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12 months ago ::
Jun 10, 2012 - 10:41AM
#41
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Date Joined:
Mar 17, 2010
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Anyone have someone in mind to take this over? I say we let that person choose whether they just judge the last few cards or take take the contest through all 5 rounds.
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12 months ago ::
Jun 10, 2012 - 8:12PM
#42
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Date Joined:
Mar 21, 2011
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:  : Anyone? Anyone at all? Bueller? Bueller??
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12 months ago ::
Jun 11, 2012 - 10:19AM
#43
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Date Joined:
Mar 17, 2010
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Pinged out to Koridian. I know he likes black cards so thought he might enjoy this.
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12 months ago ::
Jun 11, 2012 - 8:04PM
#44
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Date Joined:
Sep 28, 2011
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...i do like black cards was so busy when this contest started i never looked in on it though
will judge sometime tomorrow (unless someone else steps up before then)
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12 months ago ::
Jun 11, 2012 - 9:12PM
#45
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Date Joined:
Mar 17, 2010
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...i do like black cards was so busy when this contest started i never looked in on it though
will judge sometime tomorrow (unless someone else steps up before then)
Closure FTW! :-)
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12 months ago ::
Jun 12, 2012 - 7:20AM
#46
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Date Joined:
Sep 28, 2011
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First of all, I'd like to say thank you for thinking of me when you wanted a grader. I also want to rely on that fact if you don't like your grades.  The demand for a planeswalker and abilities reflecting a bargained for exchange is taken into account in grading. ObsidianConspiracy's grading style, however, is not. I don't remember from whom I stole the rarity-ranking system used below, but I like it too much to do anything else. I want to preface that I find grading planeswalkers fairly difficult. It's so hard to really judge them without seeing them in action. But, here we are. As a result, true balance is looked at less than playability balance [[that is, while a design might not be so super unfair in practice, if it looks so super unfair that I'd never play it, it is unbalanced for the purposes of this post]]. GRADES highdesertvike = Bellophon, Infernal Justiciar = Proper diction for the last ability should start "You get an emblem with '...." -- and emblems aren't on the battlefield -- the life pay on the + ability is too costly -- 5 life is a lot to pay for a 2/2 creature; granted, it's a good 2/2, but 5 life when you already had to get out a cmc 5 planeswalker is just too costly -- he doesn't very useful -- i think you were trying to balance, but ended up nerfing him and making it too unpleasant to pay -- flavor is fine, and certainly reflects making terrible deals with a demon for power -- but the card just wouldn't see play = CommonTevish_Szat = Arlak the Dread = first two abilities seem fair -- i really would have liked the sacrificed lands to matter somehow in a later ability; dealing damage equal to number of lands in your graveyard or something maybe.. just would have been nice for more synergy and self-comboing within him -- the -X is my favorite ability , and is great for a middle ability -- the ultimate... is hard to get to... costs you a bunch of lands to get to... and then completely drains your life if you use it, unless you've destroyed all your lands and built him up like crazy -- an ultimate shouldn't leave you so crippled -- if it drained you life, but only destroyed opponents' nonlands, i'd prefer it a lot = UncommonPaleopaladin = Volokh the Wardpact = well, there certainly are a lot of deals going on here -- use of "him" is inaccurate; should all use his full name -- the six-sided die, rolling a six... then 4 damage.... then 7 damage... kinda weird number choices; not a lot of synergy there -- i like the abilities -- i like the idea, and it looks fun -- it doesn't look like a planeswalker that much, though -- a non-activated ability, no ultimate, easy ability to switch hands.... -- i like what's going on as a card, but i don't like the card as a planeswalker = UncommonSimonGlume = Belphegor, the Vile Prince = a two-drop planeswalker is very hard to balance -- but i think you may have -- and i very much like that your ultimate synergizes with previous ability, and very much synergizes with black and red -- i feel bad giving so little feedback, but it's because there really isn't anything about this card i want changed -- well, except the word "prince" in his name; just Belphegor, the Vile sounds so much cooler = Mythicmetalvolence = Volgrim the Sadistic = very good choice to make the +X target creature only, and not target creature or player -- the language on second ability should be "its controller chooses target permanent you control other than ~" -- the ultimate seems less ultimate-y, since you also get slapped hard for life, and you've been losing life in order to get him up to there already... granted, you can play it second turn he's out, since it's super easy to get him up to 6, but it seems at much greater expense to yourself than o your opponents -- i don't think he's bad, but you could have dropped his cmc drastically given his abilities -- he could be    given those abilities -- if i'm paying 5, i don't want to lose life (and lots of it) every time i use him -- thanks for doing the render, though; i like renders = UncommonDustylou_2 = Baphomet, Corrupter of Souls = you went way overboard with the deal-with-the-devil drawbacks -- you have to discard your entire hand to make the X/X demon any good, and then you can't make another for a long time, and will have to not play any cards -- the ultimate is impossibly far away given how much you have to pay to get loyalty counters on this guy, and isn't worth it all -- there's a little bit of synergy between the first two abilities, since you're discarding but can also get extra cards... but you lose so much again.. and again.. and again... -- he's unplayable harsh to you -- i think you could have benefited by going a much more simplified route: +X: Pay X life; put an X/X black demon creature tooek onto the battlefield. // -2: Pay 2 life and draw 2 cards. // -10: You get an emblem with "... --- clean him up; make the drawbacks less painful; make him more playable = Common
upgrades = The Baron = i kinda like the idea of a demon planeswalker without a rel name, and is only known by a title or name given to him; cool flavor there -- while i love black, and have multiple mono-black decks, a lot of people scream blood murder if they see a card requiring 6 mana symbols like that -- great synergy -- you very clearly get the idea that a planeswalker should be working with himself and self-comboing -- balance seems mostly there, except cmc 6 for starting 2... maybe not -- especially given that he's mono black and completely non splash-able... -- and have to re-work the number of loyalty for the 0 ability, but he really needs to start with more than 2 given how difficult it is to play him = Rare
Winner = SimonGlume with Belphegor, the Vile Prince
Should you desire a fifth round, your picture is below. Theme: Remember it's demons, but a non-creature//non-planeswalker this time. Doesn't have to be demon tribal, but that should help you get your demon point across.

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12 months ago ::
Jun 12, 2012 - 9:56AM
#47
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Date Joined:
Oct 10, 2009
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- i don't think he's bad, but you could have dropped his cmc drastically given his abilities -- he could be   given those abilities
I'm pretty confident he needs to cost at least 5 because his first two abilities, especially together, are really oppressive. Your opponent is going to have a really hard time keeping anything relevant in play when you have volgrim.
(also I think the second ability is worded fine because if he exists then "Volgrim" would be a card subtype)
http://magiccardswithgooglyeyes.tumblr.com/
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12 months ago ::
Jun 12, 2012 - 10:40AM
#48
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- Unconventional Mafia Pro
- Dark Lord
Date Joined:
Jun 25, 2001
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In case we go on with that... Gates of Hell  Legendary Artifact If a creature would die, exile it instead.  ,  , put a creature card exiled by Gates of Hell into its owner's graveyard: put a 6/6 demon token with flying onto the battlefield. "Abandon all hope, ye who enter here." - Gate Inscription
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice." THE COALITION WAR GAME-Phyrexian Praetor Round 1: (4-1-2, 1 kill) Round 2: (16-8-2, 4 kills) Round 3: (18-9-2, 1 kill) Round 4: (22-10-0, 2 kills) Round 5: (56-16-3, 9 kills) Round 6: (8-7-1) [current round] Last Edited by Ralph on blank, 1920
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12 months ago ::
Jun 12, 2012 - 8:55PM
#49
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Date Joined:
Mar 17, 2010
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Thanks for taking this over and thanks also for the feedback! :-) Paleopaladin = Volokh the Wardpact = well, there certainly are a lot of deals going on here -- use of "him" is inaccurate; should all use his full name -- the six-sided die, rolling a six... then 4 damage.... then 7 damage... kinda weird number choices; not a lot of synergy there -- i like the abilities -- i like the idea, and it looks fun -- it doesn't look like a planeswalker that much, though -- a non-activated ability, no ultimate, easy ability to switch hands.... -- i like what's going on as a card, but i don't like the card as a planeswalker = Uncommon
Regarding the "him" pronoun, Gideon Jura disagrees with you, Sir. And Jaya Ballard, Task Mage disagrees with you about full names. 
My entry for the latest picture:
Infernal Gate       Legendary Tribal Artifact - Demon At the beginning of your upkeep, you lose six life and exile the top six cards from your library. You may cast Demon cards you own from exile without paying their mana costs. Only the blackest of souls dare to enter and entreat the powers within.
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12 months ago ::
Jun 13, 2012 - 4:35AM
#50
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Date Joined:
Sep 28, 2011
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