Community

 
Jump Menu:
Post Reply
Page 2 of 4  •  Prev 1 2 3 4 Next
Switch to Forum Live View 04/27/2012 LD: "Size Matters"
1 year ago  ::  Apr 26, 2012 - 10:08PM #11
Miksal
Date Joined: Jun 25, 2010
Posts: 29

Apr 26, 2012 -- 9:14PM, 12three45 wrote:

I appreciated where you came from even if I didn't agree until this article. WOTC rewrote draft and the definition of Magic cards for werewolves and now you claim they are too boring to support 3 sets? They were boring because you crammed them into red/green when that was too narrow. If you can't make DFCs interesting for all of 3 sets, you suck at your job. This is as big a lie as glossing over you all rubber stamped Snapcaster without knowing it interacted with mana leak. You like Big/small/big because it forces people to buy more cards not because you care about us. You are a scumbag mouthpeice and nothing you say I will ever take as serious again.


Wow... yes, Wizards has a long history of lying to their customers and screwing them over for money, because their business model is based upon short term gain rather than building a large, loyal fanbase through the development of an awesome game. Oh, wait, that's not true at all.

The rest of your post is filled with strawmanning and nonsensical statements. They never said anything about werewolves being too boring for three sets - as Maro said, they felt that a horror top-down design would only be rich enough for two sets. Could they have pushed it to three? I'm sure they could have. Would it have been fun? More than likely. Would it have been as rich and amazing as Innistrad and Dark Ascension? Highly unlikely.

As for your statement that big/small/big forces people to buy more cards... um, what? Where is your logic behind this? Are you going to claim that, because there are more cards, you need to buy more singles/boosters to get what you want? There are some amazingly huge issues with that logic - so much so that I can only gape in wonder, and will touch briefly upon some of the most obvious flaws. First and foremost, because we are drafting triple big set, we get more of those cards into circulation than if it were a small set, thus increasing the availability of those cards. Yes, the middle set is negatively affected, but it would be a big stretch to say that it is forcing people to buy more cards in any way. Looking at history, is there any indication that more cards printed causes players to buy more cards? Was this the case in Time Spiral? I would love to see data to back up your claims. Additionally, Wizards has drastically reduced the number of cards printed in recent years, and, even with these increased card amounts, are still far below former thresholds, so it makes little sense to complain about the slight increases in card printing...

Finally, I know this is the internet and thus filled with a rich history of insulting people from behind an anonymous screenname, but are you seriously calling one of the developers of this game you play a lying scumbag? Why do you even play Magic if you think so little of the company and people that create it? Is it not possibly to raise your concerns without resorting to such blatant rudeness?

Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 10:19PM #12
blackfair
Date Joined: Sep 26, 2010
Posts: 55
Jeez Miksal, shills are no more useful than trolls. 
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 10:26PM #13
Amarsir
Date Joined: Oct 28, 2006
Posts: 2,718
Wow, lots of juicy stuff in this article to agree/disagree with.  I'm going to mull it over before responding though.
Free MTGO Tournaments you should be playing:
Pauper (all commons) - Tuesday Nights, prizes by MTGOTraders
Peasant (Pauper + 5 uncommons, with paper rarity) - Sunday Nights, prizes by MTGOTraders
Silverblack (Modern-era Commons and Uncommons - Most Wednesday nights, prizes by MTGO Bazaar
Heirloom ("Cheap" cards only, e.g. rares under 20 cents) - Sunday afternoons, sponsored by MTGOTraders
Check the superbly-made Gatherling site for more.

Other games you should try:
Spectromancer - Online card game by Richard Garfield, available cheap on Steam.
DC Universe Online - action-based MMO.  Free to play.  Surprised me how well designed it is.
Simunomics - Free-to-play economy simulation game.
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 10:31PM #14
pygmyallosaurus
Date Joined: Apr 22, 2008
Posts: 40
I'm dissappointed that they got rid of werewolves completely. I think they could have made werewolf creatures that weren't double-faced if they really wanted to avoid using the dfcs. Its a shame, just like the lack of allies in Rise. And I thought that they had said they had learned from their mistake.
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 10:32PM #15
Kensan_Oni
Date Joined: Oct 11, 2005
Posts: 4,560
"nor can you release a set where black's core mechanic is countering spells while putting 7/7 Unicorn tokens with trample onto the battlefield."

... I MUST HAVE THIS CARD! If I can't have a Unicorn or Pegasus Tribal Leader, I want this, instead!
Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 10:37PM #16
Kensan_Oni
Date Joined: Oct 11, 2005
Posts: 4,560

Apr 26, 2012 -- 9:08PM, Ordinary wrote:

I fully expect to see a 1-set block at some point soon.


A resurgance of a Chronicles like set for Modern would be nice.

Quick Reply
Cancel
1 year ago  ::  Apr 26, 2012 - 11:09PM #17
Alter_Boy
Date Joined: Oct 17, 2007
Posts: 3,841
I don't necessarily approve of this approach (I like the classic Large/Small/Small block structure), but if you're going to break things up, why not take the Lorwyn/Shadowmoor approach? Don't have a Core Set, and release 2 blocks of Large/Small sets a year. Make the Spring/Summer block more newbie friendly to compensate for no Core Set.
"People want balance but can't accept this homogenization that occurs as a result of that balance being implemented. then they complain that the fighter is weaker than the wizard ad nauseam.: - Teitan
Quick Reply
Cancel
1 year ago  ::  Apr 27, 2012 - 12:13AM #18
Ravarshi
Date Joined: Jun 24, 2006
Posts: 51
As for the draft formats for 2nd sets in the block, i believe if you did it:

LARGE/LARGE/LARGE
SMALL(A)/SMALL(A)/LARGE
 SMALL(B)/SMALL(A)/LARGE

Draft would be more engaging, and less of the "large" set is opened versus more of the small set (to one, sell morepacks of the newest set) and 2 (to get more cards of the newer set into the masses) thus making everyone happier, and still selling product. and it also lessens the draft stale-ness over time.

It also, for one; makes harder to come by cards, (such as Jace the mind sculptor) easier to obtain, thus lessening the secondary market price, but yes. i'm aware that WotC policy doesn't inherently "care" about the secondary market, and yet you artificially "seed" it and thus make it hard for players to obtain and thus make the constructed formats harder to enter and play it as well.

Say you were to release the sets Innistrad/Dark Ascension/Avacyn Restored the way i just stated. One, dark ascension cards would see more play and thus light of day. and 2, your customer base is happier by a margin because they get to play with more of the new cards for the release.  Just do this for draft, as sealed deck is fine.

Imagine October rolls around, and Return to ravnica sets up a major awesomeness factor (and i know it will), then that Febuary rolls and you decide to come out with "return of the guilds" or whatever, If the draft format then looks like RoG/RTR/RTR, many of the return to ravnica packs have been opened, and the draft format is staler as a result. So, my suggestion is go RTR/ROG/ROG. this way more of the newest set cards are being played with, and the format is far less stale for when the final set "Guilds disbanded" comes out. 

I have aired my opinions, and i would greatly appreciate them if they were to somehow come true, but i also know that i'm not likely the only person who wished limited events were held in this manner. But, that's up to you to take this suggestion/and post to heart.
Quick Reply
Cancel
1 year ago  ::  Apr 27, 2012 - 3:30AM #19
Scurra
Date Joined: Mar 4, 2005
Posts: 46

Apr 26, 2012 -- 10:08PM, Miksal wrote:

They never said anything about werewolves being too boring for three sets - as Maro said, they felt that a horror top-down design would only be rich enough for two sets. Could they have pushed it to three? I'm sure they could have. Would it have been fun? More than likely. Would it have been as rich and amazing as Innistrad and Dark Ascension? Highly unlikely.


I don't believe that for a minute; I have more respect for the designers and developers than that.  And I speak as someone who still doesn't like DFCs except online where they actually work.  But the concept is still brilliant.  I was actually half-expecting some Angel/Demon transformations, or perhaps some rescues/reversions (an Aberration becoming a Delver again) rather than more werewolves, but it's possible that having only one-way transforms would have felt a bit flat.

I do think they've got themselves into a bit of a bind with structures though.  The issues with their formats can clearly be traced to the decision to make the Core Set an annual event.  This removes quite a bit of space for experiments and focuses attention more on the block sets.  But the block sets can't experiment as much because the format of blocks doesn't allow that.  Personally, I think that the Lorwyn/Shadowmoor experiment was great, and I wish the Alara set had been a bit more radical, but I am aware that I am in a minority here (in that I am a game designer rather than a player at heart.) The last few sets have felt rather, well, traditional actually.

Quick Reply
Cancel
1 year ago  ::  Apr 27, 2012 - 4:10AM #20
Woutva
Date Joined: Jun 20, 2011
Posts: 71
I didnt like Innistrad/Dark Ascension at all (I also hated time spiral block at one point for the same reason) because it was all to dark. I am not saying lorwyn-happy-happy-joy-joy, but everything was just..dead and depressing. So I was happy to see Avacyn Restored. I remember saying when Innistrad was announced ''well that sucks... 3 sets of horror.. BORING!''

BUT!

I also understand there are alot of people who loved innistrad and dark ascension, and I can totaly get behind the argument ''erm what just happened to the set/block I loved?''

The wherewolf thingy also feels a bit weird. You went through all that trouble to get it through development, only to restrict it to 2 of the 3 sets. I fail to see the logic. Do it good, or dont do it, im sure the people would have survived a thirth set as well.. Just as I would have surived (but not liked!) a thirth zombie set.

Then again, maybe its just an in between. Im not sure if thats the good solution, but at least not everyone is insanily pissed?..

On a side note about the large, small, large: stoneforge and jace got extremely expansive because of this moddel.. So dont print stuff like that in the middle set (at least not at mythic) if what you say is true (''we want you to be able to get all the cards'')

As a final note: I am very exited about the upcoming pre-release, and feel like this is going to be one of the most fun sealed formats, so if anything else, you made me happy with Avacyn Restored Ignite the Dawn!
Quick Reply
Cancel
Page 2 of 4  •  Prev 1 2 3 4 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing