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1 year ago ::
Apr 25, 2012 - 1:03PM
#61
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Date Joined:
Feb 19, 2008
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oh I see. I thought the spell hit the field and than wel.. Ah well nvm them lol.
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1 year ago ::
Apr 26, 2012 - 8:41PM
#62
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Date Joined:
Mar 21, 2012
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turn six win; on your first five turns play 4 or five creatures, one of them has to be hellrider. on turn six put infinite reflection on hellrider and deal 16 or 25 (depending on your creature total) before your opponent has a chance to block
all of my randoms: Spoiler:
Show
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1 year ago ::
Apr 26, 2012 - 10:30PM
#63
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lol nice trick with the Hellrider I was thinking trying to use this on a Blood Artist, then Black Sun's Zenith for 1 If you have 5 of them out, opponent loses 25 life and you gain 25...
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1 year ago ::
Apr 27, 2012 - 2:57PM
#64
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Date Joined:
Apr 13, 2012
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I think the real trick to this will be making sure that when it hits the table you win.
If your opponent sees it coming it will be very defensible, but if you can put it out there and swing for the win that will be ideal.
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