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1 year ago ::
Apr 25, 2012 - 7:02PM
#1
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Date Joined:
Feb 24, 2012
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Tidal Warrior has an ability that made me amused. Can I use this to sabotage the enemy into having the wrong colored Mana as they are casting a spell? And to what extent?
[Xc]Titanic Growth[/c] Titanic Growth [Xmc]r[/mc] [Red] Remove the X to make this work.
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1 year ago ::
Apr 25, 2012 - 7:08PM
#2
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Date Joined:
Sep 17, 2004
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Tidal Warrior has an ability that made me amused. Can I use this to sabotage the enemy into having the wrong colored Mana as they are casting a spell? And to what extent?
I don't see how you would even try.
116.1b A player may activate an activated ability any time he or she has priority.
You don't have priority while someone is casting a spell.
No, I am not a judge. That's why I like to quote sources such as the rules that trump judges.
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1 year ago ::
Apr 25, 2012 - 7:12PM
#3
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Date Joined:
Jul 28, 2010
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you can do it in their upkeep step for maximum "screwage", since they can only respond with instants to that and are screwed for sorceries and creatures.
but when you know what they are casting it is too late to screw with their manabase
proud member of the 2011 community team
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1 year ago ::
Apr 25, 2012 - 7:37PM
#4
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Date Joined:
Jun 21, 2006
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When you turn some opponent's land into an Island, you force them to make a choice: 1) either they use that land immediately, before it actually turns into an Island, or 2) either they let it be, and let it become an Island. Later, they may still tap it for  Tidal Warrior is useful against powerful non-basic lands like Maze of Ith (making it useless) or Kessig Wolf Run (shutting off its surprise effect).
«Dystocracy : A system of government in which corrupt leadership colludes with dishonest bankers and greedy elites in order to ensure that productive members of society –people who actually do useful work- bear the greatest share of taxes while gaining the least benefit possible.»
Sounds familiar?
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1 year ago ::
Apr 26, 2012 - 9:28AM
#5
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Date Joined:
Jun 14, 2011
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I think one of the main uses is for your creatures that have islandwalk to allow them through.
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1 year ago ::
Apr 26, 2012 - 12:49PM
#6
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Date Joined:
Apr 16, 2012
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I do not think making the land an island changes the color of mana it taps for. 305.6 states A land with a basic land type has the intrinsic ability "{T}: Add [mana symbol] to your mana pool," even if the text box doesn’t actually contain that text or the object has no text box.
The change of the land from whatever to island has no effect on the ability to tap the land for mana. If the land was originally plains, the tap will still produce {W}.
Changing the type to island will allow IslandWalk. Also, if a player has only one plains, and you change it to an island, the player no longer gets static abilities for 'controlling a plains'.
But I do not believe you change the mana generated.
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1 year ago ::
Apr 26, 2012 - 12:50PM
#7
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Date Joined:
Aug 15, 2006
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And maybe to colorscrew your opponent in teh early stages of teh game.
[c]Forest[/c] gives you Forest
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1 year ago ::
Apr 26, 2012 - 12:54PM
#8
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Date Joined:
Oct 13, 2002
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I do not think making the land an island changes the color of mana it taps for.
305.6 states
A land with a basic land type has the intrinsic ability "{T}: Add [mana symbol] to your mana pool," even if the text box doesn’t actually contain that text or the object has no text box.
The change of the land from whatever to island has no effect on the ability to tap the land for mana. If the land was originally plains, the tap will still produce {W}.
Changing the type to island will allow IslandWalk. Also, if a player has only one plains, and you change it to an island, the player no longer gets static abilities for 'controlling a plains'.
But I do not believe you change the mana generated.
That's incorrect.
305.7. If an effect sets a land’s subtype to one or more of the basic land types, the land no longer has its old land type. It loses all abilities generated from its rules text and its old land types, and it gains the appropriate mana ability for each new basic land type. Note that this doesn’t remove any abilities that were granted to the land by other effects. Setting a land’s subtype doesn’t add or remove any card types (such as creature) or supertypes (such as basic, legendary, and snow) the land may have. If a land gains one or more land types in addition to its own, it keeps its land types and rules text, and it gains the new land types and mana abilities.
All Generalizations are Bad
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1 year ago ::
Apr 26, 2012 - 1:32PM
#9
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Date Joined:
Apr 16, 2012
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Thanks. That is what I get for stopping reading too early.
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