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Garmichael
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April 18, 2012 3:02 PM PDT
This thread is for discussion of this week's Top Decks article, which goes live Thursday morning on magicthegathering.com.
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colvincd
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April 18, 2012 9:43 PM PDT
The first card you've drawn on your opponent's turn is (no surprise here) ye olde Terminus.You miracle it for [one white mana] and set your opponent to shaking a fist at you like a grumpy old man and you are a playful (if mischievous) tyke who just p
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Qmark
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April 18, 2012 9:47 PM PDT
Yes, you can. It's part of the Miracle gimmick.
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Astronautic_Bullfrog
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April 18, 2012 9:48 PM PDT
@colvincdYou're wrong about that. From the article on Avacyn Restored mechanics:"As you draw an instant or sorcery with miracle, if it's the first card you've drawn this turn, you can immediately reveal it. When you do so, you may cast it for its mir
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colvincd
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April 18, 2012 9:48 PM PDT
Oops, guess I better go read the rules.
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Redgurr
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April 18, 2012 9:49 PM PDT
Except you can't play it on your opponent's turn without help; it's a Sorcery.LoL, if that were the case topdecking most miracle spells during your Draw Phase would be useless.
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Amarsir
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April 18, 2012 10:05 PM PDT
This is interesting. Generally, sweeper effects a case where timing really matters.With a timewalk, it's great when I have attackers or land drops, but worst case it's free cycling. When dealing 5 damage to the face, decks that do that are fine whe
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Amarsir
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April 18, 2012 10:07 PM PDT
Don't feel bad. Madness was similarly confusing back when it came out.
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Xactiphyn
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April 18, 2012 11:07 PM PDT
Prediction: Thought Scour will be a popular card in Miracle decks. One mana, instant speed drawing is good with Miracle and as a bonus, the effect is great against Ponder in the
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Zindaras
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April 18, 2012 11:30 PM PDT
Yeah, this is exactly why I like this card. It's not an auto-miracle like most of the other miracles.
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The_Great_Galendo
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April 18, 2012 11:36 PM PDT
Geh. The more miracle cards I see, the more I'm starting to hate the mechanic. This mechanic does nothing fair. Players are probably going to be abusing it with instant speed card draw (the UR land in particular seems like a powerful option, since
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DeEer
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April 19, 2012 1:43 AM PDT
well i already hated miracle when i saw Temporal Mastery, but this does not make me happy at all. Their balance in the miracle cost is totally ruining tempered steel decks or kuldotha red like decks. But in a completely random way, no one knows whats
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ORC_Narada
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April 19, 2012 2:11 AM PDT
I've removed content from this thread because forum disruption/spam is a violation of the Code of Conduct. You can review the Code of Conduct here www.wizards.com/Company/About.aspx?x=wz_...Please keep your posts polite, respectful, and on-topic, an
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Meneerbeer
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April 19, 2012 3:42 AM PDT
I do not enjoy the miracle mechanic as well. This terminus card is (randomly) extremely undercosted and makes fast aggro decks completely unplayable against a control player with a bit of luck. Don't forget that the odds can be bent a lot by playing
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NeoDragon
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April 19, 2012 5:57 AM PDT
I'm liking the miracle mechanic until now, it helps create situations in the game that wouldn't happen until later on, like turn 6 or 7, which is awesome in a casual game sometimes. I'm pretty sure we'll see a lot of those cards in tournaments.
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DDMTGGeek
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April 19, 2012 6:01 AM PDT
I read this thread as "oh woe is me. It's not fair to aggressive red decks. The game is broken." As a player who goes against usually two to three red decks each FNM and loses most matches due to speed, I say, 'my heart pours purple koolaid for you."
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mtgraptor
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April 19, 2012 6:14 AM PDT
with only the effect of the card i almost correctly guessed the rest of the card (my guess was 4WW mana cost and 1W miracle)
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Meneerbeer
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April 19, 2012 10:07 AM PDT
Aggressive red decks dont care too much if your threats are removed, as long as you have enough burn to finish your opponents off. It is more the non-monored decks I am worried about. Potentially powerful general answer cards like Terminus might seem
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Thalatta
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April 19, 2012 12:33 PM PDT
This card seems especially brutal against the token decks. You can Green Sun's Zenith out a Thrun again...not so much those Lingering Souls dudes.This is excellent advice for anybody going to the prerelease. :P
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chronego
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April 19, 2012 3:18 PM PDT
It's a lot more amusing when you realize that, not too long ago, everyone was complaining that Wizards of the Coast "only ever pushes aggro strategies" and wanted to make Magic "all about turning dudes sideways".
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The_Great_Galendo
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April 19, 2012 6:11 PM PDT
Aggressive red decks dont care too much if your threats are removed, as long as you have enough burn to finish your opponents off. It is more the non-monored decks I am worried about. Potentially powerful general answer cards like Terminus might seem
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chronego
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April 19, 2012 6:45 PM PDT
I know, and I agree. They've pushed creatures too far, and I hate Miracle. However, the irony is that people complain when aggro is the "only strategy", and there's "no way to beat it". Then along comes a way to beat it, and everyone complains that i
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The_Great_Galendo
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April 19, 2012 9:19 PM PDT
I know, and I agree. They've pushed creatures too far, and I hate Miracle. However, the irony is that people complain when aggro is the "only strategy", and there's "no way to beat it". Then along comes a way to beat it, and everyone complains that i
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Kingreaper
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April 20, 2012 8:17 AM PDT
I don't like the interaction with instant speed draw. I'd much rather it was only the first card on your own turn.Otherwise I like miracle. Yes it's a random mechanic. But sometimes random can be fun. Temporal Mastery is definitely the one I like lea
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DeEer
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April 20, 2012 9:13 AM PDT
i agree on the random is fun part, but not in a way miracle does: Grip of Chaos is fun, coz after you land it, it makes everything random without totally trowing the game around*, running in a miracle Temporal Maste
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ZursApprentice
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May 3, 2012 9:45 PM PDT
Personally I love the card. It's fun for casual and also good enough for constructed. I think it's being vastly underrated as well. Even as a 5-6 DoJ in a control deck, specifically to beat things like Thrun and avoid sending creatures to the gy,