|
1 month ago ::
Apr 25, 2013 - 12:42AM
#1071
|
Date Joined:
Nov 25, 2009
|
Yeah, I did notice that non-combat encounters generally don't work too well. I tended to avoid them, because they don't make much sense, when you think about it and my players got confused by them. Maybe they just needed to give us the tools for non-combat encounters and say: "Here, go wild with them." Damn, this makes me want to have a playgroup again.. @The actual purpose of this thread: I don't know. I hope we do, but why would they do it? We're already pissed off regardless of what they're going to say. I doubt more information would help their situation.
"What is etherium but the next logical step?" It's all my fault.
Show
Hell, if they steal from us, we'd be honored.
oh my god, AWESOME! Then changing the Slivers was your idea! haha lol
|
|
|
|
1 month ago ::
Apr 25, 2013 - 4:24AM
#1072
|
Date Joined:
Feb 27, 2012
|
@Yxoque: I've been considering starting a PbP somewhere, but suddenly I have three different groups wanting to play at the same time. Now I'm considering running the same campaign for all three, just to compare and contrast.
Re: Brady/D&D/Magic: From the sounds of things, they aren't tying Magic to D&D together, so much as just making sure there is one person or group responsible for keeping an eye on both properties as they develop material instead of allowing the left hand to go on without knowing what the right hand is doing. I'm going to be hesitantly optimistic and suggest this might actually be a good thing for Magic, at least on the creative end, as it exposes the small creative department to more opinions. (That is not saying that this is good for Brady, nor that his loss will help in any way.) So I think for now, I'm just going to wait and see what develops in a few years time.
|
|
|
|
1 month ago ::
Apr 25, 2013 - 6:09AM
#1073
|
|
|
Remember that all we have to go on is speculation. The likelihood of this being true is increasing, but without official confirmation we don't know anything for sure.
I'll echo that Magic and D&D are completely different properties with completely different needs, but I'm sure that Wizards is aware of that as well. I know everyone here is brilliant, but I'm also sure that WotC also has really smart people (although they did just lose one ).
And I actually didn't hate 4th edition (*ducks for cover*), but to be honest, it's the only Pen&Paper RPG I've ever played. I found it to be pretty accessible for new players, which is nice for people like me. And I never noticed the worldbuiling of D&D (which is probably a bad thing, not that I think of it).
Yeah i didn't hate 4E, it has it's weaknessess, but also had some strengths. But god making a character was just a nightmare as products continued to be released. And ultimately given their schedule for release and their basic structure, i do think there was much long term viability for the edition.
theri world building drifted. the default setting "Points of Light" was boring and overly simple to allow everything. Which a default setting for a RPG game should be honestly. Greyhawk and Forgotten Realms have fans, but I find them a little problemetaic. Dragonlance is pretty intereting to me (Sailor Minotaurs, and subconcious klepto hobbit rip offs). But I love both Eberron (Mage punk is awesome I don't know what keeper is talking about, especially combined with Noir) and Dark Sun (post apocalyptic psionic desert wasteland). But 4E did mishandle a few of these by forcing s their "basic" elements into them, some of it worked better than others.
@Deckhopper: Given the new approach for 5E DnD it does look like it's for cross polination of ideas. I don't think we'll al of a sudden of MaRo leading DnD design products, but he may sit on a few and give a new view point. And vise versa for someone from DnD on magic (or whatever else they have going on)
|
|
|
|
1 month ago ::
Apr 25, 2013 - 6:13AM
#1074
|
Date Joined:
Dec 12, 2008
|
@DreamSpinner: But... it is personal. I mean... otherwise what's the point of art? I'm not just trying to be clever here, I genuinely just feel that there's no way to not react to something like this personally. Just because a lot of players are hyperbolic and idiotic with their reactions doesn't invalidate the act of reacting itself, if that makes sense. Also I kinda wish you hadn't deleted the rambling bits about world design. I'm curious about what you had to say, now.  You know, one other reason why I'm thirsting for more information... part of me is really excited to see what project Brady works on next. It's quite likely that Magic's loss will be some other IP's gain, and if Ari and Laura are anything to go by, we storyline fans follow our beloved authors even after they leave us
|
|
|
|
1 month ago ::
Apr 25, 2013 - 6:40AM
#1075
|
Date Joined:
Jan 30, 2012
|
I'm not going to hash out the edition war arguments here, as I get into that enough over in the DDN forums. That said, I've been saying for years that the Creative side of MTG was running circles around D&D's Creative team on every conceivable metric. Getting DDN to not suck (a Herculean task to be sure), being a priority for Wizards makes sense and borrowing some talent from the Magic side of the building may be a good thing overall. That Brady lost his job over this cross pollination attempt is pretty tragic, but Hasbro is likely to can D&D and shelve it for about twenty years if this next iteration fails. I understand if Wizards wants to borrow some of the lightning that Magic has stockpiles in jars all over the office.
You fell victim to one of the classic blunders - The most famous of which is "never get involved in an thread with GM_Champion" - but only slightly less well-known is this: "Never go in against AzureShade when card design is on the line!
|
|
|
|
1 month ago ::
Apr 25, 2013 - 9:37AM
#1076
|
Date Joined:
Dec 12, 2008
|
Man, they should just borrow Gleemax for a while. He seems to have a good sense of how to brainwash the masses.
I think you're right, Azure, that this will mean good things for D&D... I'm just worried that D&D's gain will be Magic's loss. Same with whatever Brady goes on to do--it'll be great for someone, for sure!
(In fairness to 4e, the impulse to put large format, fully painted artwork so prominently within the books was great, and was a definite improvement on 3.x. Still, the 3.x covers were incredible. They really felt like you were sitting down with a magical tome. If they could find some way of merging the best of 3.x and 4, while using the kind of art direction Magic has... yeah, that'd be pretty excellent. Their impulses were right, they just didn't quite manage to pull it off, I guess.)
|
|
|
|
1 month ago ::
Apr 25, 2013 - 9:40AM
#1077
|
Date Joined:
Jan 23, 2007
|
But I love both Eberron (Mage punk is awesome I don't know what keeper is talking about, especially combined with Noir) and Dark Sun (post apocalyptic psionic desert wasteland). But 4E did mishandle a few of these by forcing s their "basic" elements into them, some of it worked better than others.
Dragonborn in Ebberron.
Spoiler:
Show
My sig was so awesome it broke Browsers, I had to remove it. Support Magic Fiction! Or Bolas will eat youYou should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.
We try to maintain the illusion that Magic cards are written in English.
Hell, if they steal from us, we'd be honored.
oh my god, AWESOME! Then changing the Slivers was your idea! haha lol
Occassionally when catering, I've been put the task of arranging Fruit and Cheese or Grilled Vegetable platters. More than once a high class buffet has started with the mark of Phyrexia upon it. Since i've got a good eye for color so it looks great to people who don't get the "joke" (it's a niceley divided circle after all: the outline gives you 4-6 "regions" to work with), this has actually got me put on platter design more often, resulting in Phyrexia's presence at more private and industry events.
I have 6743 Planeswalker points, that's probably more than you. "Destiny, chance, fate, fortune, mana screw; they're all just ways of claiming your successes without claiming your failures." Gerrard of the Weatherlight
|
|
|
|
1 month ago ::
Apr 25, 2013 - 5:52PM
#1078
|
Date Joined:
Aug 30, 2002
|
@DreamSpinner:
But... it is personal. I mean... otherwise what's the point of art? I'm not just trying to be clever here, I genuinely just feel that there's no way to not react to something like this personally. Just because a lot of players are hyperbolic and idiotic with their reactions doesn't invalidate the act of reacting itself, if that makes sense.
Also I kinda wish you hadn't deleted the rambling bits about world design. I'm curious about what you had to say, now. 
I understand. I certainly was vocally disappointed by Teysa as I expressed my disappointment with her portrayal (in her mechanics and her art (which I think is really good but not appropriate for her)) over multiple media.
Haha, I was just going to go into how the dragonborn have sort of an Arab/Persian feel to me, as dragonborn are a religious people with a strong sense of morality and had a golden age of being a powerful force in the world. In my setting, the dragonborn are a desert people centered on a number of coastal city-states and scattered into nomadic merchant tribes. They tend towards religious orthodoxy (the deva differ in that they are very religious but relaxed about how to worship the divine) and link the collapse of their empire to the division of the originator god into Bahamut and Tiamat. Bahamut and Tiamat are actually the only 'standard' gods that I ported into this world, just because I felt like they fulfilled the roles I wanted the dragonborn gods to.
I think 4e's races are like that, they have certain points that are reinforced by racial feats, paragon paths, etc. but everything around those points are flexible and changeable, and that's even if you really want to really build up the world to allow players to freely use whatever material they find, which I did. I did leave out shardminds and wilden from my worldbuilding though. And the githyanki and the other kind? I never really got them anyway. I basically built my world around three points: 1. European cultures are not the default, 2. find interesting takes on the different races that were robust and not monolithic for non-humans, and 3. give intentionality to the different 'power sources' in 4e.
|
|
|