Brady continues to be awesome.
Brady, can you give us any hints to what you intend to screw up in the future, or is that another "We haven't established this yet" sort of question?
Griefing Brady is my job!
Step off, Keeper! D:<
How did creative find the balance between new and returning characters for the maze runners?
Am I to assume that Doug knew of who all ten would be when he was writing The Secretist?
In the Planeswalker Guide, Ruric Thar is described as being the only person to survive a fight with Borborygmos. In all artistic renditions of Borborygmos, he is depicted as being enormous. Like 30 feet tall or something. In The Secretist, Ruric Thar is described as being a fair bit shorter than that, short enough for Jace to best. Is this a discrepancy as a result of translating things from one medium to another, or is Ruric Thar just really dang strong?
Hi there !
First, thank you (and everyone at WotC) for the PAX East panel, it was awesome.
So, first question: I see a lot of people talking about Tamiyo's motivations. They think she's only interested in studying every planes' moon(s), and that's it. But when I read her entry in the "Planeswalkers" section of the site, I have the feeling she's just interested in discovering each plane's secrets, and with Innistrad, it happens to be its silver moon (just like she would write several scrolls on the Hedrons of Zendikar, and so on...).
I guess my question is "What are Tamiyo's motivations ? Moons or planes' mysteries ?". Kind of a stupid question, but I just want to have a final and official word about it.
Second question : Did Simic (the Parrun) know about merfolks ?
I know this has been here awhile, but I haven't had any worthwhile questions. However, I would like to say that it is awesome what you are doing here and I appreciate the amount of accessibility that you have given.
Maro said in his Monday article that you advocated for a fourth set of Ravnica in lieu of Coldsnap (I believe it has also been mentioned here). If you had gotten your way, how would this have affected the original Ravnican trilogy? The novels focused on the guilds in their respective set. Would the fourth novel had focused on all ten guilds? Would there even be a novel? Did you have a story in mind when you pitched the idea?
Also, while not a question and several months late, I would like to say that I absolutely love the direction that you guys took the Simic for this block. While I liked the idea of the Simic in Dissension, the characters in the novels were all some level evilutionary biologist (Nurse Arrgh withstanding). While these simic can still do questionable things , these instances feel more like guild layers tm than before.
Again, thanks for answering these questions, even if the only answer is it hasn't been established yet.
How are Tibor and Lumia doing? Any children?
I strongly join the petition of the "Planes of Planechase 2012". The first one was awesome... I was expecting the next but I was dissapointed when never came. Please give it to us!
I found this blog on Tumblr, about the Eldrazi's gender. I'll just copy it here, so everybody can read it :
"Some readers noted that I refered to Emrakul as “she” in a previous answer… Yes, this is ostensibly correct.
While, of course, the Eldrazi are unfathomable monstrosities, the three legendary Eldrazi were known to residents of Zendikar as gods by other names. Emrakul was the sky goddess Emeria, Ulamog was the sea god Ula, and Kozilek was the earth god Cosi. You can read more on the mythologies here.
So yes, since Emeria was a goddess, and Ula and Cosi were gods, I see Emrakul as female and Ulamog and Kozilek as male.
There’s also a good argument to be made that Emrakul is the opposite gender of the other two on the grounds of sexual dimorphism — when males and females of a species appear physically different from one another. While all three are otherworldly and grotesque, Kozilek and Ulamog are both mostly humanoid and ground-based, whereas Emrakul is decidedly non-humanoid and airborne."
Would you consider this "true", or are the Eldrazi gender-less ? EDIT for clarification : should we refer to them as "He", "She", or "It". And are the physical differences between Emrakul in one hand, and Ulamog/Kozilek in the other relevant ?
The Gods who are named after the titans (who aren't actually real) have genders.
I somehow doubt the Eldrazi themselves do.
First of all, they are meant to be these Lovecraftian, tenebous horrible things and having details to which we can relate to them with (such as gender) seems unlikely.
Second, while we don't know the finer details of their reproduction, it doesn't seem to be sexual by nature.
Eldrazi might be alien monstruousities with no semblance of such concepts as sexuality, but that doesn't mean they can't identify themselves as male or female if they feel like it.
That's more or less my question, yes.I don't think they have a preference, but when refering to them, should we use "He", "She", "It", something else... ?
I seriously doubt that these ancient horrible things from beyond the realms reality and reason self-identify with any concepts we can imagine.
We are as insects to them . If an ant asks you if your instincts are like the soldier cast's or the worker cast's behaviour, you wouldn't try to understand which cast you identify with. You would just casually crush the bug like it was nothing, because you don't even understand pheromone-based talking in the first place.
Eldrazi don't 'feel like' anything. They don't work that way.
Again, you wouldn't, because you don't 'speak' pheromone! Got it now?
(guys why are you still responding to Shamsiel like seriously dudes what)
Wait, here's an actual question Brady can answer:
You guys haven't used alternate art in the same block for a while (that I can remember, at least--and obviously this is excluding promos). How did you decide to print the Gates with alternate art? Under what sort of conditions might we see alternate art in the future?
(Can we get some more alternate art Thrulls, like maybe five different pieces of art representing a single Thrull per set? That was awesome)
Firstly, just wanted to say I really appreciate you doing this, it's awesome to be able to ask you these sorts of questions. Mine's quite simple:
How much input, if any, did the Creative team have into the design of the guild champions? Some of them seem fine, whilst others are shockingly off-base from a flavour perspective (Teysa being a 4/4 despite physically being a cripple, Emmara having no healing abilities and stats strong enough to physically rip a Craw Wurm in half and live to tell the tale, Tajic being able to survive Wrath effects...). What do you make of this? Just a bad case of bottom-up design?
Just a quick note to let you know that my position at Wizards has been eliminated, so for now my time with Magic is over. Thanks so much for your dedication and passion for the game and its characters, settings, and plots. Magic is stronger than it's ever been, and I think you can expect to see more stories for a very long while.
Thank you for everything you have done to truly improve the quality of this game we love so much and best of wishes for finding new and exciting career opportunities. I can't exactly how for Wizards to crash and burn in your absence, but we mourn the loss of an excellent contributer.
How the hell is Magic going to function without a Creative Director?
How the hell is Magic going to function without... well... without Brady Dommermuth?
I'm just totally gobsmacked.
Can we get some clarification on what all of this means for the flavorful side of Magic? Because "position eliminated" sounds... dire. Very dire.
Man, this sucks. I can't even imagine Magic without Brady. He's our MaRo, you know?
I log on after FNM, see 15 new posts, and think to myself "oh boy, Brady must have updated!"
The whiplash was so strong, I think I might have to go to a hospital.
Given the nature of the news, I wouldn't be surprised to hear that creative was being rolled into design/dev... but all we can do is wildly speculate until we hear more.
Best of luck to you, Brady, wherever you may end up.
I've never posted here, just lurked and I have to join in and say this is a shock and a huge loss. I wonder if the negative reactions the DGM champions have garnered has anything to do with this... scapegoats, you know?
And yeah "eliminated position" does indeed sound dire.
Scapegoating Brady under these circumstances really wouldn't make a whole lot of sense. I also kind of doubt that Emmara alone would result in someone getting fired. We are really nowhere near important enough for that.
Dreadfully sorry to hear that, Brady. Today is a dark day for Magic.
Just when I got into more of the lore of the game! Tell me there isn't more than meets the eye here!
Just stopping in briefly from lurking at Salvation to say
What the heck WHY!???
What is the problem Wizards??
And of course the corporate heads don't tell us what's going on or what "position eliminated" means. Major suckage all around.
A department with out a head looks very much like a department that is getting the axe en masse.
Brady, we are gonna miss you. Despite that you have gotten flack for some of your decisions, worldbuilding at Magic has flourished lately. Verily, this sucketh.
Good luck with wherever you go next.
Mr. Dommermuth. Brady.
I think I speak for everyone when I say this comes as a shock to us. Most of what we love about Magic comes from you and what you do. We appreciate the work you put into the game and you coming down to us and talk to us.
I think that, apart from the shock, most of us are afraid of the future. "Position eliminated" sounds ominous and without further information it gives the idea that there will be no more Creative Director.
But this will be our issues to panic about. What is important right now is that we will miss you and hope you find a cool new position we can all envy.
The best of luck,
@Everyone else Show
I know we're all gob-smacked and this is scary. I assume that we'll get more information next week and I really hope we do.
This is a big blow to this community and all who love flavor and storylines. Recently, these aspects of the game have flourished and no doubt Brady played a big part in this. I think all of us are full of respect to him.
And I think the effects of this won't be noticed until after Theros. Jivan mentioned on Google+ that there are people from Creative on both the design and development teams, which could potentially indicate a new direction.
Wow. There's a lot of faces here I haven't seen around these parts in... well, a couple years or more.
That's, I think, a testament to how important Brady was to our community.
From your post, I am not sure if you'll be reading our comments soon, Mister Dommermuth. But I still have to stop to thank you for the time and effort you gave to the community and the game. If they are stronger than ever, it is at least partly because of the job you've done.
I don't even follow the story or pay attention to creative at all
this is not good for the game
no it is not
When the people who don't care about the story are worried about the future of the story, something has gone wrong.
Well, if Brady does turn out to be the glue that holds Magic together, and everything falls apart with his guidance; we can at least take solace in the fact that they work two years in advance, so we have Theros and the next block before everything turns to poo.
Honestly Brady ruined magic for me. I'm not happy with the job that he did and I'm glad he will no longer be able to harm Magic: The Gathering through his position.
I'm not going to sully what should be a beautiful farewell by arguing, but just typing more words doesn't make you any less wrong.
Alright, I love Urza. But he was NOT relatable in the least, that's why ALL his allies had to be. Xantcha was relatable, Barrin, Teferi. Literally every character than dealt with Urza was more relatable than Urza. AND THAT WAS THE POINT.
So I can see why you dislike the change. You have a flawed premise.
I don't though. Did you read The Brothers War? Because at the very last that incarnation if Urza is extraordinarily relatable, at least to me. And I think anyone could agree they're making a lot of (admittedly pretty neat) Planeswalkers, but barely fleshing them out, so they still aren't relatable.
I'd like to chime in with a farewell to Brady. Good, bad it otherwise you obviously cared very much for magic and most of us appreciate everything you've done in your time here. Many of us were shocked as hell (I know i was way too shocked to make a cohesive post about this all weekend). Thank you Brady for your passion and hard work. Hope the best for you in your future endeavors.
And if it's not too much trouble, any way we can get clarification on what is going on with creative in general? (If you are unable to tell us we understand). Goodbye Brady. You will be missed.
So who is the new sheriff of Vorthos Town?
Does Doug Beyer took the place of good ol' Bradly?
Take a look at his blog and tell what you think:
Because Brady was the end-all be-all of the story.
Just like how MaRo is responsible for every single card design you've ever hated.
Slightly off-topic, but my law school roommate actually tried to argue that I should like chocolate milk over strawberry milk.
We were both inebriated though. Eh, I forgive him.
I've removed content from this thread. Trolling/baiting is a violation of the Code of Conduct
You can review the Code of Conduct here: company.wizards.com/conduct
Please remember to keep your posts polite, on topic and refrain from personal attacks. You are free to disagree with one another as long as it is done in a respectful manner.
This news... I just heard it, and have no idea how to respond.... I need to sit.
I'll just add one more to the farewell tally. Brady we'll miss ya.
Here's hoping that things work out well for us and you. Assuming you don't have something lined up already, a man of your talent won't stay unemployed for long. And I like to think that WOTC wouldn't get rid of your position if they didn't have something equivalent in the works.
Alright. I haven't been posting here for a long time. I have barely touched my cards in the last 8 months and maybe played two or three games during that period, at most. I am on the biggest hiatus right now in my entire 9-year playing career.
But I still love the game.
And this announcement (just stumbled upon it a minute ago) comes as a shock to me. This is bad. Thisisreallyreallybad.
I love Magic as a game, as a challenge and as a fun way to spend time with friends. But one of the biggest reasons I have been in a solid relationship with this game for half of my life is: the flavour.
Reading that the position of creative director has been eliminated makes me cringe. I don't even want to imagine what this means for the lore and the stories. Not everything can be communicated by cards, you need a brain for the bigger picture and world-building.
I was one of the players who actually enjoyed the new planeswalkers. You did a great job at WotC. Thanks for everything. I sincerely wish you well and hope you find/have found a cool new job that you like.
Agreed. Not only that, but why does an increase in staff mean that they are giving up one of their most respected (one of their best?) employees?
I remember when Dreamblade tanked. It had an moderate effect on Magic. I hadn't realized D&D 4E did that poorly, but it had a huge amount of rescoures behind it. In that light , it's not surprising that they're taking large steps.
However, who would be better suited to head the new department than Brady? Magic is the flagship product, and creative hit the ball out of the park the last two years. What other game's creative director could do better?
1. DnD is their flagship product. And their world building is generally sound. 4E problem was a giant mechanical shift, and a structure that was likely unsustainable in the long run. Magic is their second best product, but DnD just has far better name recognition (although magic's is much larger that I had once thought)
2. I don't see the wisdom in stirring the pot like this. Magic designers don't necessarily know the intracacies of the DnD, and just because they are good at designing cards doesn't mean they are good at designing DnD games. Or vice versa. Same for development. Creative can be a bit different, but similar may apply: Magic worlds and DnD worlds need different things though. I'm just focusing on those two, the other products are similarly different (weird end to a sentance). But in they end they know better than me, but i have my reservations.
3. However hearing that does explain parts of the stuff happening in the DnD approach to the new edition. It's very similar in retrospect to Magic's approach to M10.
This fills me with cold dread.
There were a lot of reasons why I wasn't a fan of 4e--most of them mechanical, for sure, but a not insignificant number of them creative. They dumbed down the world as much as they possibly could, they dumbed down alignment, the art was predominantly awful--I'm sorry, it just straight up was consistently terrible compared to Magic--and the world felt bland and juvenile. It felt like... remember how everything got all edgy and magepunky during Odyssey? Remember how much that sucked? That's how 4e felt to me. Dragonborn and Tieflings and just... ugh.
And some of that is admittedly because I'm spoiled. There is no large scale fantasy property with art direction as good as Magic's. I sure can't think of anyone else that turns out an entire new world every damn year with as much success and creative vitality as Magic. So, maybe it's not fair for me to compare D&D to such an incredible high mark.
But Magic's creative is now being yoked to D&D.
That's scary to me. Real scary. Maybe 4e didn't tank because of the creative side of things... but it damn well should have.
This concerns the hell out of me.
I always appreciated how papa Hasbro had the sense to not try to kill the goose that lays the golden eggs.
Magic is successful without our interference. Ergo; we shall continue to not interfere.
So for Magic to be fiddled with and because of the deficiencies of a different IP sickens me.
Yeah. It feels like Magic--and Magic fans--are being punished for D&D's failure.
I wouldn't be quick to describe Hasbro as having great business sense necessarily...
But in fairness, we don't know if it's WotC internally, or Hasbro externally, deciding to make these changes. So it's probably not fair to place blame just yet...
I just saw the news about Brady, and, wow, I'm shocked. The flavor and settings were some of the big factors that drew me to Magic around Alara, and the fact the Brady's been able to flesh out an entire world every year, year after year, is incredible. We're gonna miss you, and I hope you do well in your future endeavors.
I saw the news back when it was first posted, but didn't comment because I didn't know what to say. I still don't. I will say that I appreciated the work you did Brady and that you will be missed.
That said...this announcement was five days ago and there are people just finding out about it now. That strikes me as wrong. I know that they have no obligation to tell us the inner workings of Wizards, but Brady had an important role in Magic. Not even acknowledging the elimination of his position on the main site doesn't sit with me right.
Is this a Hasbro decision and not a WotC-internal one?
I actually like a lot of 4e's stuff, although my approach to it has been seeing these tools with which I can make what I want [I started rambling about my own worldbuilding so I deleted this]
But I definitely agree that the needs of a D&D setting and the needs of a MtG setting are very different. For one, the former needs to support a freeform roleplaying system or at the least, modules. While the latter needs to support the structure of MtG sets and the demands of, for example, a five color system and the decision to integrate planeswalkers into all the sets' stories.
But also, maybe it's because I spend time doing program management and looking at organizational models, etc., but I don't think there is a need to be scared or anything at the moment. It seems incredibly unlikely that they will have the same team doing the same work for all IPs because then you've essentially hired a single team of people to do all the work of multiple teams of full-time employees? I guess it's possible but it is not a very strategic decision to me if what they are trying to do is bolster all their IPs to match their currently strongest ones like MtG.
Siloing is a real problem for organizations that start bureaucratizing and specializing too much. It stultifies the process and encourages groupthink. I feel like collecting all the creative teams under one director is a way to force cross-pollination. It's kind of like what they did with Alara design, where each team was basically designing for a different world and theme, but they shared team members. Actually, I think that's not a very good analogy.
Maybe I am just turned off by the predilection some people have for crying how everything's terrible now like every three months with MtG, or maybe I just like being contrary. It also rankles me to see Brady Dommermuth lose his job and then people take it personally like it's a huge blow to them for their hobby to possibly head in a direction they don't like while I imagine it is going to be a lot harder for Brady to find a new job like he had.
ETA: I realized that I sound cold like I'm defending the decision to let Brady Dommermuth go. I really am sad that he lost a job that I'm sure he loved a lot and I think MtG has gone through a huge loss, which I'm surprised hasn't been addressed yet. I wish him the best and I hope to see more great writing and worldbuilding from him soon.
Remember that all we have to go on is speculation. The likelihood of this being true is increasing, but without official confirmation we don't know anything for sure.
I'll echo that Magic and D&D are completely different properties with completely different needs, but I'm sure that Wizards is aware of that as well. I know everyone here is brilliant, but I'm also sure that WotC also has really smart people (although they did just lose one ).
And I actually didn't hate 4th edition (*ducks for cover*), but to be honest, it's the only Pen&Paper RPG I've ever played. I found it to be pretty accessible for new players, which is nice for people like me. And I never noticed the worldbuiling of D&D (which is probably a bad thing, not that I think of it).
@Yxoque: 4E just moved more away from the Roleplaying aspect and more towards the combat aspect. Granted, 70%+ of your game time in 3.5 was spent in combat anyway, but they basically turned roleplaying encounters into a sort of strange, multi-tiered dice rolling game. It makes sense in hindsight; a lot of the vocal playerbase for 3.5 were the min/maxers that rave about how efficient their character can kill things. From this, it was probably simple to deduce that DnD players prefer combat to all other scenarios, so they focused the game around it. They turned out to be wrong, and paid the price.
As a tabeltop, 4E wasn't bad. It was fun, and I played it frequently for a while. It just wasn't DnD. It was more like... World of Warcraft, on paper.
Plus the amount of material they printed over the - very short - lifespan of the game is staggering. I'm not made of money!
@The actual purpose of this thread: Perhaps we will get some sort of official announcement once DGM clears through.
Yeah, I did notice that non-combat encounters generally don't work too well. I tended to avoid them, because they don't make much sense, when you think about it and my players got confused by them. Maybe they just needed to give us the tools for non-combat encounters and say: "Here, go wild with them."
Damn, this makes me want to have a playgroup again..
@The actual purpose of this thread: I don't know. I hope we do, but why would they do it? We're already pissed off regardless of what they're going to say. I doubt more information would help their situation.
@Yxoque: I've been considering starting a PbP somewhere, but suddenly I have three different groups wanting to play at the same time. Now I'm considering running the same campaign for all three, just to compare and contrast.
Re: Brady/D&D/Magic: From the sounds of things, they aren't tying Magic to D&D together, so much as just making sure there is one person or group responsible for keeping an eye on both properties as they develop material instead of allowing the left hand to go on without knowing what the right hand is doing. I'm going to be hesitantly optimistic and suggest this might actually be a good thing for Magic, at least on the creative end, as it exposes the small creative department to more opinions. (That is not saying that this is good for Brady, nor that his loss will help in any way.) So I think for now, I'm just going to wait and see what develops in a few years time.
But... it is personal. I mean... otherwise what's the point of art? I'm not just trying to be clever here, I genuinely just feel that there's no way to not react to something like this personally. Just because a lot of players are hyperbolic and idiotic with their reactions doesn't invalidate the act of reacting itself, if that makes sense.
Also I kinda wish you hadn't deleted the rambling bits about world design. I'm curious about what you had to say, now.
You know, one other reason why I'm thirsting for more information... part of me is really excited to see what project Brady works on next. It's quite likely that Magic's loss will be some other IP's gain, and if Ari and Laura are anything to go by, we storyline fans follow our beloved authors even after they leave us
I'm not going to hash out the edition war arguments here, as I get into that enough over in the DDN forums. That said, I've been saying for years that the Creative side of MTG was running circles around D&D's Creative team on every conceivable metric. Getting DDN to not suck (a Herculean task to be sure), being a priority for Wizards makes sense and borrowing some talent from the Magic side of the building may be a good thing overall. That Brady lost his job over this cross pollination attempt is pretty tragic, but Hasbro is likely to can D&D and shelve it for about twenty years if this next iteration fails. I understand if Wizards wants to borrow some of the lightning that Magic has stockpiles in jars all over the office.
Man, they should just borrow Gleemax for a while. He seems to have a good sense of how to brainwash the masses.
I think you're right, Azure, that this will mean good things for D&D... I'm just worried that D&D's gain will be Magic's loss. Same with whatever Brady goes on to do--it'll be great for someone, for sure!
(In fairness to 4e, the impulse to put large format, fully painted artwork so prominently within the books was great, and was a definite improvement on 3.x. Still, the 3.x covers were incredible. They really felt like you were sitting down with a magical tome. If they could find some way of merging the best of 3.x and 4, while using the kind of art direction Magic has... yeah, that'd be pretty excellent. Their impulses were right, they just didn't quite manage to pull it off, I guess.)
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