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1 year ago ::
Apr 19, 2012 - 12:41PM
#21
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Date Joined:
Jan 19, 2010
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The nontoken clause is so you can't make infinite Grave Titan s.
Just turning one mana dork that accelerated out the Grave Titan seems "infinite" enough to me. :P
Or...mana dorks + Sun Titan + Divine Reckoning + this. Heheh.
Anyway...what happens when you get two of these out? Seems...confusing.
The first effect that mirrorweaves everything will apply in timestamp order, so the most recently played enchantment will be the relevant one and will transform everything into a copy of the creature it's on.
The second effect is handled by you choosing the order the effects go on the stack for whenever a new non-token creature enters the battlefield under your control.
Note that this only means something if you place the second Infinite Reflections card on an OPPONENT'S creature. Otherwise, by placing it on your own creature after one Reflection is already out means that the creature you're placing the second enchantment on is already a copy of the creature that the first enchantment is on.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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1 year ago ::
Apr 19, 2012 - 3:07PM
#22
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Date Joined:
Mar 25, 2005
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1 year ago ::
Apr 19, 2012 - 4:52PM
#23
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Date Joined:
Jun 16, 2010
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The nontoken clause is so you can't make infinite Grave Titan s.
Just turning one mana dork that accelerated out the Grave Titan seems "infinite" enough to me. :P
Or...mana dorks + Sun Titan + Divine Reckoning + this. Heheh.
Anyway...what happens when you get two of these out? Seems...confusing.
The first effect that mirrorweaves everything will apply in timestamp order, so the most recently played enchantment will be the relevant one and will transform everything into a copy of the creature it's on.
The second effect is handled by you choosing the order the effects go on the stack for whenever a new non-token creature enters the battlefield under your control.
From the FAQ in the article:
* If you control more than one Infinite Reflection, you can apply those copy effects in any order. Creatures you control will enter the battlefield as a copy of the one whose copy effect you apply last.
That says you can choose which to apply last, so the timestamp wouldn't matter.
Note that this only means something if you place the second Infinite Reflections card on an OPPONENT'S creature. Otherwise, by placing it on your own creature after one Reflection is already out means that the creature you're placing the second enchantment on is already a copy of the creature that the first enchantment is on.
Mostly, true. But I can think of at least one and maybe three ways to have an Infinite Reflection out and control a creature that's not a copy of it. The definite option is to have the Reflection out and cast Mind Control on something of your opponent's. Another way, which I'm not sure of: have the Reflection out, cast a creature, and use Voidslime to counter the Reflection's trigger. (Obviously, those don't require those specific cards, but you get the general idea: control effects and triggered-ability-countering effects, if the Reflection's effect counts as a triggered ability.) And third, and I'm not sure about this either for the same reason as the last, I think Torpor Orb might stop your Reflection from ever making creatures you cast into copies, so the Reflection would ONLY affect things that were in play when it entered the battlefield.
In any of those cases, a second Infinite Reflection would give you a choice between two creatures. Admittedly, those are rare, bizarre, almost pointless game states... but it is technically possible.
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1 year ago ::
Apr 19, 2012 - 5:04PM
#24
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Date Joined:
Dec 31, 2003
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To go old school with the frustration card of choice: Mundungu . What would be the most fun, though, is Nacatl War-Pride . Say you have five creatures out, including the NWP. You enchant the NWP, making all five NWP. You attack with all of them. If your opponent has only one creature, you will have your 1 enchanted NWP, 4 copies of NWP, and 5 Tokens swinging in for the kill. (As that one creature has to block, your opponent will eat 27. If they have 2 creatures, it goes up to 1 enchanted NWP, 4 copies of NWP, and 10 Tokens. Two blocked and 39 to the face. Callous Oppressor would be nuts. The ETB ability won't trigger, so you can steal anything and everything your opponent has. You could say your creatures mutinied against you.
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1 year ago ::
Apr 19, 2012 - 5:11PM
#25
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Note that this only means something if you place the second Infinite Reflections card on an OPPONENT'S creature. Otherwise, by placing it on your own creature after one Reflection is already out means that the creature you're placing the second enchantment on is already a copy of the creature that the first enchantment is on.
Mostly, true. But I can think of at least one and maybe three ways to have an Infinite Reflection out and control a creature that's not a copy of it. The definite option is to have the Reflection out and cast Mind Control on something of your opponent's. Another way, which I'm not sure of: have the Reflection out, cast a creature, and use Voidslime to counter the Reflection's trigger. (Obviously, those don't require those specific cards, but you get the general idea: control effects and triggered-ability-countering effects, if the Reflection's effect counts as a triggered ability.) And third, and I'm not sure about this either for the same reason as the last, I think Torpor Orb might stop your Reflection from ever making creatures you cast into copies, so the Reflection would ONLY affect things that were in play when it entered the battlefield.
In any of those cases, a second Infinite Reflection would give you a choice between two creatures. Admittedly, those are rare, bizarre, almost pointless game states... but it is technically possible.
Four: You enchant a token creature you control. 
Also, I don't think you can Voidslime Infinite Reflection, as it's not a triggered abililty, but a replacement effect. Same goes for Torpor Orb .
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1 year ago ::
Apr 19, 2012 - 5:44PM
#26
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Date Joined:
Jan 19, 2010
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For clarity's sake:  The nontoken clause is so you can't make infinite Grave Titan s.
Just turning one mana dork that accelerated out the Grave Titan seems "infinite" enough to me. :P
Or...mana dorks + Sun Titan + Divine Reckoning + this. Heheh.
Anyway...what happens when you get two of these out? Seems...confusing.
The first effect that mirrorweaves everything will apply in timestamp order, so the most recently played enchantment will be the relevant one and will transform everything into a copy of the creature it's on.
The second effect is handled by you choosing the order the effects go on the stack for whenever a new non-token creature enters the battlefield under your control.
From the FAQ in the article:
* If you control more than one Infinite Reflection, you can apply those copy effects in any order. Creatures you control will enter the battlefield as a copy of the one whose copy effect you apply last.
That says you can choose which to apply last, so the timestamp wouldn't matter.
That FAQ note has to be referring to the second ability (The Essence of the Wild -like ability that modifies how new creatures enter the battlefield), which I agree with. There is absolutely no way that it can be referring to the first ability.
You play one Infinite Reflection and it's first ability Mirrorweave s all of your creatures into the enchanted creature. You play a second Infinite Reflection and it will re-mirrorweave all of your creatures into the newly enchanted creature. The mirrorweave effect on the second Infinite Reflection will overwrite the mirrorweave effect of the first.
Note that this only means something if you place the second Infinite Reflections card on an OPPONENT'S creature. Otherwise, by placing it on your own creature after one Reflection is already out means that the creature you're placing the second enchantment on is already a copy of the creature that the first enchantment is on.
Mostly, true. But I can think of at least one and maybe three ways to have an Infinite Reflection out and control a creature that's not a copy of it. The definite option is to have the Reflection out and cast Mind Control on something of your opponent's. Another way, which I'm not sure of: have the Reflection out, cast a creature, and use Voidslime to counter the Reflection's trigger. (Obviously, those don't require those specific cards, but you get the general idea: control effects and triggered-ability-countering effects, if the Reflection's effect counts as a triggered ability.) And third, and I'm not sure about this either for the same reason as the last, I think Torpor Orb might stop your Reflection from ever making creatures you cast into copies, so the Reflection would ONLY affect things that were in play when it entered the battlefield.
In any of those cases, a second Infinite Reflection would give you a choice between two creatures. Admittedly, those are rare, bizarre, almost pointless game states... but it is technically possible.
Four: You enchant a token creature you control. 
Also, I don't think you can Voidslime Infinite Reflection, as it's not a triggered abililty, but a replacement effect. Same goes for Torpor Orb .
I give. Examples 1 and 4 are correct. But Chronego is correct about Voidslime and Torpor Orb not applying.
******************************************************************************************************************************************************************************************** From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature. ******************************************************************************************************************************************************************************************** Post #777
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1 year ago ::
Apr 19, 2012 - 6:26PM
#27
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Date Joined:
Mar 15, 2011
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The danger here with this card is that it is highly susceptible to combo-interruption. Sever the Bloodline shuts down everything, save for your creature having hexproof. You could throw equipment with hexproof on it onto the enchanted creature, and then bounce the other targeted creature (saving your enchantment) -- otherwise, bouncing the enchanted creature may save you the creature, but as with any other enchantment, it sets you back heavily.
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1 year ago ::
Apr 20, 2012 - 2:30AM
#28
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Date Joined:
Sep 26, 2007
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Assuming we have enchanted homicidal brute: if one of the copies (unenchanted creatures) is a DFC and you don't attack with it, will the copy flip over?
Will the 2nd side of the DFC then immediately become a copy of the brute again (assuming we attacked with the enchanted brute)?
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1 year ago ::
Apr 21, 2012 - 2:02PM
#29
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1: Flayer Husk 2: Infinite reflection 3: Donate 4: Murderous Seclusion
now any creature that enters the battlefield under your opponents control instantly dies.
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