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1 year ago ::
May 04, 2012 - 6:01AM
#141
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Attack (3,2), bold, Reinforce (5,4)
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
00 |
D5 |
00 |
A5+1 |
| 00 |
D7 |
A12 |
D6 |
00-1 |
| A7+1 |
00 |
D3-1 |
A4+1 |
A3+1 |
| A11 |
A4 |
00 |
A3 |
A3 |
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1 year ago ::
May 04, 2012 - 7:25AM
#142
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Date Joined:
Jul 13, 2010
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Ororzia is still on her fountain, doing her thing. Angels and their righteous, well armed flock are storming out of the city center, tearing into cultists nearby. Attack (3,2), reinforce (3,3)
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
00 |
D5 |
00 |
A5 |
| 00 |
D7 |
A13+1 |
D6 |
00 |
| A7 |
00 |
D2-1 |
A4 |
A3 |
| A11 |
A4 |
00 |
A3 |
A3 |
Irreverent commentary on the pace of the game
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One thing I am noticing is that claiming a territory seems powerful (3 free power) but that the demon's ability to squash little places like that, especially when some players new to voting games start claiming willy-nilly. The problem is angels are much more defensive. However this is balanced, maybe too well balanced.
If the Angel ability was like the Demon ability, hurting all around it, then this game might already be over. The angels would just build and build and build, slowly killing the demons around them. But that would break the balance we have now.
This game does seem to be at a stalemate. Anyone adding up the numbers each day sees that both teams totals just keep going up. Lifegain is prevalent on both sides, but even the demon's more offensive abilities aren't enough to keep the angels in check. The endgame needs to happen before the game will slow down and start to end.
-------------------------------------------------------------- "TAKE EVERYONE'S KEYS. Things are about to get awesome." -Steve Argyle
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1 year ago ::
May 04, 2012 - 7:56AM
#143
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Date Joined:
Jun 29, 2011
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Again, flavor to come later.
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
00 |
D5 |
00 |
A5 |
| 00 |
D7 |
A13 |
D6 |
00 |
| A7 |
/A3\ |
D2 |
A4 |
A3 |
| A11 |
A4 |
00 |
A3 |
A3 |
Capturing [2,2]
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1 year ago ::
May 04, 2012 - 8:01AM
#144
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Date Joined:
Jul 21, 2009
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Reinforce [2,3], Attack [5,2] -> Attack [5,1]
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
00 |
D5 |
00 |
A5 |
| 00 |
D8+1 |
A13 |
D6 |
00 |
| A7 |
/A3\ |
D2 |
A4 |
A2-1 |
| A11 |
A4 |
00 |
A3 |
A2-1 |
My Sig
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Reality is but the sum total of all illusions. Proud Hand of Karsus, now and forever Mess with one Hand, mess with 'em all
 I am Blue/Green Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator. "just do what LM the lord of magical might does, and you'll be fine" - sfdragon, 10/12/09
My Ravnican Loyalties
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Board Snippets
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"I don't like X, they should remove it." "I like X, they should keep it." "They should replace X with Y." "Anybody that likes X is dumb. Y is better." "Why don't they include both X and Y." "Yeah, everybody can be happy then!" "But I don't like X, they should remove it." "X really needs to be replaced with Y." "But they can include both X and Y." "But I don't like X, they need to remove it." "Remove X, I don't like it."
Repeat.
Obstinance?
Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.
You haven't lived.
Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!
We're using standard edition war rules. No posts of substance. Do not read the other person's posts with comprehension. Make frequent comparison to video games, MMOs, and CCGs. Use the words "fallacy" and "straw man", incorrectly and often. Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory. If you're getting tired, just declare victory and leave the thread. Wait for the buzzer... and....
One, two, three, four, I declare Edition War Five, six, seven eight, I use the web to 
Go!
D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.
Just a quick note on the MMORPG as an insult comparison...
MMORPGs, raking in money by the dumptruck full. Many options, tons of fans across many audiences, massive resources allocated to development.
TTRPGs, dying product. Squeaking out an existence that relys on low cost. Fans fit primarily into a few small demographics. R&D budgets small, often rushed to market and patched after deployment.
You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad. Lets face it, they make the money, have the audience and the budget. We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.
Adding options at the system level is good. Adding options at the table level is hard.
Removing options at the system level is bad. Removing options at the table level is easy.
This is not complicated.
Something like Tactical Shift is more magical than martial healing.
Telling someone to move over a few feet is magical now? :|
I weep for this generation.
Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical.
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1 year ago ::
May 04, 2012 - 2:35PM
#145
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Date Joined:
Sep 26, 2011
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Cap 5,3
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
00 |
D5 |
00 |
A5 |
| 00 |
D8 |
A13 |
D6 |
/A3\ |
| A7 |
A3 |
D2 |
A4 |
A2 |
| A11 |
A4 |
00 |
A3 |
A2 |
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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1 year ago ::
May 05, 2012 - 6:48AM
#146
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New Day Attack (3,4) Reinforce (5,2)
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D3 |
D3 |
D3 |
D3 |
| D3 |
00 |
D4-1 |
00 |
A5 |
| 00 |
D8 |
A13 |
D6 |
A3 |
| A7 |
A3 |
D2 |
A4 |
A3+1 |
| A11 |
A4 |
00 |
A3 |
A2 |
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1 year ago ::
May 05, 2012 - 7:10AM
#147
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Date Joined:
Sep 26, 2011
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| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
/A3\ |
D4 |
00 |
A5 |
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D8 |
A13 |
D6 |
A3 |
| A7 |
A3 |
D2 |
A4 |
A3 |
| A11 |
A4 |
00 |
A3 |
A2 |
Blocks I liked: (+1) Invasion Onslaught Mirrodin Time Spiral Lorwyn Zendikar Return to Ravnica Blocks I disliked: (-1) Oddesy Champions of Kamigawa Time Echoes Innistrad Any Released Blocks not listed in this Sig Blocks I neutralize: (+/-0) Ravnica City of Guilds Shadowmoor Shards of Alara Scars of Mirrodin http://community.wizards.com/paranoia
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1 year ago ::
May 05, 2012 - 7:43AM
#148
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Date Joined:
May 28, 2009
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Sorry I've been out. Rough work week. Their efforts, combined with some intervention by a rather powerful group of angels, had allowed the team to take most of the area around the Eastern wall. Many of Susan's team returned to their bar, content that the war was near over. Susan wasn't so sure. She embarked on a scouting trip to the central region, where Pete had mentioned cultists had attempted to summon a demon a few months before. Worse, they were vampire cultists. This was something she had to do. She had to put her past behind her... Attack [3,2] Reinforce [2,4]
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D3 |
D3 |
D3 |
D3 |
| D3 |
A4+1 |
D4 |
00 |
A5 |
| 00 |
D8 |
A13 |
D6 |
A3 |
| A7 |
A3 |
D1-1 |
A4 |
A3 |
| A11 |
A4 |
00 |
A3 |
A2 |
Susan Summerson from the Hell breaks loose Flavorful Voting Game http://community.wizards.com/go/thread/view/75842/29076567/Hell_breaking_loose:_an_Avacyn_Restored_voting_game?pg=1 Click here for more Forum Games: Spoiler:
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Susan Summerson also appeared in the Innistrad Mafia Game http://community.wizards.com/go/thread/view/75842/28609371/Innistrad_Mafia?pg=1
Writer of Nally Bear from The Gathering Flavorful Voting Game: http://community.wizards.com/go/thread/view/75842/28846821/The_Gathering:_M12_flavorful_voting_game?pg=1
Writer of Phyrex the Myr from Phyrexia Reborn: http://community.wizards.com/go/thread/view/75842/27993097/Phyrexia_Reborn:_A_Flavorful_Voting_Game?pg=1
Writer of Tinker the Myr from Legacy of Karn: http://community.wizards.com/go/thread/view/75842/26647005/Karns_Legacy_(A_flavorful_voting_game)
Writer of Crusader Tolkana, who has appeared in: Eldrazi Awaken: http://community.wizards.com/go/thread/view/75842/24071149/Eldrazi_Awaken:_A_flavorful_voting_game?pg=1
Colors of Magic: http://community.wizards.com/go/thread/view/75842/25352501/Colors_of_Magic:_a_flavor_game?pg=1
Guildwars III: http://community.wizards.com/go/thread/view/75842/26082093/Guildwars_III:_Shattered_Pact_(A_flavorful_voting_game)?pg=1
Writer of Isaic from Treasures of Zendikar http://community.wizards.com/go/thread/view/75842/22819881/Treasures_of_Zendikar?post_id=402182877#402182877
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1 year ago ::
May 05, 2012 - 10:57AM
#149
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Date Joined:
May 17, 2011
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*flavor* Worse, they were vampire cultists.
wait, there are vampire cultists now? This could be helpful to me. You say that they're in [3,2], right?
By the way, for strategic reasons, please no one wipe out [3,2].
Allow me to demonstrate those straegic reasons: Angel special on [3,3].
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
A4 |
D4 |
00 |
A5 |
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D8 |
A17(+4) |
D6 |
A3 |
| A7 |
A3 |
D1 |
A4 |
A3 |
| A11 |
A4 |
00 |
A3 |
A2 |
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1 year ago ::
May 05, 2012 - 11:35AM
#150
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*flavor*
Worse, they were vampire cultists.
wait, there are vampire cultists now? This could be helpful to me. You say that they're in [3,2], right?
By the way, for strategic reasons, please no one wipe out [3,2].
Allow me to demonstrate those straegic reasons: Angel special on [3,3].
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
A4 |
D4 |
00 |
A5 |
| 00 |
D8 |
A17(+4) |
D6 |
A3 |
| A7 |
A3 |
D1 |
A4 |
A3 |
| A11 |
A4 |
00 |
A3 |
A2 |
block strength is capped at 13. So you will need to move again. Map looks like:
| D3 |
D3 |
D3 |
D3 |
D3 |
| D3 |
A4 |
D4 |
00 |
A5 |
| 00 |
D8 |
A13 |
D6 |
A3 |
| A7 |
A3 |
D1 |
A4 |
A3 |
| A11 |
A4 |
00 |
A3 |
A2 |
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