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Flag altimis September 27, 2012 6:42 AM PDT

Sep 26, 2012 -- 11:41PM, Tevish_Szat wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" />

Sep 20, 2012 -- 9:28PM, altimis wrote:

Sickleslayer --
Legendary Creature - Demon (R)

Haste, First strike
Sacrifice a creature: Put a 0/1 white Spirit creature token with flying onto the battlefield, then regenerate Sickleslayer.

"Who needs the infinite wisdom of a soul, when you can have the instant gratification of a body?"
5 / 3



Flavor:
Balance:
Secret Ingredient (Weirdness Factor)
Deductions:




NOOOOOOOOOOOO!
My grade!
Where's my grade?

Flag Tevish_Szat September 28, 2012 10:58 AM PDT
Grades are done!

And the winner, with 8 points, is... vlord!

... but he can't host the next round, so he's disqualified

There are a lot of contestants in a tie for 2nd, with 7 points.  they are...

EtaZeta, BiggBaddBill, Koridian, and highdesertvike.

EtaZeta loses a Tiebreaker point for using ~.

Next tiebreaker is Secret Ingredient.  Bill had 0, Koridian and Highdesertvike had 3.

BiggBaddBill loses the tiebreaker. 

Now, I have to choose between Koridian and Highdesertvike.  I decided to use flavor for the final tiebreaker, because this is a flavor-based contest.  Koridian has 2, highdesertvike has 1

highdesertvike loses the tiebreaker.

Which means...

CONGRADULATIONS KORIDIAN!
You are the official winner, and may now host the next round!  If you cannot host the round, do not want to, or do not for a reasonable time (as determined by noise on the thread) it passes to any of our other winners who steps up.
Flag Koridian September 28, 2012 11:03 AM PDT
fascinating

thanks, Tevish_Szat

unless someone else demands it and steps in before then, i'll post next pic within 5 hours



EDIT = btw, for anyone who was interested in the Phoenix contest but stopped checking it... there's a hidden round starting tonight, to be graded by VRdragoon -- so start checking out the Phoenix contest again
Flag Koridian September 28, 2012 3:14 PM PDT
Round [whatever number this is]

Criteria = Emphasis on his scepter//staff//wand... however you want to interpret it.

Flag vlord September 28, 2012 4:39 PM PDT
Bone Stalker

Creature - Demon Shaman

Whenever a creature an opponent controls dies, exile ~ attached to that card.
Cards attached to ~ can't move from the graveyard.

An artist at work never lets anything get in the way of a masterpiece.

3/3
Flag Tevish_Szat September 28, 2012 9:42 PM PDT
Fallen Soulcaster

Creature - Demon Wizard
Whenever a creature dies, you may pay .  If you do, exile it instead of putting it anywhere else and put a soul counter on Fallen Soulcaster.
Fallen Soulcaster gets +1/+1 for each soul counter on it
Remove a soul counter from Fallen Soulcaster: Regenerate Fallen Soulcaster.
Their own souls are gone, and so they search the planes, collecting the souls of others in a vain attempt to recover what they lost.
1/1
Flag highdesertvike September 29, 2012 1:27 AM PDT

Just so it's known, I attempted to do hybrid mana, but the rendering system I use doesn't have that capability yet, so...I just went with straight red and black.


Spoiler: Show





Vizier of the Damned                    

Creature - Demon Wizard

When Vizier of the Damned enters the
battlefield, choose a color.

Whenever an instant or sorcery spell of
the chosen color is cast, copy that spell
without paying it's mana cost.  You may
choose new targets for the copy.
Then pay X life, where X is the
converted mana cost of the copied spell.

His silence is broken only by the mimicry of
his accursed scepter
.

2/5



Flag BiggBaddBill September 29, 2012 4:04 AM PDT
Haranghul the Wretched  
Creature - Demon Barbarian
When Haraghul the Wretched enters the battlefield, sacrifice a creature, then you may search your library for an Equipment card and put it onto the battlefield. If you do, shuffle your library. 
4/4
Where does he get those marvelous toys?

A marvelous toy Show


Haranghul Sledge  
Artifact - Equipment
Equipped creature gets +2/+2. As long as it's black it has Intimidate. As long as it's a Demon  it has "When this creature attacks, target creature gets -2/-2 until end of turn."
Equip
: Attach Havenghul Sledge to a Demon you control.


Well, yes it IS a Plane-shifted Godo, Bandit Warlord  and I'm good with that.
Flag Koridian October 1, 2012 7:42 AM PDT
am gonna close this round in about 24 hours
Flag magicpablo666 October 1, 2012 8:49 AM PDT
I know you're going to love this one Koridian! Just for you. But only because you made me focus on the stupid scepter thing. I think the only other person who did follow the criteria was Bill.

Isochron Oni
Creature - Demon Wizard
When Isochron Oni enters the battlefield, you may exile a Black Removal Spell with converted mana cost 2 or less from your hand. (A Removal Spell is any instant or sorcery that directly "destroys", "exiles", or causes an opponent to "sacrifice a creature").
Pay 4 Life: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

5/4
Flag IllusionaryInfection October 1, 2012 4:18 PM PDT
Guild time!!

Wait.... Ractos don't have a fortune teller?! Now they do
Flag altimis October 1, 2012 8:50 PM PDT
Withengar's Staff --
Legendary Artifact - Equipment (R)

Equipped creature gets +3/+3, has intimidate and trample and is a black Demon.
Whenever Withengar's Staff becomes unattached from a creature, that creature loses all abilities and becomes a 0/1.
Equip

Give me your soul, and I will give you power...
Flag Koridian October 2, 2012 7:42 AM PDT
Grades =

vlord = Bone Stalker = very weird design; you get a 3/3 for cmc 2, but the draw back is that you quicckly lose that 3/3 (since anything it blocks or is blocked by that early is going down) -- there's a sorta reference to the Haunt mechanic (which is a really fun mechanic and i wish they'd brought back for RTR) -- i could see the scepter binding the dead.. the faces stuck in are clearly in pain/woe; but there's a little disconnect in that he dies, too -- nice reference to Blood Artist in the flavor text = Rare (u)

Tevish_Szat = Fallen Soulcaster = the flavor matches the pic superbly; absolutely great job there -- i would put casting cost higher; even as a 1/1 that requires extra mana to buff, for a black creature.. i think cmc 2 is more appropriate (though you could get away with just and wouldn't need ) -- i like the mechanic; the diction on "instead of puttin g it anywhere else" is a little odd; i realize you're trying to get around glitches, but just "exile it and put a soul counter on ~" would get the job done well enough; that much elegance is always preferable, even if a single bizarre glitch exists out there (at least, in my mind, anyway) = Rare

highdesertvike = Vizier of the Damned = my only real problem is that it's a 2/5; that's a really powerful ability, especially since it means youc an double all your red and black removal spells (many of which are cheap enough that paying the life isn't a big deal) -- i like the fact that it isn't a "may" clause; you have to copy and have to pay the life, even if you don't want to and even if only target is your creature, etc -- but putting this on a 2/5 makes him safe from so much removal, and you have him as a great little blocker while you're gettiing that amazing ability -- a 3/3 probably would have been best -- also, given the likelihood of thata bility to get crazy quickly, should be legendary, to make sure abilty is only happening once and isn't stacked ad nauseum = Rare (u)

BiggBaddBill = Haranghul the Wretched = oh, batman.. and back when batman was enjoyable (fu dark night rises) -- good call on making the sacrifice mandatory, not "may"; keeps it more demonic -- interesting idea to have a demon barbarian.. odd tothink of a demon as a barbarian.. but nifty -- a little killjoy that you don't get to auto-attached the equipment you searched for.. you just spent 5 mana and sacrificed, and you only get a 4/4 out of the deal.. no abilities.. i could def make peace with auto-attching to Haranghul (but not attach to any creature you control) = Rare (m)

magicpablo666 = Isochron Oni = seriously, you can't tell me that "black removal spell" doesn't sound asinine -- is a very cool mechanic and hat tilt to Isochron Scepter while being nice and demonic and focusing on the art work -- little odd that you don't tap him when you copy it; i can make peace with not tapping him, but i do feel like it would make more sense if you did = Uncommon (r)

IllusionaryInfection = Rix Maddi Fortuneteller = the rakdos don't have a fortuneteller because fortunetelling isn't a very black or red ability... sacrificing to get cards is black, but looking at top X cards and keeping one of them is so very very blue as to be majorly out of place on a black/red -- forgot to say "topx X cards of your library" -- i like the fact that you don't reveal the card you chose; more tutors need to do that -- it's kinda off color, but the sacrifice and getting cards directly into graveyard kinda save you on that = Uncommon (r)

altimis = Withengar's Staff = well you definitely get props for the reference to Withengar Unbound and Elbrus, the Binding Blade -- but  that reference also cust you back.. the very clear story from the original card is that he has been sealed in the knife, corrupts anyone who gets their hand on the relic, and uses a blood sacrifice to be unleashed from the blade -- adding another artifact to the story is mix; i like the idea that your guy becomes soulless and useless if the staff is taken away, but Grafted Wargear 's death-upon-removal just makes more sense... -- +3/+3 trample and intimdate would have done it; could make black, too, but adding demon creature type was unecessary and kinda odd.. get corrupted (become black) and have power, and lose it all if you cease to serve.. but adding creature type just doesn't feel right = Uncommon




Winner and next round's host = BiggBaddBill with Haranghul the Wretched
Flag BiggBaddBill October 2, 2012 8:43 AM PDT




Does every demon have to be the biggest bad?!? Sometimes it's the little things in life that get you down.
Criteria, make a Little Demon with a big impact.


p.s. I googled Demon images, and searched through 2 pages before scrolling all the way back to the top for this. 
Flag Koridian October 2, 2012 9:05 AM PDT
that is an absolutely awesome image


Pygmy Horror
Creature - Devil
Pygmy Horror cannot block and is unblockable.
The children of Innistrad need no faerie tales to keep them in line.  A devil's mischief is never done.
2/2


---can't block and is unblockable because it's so tiny...
Flag Tevish_Szat October 2, 2012 9:11 AM PDT
Fiendmite

Creature - Demon
When Fiendmite blocks or becomes blocked by a creature, that creature gets -1/-1 until end of turn.
If Fiendmite attacks and isn't blocked, defending player discards a card at random.
0/1
Flag highdesertvike October 2, 2012 4:03 PM PDT

Argh...I wish I had MSE working.  The renders were easier to do and much better looking.


Spoiler: Show




Hex Imp                               

Creature - Imp

Protection from instants and sorceries

, X: Look at the top X cards of target
player's library, and exile one of them.
That player shuffles his or her library.

Pay life equal to the converted mana
cost of the exiled card, then choose
one: Cast the exiled card without
paying it's mana cost: or, keep the
exiled card in exile.

0/1







Flag altimis October 2, 2012 6:27 PM PDT
Nibbling Nymph --
Creature - Imp (R)

When Nibbling Nymph enters the battlefield, any player may discard two cards. If a player does, exile Nibbling Nymph.
At the beginning of each end step, if a player drew two or more cards this turn, return Nibbling Nymph from exile to the battlefield.

You think he's gone, but that's because he isn't in your head.
1 / 1
Flag highdesertvike October 2, 2012 11:52 PM PDT


I like "Nibbling Nymph" better, altimis...LOL
Flag altimis October 3, 2012 7:46 AM PDT

Oct 2, 2012 -- 11:52PM, highdesertvike wrote:



I like "Nibbling Nymph" better, altimis...LOL




I did too, I might change it back.

Flag BiggBaddBill October 3, 2012 8:38 AM PDT
Only 4 entries, I'll leave it open another 24 hours.
Flag magicpablo666 October 3, 2012 8:47 AM PDT
Weird image. Feeling not creative. Maybe I should design this as if I were Altimis again. . . Naw, I want to make a good card.

Nihilo Unum
Creature - Imp
When ~ enters the battlefield, discard your hand.

"When nothing remains, he'll still be chewing on your face."

2/1
Flag BiggBaddBill October 4, 2012 8:27 AM PDT
OK, we're closed for submissions. Please keep in mind, I haven't graded anything before, and I've only been YMtC-ing for a few weeks. My grades will be up, soon.
Flag BiggBaddBill October 4, 2012 8:55 AM PDT

Well, I didn't do grades per-se, I just gave my comments and thoughts. And I ranked each card from 1st through 5th.

Koridian Show


Pygmy Horror
Creature - Devil
Pygmy Horror cannot block and is unblockable.
The children of Innistrad need no faerie tales to keep them in line. A devil's mischief is never done.
2/2
grade Show

He-he. It is tiny, that’s why it can’t be blocked, or block… Makes total sense, I think, however that it should be tinier in P/T as well. Grizzly Bears are 2/2.
4th place


Tevish_Szat Show


Fiendmite

Creature - Demon
When Fiendmite blocks or becomes blocked by a creature, that creature gets -1/-1 until end of turn.
If Fiendmite attacks and isn't blocked, defending player discards a card at random.
0/1
grade Show

I like this one, it’s tiny, 0 power, it must be tiny… but it’s still good for combat… mostly in the early game, once an opponent’s hand is empty, there’s no reason to block him. If he really wants that card he’s hanging on to, he can block with anything bigger than or equal to 2 toughness.
1st place


Highdesertvike Show


Hex Imp


Creature - Imp


Protection from instants and sorceries


, : Look at the top X cards of target
player's library, and exile one of them.
That player shuffles his or her library.


Pay life equal to the converted mana
cost of the exiled card, then choose
one: Cast the exiled card without
paying it's mana cost: or, keep the
exiled card in exile.


0/1
grade Show


The wording could be cleaner, Is the second ability an activated ability? The first ability exiles the card with no chance to return. Why would I pay life to keep it in exile?
The way you word it, I’m just not sure how it will work.
5th place


Altimis Show


Nibbling Imp –
Creature - Imp (R)


When Nibbling Nymph enters the battlefield, any player may discard two cards. If they do, exile Nibbling Imp.
At the end of each players turn, if any player drew two or more cards this turn, return Nibbling Imp from exile to the battlefield.


You think he's gone, but that's because he isn't in your head.
1 / 1
grade Show


I really like this one, the only bad thing I have to say is it says Nibbling Nymph. If it’s supposed to have an effect when another card enters the battlefield, you should have posted that other card also, so I could see the full result of your machinations. But seeing as how it was probably a mistake that says Nymph instead of Imp, Imagine how expensive a recall would be if it actually went to print.
3rd place


Magicpablo666 Show


Nihilo Unum
Creature - Imp
When ~ enters the battlefield, discard your hand.


"When nothing remains, he'll still be chewing on your face."


2/1
grade Show


I like it, short, sweet, and to the point. Discarding your hand can be a pretty useful ability at times. Still it seems too much power for something so small.
2nd place


The winner, and your next host Show

Tevish_Szat
 

Flag Tevish_Szat October 4, 2012 9:24 AM PDT
Comments are an excellent way to let designers know where they stand -- probably better than numeric grades without comments.

The Image Show


Requirements & Grading Show

Here we have... A Praying Demon?  Now that's a bit strange...
REQUIREMENT: This card must not have as part of its color identity (p/f)
SECRET INGREDIENT - FAITH: Your card should evoke the faith of a fiend; That is to say, I should be able to see both its faith and its fiendishness.  A typeline of "Creature - Demon Cleric" (not a requirement this time around) will get you 1 point out of 3 if it's not supported, so try to go beyond that and incorporate the ingredient somewhere in your mechanical design.

The overall Grading scheme is as such
Pass/Fail: Totally Bereft of .  There are no other p/f requirements this time around, so those of you itching to make enchantments, planeswalkers, or any other card type can go wild this round.
0-3 points: Secret Ingredient, as explained above
0-3 points: Flavor.  I look hard at cohesion, supporting your flavor in your mechanics, and something of a 'Wow' factor.
0-4 points: Balance.  Balance should be self explanitory.  I usually do value-weighting, but even if you mark your card "Mythic" I won't apply the ~ Mythic Discount we tend to see -- so balance your cards for rare or below.
-3-0 points: DEDUCTION: WORDING.  Try to word things as they would be printed.  I may not take off a point for very minor errors, but significant errors will lose credit.  I WILL ALSO TAKE OFF 1 POINT FOR EACH TIME "~" or "CARDNAME" APPEARS IN THE TEXT, REPLACING YOUR CARD'S NAME.  Don't do that.
-3-0 points: DEDUCTION: FUNCTIONALITY.  Does your card actually work under the rules of magic?  Even if it's worded properly, there are some things you just can't do (like putting non-permanents onto the battlefield, say), and you'll lose points for trying to do them.


Last time I hosted, it was a bit long.  This will be shorter.

I'll close this on Sunday, not before 12:00pm.
Flag IllusionaryInfection October 4, 2012 3:29 PM PDT
made it based on falvor text of Essence Harvest


Flag Koridian October 4, 2012 3:48 PM PDT
Leshrac's Vessel
Creature - Demon Minion
Flying, lifelink.
, , Sacrifice Leshrac's Vessel and pay 8 life: Put a legendary 8/8 black Demon creature token with flying, trample and "this creature is indestructible" named The Walker of Night onto the battlefield.  Then destroy all non-black creatures.
"Great lord Leshrac, ever does Your servant humbly await Your use of this vessel."
4/4



--know how Leshrac and Tevish Szat teamed up to manipulate Lim-Dul?   ...i'd say Leshrac and Tevish Szat make a good team
Flag altimis October 4, 2012 6:32 PM PDT
Preying Demon --
Creature - Demon (R)

First strike
: Detain target creature.

Demons prey upon your soul. But once you realize, it's already too late.
4 / 3

===xxx===

Yeah this is detain, but I didn't feel right calling it detain on a White/Black card... so yeah there ya go. I might change it later...
Flag magicpablo666 October 5, 2012 12:35 AM PDT
Honourazel
Legendary Creature - Demon
Instant and sorcery spells in your hand have converted mana cost and "At the beginning of your next upkeep pay where X is double the printed converted mana cost of this spell. If you don't, target opponent wins the game."

"Your word will be your bind. Suffer it not."

4/4





Also:
"I WILL ALSO TAKE OFF 1 POINT FOR EACH TIME "~" or "CARDNAME" APPEARS IN THE TEXT, REPLACING YOUR CARD'S NAME.  Don't do that."

What's up with that? You're cool with renders but not ~. Story there?
Flag Wordstitcher October 5, 2012 5:07 AM PDT
Well, this is my first post on these forums, but this seemed like an interesting contest and I love making cards, so here goes. Hope it fits with all the standards expected of it and whatnot. If I missed somethin' just let me know and I'll edit it to be fixed. Otherwise, I'll keep hoping my first post is a good one and that people like the card!

Flag altimis October 5, 2012 5:47 AM PDT

Oct 5, 2012 -- 12:35AM, magicpablo666 wrote:


Also:
"I WILL ALSO TAKE OFF 1 POINT FOR EACH TIME "~" or "CARDNAME" APPEARS IN THE TEXT, REPLACING YOUR CARD'S NAME.  Don't do that."

What's up with that? You're cool with renders but not ~. Story there?




Because I don't like it. This contest is about me...

Flag Koridian October 5, 2012 6:32 AM PDT
pssst: magicpablo666, p/t

also, while i'm okay with ~, "CARDNAME" pisses me off something fierce -- it's not saving time or space; it looks terrible
Flag magicpablo666 October 5, 2012 11:12 AM PDT
Thanks Kori. I s'pose you're right as well. I don't see it very often. Mostly only when actual designers talk about their work.
Flag Tevish_Szat October 6, 2012 3:55 PM PDT

Oct 5, 2012 -- 12:35AM, magicpablo666 wrote:


What's up with that? You're cool with renders but not ~. Story there?



I believe it's representitive of the care one takes with one's card.  You wouldn't send it to print like that.  The effort to make your card name in text sync up is not a high bar, and name (which is part of the issue) is a significant component of flavor, which I rate highly.  It's an amalgam, but it comes down to showing care, which renders do but ~ does not.

TLDR; Personal opinion of name replacements

Flag Koridian October 6, 2012 7:05 PM PDT
And the fifth reason whales kill is for the sheer fun of it.
Flag highdesertvike October 7, 2012 7:32 AM PDT

 


Templar of Tartarus        


Creature - Human Cleric

Templar of Tartarus can't be sacrificed.

When Templar of Tartarus dies, put a
Demon creature card from your hand
onto the battlefield without paying it's
casting cost.

"My soul was bartered long before
I ever joined the clergy."   


2/2

Flag Tevish_Szat October 7, 2012 3:19 PM PDT
Round Closed.
Flag Tevish_Szat October 9, 2012 9:25 AM PDT

Oct 4, 2012 -- 3:29PM, IllusionaryInfection wrote:





Oct 4, 2012 -- 3:48PM, Koridian wrote:

Leshrac's Vessel
Creature - Demon Minion
Flying, lifelink.
, , Sacrifice Leshrac's Vessel and pay 8 life: Put a legendary 8/8 black Demon creature token with flying, trample and "this creature is indestructible" named The Walker of Night onto the battlefield.  Then destroy all non-black creatures.
"Great lord Leshrac, ever does Your servant humbly await Your use of this vessel."
4/4




Oct 4, 2012 -- 6:32PM, altimis wrote:

Preying Demon --
Creature - Demon (R)

First strike
: Detain target creature.

Demons prey upon your soul. But once you realize, it's already too late.
4 / 3




Oct 5, 2012 -- 12:35AM, magicpablo666 wrote:

Honourazel
Legendary Creature - Demon
Instant and sorcery spells in your hand have converted mana cost and "At the beginning of your next upkeep pay where X is double the printed converted mana cost of this spell. If you don't, target opponent wins the game."

"Your word will be your bind. Suffer it not."

4/4




Oct 5, 2012 -- 5:07AM, Wordstitcher wrote:





Oct 7, 2012 -- 7:32AM, highdesertvike wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true">Templar of Tartarus        

Creature - Human Cleric

Templar of Tartarus can't be sacrificed.

When Templar of Tartarus dies, put a
Demon creature card from your hand
onto the battlefield without paying it's
casting cost.

"My soul was bartered long before
I ever joined the clergy."   


2/2




Fun Tip: I have no problem grading from Render Alone, but a lot of people on these forums do, probably because images break a lot.  If you include a text version, it's probably better for you.

IllusionaryInfection
Secret Ingredient (Faith): 3/3 -- I like this one a lot.  It goes with the demon clergy angle, and actually supports it quite well.
Flavor: 2/3 -- Your flavor and your mechanics work together, but mirroring the Avacyn Restored flavor test cost you more than it helped.
Balance: 2/4 -- This card is, quite frankly underpowered.  Compare it to Seraph of Dawn , which is cheaper, evasive, has full-out lifelink, and deals 2 to creatures.  If the tap ability could hit creatures, we'd be talking, because repeated removal of 1-tougness guys is nice even if the cost is steep.  At player only, though, it doesn't really have much of a place.  Honestly, this design probably could have been 1CC in cost.  2CC would be playing it very safe, prepared for a high pump/equipment environment.
TOTAL: 7/10

Koridian
Secret Ingredient (Faith): 2/3 -- This hits it excellently, but I'm not entirely sure about the self sacrifice versus the fiend side of fiendish faith.
Flavor: 2/3 -- Did you know I loved the Ice Age stuff?  Probably, but all the same it's awesome, and this card is awesome in regards to it.  There's just one problem, though: an avatar-of-planeswalker as a creature card.  I know you can't really go putting a token planeswalker onto the battlefield, but all the same I wish the token had been named "Champion of Leshrac" or something like that rather than "Walker of Night"
Balance: 3/4  -- This is strong, don't get me wrong, but on the other side the degree to which it requires absolute devotion to in order to work makes it hard to find anything to judge it against.   The closest is probably Phyrexian Obliterator ; a very strong card with better evasion, removal resistance, and a higher p/t but no ubertoken ability.  On the ubertoken score... that's one hell of a monster.  If the Walker shows up, the only hope your opponent has is to outrace you since it can't be chumped (trample) and is immune to most removal (Too big to dismember , too invincible to burn or murder , leaves white's love of RFG or a few corner cases of forced sacrifice)  Mitigating this is the 8 life cost (not a small number, but then lifelink...) the fact you have to at least untap with the non-resistant vessel, and the fact that you resisted giving in to 'modern' design and giving the vessel Vigilance to attack and on the same turn.
TOTAL: 7/10

altimis
Secret Ingredient (Faith): Failed.  The pun does not really evoke faith well.
Flavor: Predatory detain?  It doesn't particularly work with me
Balance: This is solid, though I think it might have cost more and been a little safer.  Its body and abilities are at an awkward place.  I think the cost onthe detain is just right though.
TOTAL: DISQUALIFIED/10 -- This card has a white color identity.

magicpablo666
Secret Ingredient (Faith): This isn't particularly faithful, though I suppose one is taking the ability to pay (or win before payment comes due) on faith.
Flavor: Not sure I like the name, but overall the pact mechanic is very flavorful with demons: gratification now for damnation later.
Balance: Everything is a pact, man... I'm not sure this ability would ever be safe, at any cost, but 2CCDD is close to making it at least valid.  this would be really hard to judge.
Deductions: Would have lost some for functionality: should cast without paying mana cost rather than attempting to alter the mana cost.
TOTAL: DISQUALIFIED/10 -- This card has a white color identity.

wordstitcher
Secret Ingredient (Faith): 3/3 -- Very much seems like demonic devotionals
Flavor: 2/3 -- Typically, a name like that would lead into a growing enchantment, but not always.  The flavor text is also a bit bland.
Balance: 3/4 -- Close to on the nose.  I don't like the quad-black here, 2 probably would have served you better.  It's a very powerful effect, but also very narrow, being tribal for an unpopulous tribe and having a clause to make it a mixed blessing.
Decuctions: -1 Wording.  "Ignore this effect for each creature you didn't control continuously since the beginning of the turn." may be long and clunky, but it's the proper way of ruling out the summoning sick
TOTAL: 7/10

highdesertvike
Secret Ingredient (Faith): 2/3 -- It's not the greatest expression of demonic faith ever, but it works as one and does so quite competantly.
Flavor: 2/3 -- The flavor text is weak, and the limiter isn't particularly flavorful.  I also don't understand why it needed hybrid with red.
Balance: 2/4 -- Can't be sacrificed keeps this from going too insane, but this still does bad things to the game... while being a useless 2/2 for 4 in the endgame, when your hand is empty of threatening demons.  This swings to both ends of the power scale, but that doesn't make a happy medium.
Deductions: -1 Wording. You don't cast the demon, you just put it onto the battlefield
TOTAL: 5/10

This round, we saw what happens when you fail a pass/fail requirement (You get comments but no numeric grades).  We also saw a lot of people hitting 7/10, which is a VERY good score.  To save time, the Tiebreakers went Secret Ingredient, Flavor, Balance -- which gave the win to the person with the higher pre-deduction score, so...

CONGRADULATIONS Wordstitcher!
You are the winner.  It now falls to you to host the next round!

Second: IllusionaryInfection
Third: Koridian

Flag Wordstitcher October 9, 2012 2:38 PM PDT
Huh... wasn't expecting to win that. Okay! Well, guess my third post can be to host the next round of this! So without further adieu, your image.



( www.phetasy.com/content_images/2/inner-d... where I got the image if I didn't upload it right. )

Hopefully someone else didn't already post this. Kind of got put on the spot posting it! Now, for criteria (apologies Tevish_Szat, but I like your system so I'm gonna borrow it heavily methinks):

Pass/Fail: The only thing I truly don't want to see is a legendary creature or planeswalker or anything like that. Instant, Sorcery, Tribal, Enchantment/Aura, Creature, etc. those are fine. Just nothing you can run as an EDH general or with loyalty counters!

0-3 Flavor: I want this card to match its art and feel at home with the theme of demons.
0-4 Balance: This should be playable and sensible. If you want to mythic value it and make it a black miracle? Sure. Just make sure that there's fairness to it.
0-3 Functionality: Does it work? Is your wording accurate? This should be an easy three (even though I lost a point on it!) and I'm lumping it in as a part of the total score.
Deductions: As stated above, if your card is legendary or planeswalker, you're out. Simple as that. Other than that, go nuts.

Let's see... how long should it run for...? How about until roughly midnight Thursday? Two full days, don't want it to run too long and my schedule is kinda busy. Anyways... yeah, midnight EST thursday. After that you'll have only a small window to slip in and post before I close it. Don't wait til the deadline!

If I'm missing anything, let me know!
Flag Jessica_Morgan October 9, 2012 2:43 PM PDT
Rise From Below
Sorcery [Rare] []
(Cards with no mana costs can't be cast from your hand)
Suspend 4 -
At the beginning of your upkeep, if Rise From Below is suspended, sacrifice a creature. If you don't, put a time counter on Rise From Below
Search your library for up to two Demon, Devil, or Horror creature cards and put them onto the battlefield. Shuffle your library afterwards.
Flag altimis October 9, 2012 5:15 PM PDT

Oct 9, 2012 -- 9:25AM, Tevish_Szat wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />altimis
Secret Ingredient (Faith): Failed.  The pun does not really evoke faith well.
Flavor: Predatory detain?  It doesn't particularly work with me
Balance: This is solid, though I think it might have cost more and been a little safer.  Its body and abilities are at an awkward place.  I think the cost onthe detain is just right though.
TOTAL: DISQUALIFIED/10 -- This card has a white color identity.




Oh wow... I totally misread that!
I thought it said it MSUT include white in it's color identity.
Go reading!

Flag altimis October 9, 2012 5:19 PM PDT
Demonic Servant --
Instant (U)

Destroy target creature, that creatures controller puts a 5/5 black Demon creature token with "At the beginning of your upkeep, you lose 3 life."

The best servants from the demonic horde, are the ones you can give away.
Flag Koridian October 9, 2012 5:22 PM PDT
Cruel Oni
Creature - Demon Minion
Intimidate
Sacrifice a Zombie: Cruel Oni gains first strike and gets +2/+2 until end of turn.
"I require more flesh."
1/1


EDIT = i only later realized how similar this is to Bloodthrone Vampire -- but i've elected not to change it... the intimidate is a big deal.. and we can say this guy is common rarity

SECOND EDIT = okay... but i don't like Bloodthrone Vampire -- so, i added the first strike gain; this inherent intimidate and ability to be a great blocker//attacker if the intimidate is moot... i'm more comfortable with that ---- as for justifying the first strike flavorwise: maybe a taste of flesh gets him ramped up? also, in the picture, he's clearly moving from/through that body very quickly
Flag magicpablo666 October 9, 2012 6:22 PM PDT

Oct 9, 2012 -- 5:15PM, altimis wrote:


Oh wow... I totally misread that!
I thought it said it MSUT include white in it's color identity.
Go reading!



I too thought the same. The meld has begun.

Flag Tevish_Szat October 9, 2012 11:02 PM PDT
Oni Emergence

Enchantment
Whenever a creature you control dies, put a ki counter on Oni Emergence.  If that creature was sacrificed, put two ki counters on Oni Emergence instead
Sacrifice Oni Emergence: Put X 2/2 black demon spirit tokens onto the battlefield, where X is equal to the number of ki counters on Oni Emergence.
As mortals died in unimaginable terror, new oni were birthed to represent their fears and agonies.
Flag highdesertvike October 10, 2012 3:43 AM PDT


The Evil Within                    

Enchantment

Sacrifice a creature: Put a X/X black
Demon creature token onto the battlefield.
Its power and toughness are each equal
to the sacrificed creature's converted
mana cost.
It has "Pay 2 life: This creature gains one
of the following until end of turn; Flying,
trample, deathtouch, intimidate, +2/+2,
first strike, lifelink, or swampwalk."



Flag highdesertvike October 12, 2012 10:33 PM PDT

Flag Tevish_Szat October 13, 2012 3:08 PM PDT
is it too late to humorously enter Oni Possession ?
Flag Wordstitcher October 13, 2012 4:35 PM PDT
Sorry for the delay, had to attend a wedding. As for the image? Makes sense it'd be from Kamigawa... that one block I absolutely abhorred and had me not playing magic for a few years. Soooo yeah, never actually even saw that card before. Well guess that DQ's me as a host huh? Oh well. I'll score these and then, coincidentally enough turn it back over to you Szat.

@Jessica_Morgan - 9
Flavor 0-3 = 3!
Balance 0-4 = 3
Functionality 0-3 = 3!

I like this card quite a bit. I only run into a few snags when looking it over. I'm sure it would be an extremely strong card to build around, but on its own it seems rather weak. That suspend is very flavorful and I like the idea of the card as a whole, the only thing I'm not sure about is just how long it stays suspended even for how powerful it is. Losing so many creatures over the 4 turns to get it out (minimum) would really put a harsh damper on it I feel. Maybe I'm just overestimating the penalty. I'm confident that the card would be a winner, but going on my gut instinct it's just shy of being perfect/ideal. Really sorry.

@Altimis - 6
Flavor 0-3 = 1
Balance 0-4 = 2
Functionality 0-3 = 3!

I'm not sure about the balancing or flavor on this card honestly. It seems pretty powerful to use on your own things to get a 5/5 even with the drawback or to as an even better stabwound with it being an instant. I'd say this card would make more sense as a sorcery that costs a bit more. My comparison point is the card Assassin's Strike, a creature removal spell with a drawback as a sorcery for 6. I like the card's , but I feel like it needs a bit more balancing for the uncommon slot. Flavorwise I'm also not so sure about demons giving away their own that way... most demons are pretty overzealous about being self-obsessed.

@Koridian - 9
Flavor 0-3 = 2
Balance 0-4 = 4!
Functionality 0-3 = 3!

I'm a fan of this card, though flavorwise it seems a bit simpler. A combination of tribes and whatnot, it's definitely a fun card, fits its slot and definitely viable. It just seems a bit strange to mix the zombie tribal in.

@Tevish-Szat - 10
Flavor 0-3 = 3!
Balance 0-4 = 4!
Functionality 0-3 = 3!

All in all, I'm a fan of this card. Definitely works flavorwise and it definitely is balanced in the sense that it doesn't overpower the field with its costs. Flavorwise, balancewise, functionalwise, it is definitely an all-around great card.

@Highdesertvike -
Flavor 0-3 = 3!
Balance 0-4 = 3
Functionality 0-3 = 2

I really like the flavor of this card and the idea behind it. My only problem lies in the heavy wording present on the card itself. It seems like it'd crowd the card and become too cluttered to be aesthetically pleasing and functional.

Sooooo, all in all, Tevish-Szat, you win this one and I'm disqualified for not realizing it was already on a card in the first place... sooooo all back to the way it was before my mistake eh?
Flag Tevish_Szat October 13, 2012 9:15 PM PDT
eeh, that's hardly a DQ.  I honestly thought it was a "Re-card the art" challenge, which we've had a few times around here, if not on this thread.

~Tevish Szat's Ultra-Complicated Round of DOOM!~

So, here's the basic image...
Careful, It's Wide Show




But that's waaaaay too wide to be used on a Magic Card (well, other than a Plane) so the challenge will be with square crops from this image, as presented below

Your options this week Show


Yes, the crops ARE different sizes... but that doesn't really matter, now does it, seeing as they're both square now.


YOU MAY MAKE ONE OR TWO CARDS -- IF YOU MAKE TWO CARDS, ONE MUST BE FOR CROP 1, THE OTHER CROP 2.

As always, 3 points will be assigned for Secred Ingredient, 3 for flavor, and 4 for balance, to a total of 10 points.  Deductions may be declated for wording or functionality, to a maximum of 3 points in each.  Using ~ or CARDNAME to replace a card's name is worth a point of wording deduction every time it appears.

Criteria and Grading for Card 1 Entries Show

> The secret ingredient for this one is Fear -- your design should cause terror somehow.  Run for your lives!
> Your Card MUST NOT represent the human figure.  He's there for scale or as a victim, not as the focus (p/f)
> If your card is a creature, it must have the Demon subtype (p/f)


Criteria and Grading for Card 2 Entries Show

> The Secret Ingredient for this one is Despair -- your design should create a feeling of utter hopelessness in the forces of good.
> Your Card MUST NOT represent the Angel, she's there as a victim ("Torture the Angel" is acceptable, "Impaled Angel" is not) (p/f)
> If your card is a creature, it must have the Demon subtype (p/f)


Criteria and Grading for Dual Entries Show

> The Secret Ingredient for your cards is Unity -- or how much your cards really feel like a proper pair.  No, they don't have to be the same type, but there should be some connection between them be it flavorful, mechanical, or both.
> You must follow the Pass/Fail requirements for Card 1 entries on your card 1 and Card 2 entries on your card 2.  You are released from their secret ingredients -- your card one does not need to cause fear, nor your card 2 cause despair
> Your cards cannot refer to each other by name in rules text, and please do not attempt to "Cheat" this requirement with exceptionally bizarre subtypes.  ( Urza tr on or Ka ld ra would be unacceptable, Godo, Bandit Warlord + Tenza, Godo's Maul would be fine) (p/f)
> Secret ingredient is scored, naturally, as a whole package
> Flavor is also scored as a whole package
> Balance is scored individually, then averaged, rounding all fractions up.  If your cards form an intentional combo, the power of the combo will also be assessed.


Since this is exceptionally complex, I'll run the round for 1 week, closing it on October 20 after noon or October 21 some time.
Flag GunG12aVe October 14, 2012 3:37 PM PDT
Phyrexian Hunter 
Creature- Demon
Pay 2 life. If you do, target creature loses all activated abilities, untap it, and that creature must block ~ until the end phase. Activate only as a sorcery.
Whenever a creature dealt damage by this card dies, you may exile it. Whenever a creature is exiled, put +1/+1 counters on a creature you control equal to the power of the creature exiled.
"All shall be one. All shall be compleated. The sin of flesh shall not be forgiven, and I shall extinguish it"- Creed of the hunter
3/3

^^ using the first picture

Phyrexian Harvester
Creature- Demon
Whenever a creature dies, you may exile it. Whenever a creature is exiled, gain life equal to its power or toughness.
: Exile target creature in a graveyard. Put a +1/+1 counter on a creature you control.
"All shall be one. All shall be compleated. The remains of flesh is a sin to the father, and must be extinguished"- Creed of the harvester
3/3

^^ using second picture


thoughtsSpoiler: Show
To me, it seems quite a bit like the new phyrexians from Scars. The aesthetics and the creed of Elesh Norn helped me decide at least one of them would be white. I decided for a fusion- one is hunting (the runner), while the other is harvesting (the impaled/dead chick). I wanted one to cause fear- that no matter what you do, you cannot run, and thus it untaps and prevents self-tapping abilities (cannot run). The despair part came in to eliminating everything, harvesting that which is left behind, leaving a wasteland. Thus i had the second one harvest the dead, i.e. exile from grave. Since I wanted them to be synergistic, it had to revolve around exile.



Flag magicpablo666 October 14, 2012 4:14 PM PDT
You're so crazy, Tevish. I have less and less time these days. Working 6 days a week, going to school 3, but I will try to make a card or two. Also, where is that image from? Other than the dorky human figure in the middle, I do like it. There are a couple other issues with it, but still, I am curious.

This is my placeholder.
Flag altimis October 14, 2012 7:50 PM PDT
Picture 1: Show

Eye Garger --
Creature - Demon Giant (R)

Each opponent plays with his or her hand revealed.
Spells your opponents cast cost more to cast.

The physical strength of a garger is nothing compared to its mental capabilities.
8 / 8


===xxx===

Picture 2: Show

Voodoo Garger --
Creature - Demon Giant (R)

: Put a hex counter on target creature.
, Sacrifice a creature: For each creature with a hex counter on it, it's controller sacrifices it.

Years ago, the gargers learned that a voodoo dolls are actually less fun than voodoo people.
7 / 7


I just tweaked the wording on Voodoo Garger, with respect to the bump. It does the exact same thing, but the wording looks nicer.
Flag highdesertvike October 15, 2012 3:56 AM PDT

Horrorscape // Scape-Horror
===============================
Horrorscape

Legendary Land

Whenever you're dealt combat
damage, put that many Awakening
counters on Horrorscape.

: Transform Horrorscape if it has
10 or more Awakening counters on it.                                         
                                                  (*/*)
================================
Scape-Horror

Creature - Eldrazi Demon

Trample

Scape-Horror's power and toughness
are each equal to the number of
Awakening counters on it when it
transformed.

Whenever Scape-Horror attacks, if
defending player controls an Angel,
Scape-Horror gains annihilator 2.

*/*



Spoiler: Show

Flag Koridian October 15, 2012 7:09 AM PDT
Image One:

Strict Scrutiny
Sorcery R
Name a creature card.  Target player reveals his or her hand.  If the named card is revealed this way, that player discards it and loses life equal to its converted mana cost.
Rebound
Nowhere to hide.



Image Two:

Strict Edict
Sorcery R
Target player sacrifices a creature.  That player loses life equal to the sacrificed creature's converted mana cost.
Rebound.
Nowhere to run.


thoughts: Spoiler: Show
--- because the certainty that something bad is about to happen (and there is nothing you can do to stop it) causes both fear and despair
--- pricing these was really hard.. i think 5 is cheapest they can possibly be, but i am still worried they might be a bit overpowered -- best comparison is Consuming Vapors .. direct damage is stronger than life gain, so had to add to cmc of the vapors
Flag Koridian October 18, 2012 10:41 AM PDT
bump
Flag Tevish_Szat October 20, 2012 10:50 AM PDT
Due to me having stuff to do today, It's unlikely I'll close the round until tomorrow morning.

Plenty of time for more designs.
Flag vlord October 20, 2012 7:33 PM PDT
Spywitch

Creature - Demon Beast

You may look at opponent's hands and the top card of their library. (You may do this at anytime.)

"You are being watched."
—Borstad's Last Words

5/5
Flag Tevish_Szat October 22, 2012 8:27 AM PDT
So, yeah, this round is closed.

I've been busier than usual lately, but grades are coming.
Flag Tevish_Szat October 23, 2012 9:27 AM PDT
GRADES HAVE BEGUN!  If yours isn't up yet, don't worry.  They'll be edited in over the course of today.

GunG12aVe: Option 3
Secret Ingredient (Unity): 2/3.  These have a hard time going with your "Machine Orthodoxy" (white Phyrexian) theme when one is black, and I *think* the abilities are a little bit at odds with each other (but I'm having some trouble deciphering them)
Flavor: 3/3.  I love New Phyrexia, and these fit exceptionally well as part of it.  Good job!
Balance: 4/4.  From what I can put together, the first one has Provoke for 2 life, and whenever something is exiled for any reason, puts +s on a creature you control.  This has an overpowering deliberate combo with part 2, who does a Leyline of the Void number on creatures while giving you life.  Each would be very strong... if it wasn't a 3/3 with no removal resistance and no CiP board impact for 5 mana.  With that fragility, they're probably right on the spot.
DEDUCTIONS: -3 Wording, -2 Functionality.  Okay, let's try to put these creatures together.  First, let's tackle the exiling abilities.  As they currently stand, they sort of work under the rules, but I'm not sure if they're supposed to.  each is a triggered ability with a choice.  Similar abilities give no choice, or would weld the first and second halves with an "If you do" clause.  On the second, the choice between power and toughness is... I don't even know how to make that happen.  a much better ability would be: "Whenever a creature dies, you may exile it instead of putting it anywhere else.  If you do, gain life equal to its power".  Alternativley, you could put it into two abilities to preserve written functionality "Whenever a creature dies, exile it instead of putting it anywhere else" and "Whenever a creature card is exiled from the battlefield, gain life equal to its power."  Which is still clunky but technically works.  You also used a ~.  For Shame.

Oh boy, ability 1 of card 1...  I can make heads or tails of what this is supposed to do, but right now it does not even begin to work, it's a triggered ability with no trigger!   Furthermore, the compulsion only lasts until end of phase, when you can't activate the ability in the combat phase, making it totally useless (for forced blocking.  the ability lockout is still awesome, though it does have the Interdict problem that many could be activated in response).  The rest of your grade is lucky I was able to noodle out that a proper, functional wording would be this "Pay 2 life: Untap target creature.  That creature loses all activated abilities and must block Phyrexian Hunter this turn if able.  Activate this ability only when you could cast a sorcery."

Total: 4/10


Altimis: Option 3
Secret Ingredient (Unity): 2/3  They're united by their flavor, but unfortunatley their flavor is weak.  They are both demon giants, giving the impression that the Gargers are almost eldrazi-like, and they both have "magical" capabilities as well as awesome physical stats but... I don't really know  They don't feel like they *belong* together in a way that convinces me they deserve a full 3 for unity.
Flavor: 2/3 The names are really, REALLY lackluster.  The flavor text is a bit dull.  But you know, if you can get past "Garger" (quite an ugly word), it's not bad.  The mechanical representation of intended flavor is spot on.
Balance: 4/4 (eye: 3/4. Voodoo: 4/4).  Eye Garger is really dangerous -- not at full cost, but as a reanimation target, especially since it's not legendary.  It's a very similar lockout to some Praetors except the cheap spell solutions that can get you out from under those are locked out by the Garger, and on its own the Garger is a 3 turn clock, rather than 4 or more for a praetor.  Voodoo is fine, though: It has a very, very powerful ability that rakes similar costs: it's almost worthless to reanimate (well, it's still a 7/7, but you can do better than that).  Their natural mana costs are spot on.
Total: 8/10

Highdesertvike: Option 3
Secret Ingredient (Unity): 3/3.  I'm giving this one to you for being so very creative.  Another judge might have dq'd you for giving a DFC when 2 cards were asked for, but instead I find it a unique and elegant way to get max points in unity.
Flavor: 1/3 Horrorscape (a name I love) doesn't really fit with the art -- this hardly looks like a land waiting to animate.  While I love the name Horrorscape, Scape-horror is a kind of awful name.  I'm assuming (since there's no color indicator in the text) that Scape-Horror is colorless, not black as on your render, which is good.  I was wondering if anyone was going to go with an Eldrazi theme.
Balance: 2/4 I hate to say it, but this is a *lot* of work for a subpar Eldrazi.  Artisan of Kozilek has the most comprable stats, and costs while reanimating something straight to the battlefield (A value of about four mana ).  Activating Horrorscape costs ... but Horrorscape ate an early land drop if you want it to animate (and doesn't tap for mana), wrecking your development.  I suppose  the tempo damage is quite clever, since you have to take at least 10 combat damage to ring for it.  This fact also makes it a very dead draw late game.
Total: 6/10

Koridian: Option 3
Secret Ingredient (Unity): 3/3.  These cards work great together, almost perfectly paralell.   Gorgeous.
Flavor: 2/3.  I like it, but it could have used a little more "Demon" spice.  For once, rebound works without invoking temporal-spatial manipulation: The spells are just so harsh they take a second pass.
Balance: 3/4 (Strict Scrutiny: 2/4.  Strict Edict: 4/4).  Edict is brilliant.   You were absolutley right to base it on the Vapors, and bump the cost by one.  Scrutiny, on the other hand, is pathetic.  The utility of discard declines geometrically with cost.  Compare this to Cabal Therapy .  Therapy has no life rider and recurs from a "harsher" condition.  However, Therapy can recur the same turn (giving your opponent no good chance to cast whatever you wanted to take second) and costs only 1 mana.  Scrutiny may only be overcost by -, but on a discard spell that's deadly.
Total: 8/10

Vlord: Option 1
Secret Ingredient (Fear): 1/3.  I'm being generous because Paranoia is a species of fear, and I guess this could induce paranoia.
Flavor: 1/3. Odd name, odd (wehn you think about it) flavor text, mono blue demon beast?  I have to admit, I don't get the package.  The name works with the abilities, the typeline works with the art.
Balance: 3/4 Sphinx of Jwar Isle has flying and shroud.  This has a different sort of intelligence that's arguably a bit better.  I'd take the evasive, resistant sphinx practically every time, though I would be tempted by Spywitch.
Total: 5/10
Flag altimis October 23, 2012 11:31 AM PDT

Oct 23, 2012 -- 9:27AM, Tevish_Szat wrote:

GRADES HAVE BEGUN!  If yours isn't up yet, don't worry.  They'll be edited in over the course of today.

GunG12aVe: Option 3
Secret Ingredient (Unity): 2/3.  These have a hard time going with your "Machine Orthodoxy" (white Phyrexian) theme when one is black, and I *think* the abilities are a little bit at odds with each other (but I'm having some trouble deciphering them)
Flavor: 3/3.  I love New Phyrexia, and these fit exceptionally well as part of it.  Good job!
Balance: 4/4.  From what I can put together, the first one has Provoke for 2 life, and whenever something is exiled for any reason, puts +s on a creature you control.  This has an overpowering deliberate combo with part 2, who does a Leyline of the Void number on creatures while giving you life.  Each would be very strong... if it wasn't a 3/3 with no removal resistance and no CiP board impact for 5 mana.  With that fragility, they're probably right on the spot.
DEDUCTIONS: -3 Wording, -2 Functionality.  Okay, let's try to put these creatures together.  First, let's tackle the exiling abilities.  As they currently stand, they sort of work under the rules, but I'm not sure if they're supposed to.  each is a triggered ability with a choice.  Similar abilities give no choice, or would weld the first and second halves with an "If you do" clause.  On the second, the choice between power and toughness is... I don't even know how to make that happen.  a much better ability would be: "Whenever a creature dies, you may exile it instead of putting it anywhere else.  If you do, gain life equal to its power".  Alternativley, you could put it into two abilities to preserve written functionality "Whenever a creature dies, exile it instead of putting it anywhere else" and "Whenever a creature card is exiled from the battlefield, gain life equal to its power."  Which is still clunky but technically works.  You also used a ~.  For Shame.

Oh boy, ability 1 of card 1...  I can make heads or tails of what this is supposed to do, but right now it does not even begin to work, it's a triggered ability with no trigger!   Furthermore, the compulsion only lasts until end of phase, when you can't activate the ability in the combat phase, making it totally useless (for forced blocking.  the ability lockout is still awesome, though it does have the Interdict problem that many could be activated in response).  The rest of your grade is lucky I was able to noodle out that a proper, functional wording would be this "Pay 2 life: Untap target creature.  That creature loses all activated abilities and must block Phyrexian Hunter this turn if able.  Activate this ability only when you could cast a sorcery."

TOTAL: 4/10


Altimis: Option 3
Secret Ingredient
Flavor
Balance

Highdesertvike: Option 3
Secret Ingredient
Flavor
Balance

Koridian: Option 3
Secret Ingredient
Flavor
Balance

Vlord: Option 1
Secret Ingredient
Flavor
Balance



Whenever you do grading this way, you always stop right before mine... it's maddening! You could say, it's demonic even.
Spoiler: Show


I'm sorry that was bad, even by my standards; but it had to be said...
Flag Tevish_Szat October 23, 2012 12:58 PM PDT
The winner (on Secret Ingredient Tiebreaker) is...

Koridian!  Congradulations, it's up to you to run the next round (Or Altimis if you don't want to)
Flag vlord October 23, 2012 1:18 PM PDT

Oct 23, 2012 -- 9:27AM, Tevish_Szat wrote:

Vlord: Option 1
Secret Ingredient (Fear): 1/3.  I'm being generous because Paranoia is a species of fear, and I guess this could induce paranoia.
Flavor: 1/3. Odd name, odd (wehn you think about it) flavor text, mono blue demon beast?  I have to admit, I don't get the package.  The name works with the abilities, the typeline works with the art.
Balance: 3/4 Sphinx of Jwar Isle has flying and shroud.  This has a different sort of intelligence that's arguably a bit better.  I'd take the evasive, resistant sphinx practically every time, though I would be tempted by Spywitch.
Total: 5/10


I guess you just didn't really like it then.
You can fear being watched or what happens if you get caught as a result of being watched. I don't really get why you think that evoking that kind of fear deserves 1/3.
I enjoyed the sound of 'Spywitch' as a name. The flavour text and the card in general was inspired by Person of Interest - one of my favourite shows on TV at the moment and possibly ever.
Sure, why can't Demons be mono-blue or Beasts? or deceptive intelligent-seeking monsters? It's different but it's certainly not impossible.
I can sort of understand where you're coming from. Sometimes you just don't like a card.
Anyways, thanks for running that round. It had some interesting options/requirements.

Flag Koridian October 23, 2012 3:17 PM PDT
yay -- glad you liked

Next Round = Let's throw so green in there.  Pic is below.  He's very green.  I'm looking for a Demon creature or planeswalker with green as part of his color identity.  Doesn't have to be part of his color (necessarily), but at least part of color identity.  But, the green has to really come out.  It's a very green pic.  Really get the green flavor/mechanic into your design.

Pic:
Flag altimis October 23, 2012 5:22 PM PDT

Oct 23, 2012 -- 9:27AM, Tevish_Szat wrote:

..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />Altimis: Option 3
Secret Ingredient (Unity): 2/3  They're united by their flavor, but unfortunatley their flavor is weak.  They are both demon giants, giving the impression that the Gargers are almost eldrazi-like, and they both have "magical" capabilities as well as awesome physical stats but... I don't really know  They don't feel like they *belong* together in a way that convinces me they deserve a full 3 for unity.
Flavor: 2/3 The names are really, REALLY lackluster.  The flavor text is a bit dull.  But you know, if you can get past "Garger" (quite an ugly word), it's not bad.  The mechanical representation of intended flavor is spot on.
Balance: 4/4 (eye: 3/4. Voodoo: 4/4).  Eye Garger is really dangerous -- not at full cost, but as a reanimation target, especially since it's not legendary.  It's a very similar lockout to some Praetors except the cheap spell solutions that can get you out from under those are locked out by the Garger, and on its own the Garger is a 3 turn clock, rather than 4 or more for a praetor.  Voodoo is fine, though: It has a very, very powerful ability that rakes similar costs: it's almost worthless to reanimate (well, it's still a 7/7, but you can do better than that).  Their natural mana costs are spot on.
Total: 8/10




One thing I was debating about was giving them an ultimatum ability. For example:
Whenever NAME attacks, sacrifice it at the end of combat.

I would alter the flavor text accordingly to reflect that due to their Demonness, they offer you one thing: Either their physical strength, or their Mental capactity. They do not offer you both...

Or something like:

When NAME enters the battlefield, you may put a binding counter on it.
NAME cannot attack or block if it has a binding counter on it... and then add "Activate this ability only if there isn't a binding counter on this." to the other abilities.

Just something I was toying with, that seems to correlate with some issues you brought up.

Flag IllusionaryInfection October 23, 2012 6:31 PM PDT
Spoiler: Show
 


text verson

Deathhoof, Doomed One

Legendary Creature- Demon Centaur

Trample, Deathtouch

, : You may sacrifice an land, if you do you may search your library for a Swamp and put it onto the battlefield. IF a nonbasic land was sacrificed this way, put +1/+1 counters on Deathhoof, Doomed One equal to the number of Forests you control
Flag Koridian October 26, 2012 7:55 AM PDT
smallest round ever?
or are other people in?
Flag Tevish_Szat October 26, 2012 8:00 AM PDT
Twisted Keeper

Creature - Demon Centaur
Deathtouch
, , Sacrifice a creature: Target forest becomes a green and black elemental creature with power and toughess equal to the power and toughness of the sacrificed creature.  It's still a land
3/3
Flag vlord October 26, 2012 8:56 AM PDT

Oct 26, 2012 -- 7:55AM, Koridian wrote:

smallest round ever?
or are other people in?


I'm thinking...

Flag bay_falconer October 26, 2012 10:39 AM PDT
Equilis, the Bellicose

Legendary Creature--Demon Centaur

When ~ attacks, put a +1/+1 counter on it.

At the beginning of your upkeep, if there are ten or more +1/+1 counters on ~, remove all +1/+1 counters from ~ and put a 1/1 green Saproling creature token onto the battlefield for each +1/+1 counter removed this way. 5/5
Flag altimis October 27, 2012 10:52 PM PDT
Horisho the Fallen --
Legendary Creature - Centaur Demon (R)

If a spell would target Horisho the Hidden, target Forest becomes a 0/1 creature and becomes the target of that spell instead.
Sacrifice a forest: Regenerate Horisho the Fallen.

I have put my life into these woods - unmatched by any other - being their protector. I hope that some day, they might return the favor.
-Horisho the Hidden- (Not a mistake)
3 / 3

Flag Koridian October 31, 2012 5:31 PM PDT
finally have power back!
but don't have time to grade right now

round closes in approximately 24-25 hours
Flag Jessica_Morgan October 31, 2012 7:13 PM PDT
I was going to be in when I saw that there was going to be a non-black component, and then I saw that there had to be Black in the card and I was sadfaced. After all, we have Black Angels . Why not non-black Demons?
Flag altimis October 31, 2012 8:41 PM PDT

Oct 31, 2012 -- 7:13PM, Jessica_Morgan wrote:

I was going to be in when I saw that there was going to be a non-black component, and then I saw that there had to be Black in the card and I was sadfaced. After all, we have Black Angels . Why not non-black Demons?



But JM... that was a FALLEN Angel! Demons can't fall... or can they?
Is a Fallen Demon white...mysterious?

Flag Jessica_Morgan October 31, 2012 9:24 PM PDT

Oct 31, 2012 -- 8:41PM, altimis wrote:

Oct 31, 2012 -- 7:13PM, Jessica_Morgan wrote:

I was going to be in when I saw that there was going to be a non-black component, and then I saw that there had to be Black in the card and I was sadfaced. After all, we have Black Angels . Why not non-black Demons?



But JM... that was a FALLEN Angel! Demons can't fall... or can they?
Is a Fallen Demon white...mysterious?




The point being that despite being constructs of mana, they're free willed. Additionally, since they're constructs of mana, who says they can't be constructed with different mana?

Flag FirstTurnKill October 31, 2012 9:29 PM PDT

Oct 31, 2012 -- 8:41PM, altimis wrote:

Oct 31, 2012 -- 7:13PM, Jessica_Morgan wrote:

I was going to be in when I saw that there was going to be a non-black component, and then I saw that there had to be Black in the card and I was sadfaced. After all, we have Black Angels . Why not non-black Demons?



But JM... that was a FALLEN Angel! Demons can't fall... or can they?
Is a Fallen Demon white...mysterious?



"Risen" Demon, perhaps?

Flag Koridian November 1, 2012 9:15 AM PDT
re opposite of fallen angels = i would go with "redeemed"




IllusionaryInfection = Deathhoof, Doomed One = forgot p/t in your text version; very lucky that I can view your render -- the land fetching is very weird and disjointed; I guess the main point is to get a Swamp out, but much more so to get a bunch of +1/+1 counters on a trampler -- without getting a bunch of counters on him, a 3/3 trample deathtouch for cmc 6 is a little silly


Tevish_Szat = Twisted Keeper = a 3/3 body is fairly centaur-y, but not all that demonic -- the ability is weird.. sac a creature to get a creature of equal p/t but without any of the abilities of the saced creatured.. and it leaves your land open to creature removal spells.. -- I don't know that I would ever run this guy


bay_falconer = Equilis, the Bellicose = oh, to be in Jund now that fall is here -- interesting; you want to build up the counters not only to be attacking with a greater force, but also to eventually get a whole mess of little disposable tokens.. interesting design


altimis = Horisho the Fallen = you don't have green color identity; reference to forests doesn't get you there -- abilities can still target him? just not spells? -- also a shame that you don't make it "may" or limit it to spells opponents control.. you can't interact with him yourself



winner = bay_falconer

on another note, i recently came accross a varitable treasure trove of awesome demon pics, and it rekindled my interests -- i'm game to take up the thread again, consistently, as back when the op dropped out
will of course leave open if people want to keep switching by winner

Flag bay_falconer November 1, 2012 10:01 AM PDT
Yeah, my design was "getting crap past the radar". Centaurs are generally associated with fertility and hedonism (things associated with Golgari and Rakdos). So I went with making the most phallic design I could think of: As he gets excited, he gets bigger and then when he gets excited enough, he can't help but have children.

Also, synergy with Doubling Season . Good in multiplayer.
Flag Tevish_Szat November 1, 2012 1:57 PM PDT
I'd go with "Fallen" demon but only because of Fall-From-Grace from Planescape: Torment

The point of the Sac ability of Twisted Keeper was either to sac something that would die anyway (Targeted by spot removal, in a losing combat) or that had good stats with a big drawback.  You could also, if I know my rules, use pump on something then sac it to get a forest that's permanently as large.

Thinking about it, it's actually a lot more corner case than I had initially envisioned
Flag altimis November 1, 2012 9:45 PM PDT

Nov 1, 2012 -- 9:15AM, Koridian wrote:


..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true">altimis = Horisho the Fallen = you don't have green color identity; reference to forests doesn't get you there -- abilities can still target him? just not spells? -- also a shame that you don't make it "may" or limit it to spells opponents control.. you can't interact with him yourself




I will argue that I have green color identity.

Oct 23, 2012 -- 3:17PM, Koridian wrote:

yay -- glad you liked

Next Round = Let's throw so green in there.  Pic is below.  He's very green.  I'm looking for a Demon creature or planeswalker with green as part of his color identity.  Doesn't have to be part of his color (necessarily), but at least part of color identity.  But, the green has to really come out.  It's a very green pic.  Really get the green flavor/mechanic into your design.




Hexproof, is Green. I forgot to mention abilities, but it was supposed to be a pseudo hexproof, which is green.
Regeneration isn't solely green, but tends to be .
I argue that despite being a black card, the green comes out very well.

Plus, not that you knew this (seeing as I made him up), but Horisho, the Hidden was a green centaur druid. Not that that helps much either lol.

Flag Koridian November 2, 2012 4:02 AM PDT
my understanding of color identity is that it refers to all colored mana symbols anywhere on teh card
it doesn't care about mechanics or basic lands referenced -- it's color (mana symbols in casting cost) plus the colors of any mana symbols in the card's text box

this definition is supported here: wiki.mtgsalvation.com/article/Color_iden...
Flag Koridian November 2, 2012 12:23 PM PDT

Nov 1, 2012 -- 9:15AM, Koridian wrote:

on another note, i recently came accross a varitable treasure trove of awesome demon pics, and it rekindled my interests -- i'm game to take up the thread again, consistently, as back when the op dropped out
will of course leave open if people want to keep switching by winner




unless anyone objects, i'll post a pic for next round tomorrow morning -- keep this thread moving

Flag bay_falconer November 2, 2012 1:15 PM PDT
Whoever wants to do the next picture can. I can't find any good pictures.
Flag Koridian November 3, 2012 5:42 AM PDT
NEXT ROUND:

Criteria = Focus on his hands.  Possible ideas: (1)It kinda looks like he's spell-casting; (2)It kinda looks like he's reaching for something; (3)He's wearing a very seriously magical-looking ring on his left hand.

Pic:
Flag vlord November 3, 2012 7:38 AM PDT
Inner Burning

Enchantment - Aura

Enchant creature
Enchanted creature must attack each turn if able.
Whenever enchanted creature gets blocked by a creature, sacrifice ~. If you do, enchanted creature deals 4 damage to that creature or that creature's controller.

The Legions of Saal have taken to putting explosives in creatures other than Goblins... 
Flag bay_falconer November 3, 2012 12:26 PM PDT
Ring of the Damned

Artifact--Equipment

Equipped creature is unblockable.

Whenever equipped creature attacks, reveal cards from the top of your library until you reveal a nonland card. Put that many damnation counters on equipped creature. If equipped creature has 6 or more damnation counters on it at any time, sacrifice it.

Whenever ~ becomes unattached from a permanent, sacrifice that permanent.

Equip -- Sacrifice a creature

"By wearing this ring, I accept his mark."
Flag Tevish_Szat November 3, 2012 2:07 PM PDT
Going with grasping...

Vortigern the Unrepentant

Legendary Creature - Human Warrior
First Strike
When a creature dealt damage by Vortigern this turn dies, put a soul counter on Vortigern.
Sacrifice a creature: Put a soul counter on Vortigern
If Vortigern has three or more soul counters on him, transform him.
"Warlord?  Bah!  Warlords claim their tribute in gold.  With my demands, I shall be a god."
3/3
//
Vortigern the Ascended
Legendary Creature - Demon
First Strike, Trample
At the beginning of your upkeep, remove a soul counter from Vortigern.
If Vortigern has no soul counters on him, transform him and put a -1/-1 counter on him.
"The tighter he clutched his divinity, the faster it slipped through his claws.  The one-time 'god' found power as fleeting as the lives he stole" - The Fable of Vortigern
6/6
Flag altimis November 3, 2012 6:49 PM PDT

Nov 2, 2012 -- 4:02AM, Koridian wrote:

my understanding of color identity is that it refers to all colored mana symbols anywhere on teh card
it doesn't care about mechanics or basic lands referenced -- it's color (mana symbols in casting cost) plus the colors of any mana symbols in the card's text box

this definition is supported here: wiki.mtgsalvation.com/article/Color_iden...



If only I had remembered that, I would've done something different. I guess I was more aiming at color philosophy than color identity.
I was using color identity in the definition of you can identify those abilities as being green. Oh well...

Flag Koridian November 5, 2012 6:10 AM PST
closing in approximately 48 hours
Flag Koridian November 7, 2012 6:38 AM PST

Nov 5, 2012 -- 6:10AM, Koridian wrote:

closing in approximately 48 hours




come on, guys
three submissions?
really?

Flag Tevish_Szat November 9, 2012 12:45 PM PST
strange, I know.  We might have to start an "Inner Demons 2" with the rotating mechanism in the first post to be less intimidating to new folks as a long running contest.
Flag Jessica_Morgan November 9, 2012 12:48 PM PST
I just hated that picture.
Flag Tevish_Szat November 13, 2012 9:18 PM PST
Flag nukeshooter November 14, 2012 4:39 AM PST
Like Jessica, I just didn't have any solid ideas. I'll jump back in though too!
Flag Koridian November 14, 2012 6:39 AM PST
am sorry people didn't like the picture
i thought it was awesome when i found it
and very sorry for the delay in grading



vlord = Inner Burning = doesn’t meet the criteria of focusing on his hands.. -- the design is fairly solid: obviously best on a disposable creauture of your own; a 2/2 or something: they can take the 2 damage every turn, or be forced to suck in 4 damage once -- but design doesn't fit the picture much; he has some flaming spots, but nothing about it speaks to inner explosives or being compelled to attack each turn.. = Uncommon


bay_falconer = Ring of the Damned = I don't see why I would ever want this over Whispersilk Cloak ; even without the minor draw back of shroud -- same cmc, same key effect, but yours will eventually result in death and requires sacrificable creatures.. -- maybe you're trying to fuel a sac engine deck? -- also don't specify what happens to the cards after you reveal them = Common


Tevish_Szat = Vortigen the Unrepentant///Vortigern the Ascended = it's pretty easy to transform him; really doesn't take that much; and since you can activate the "sac get counter" ability a few times and have all those counters put on him before he flips, and then proliferate once he is flipped.. not that hard to get the strong demon out of this card -- still; cmc is relatively high, and he is susceptible to Hex Parasite and the like -- nice story in the flavor text; good deal when cards are understandable through flavor = Rare



next round:
(a) bay_falconer had won the previous but elected not to host; does he want to host now?
(b) Tevish_Szat won this round; hosting?
(c) I'll go again; if people want?

Flag Koridian November 14, 2012 7:06 PM PST
well, if no one else is going to:


Criteria = Emphasis on his coloring (the body/wings/cloth).

Flag Tevish_Szat November 14, 2012 10:15 PM PST
Death the Pale

Legendary Creature - Demon Avatar
When Death the Pale enters the battlefield, each other creature's controller sacrifices it.  For each creature sacrificed this way, put a +1/+1 counter on Death.
Whenever a creature enters the battlefield, it's controller sacrifices it and you put a +1/+1 counter on Death.
"And hell followed close behind."
1/1
Flag Koridian November 16, 2012 8:49 AM PST
so, what do people want?
what would breath some life back into this contest?
anyone have any ideas?
Flag nukeshooter November 16, 2012 11:33 AM PST
I still enjoy taking part, my life has just gotten busier so I can't step in as often.


The Indomitable
Legendary Artifact Creature - Demon
Flying
All permanents are indestructible.
: Remove another target nonland permanent from the game. Any player may play this ability whenever they could play a sorcery. ( must be paid with 2 life.)
5/5
Flag IllusionaryInfection December 8, 2012 3:11 PM PST
I've been busy lately, but im back



Text

Thaz'zard, Redeemed One      

Planeswalker- Thaz'zard

+1: Choose one: Target planeswalker gain one loyalty counter, or Target planeswalker loses one loyalty counter

0: Target creature gains lifelink or deathtouch until the end of the turn

-7: You get an emblem with "Attacking creatures you control gain deathtouch" and "Defending creatures you control gain lifelink"

                                                                                                                                        Starting loyalty: 3
 
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