lands.  A playset of all the different ones will run you about 60-70 bucks conservatively.  There isn't much you can do to prevent having to sacrifice those creatures unless you Unsummon or Saving Grasp them to your hand after you attack or they are about to die.




put in like two Unsummons then? weird that they all cost differently. maybe because of color weight in the set though I guess.

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1 year ago  ::  Apr 27, 2012 - 5:53PM #9
AVHer
Date Joined: Feb 13, 2011
Posts: 588

Apr 27, 2012 -- 5:51PM, TototheCat wrote:

Apr 27, 2012 -- 5:48PM, AVHer wrote:

Yes it makes them indestructible.

Rules:
700.4. If a permanent is indestructible, rules and effects can’t destroy it. (See rule 701.6, “Destroy.&rdquo Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.

Seat of the Synod is actually the cheapest of the artifact lands.  A playset of all the different ones will run you about 60-70 bucks conservatively.  There isn't much you can do to prevent having to sacrifice those creatures unless you Unsummon or Saving Grasp them to your hand after you attack or they are about to die.




put in like two Unsummons then? weird that they all cost differently. maybe because of color weight in the set though I guess.


If you want to save them but generally by the time you are playing and attacking with a [/c]Crumbling Colossus[/c] you wont want to use the mana to bring him back to your hand and then recast him next turn when you could be casting a [/c]Blightsteel Colossus[/c].

What costs differently?

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1 year ago  ::  Apr 27, 2012 - 5:56PM #10
TototheCat
Date Joined: Mar 18, 2012
Posts: 332

Apr 27, 2012 -- 5:53PM, AVHer wrote:

Apr 27, 2012 -- 5:51PM, TototheCat wrote:

Apr 27, 2012 -- 5:48PM, AVHer wrote:

Yes it makes them indestructible.

Rules:
700.4. If a permanent is indestructible, rules and effects can’t destroy it. (See rule 701.6, “Destroy.&rdquo Such permanents are not destroyed by lethal damage, and they ignore the lethal-damage state-based action (see rule 704.5g). Rules or effects may cause an indestructible permanent to be sacrificed, put into a graveyard, or exiled.

Seat of the Synod is actually the cheapest of the artifact lands.  A playset of all the different ones will run you about 60-70 bucks conservatively.  There isn't much you can do to prevent having to sacrifice those creatures unless you Unsummon or Saving Grasp them to your hand after you attack or they are about to die.




put in like two Unsummons then? weird that they all cost differently. maybe because of color weight in the set though I guess.


If you want to save them but generally by the time you are playing and attacking with a [/c]Crumbling Colossus[/c] you wont want to use the mana to bring him back to your hand and then recast him next turn when you could be casting a [/c]Blightsteel Colossus[/c].

What costs differently?




you're forgetting that once Myco golem comes out, all of my 6-7 costs and below become pretty much free.  I can bring out Curmbly for free, and then play Blight for 5-6 mana, which I would need on the field anyways for Myco.

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