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Switch to Forum Live View 04/20/2012 LD: "Gonna Hate"
1 year ago  ::  Apr 19, 2012 - 9:53PM #21
Johnny_Vintage
Date Joined: Jan 11, 2010
Posts: 41
April 2012

Stop blaming the Snapcaster...it's all blah blah blah.

WotC is desperatly seeking for new players and most of them start as Timmies - clearly because a creature-based deck is far easier to handle if compared to a control deck or a combo deck.

They need to guarantee that newbies keep playing and this is harder when you have counter cards around (because, according to MaRo's "experience", players often get frustraded when their creature spells are countered) - more blah blah blah.

And now they have come with this ultimate solution in order to force four copies of it in every tribal deck to encourage and keep newbies playing long enough. That's why we have now "Cavern of Souls"! This is pathetic. =/

JV
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1 year ago  ::  Apr 19, 2012 - 9:53PM #22
DireWombat
Date Joined: Jul 16, 2009
Posts: 72
I appreciate the reality of the problem this card is trying to solve, and I especially appreciate how forthright and thorough Zac is being in explaining R&D's thinking on it.

That said, this feels like a big mistake to me.  At least in Standard, we've been seeing more and more creatures that are difficult or impossible to interact with profitably once they resolve (invisible stalker, Geist of St. Traft + equipment, undying creatures, most Titans).  Counterspells have been key in preventing these kinds of creatures from becoming oppressive, and providing such a simple and effective means of turning off that interaction, as this land does, seems poor.

Blue decks having the ability to counter Titans and Hexproof creatures is important, because it helps hold down potentially oppressive decks for everyone, not just the blue decks' players.  I'd like to be wrong, of course, but current Standard without that ability just sounds miserable to me.
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1 year ago  ::  Apr 19, 2012 - 10:02PM #23
Thalatta
Date Joined: Apr 16, 2011
Posts: 151
Honestly, I think there are plenty of two drops that have been made that were worse mistakes - my main problem with Snapcaster is that I'd like to be able to play a color WITHOUT having to play a certain card all the time, and it's just not possible to justify playing blue, at least not in Standard, without Snapcaster.

Also, if the problem with Snapcaster is all the one mana cantrips...then what is the stop-the-mana-leak card supposed to do to deal with that? :P
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1 year ago  ::  Apr 19, 2012 - 10:03PM #24
veloxiraptor
Date Joined: Nov 4, 2006
Posts: 44
Best card in years.  Every type of removal has plentiful checks in the form of hexproof/shroud, protection, indestructibility, etc....but not counters!  Countermagic has had such a cushy life, never having to worry about anything worse than a Thrun.  It's high time countermages were on the wrong end of the "no!"s for once.
Obligatory Dragon (M)

Creature - Dragon
Flying
Tokenism (This card exists to fulfill a quota.)
Whenever Obligatory Dragon attacks, I dunno, maybe it deals damage to something or other. The automated Dragon Dispenser broke down and no one here knows how to design a Dragon card while sober. Hey, tell you what, try attacking with this thing and then shoot us an email to tell us what happens. We'll probably print it in a Core Set.
5/5
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1 year ago  ::  Apr 19, 2012 - 10:04PM #25
Guest25859149
Date Joined: Dec 19, 2009
Posts: 49
This card is stupid.  I hate it.
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1 year ago  ::  Apr 19, 2012 - 10:09PM #26
Qmark
  • vitriol and virtue
Date Joined: May 18, 2002
Posts: 16,526
This card is genius.  I love it.
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1 year ago  ::  Apr 19, 2012 - 10:15PM #27
DerangedHermit
Date Joined: Feb 22, 2001
Posts: 523
I think it's safe to say that the Titans and Mana Leak are getting bounced out of M13.
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1 year ago  ::  Apr 19, 2012 - 10:15PM #28
rulesinquisitor
Date Joined: Oct 7, 2010
Posts: 2,432

Apr 19, 2012 -- 10:03PM, veloxiraptor wrote:

Best card in years.  Every type of removal has plentiful checks in the form of hexproof/shroud, protection, indestructibility, etc....but not counters!  Countermagic has had such a cushy life, never having to worry about anything worse than a Thrun.  It's high time countermages were on the wrong end of the "no!"s for once.




While I agree with you to some degree, not having to worry about anything worse than a Thrun is like not having to worry about anything worse than a nuclear bomb. Speaking as a Standard control player. I really don't like this card, but maybe it won't be as lame as it looks.

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1 year ago  ::  Apr 19, 2012 - 10:34PM #29
Soulflame
Date Joined: Jan 21, 2002
Posts: 9
Funny. About the only format they *won't* change with this card is standard.
The thing is, this card is really good for old formats where counters run rampant.
But in standard, you still have to answer the Delver threat somehow, even if you have a deck with creatures, and there are not a lot of creatures that can deal with Delver that well.

So the removal spells you aim at Delver will still be countered. And if you play big threats, there's always Vapor Snag to help your opponent out.

So yes, while this card will help a bit, because we lack sufficient good creatures to deal with Delver, we probably won't see that much change (unless AVR buffs all the other colors significantly).
What this will do is make a huge impact on the older formats...


I also find it amusing you say you are not powercreeping and then quote a bunch of cards that were not even format defining (but definately good cards), while I just have to say 'Delver' and completely negate any argument you could make. I mean, best blue creature printed in what, 5 years, and you are *not* powercreeping?
That isn't even a bad thing, but please, don't argue without touching the most important part of the whole debate. That's like saying Napoleon was the greatest general and then ignore Waterloo.
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1 year ago  ::  Apr 19, 2012 - 10:38PM #30
Tap4Mana
Date Joined: Sep 21, 2010
Posts: 606
I'm kind of in love with this card. It seems to be a battle between the people who want to hose countermagic because they want to be able to play with their cards for once, and the players who want to play with their cards that prevent other people from playing their cards for once.

Now it might be my anti-blue biases coming out but I think you tricky blue mages will have other fun stuff to do... like maybe trying to cast miraculous psuedo Time Walks? and I'm sure you'll have a generous chunk of the flickering theme in this set.
~ Current Decks I'm Playing or Building ~
(Click a deck's name to see list)
[] CorpseJunk Menace/Township Counters (Standard)
[] Reanimation/Clerics Theme Deck - Commander: Ghost Dad
[] Devouring Tokens (Planechase, Multiplayer)
[Krark-Clan Ironworks: 2012 Edition (Modern)
[] Azorious Turbo Fog (Modern)


   
   
   
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