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Switch to Forum Live View 04/19/2012 TD: "End of the Line"
1 year ago  ::  Apr 18, 2012 - 11:36PM #11
The_Great_Galendo
Date Joined: Oct 13, 2009
Posts: 131
Geh.  The more miracle cards I see, the more I'm starting to hate the mechanic.  This mechanic does nothing fair.  Players are probably going to be abusing it with instant speed card draw (the UR land in particular seems like a powerful option, since it also lets you trade in any unwanted miracles in your hand), but even if they don't, it just makes a game of Magic more like a coin flip.  It's way too swingy, either amazingly good when you miracle it or amazingly bad when you don't.

I want to play Magic, Wizards, not roulette.  Please get with the program.
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1 year ago  ::  Apr 19, 2012 - 1:43AM #12
DeEer
Date Joined: Oct 7, 2011
Posts: 108

Apr 18, 2012 -- 11:36PM, The_Great_Galendo wrote:

Geh.  The more miracle cards I see, the more I'm starting to hate the mechanic.  This mechanic does nothing fair.  Players are probably going to be abusing it with instant speed card draw (the UR land in particular seems like a powerful option, since it also lets you trade in any unwanted miracles in your hand), but even if they don't, it just makes a game of Magic more like a coin flip.  It's way too swingy, either amazingly good when you miracle it or amazingly bad when you don't.

I want to play Magic, Wizards, not roulette.  Please get with the program.



well i already hated miracle when i saw Temporal Mastery, but this does not make me happy at all. Their balance in the miracle cost is totally ruining tempered steel decks or kuldotha red like decks. But in a completely random way, no one knows whats going to happen because someone can hit the jackpot. 

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1 year ago  ::  Apr 19, 2012 - 2:11AM #13
ORC_Narada
Date Joined: Jul 7, 2011
Posts: 272
    I've removed content from this thread because forum disruption/spam is a violation of the Code of Conduct.  You can review the Code of Conduct here www.wizards.com/Company/About.aspx?x=wz_...

Please keep your posts polite, respectful, and on-topic, and refrain from making personal attacks.
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1 year ago  ::  Apr 19, 2012 - 3:42AM #14
Meneerbeer
Date Joined: Apr 19, 2012
Posts: 4
I do not enjoy the miracle mechanic as well. This terminus card is (randomly) extremely undercosted and makes fast aggro decks completely unplayable against a control player with a bit of luck. Don't forget that the odds can be bent a lot by playing a lot of instant card drawing spells like think twice, so you have 2 first draws during both turns. Having a random Timewalk effect was bad enough, but this basically just kills decks that rely on speed and have to overextend to be competative.

Apart from maybe casual play or multiplayer, I don't see how a very random mechanic can be "fun". MTG is already random enough with the mana screw / flood element and the possibility to topdeck even normal spells. This certainly is a step away from the skill-based element of the game.
While so far this block was awesome to play with and the gothic horror theme was awesome, Avacyn restored seems to be a letdown. The set isn't even out yet and im not looking forward to playing standard with it for an entire season.
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1 year ago  ::  Apr 19, 2012 - 5:57AM #15
NeoDragon
Date Joined: Aug 24, 2007
Posts: 107
I'm liking the miracle mechanic until now, it helps create situations in the game that wouldn't happen until later on, like turn 6 or 7, which is awesome in a casual game sometimes. I'm pretty sure we'll see a lot of those cards in tournaments.
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1 year ago  ::  Apr 19, 2012 - 6:01AM #16
DDMTGGeek
Date Joined: Apr 1, 2011
Posts: 15
I read this thread as "oh woe is me. It's not fair to aggressive red decks. The game is broken." As a player who goes against usually two to three red decks each FNM and loses most matches due to speed, I say, 'my heart pours purple koolaid for you."
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1 year ago  ::  Apr 19, 2012 - 6:14AM #17
mtgraptor
Date Joined: Aug 19, 2007
Posts: 440
with only the effect of the card i almost correctly guessed the rest of the card (my guess was 4WW mana cost and 1W miracle)
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1 year ago  ::  Apr 19, 2012 - 10:07AM #18
Meneerbeer
Date Joined: Apr 19, 2012
Posts: 4

Apr 19, 2012 -- 6:01AM, DDMTGGeek wrote:

I read this thread as "oh woe is me. It's not fair to aggressive red decks. The game is broken." As a player who goes against usually two to three red decks each FNM and loses most matches due to speed, I say, 'my heart pours purple koolaid for you."




Aggressive red decks dont care too much if your threats are removed, as long as you have enough burn to finish your opponents off. It is more the non-monored decks I am worried about. Potentially powerful general answer cards like Terminus might seem ok to you, but it kills variety in creature  based decks. Even worse: you have to build your deck around the the idea that your opponent can potentially draw this off the top. That chance element doesn't sit well with me, I prefer a skill based game over a luck based one.

Anyways, we have to wait and see if it actually gets played a lot, as it might not even be good enough. Someone with better math skills can probably figure out how reliably a control based deck can draw this when needed.

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1 year ago  ::  Apr 19, 2012 - 12:33PM #19
Thalatta
Date Joined: Apr 16, 2011
Posts: 151
This card seems especially brutal against the token decks. You can Green Sun's Zenith out a Thrun again...not so much those Lingering Souls dudes.

Apr 18, 2012 -- 9:48PM, colvincd wrote:

Oops, guess I better go read the rules.



This is excellent advice for anybody going to the prerelease. :P

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1 year ago  ::  Apr 19, 2012 - 3:18PM #20
chronego
Date Joined: Jul 6, 2011
Posts: 1,285

Apr 19, 2012 -- 6:01AM, DDMTGGeek wrote:

I read this thread as "oh woe is me. It's not fair to aggressive red decks. The game is broken." As a player who goes against usually two to three red decks each FNM and loses most matches due to speed, I say, 'my heart pours purple koolaid for you."


It's a lot more amusing when you realize that, not too long ago, everyone was complaining that Wizards of the Coast "only ever pushes aggro strategies" and wanted to make Magic "all about turning dudes sideways".

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